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kate_best_girl

kate_best_girl

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  • @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    Also I added Claudia's power and reasoning behind each perk so please go read it :)

  • @Doccy said:
    While it'd be cool, it would also bring about a brand new host of balancing issues. I'd love to see this happen in the future to all characters in the game, honestly.

    I dont mind if it does get given to killers and survivors I just want a reason as of why I play survivor since it gets boring doing the same thing over and over.

  • @DeadByFlashlight said:
    Why only survivor specific advantages, where are the disadvantages?

    Look up in the replies where I gave some :)

  • @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    When I originally thought of perks for Angela I wanted her Bad Thoughts perk to be something that gave a big upside and a big downside and I believe it could go to 1% 2% 3% but I wanted a slightly better difference.

  • @Dabrownman1812 said:
    You play both killer and survivor I take it?

    Correct!

  • @TheLegendDyl4n1 said:

    increase movement speed of halo of the sun a little, increase sight a little for the perk sight, on punishment increase time for exposed on rank 1 from 15 to like 20 and make rank 2 be 35 an rank 3 be 50 / also when the obsession dies then all survivors survivors suffer from the exposed effect for rank 1 = 70 rank 2 = 80 and rank 3 = 90 the time for hooking the obsession and then the kill bonus do not stack but the final hook of the obsession will count as killing him this also is for a mori and if they DC, if all alone doesnt work that well then i would sugest change it from how many people are dead to how many people are not in like a 8 meter range of you. im a survivor main and i approve this message.

    Oh I forgot to add in the reason for Sight. It would be so its safe for you to know whether or not a survivor is close to a hook and its 16 meters because in the new patch you must remain 16 meters from a hooked survivor. I also do not believe Halo Of The Sun needs a movement buff for the sole factor of it being paired with perks like NOED and having a possible 12% Movement speed to all killers could be a little OP at times especially if paired with BBQ, Sight, and Punishment. And I will add her power and why each of the perks fits the characters.

  • @TheLegendDyl4n1 said:

    increase movement speed of halo of the sun a little, increase sight a little for the perk sight, on punishment increase time for exposed on rank 1 from 15 to like 20 and make rank 2 be 35 an rank 3 be 50 / also when the obsession dies then all survivors survivors suffer from the exposed effect for rank 1 = 70 rank 2 = 80 and rank 3 = 90 the time for hooking the obsession and then the kill bonus do not stack but the final hook of the obsession will count as killing him this also is for a mori and if they DC, if all alone doesnt work that well then i would sugest change it from how many people are dead to how many people are not in like a 8 meter range of you. im a survivor main and i approve this message.

    The problem with making it so each survivor not in range is gen rushing. I wanted to make this perk powerful enough to be a stand alone perk while also helping boost perks like Left Behind

  • @Wolf74 said:

    @kate_best_girl said:

    @Wolf74 said:

    Please quote me where I said that.
    Stop putting words into my mouth.
    I want "balance" and that is fair game without the "weak" side being able to bully the "strong" side.
    Without the ""weak" side being able to 1 on 1 the "strong" side, but still play in a team.

    Then how do you suggest we do that? Survivors can bully killers and yeah some killer buffs are needed but you can't just remove an entire feature and call it 'Balance'

    Now the question for you? Do you see SWF on voice com as "fair" and "balanced"?

    IMO:
    SWF is the worst thing in terms of balance.
    So something needs to be done.
    I would like to see it split into different queues.
    Ranked = solo only
    Casual = with SWF (plus anybody joining casual solo will get a BP bonus)

    I Don't think there is enough players to have that plus killers would never play it thats the problem

  • @Eight said:

    @kate_best_girl said:
    I dont mind SWF nerfs I just dont want nerfs to survivors where its super bad

    Mate, noone does. Not really.

    It's just the nature of the game, and the forum, that the survivors and killers bicker endlessly. :) Sometimes you really have to work hard to understand the truth in what people are saying/asking for... because it's buried under a lot of salt and frustration.

    I believe the devs to a certain point in some patch's just get so fed up with one side they just do whatever they're asking for without actually thinking of the negatives

  • @Wolf74 said:

    @kate_best_girl said:

    @Wolf74 said:

    @kate_best_girl said:

    I main both killer and survivor and im a rank 3 killer but keep going off. If anyone is entitled here its you since you just want survivors to be weak and inferior and easy kills for you. Playing the game with SWF is playing as intended because its an option in the games main menu like yikes are you that salty you feel that you deserve to win every game as killer.

