kate_best_girl
kate_best_girl
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@Kwanghyun said:
Well, nothing but Feng is chinese at the moment.
I mean I guess we could say the Lunar Event stuff but eh.
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@GT_Legend2 said:
I think the reason they did this was to prevent the head on stun then a sprint burst away or something like that
that probably would have been too strong of a combo
I dont think no matter what that would be common. Its hard to pull off and it would be a worthy combo anyways.
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Locker saves? Do you know how rare those are? You have to get down next to a locker or hope the killer just happens to walk past a locker your team mate is in. Its very counterable.
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/682655#Comment_682655
Sure..but it's still a time waster and would be extremely annoying with no downside..locker saves would run rampant
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@immortalls96 said:
I'd rather not deal with dead hard into head on or vise versa...all in one chase..dont need a new ds..
Head on will never be a new DS. DS was a second chance perk that made it so you'd have to repeat a chase cycle as long as you play smart against head on you can make them mess it up.
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Gui Po! The old lady ghost in chinese folklore who comes back to help their masters OR come back with violent intentions with disgusting appearances! Maybe her master could be the entity?
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@TheGorgon said:
Agreed. Rushing out of a locker for a momentarily meme stun is not worth the perk slot because of the exhaustion. Remove it and add seconds to it.
YEAH especially cause its really only useful for ignoring, mid-chase interrupts, and quick escapes but only if its paired with QaQ.
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@Carpemortum said:
@kate_best_girl It's not instant. They still have to find you. Difference is, now it's not a FREE escape if gens aren't done. It's still handed to you however. 4 gens to go, you're last alive, you don't deserve an escape at that point IMO, so if they decide to close the hatch and POWER THE GATES FOR YOU, it's still helping you out of a ######### situation you more than likely put yourself in.
It doesn't power the gates it just blocks gens and gives you 3 minutes to die
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/430126#Comment_430126
Just removing hatch won't solve the issue of survivors holding game hostage. What currently have fixes 2 issues with one strike.
Idc about end game like after the gates are powered but the killer getting instant 4ks every game because of hatch is stupid
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Honestly they should've just removed hatch instead of whatever the hell we have now
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/425613#Comment_425613
While that's true many a killer including a large portion here thinks Stealth play is boring and they don't want to give up what'd be needed for it to be viable. The same is true for some survivors on here and in general.
I dislike looping which is why I've never been really good at it because i don't want to play Merry Go Round simulator for 1-5 gens. I want to mind game the heck out of the killer and leave them wondering where I went.
You look at some of the posts on here, about Urban Evasion and it's mostly insults, the same to Blendette's. Yet that's what being stealthy truly is about and the moment you mention it it's crickets chirping.
There really needs to be both styles being viable yet scratch marks make it nearly impossible, Doctor, ShadowBorn, Wraith, Mirror Myers, Amanda's 1 addon etc. Then you have all the tracking perks that make it super difficult to be stealthy.
So what do killers really wants, as a Spirit main I love the mind games both against her and playing as her. When you outmind game someone as Spirit you get a sense of satisfaction that looping can't give. The same is true for outmind gaming a good Spirit and it doesn't come down to who can cut corners better.
Ssshhhh someone here might think you're making excuses
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/428803#Comment_428803
@adamn You took that bit seriously? The whole point of that was to express my frustration at people just not running from the killer.
I'm playing as an immortal predator that is chasing you across time and space so if you could be slightly more concerned about my presence, that'd be great.
This isn't frustration towards survivors themselves as much as it is a complaint about survivor gameplay as a whole.
I get that running in a circle while periodically pressing space is more fun than just holding M1. But I wish that the horror aspect lasted a little longer.
Oh, also less m1 holding. Seriously, survivors have to hold m1 to do nearly everything. I'm honestly surprised that struggling on the hook is by default space and not just holding m1.
AGREED!!! Stealth gameplay needs to make a come back so that way this game can be scary I try to stealth when I can but like killers aren't dumb lmao
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428987#Comment_428987
All I see is me stating stealth is still viable and you posting 'nuh uh! Not unless the killer is rank 20! "
Which i'm sorry but I passed rank 15 so I can't play against rank 20 killers nor would I want too and I have almost all killer perks expect plague unlocked ( So obviously I played killer and I even mentioned stealth works when you know how a killer can see , "which means I have played killer obviously".)
There simply is no point in replying too you at this point cuz your stuck on me somehow going against rank 20 killers only, which as said before is now pretty much impossible for me to do as a normally solo player but yet I survive still, imagine that....Maybe cuz I put my time into learning something else.
Stealth has never worked on me or many many many other killers because there is so much against stealth you have scratch marks, blood, breathing, grass rustling, footsteps you cannot end chases with stealth in this game unless the killer is brain dead or rank 20...I have a hard time believing you're anywhere past rank 14 with how full of yourself you are and how you actually think stealth works against smart killers lol you've ignored several points ive made and just jump onto "YoUrE MaKinG ExCuSeS." You dont wanna acknowledge my points because it would prove I know what im talking about and if you can't win at discussion without acknowledging valid points your opponents made then dont start them.