    Funny how you can't even grasp the concept of "main".
    And guess what? Survivor are intended to be weak.
    That's the core of an asymetrical game. One side has the advantage in numbers, the other side the advantage of power.
    You just want both, you know that survivor right now are not weak ingame. So they are strong and numerous.
    So tell me again, who is the one here to ask for easy wins?
    I just ask for BALANCE.
    Another concept that you could not grasp I guess.

    PS: SWF was not an intended option for this game to begin with, but it got forced into the game.

    But you're version of balance is survivors lose every game and killers always win. The game is in favor of survivors yes but that doesn't mean making one side unable to win every game is balance.

    Please quote me where I said that.
    Stop putting words into my mouth.
    I want "balance" and that is fair game without the "weak" side being able to bully the "strong" side.
    Without the ""weak" side being able to 1 on 1 the "strong" side, but still play in a team.

    Then how do you suggest we do that? Survivors can bully killers and yeah some killer buffs are needed but you can't just remove an entire feature and call it 'Balance'

  • @Eight said:

    @kate_best_girl said:
    Killers can still beat a SWF group but what you're asking for isnt balance like I said its make all killers OP and make the game unplayable for survivors.

    For the most part, people aren't asking for this. And I'd guess most people would be perfectly happy for SWF to stay, if it can be made fair.

    Maybe you just don't realise just how difficult it is for the average killer to deal with a 4-man, coordinated group? There is plenty of space to make it harder for the survivors without taking away all the fun or making it impossible for them to escape. However, the actual "how" you do this is the hard part. :)

    I dont mind SWF nerfs I just dont want nerfs to survivors where its super bad

  • @Eight said:

    @kate_best_girl said:
    Killers can still beat a SWF group but what you're asking for isnt balance like I said its make all killers OP and make the game unplayable for survivors.

    For the most part, people aren't asking for this. And I'd guess most people would be perfectly happy for SWF to stay, if it can be made fair.

    Maybe you just don't realise just how difficult it is for the average killer to deal with a 4-man, coordinated group? There is plenty of space to make it harder for the survivors without taking away all the fun or making it impossible for them to escape. However, the actual "how" you do this is the hard part. :)

    Im a mix main rank 3 killer and I've dealt with SWF groups. It can be a pain but they can be taken down. A couple good perks for it are lightborn (If they have flashlights.) Franklins for toolboxes, Nurses calling, and NOED

  • @Eight said:

    @kate_best_girl said:
    Okay but this dude literally is cancer

    Heh. That's between you and him. ;)

    you're chill about everything but he is just...entitled there isnt any other words for it.

    You're going to run into two types of killer on this forum: one will point out that SWF is broken and needs fixing, the other has lost all hope of that and so wants SWF removed.

    Yeah SWF needs tweaks not to be removed though. Maybe they could disable certain features like ability to see killer perks after you die.

  • @kate_best_girl said:

    @Eight said:

    @kate_best_girl said:
    There isn't any change that could be done to nerf SWF? How would they nerf it and please read my reply

    Honestly, I don't have an answer to how to balance for SWF and still keep solo-queuing viable. If it were an easy fix, they'd have surely done it.

    And just because it's a menu option, it doesn't mean its a) balanced, b) working as intended, or c) a good idea.

    Okay but this dude literally is cancer you're chill about everything but he is just...entitled there isnt any other words for it. If you can think of a nerf to SWF I would actually love to hear it and if its a good one lets make a thread on it.

    Killers can still beat a SWF group but what you're asking for isnt balance like I said its make all killers OP and make the game unplayable for survivors. Its fun to play survivor because you get to sometimes escape. Its fun to play killer because you can punish toxic survivors. If you made it so survivors always lose then how is that even fun?

  • @Wolf74 said:

    @kate_best_girl said:

    I main both killer and survivor and im a rank 3 killer but keep going off. If anyone is entitled here its you since you just want survivors to be weak and inferior and easy kills for you. Playing the game with SWF is playing as intended because its an option in the games main menu like yikes are you that salty you feel that you deserve to win every game as killer.

    Funny how you can't even grasp the concept of "main".
    And guess what? Survivor are intended to be weak.
    That's the core of an asymetrical game. One side has the advantage in numbers, the other side the advantage of power.
    You just want both, you know that survivor right now are not weak ingame. So they are strong and numerous.
    So tell me again, who is the one here to ask for easy wins?
    I just ask for BALANCE.
    Another concept that you could not grasp I guess.

    PS: SWF was not an intended option for this game to begin with, but it got forced into the game.

    But you're version of balance is survivors lose every game and killers always win. The game is in favor of survivors yes but that doesn't mean making one side unable to win every game is balance.

  • @Eight said:

    @kate_best_girl said:
    There isn't any change that could be done to nerf SWF? How would they nerf it and please read my reply

    Honestly, I don't have an answer to how to balance for SWF and still keep solo-queuing viable. If it were an easy fix, they'd have surely done it.

    And just because it's a menu option, it doesn't mean its a) balanced, b) working as intended, or c) a good idea.

    Okay but this dude literally is cancer you're chill about everything but he is just...entitled there isnt any other words for it. If you can think of a nerf to SWF I would actually love to hear it and if its a good one lets make a thread on it.

  • @Eight said:

    @kate_best_girl said:
    You're entire comment was "Dont play with your friends because it isnt fun for me."

    If you read, his entire comment was "Don't play with your friends because the devs haven't made a game that actually works if you do".

    If you want to play SWF, you'd be better off standing with killers and saying "Hey devs, make balancing this a priority". Then you don't have to worry about lobby dodging etc. either. But I'm guessing you don't want to see any change. Why would you, after all? SWF is so much fun for survivors BECAUSE it's unbalanced.

    There isn't any change that could be done to nerf SWF? How would they nerf it and please read my reply

  • @Wolf74 said:

    @kate_best_girl said:

    @Wolf74 said:

    @kate_best_girl said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    Okay we get it we aren't allowed to play with our friends

    No, you obviously don't get anything.
    Don't play the victim card.
    Don't try to tell me it is just about "playing with friends".
    SWF on voice com gives a HUGE advantage for the team.
    Do you think it is ok to "just play with your friends" if that totally screws over the other player you are playing with?
    You know what? The killer is not a bot. It is another human being and he has a right to "have fun" also.
    Fun in like playing a fair game.
    If you can't be online without your friends, go play another game that is balance for that.

    You're entire comment was "Dont play with your friends because it isnt fun for me." get good as killer and counter SWF groups only rank 20's complain about SWF

    So your "fun" is more important than that of the killer player, right?
    That's your mindset, survivor player are worth more than killer player.
    Sorry, but that sounds like some racist thinking to me.

    And tell me again, how can a killer "get good" to "counter" SWF?
    There is no "counter" to voice com.
    And most likely you know it, but you talk crap like this to keep your advantages.
    How about you survivor "get good" and play the game as intended. Solo and without voice com.
    Leave your crutch friends at home and go solo against a killer.
    But that isn't "fun", right? Because it is to difficult, to challenging and you might actually lose...

    I main both killer and survivor and im a rank 3 killer but keep going off. If anyone is entitled here its you since you just want survivors to be weak and inferior and easy kills for you. Playing the game with SWF is playing as intended because its an option in the games main menu like yikes are you that salty you feel that you deserve to win every game as killer.

  • @akbays35 said:

    @Peasant said:
    "Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time."

    Now stop your bloody whining and play the blasted game!

    I'm glad they actually went this route instead of giving survivors t3 kindred.

    I feel like they still need this since survivors still never unhook other survivors.

  • @Attackfrog said:

    @kate_best_girl said:

    @Peasant said:

    @The_Fallen_Utopia said:
    If only this would stop their complaining.. 

    But we know it won't. They'll never be happy until the killers are just locked behind Entity spikes in the basement.

    Sorry we want a chance at playing the game? Like yeesh we get attacked because we dont want to just get hooked and depipped because a no skill killer stared at us for 120+ seconds

    Blame.your fellow survivors. Sometimes I don't get 20 feet from the hoo K before it pops. What do I do...ignore it?

    Survivors flood the hook before we can even walk away and we get told to "[BAD WORD]" in end chat for "camping". (A little drastic, don't you think?)

    Lol so many sensitive 9 year olds play this game, asking for a hand out. Guess they are used to it these days.

    Gonna keep "camping". Don't care about the bp loss because the sacs make up for it.

    Yeah I do get mad at my team mates but im talking about always standing 5 meters away from the hook at all times while someone is on it.

  • @Wolf74 said:

    @kate_best_girl said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    Okay we get it we aren't allowed to play with our friends

    No, you obviously don't get anything.
    Don't play the victim card.
    Don't try to tell me it is just about "playing with friends".
    SWF on voice com gives a HUGE advantage for the team.
    Do you think it is ok to "just play with your friends" if that totally screws over the other player you are playing with?
    You know what? The killer is not a bot. It is another human being and he has a right to "have fun" also.
    Fun in like playing a fair game.
    If you can't be online without your friends, go play another game that is balance for that.

    You're entire comment was "Dont play with your friends because it isnt fun for me." get good as killer and counter SWF groups only rank 20's complain about SWF

  • @Attackfrog said:

    @kate_best_girl said:

    @Terrortot said:
    Just wanted to alert all killers to be careful not to proximity camp a hooked survivor.

    I was informed that, although i was not actually by the hook, but could be visibly seen by the hooked survivor, i was still camping by being within proximity of the hook.

    Please ensure you travel to the other end of the map where they cannot see you to prevent this from happening.

    Please also note, hooking a survivor twice in a row is tunneling. Please ignore all healing attempts and failed skill checks and audio cues in an area of a recently unhooked survivor.

    Also, after thorough instruction from survivors, do not stay in front of someone who is hooked when the exit gates are powered.  This is camping, please report to an exit gate for a dance session, unless the exit gate is visibly seen by the hooked survivor, in which please refer back to proximity camping.

    Thank you for your time.

    Awww im sorry you cant camp without someone calling you out on it idk maybe just gain enough skill to not camp? Play Billy, or the nurse so you never have to camp ;)

    Or you could learn to counter camping. It's not that hard. Good survivors do it all the time and succeed.

    Bad survivors struggle with it though.

    Learn to counter it and you never have to worry about it again!

    There isnt a way to counter camping except borrowed time and thats if you play SWF or get the luck of someone having it in a random lobby. Maybe if killers got skill they wouldn't have to camp

  • @Rebel_Raven said:

    @kate_best_girl said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    Okay we get it we aren't allowed to play with our friends

    @kate_best_girl said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    Okay we get it we aren't allowed to play with our friends

    Don't mind me, too much, I'm just venting some.

    It's not that you're playing with friends. In and of itself, I doubt anyone cares.

    It's how much the SWF is using it to their advantage.
    This game is not balanced for people communicating through voice chat, and coordinating as a team.
    It just isn't, and may never be.
    Coordinating, especially with voice, is incredibly hard to counter for the killer because it's like a dozen high rank perks all at once for free.
    And because a lot of SWFs just wanna abuse the immense advantages of -everyone- in an SWF is going to pay for it thanks to statistics.

    But its like what will you do?

  • @CoolAKn said:

    @MrMyers said:

    @kate_best_girl said:

    @MrMyers said:
    There's already something exactly like this that exists: teachable / unique character perks. Unless you mean adding a 5th perk slot, or just buffing survivors outright, this idea wouldn't do much good for killers. Now, even if it was for killers too, killers already have their own unique abilities, so it would be much more useful for survivors. This would anger those who play killer even more, and in my opinion this idea is destructive and quite dangerous.

    Exactly teachable perks which can be taught to everyone and I did talk about various debuffs which would come to certain survivors with the passives like for example Feng vaulting 10% quicker but her exhaustion recovery speed is reduced by 10%. This would make it so Feng can easier survive killers like the Huntress or The Nurse while also being weaker towards killers like Wraith, Trapper, And Doctor. It would make an actual Meta and provide actual reason to play new survivors other then "They have a nice coat."

    So you just want to add an extra teachable perk for survivors?

    I imagine they would do something similar for the killers for the sake of balance.

    Of course they would adjust killer powers to weaken survivor passives

  • @MrMyers said:

    @kate_best_girl said:

    @MrMyers said:
    There's already something exactly like this that exists: teachable / unique character perks. Unless you mean adding a 5th perk slot, or just buffing survivors outright, this idea wouldn't do much good for killers. Now, even if it was for killers too, killers already have their own unique abilities, so it would be much more useful for survivors. This would anger those who play killer even more, and in my opinion this idea is destructive and quite dangerous.

    Exactly teachable perks which can be taught to everyone and I did talk about various debuffs which would come to certain survivors with the passives like for example Feng vaulting 10% quicker but her exhaustion recovery speed is reduced by 10%. This would make it so Feng can easier survive killers like the Huntress or The Nurse while also being weaker towards killers like Wraith, Trapper, And Doctor. It would make an actual Meta and provide actual reason to play new survivors other then "They have a nice coat."

    So you just want to add an extra teachable perk for survivors?

    No its not a perk its just like a passive so that way we have a difference in the meta of survivors that aren't just perks

  • @MrMyers said:
    There's already something exactly like this that exists: teachable / unique character perks. Unless you mean adding a 5th perk slot, or just buffing survivors outright, this idea wouldn't do much good for killers. Now, even if it was for killers too, killers already have their own unique abilities, so it would be much more useful for survivors. This would anger those who play killer even more, and in my opinion this idea is destructive and quite dangerous.

    Exactly teachable perks which can be taught to everyone and I did talk about various debuffs which would come to certain survivors with the passives like for example Feng vaulting 10% quicker but her exhaustion recovery speed is reduced by 10%. This would make it so Feng can easier survive killers like the Huntress or The Nurse while also being weaker towards killers like Wraith, Trapper, And Doctor. It would make an actual Meta and provide actual reason to play new survivors other then "They have a nice coat."

  • @NeonAlien said:
    Personally, I'd love to have a 5th extra perk for killers and survivors which can only be filled with one of their personal perks...

    I mean that still wouldn't raise or change the Meta it would just make the game more toxic for killers and survivors

  • @Jim_Dandy said:
    Who else has this opinion? My biggest gripe about Leatherface is that his chainsaw rampage lasts so long, but the main reason is because he's so fast while he does it. I've had a Cannibal catch up to me and chase me around a large full circle of debris and hit me; All the while he has been in his rampage.

    So what are other opinions on the Cannibal? Broken? Balanced?

    I mean without add ons he's useless

  • @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    Okay we get it we aren't allowed to play with our friends

  • @Peasant said:

    @The_Fallen_Utopia said:
    If only this would stop their complaining.. 

    But we know it won't. They'll never be happy until the killers are just locked behind Entity spikes in the basement.

    Sorry we want a chance at playing the game? Like yeesh we get attacked because we dont want to just get hooked and depipped because a no skill killer stared at us for 120+ seconds

  • @Terrortot said:
    Just wanted to alert all killers to be careful not to proximity camp a hooked survivor.

    I was informed that, although i was not actually by the hook, but could be visibly seen by the hooked survivor, i was still camping by being within proximity of the hook.

    Please ensure you travel to the other end of the map where they cannot see you to prevent this from happening.

    Please also note, hooking a survivor twice in a row is tunneling. Please ignore all healing attempts and failed skill checks and audio cues in an area of a recently unhooked survivor.

    Also, after thorough instruction from survivors, do not stay in front of someone who is hooked when the exit gates are powered.  This is camping, please report to an exit gate for a dance session, unless the exit gate is visibly seen by the hooked survivor, in which please refer back to proximity camping.

    Thank you for your time.

    Awww im sorry you cant camp without someone calling you out on it idk maybe just gain enough skill to not camp? Play Billy, or the nurse so you never have to camp ;)

  • @Mister_xD said:
    That would be a really nice change, since, lets be honest, last second switching is just a lame tactic in order to troll an unprepared killer and feel like your a god. (in my lobbies, that usually results in a hardcamp and tunnel combi <3 )
    in my eyes, the time for a change has come. this has been a thing since the very first release of the game, so please devs! please do something about it!

    Okay leave the community if you camp

  • @CoolAKn said:

    @kate_best_girl said:
    But you see thats the problem is that there isn't any reason to even add new survivors to the game because they have no purpose

    Variety of appearance. I pick who I main based on appearance, and I would not like it if my character is given a crappy trait, and I am made to choose a survivor I don't like, because their trait is better. That's one of the issues I have with killers, some of them just look better than others, but their powers force you to choose based on your play style, and you end up playing a killer who you are good with their power, but you don't like their appearance. If killers can pick and choose their powers like survivors can pick and choose items, that would be a very interesting change.

    It would be since I could be a hatchet flinging spirit but idk I just want playing to survivor to have more variety to it

  • @CoolAKn said:

    @kate_best_girl said:
    But you see thats the problem is that there isn't any reason to even add new survivors to the game because they have no purpose

    Variety of appearance. I pick who I main based on appearance, and I would not like it if my character is given a crappy trait, and I am made to choose a survivor I don't like, because their trait is better. That's one of the issues I have with killers, some of them just look better than others, but their powers force you to choose based on your play style, and you end up playing a killer who you are good with their power, but you don't like their appearance. If killers can pick and choose their powers like survivors can pick and choose items, that would be a very interesting change.

    It would be since I could be a hatchet flinging spirit but idk I just want playing to survivor to have more variety to it

  • @Dabrownman1812 said:
    kate_best_girl said:

    @Dabrownman1812 said:

    kate_best_girl said:

    @Dabrownman1812 said:
    
    With passive gains comes passive losses to balance them out. This also creates a meta and you'll see a character tier list so it encourages variety to a point. Anyone who vaults faster or has any extra performance in chase will be picked due to them having a higher rate of survival. 
    
    
    
    True maybe Feng could vault faster but recover exhaustion slower, Kate's extra wiggle could make it so when the killer drops her the killer's stun is shorter, and Claudette's could be that healing speed directed towards her is reduced by 10%.  Making a meta for survivors other then perks would be such a cool thing
    

    Interesting, I would love to see this kind of thing. Not sure about the values and stuff but the idea of abilities is cool. The killers are underpowered so maybe after the balances and buffs we could try this.

    Yeah and this would also open up a possibility for a bunch of new survivor and killer perks. And judging on these abilities it could even push some killers up in the meta like maybe passive's are disabled when you're asleep by Freddy?

    That would be dope!

    It could even make killers like Pig, Leather face, and Doctor more meta like if they made add ons IE cant use passives with a trap on your head, Hitting someone with your chainsaw disables passives, and for the doctor his default ability can make it so people in tier 3 madness can't use passives. Since survivors would start to get used to playing with these passives and using them, adding things that would remove them would eventually be a huge hindrance on survivors.

  • @Dabrownman1812 said:
    kate_best_girl said:

    @Dabrownman1812 said:

    With passive gains comes passive losses to balance them out. This also creates a meta and you'll see a character tier list so it encourages variety to a point. Anyone who vaults faster or has any extra performance in chase will be picked due to them having a higher rate of survival. 

    True maybe Feng could vault faster but recover exhaustion slower, Kate's extra wiggle could make it so when the killer drops her the killer's stun is shorter, and Claudette's could be that healing speed directed towards her is reduced by 10%. Making a meta for survivors other then perks would be such a cool thing

    Interesting, I would love to see this kind of thing. Not sure about the values and stuff but the idea of abilities is cool. The killers are underpowered so maybe after the balances and buffs we could try this.

    Yeah and this would also open up a possibility for a bunch of new survivor and killer perks. And judging on these abilities it could even push some killers up in the meta like maybe passive's are disabled when you're asleep by Freddy?

  • @CoolAKn said:

    @Dabrownman1812 said:
    With passive gains comes passive losses to balance them out. This also creates a meta and you'll see a character tier list so it encourages variety to a point. Anyone who vaults faster or has any extra performance in chase will be picked due to them having a higher rate of survival. 

    Agreed. I like just being able to pick a survivor that I like based on how they look, instead of having to grind for a survivor I don't care for, just to have a bonus trait. F13 was a mixed bag because everyone had different stats, and it can be difficult finding one that suits your play style. The character that I mained was good at repairs, but terrible at stealth. Survivors are very balanced between one another because there aren't any significant differences between them (aside from females being smaller than the males). Killers are unbalanced because they do have specific traits (powers) with their character, so you don't really get to "pick one" like you would with survivors. We already have meta perks, I don't want to see meta survivors.

    But you see thats the problem is that there isn't any reason to even add new survivors to the game because they have no purpose

  • @Dabrownman1812 said:
    With passive gains comes passive losses to balance them out. This also creates a meta and you'll see a character tier list so it encourages variety to a point. Anyone who vaults faster or has any extra performance in chase will be picked due to them having a higher rate of survival. 

    True maybe Feng could vault faster but recover exhaustion slower, Kate's extra wiggle could make it so when the killer drops her the killer's stun is shorter, and Claudette's could be that healing speed directed towards her is reduced by 10%. Making a meta for survivors other then perks would be such a cool thing

  • @ItsYourBoyGuzma said:
    Dwights_leftfoot said:

    Silent Hill would be cool.

    I wouldnt want to see my fav horror game series anywhere near this game or its pallets. I can picture it already James flashlight tbagging poor pyramid head ...

    You know what! Scratch that, the Dev's can use silent hill just nothing from SH1-4..
    They can use the ######### characters and monsters from the bad games lol 

    Actually Make Angela the Survivor and Claudia the killer because Angela deserves the world

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