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428968#Comment_428968
Then why am I still surviving most of my games around ranks 5-1 with just urban evasion for stealth? Could it be I am just one of the actual few skilled survivors out there with stealth cuz I got gud instead of making a list of excuses too not do it and don't rely on putting words in someones mouth too create failed arguments?
You just ignore everything I say and end it with "You're making excuses." sorry hun but thats not winning a discussion
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428968#Comment_428968
Then why am I still surviving most of my games around ranks 5-1 with just urban evasion for stealth? Could it be I am just one of the actual few skilled survivors out there with stealth cuz I got gud instead of making a list of excuses too not do it and don't rely on putting words in someones mouth too create failed arguments?
You really do just read whatever you wanna see huh?
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428962#Comment_428962
Do not put words in my mouth while you don't even listen too anything I post.
It's pretty clear at this point your either a very bad troll or your just memeposting whatever bad argument you can create.
Brick wall.
I never put words into your mouth lmao im not making excuses im stating facts no good killer loses someone easily stealth play works in mid to low ranks but in high ranks you don't have any stealth play at all because killers arent stupid enough to fall for survivor stealth tricks
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428956#Comment_428956
Stealthplay is dependant on
You do not need an entire build for it if your simply skilled enough to know how a killer sees.
Any survivor can pick ther darker clothing and be good at stealth, if your wearing bright clothes and trying too stealth, that'd be simply stupid.
Every map has walls, just because you ca'nt use them too fool a killer when you have some distance is your own fault.
Every killer sees things the exact same way, even aura perks and addons have stealth counters even without perks.
So far, your just listing out a ton of excuses... Pretty common.
Every killer isnt rank 20 like have you never played killer? Its so easy to keep track with people.
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428956#Comment_428956
Stealthplay is dependant on
You do not need an entire build for it if your simply skilled enough to know how a killer sees.
Any survivor can pick ther darker clothing and be good at stealth, if your wearing bright clothes and trying too stealth, that'd be simply stupid.
Every map has walls, just because you ca'nt use them too fool a killer when you have some distance is your own fault.
Every killer sees things the exact same way, even aura perks and addons have stealth counters even without perks.
So far, your just listing out a ton of excuses... Pretty common.
Your entire argument is based on the killer being rank 20 like do you not play killer?
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428954#Comment_428954
first A- What about what this person said, stated you had too play Jake?
second B - That's purely false but looping only players will always make an excuse to say stealth is dead.
Iron will is a jake teachable...
Also do you not read or just ignore what you don't like? I literally stated I dont like looping its not fun for me I wanna be scared not pumped up.
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428950#Comment_428950
All i literally use for my personal stealth build, is urban evasion, everything else is for getting out of chases if found, yep, it's so dead... and this is'nt a person memeposting that stealthplay is dead cuz all they want to do is loop and actual skilled players threaten that belief that "Looping is the only way to win"
Stealth play is dependent on
Are you running an entire build for it?
Are your cosmetics dark enough?
Are you gonna get a map with LOS breakers?
Are you gonna get a killer who will be easy to break LOS with?
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@pushkina said:
https://forum.deadbydaylight.com/en/discussion/comment/428925#Comment_428925
Grass and iron will is your friend. I really love iron will. It makes it really easy to lose the killer.
I mean
A. Jake is too annoying to play despite being a daddy
B. Tbh like I stated unless you run an entire build stealth really wont get you anywhere especially individual perks by themselves
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/428925#Comment_428925
And survivors have perks to make these things not as much of an issue and these things can be mindgamed too make a killer lose you, but it's okay...we know any excuse will do.
I try to stealh away from killers because I dont even like chases id rather play sneakily but dbd isnt the game for that unless you get lucky with a bad killer
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@AlexAnarchy said:
Why do people keep posting this like they would expect too see it any other online game?
Survivors have so many diff options of play, Juking, Looping, LOS, Stealth ((not dead, stop making excuses to say such))
The problem is survivors want to fight the killer instead of hide, so they only want to loop and make any excuse they can too claim nothing else works, it's entirely false but the devs are slowly nerfing looping more and more each patch so eventually, we have seen it become less and less useful overtime.
Survivors simply need to stop refusing to adapt to new playstyles.
Survivors just memepost this excuse of standing idle or run in a straight line cuz there is no real argument they can make so they just play dumb on purpose.
You know not every killer is rank 20? Stealth flat out is dead unless you run an entire build dedicated to it but even then a decent killer can still make a very likely assumption of where youll be
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@NuclearBurrito said:
I want you to try to lose me rather than stall me.
Using a loop spot to gain distance for a juke is fine.
Looping me just to stall me for your team is extremely frustrating.
That being said keep doing it, you aren't playing for my enjoyment so if my annoyance is a reason not to do it then you are doing it wrong. The fact that such a strategy is optimal is a problem for the devs, you should absolutely keep using it in the mean time.
Okay but a medium to decent killer will just find you again its so easy when you have scratch marks and blood trails
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The new incense burner
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Are you guys stupid? He mentioned NOED once but that isn't the whole forum can you killer mains actually read the thread
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@aderpymuffin said:
Undoubtedly Nurse and Wraith. They have both tried to refuse the entity's wishes. The Wraith got face planted as punishment and The Nurse got chocked out by a pillow case as punishment. While it is true other killers have tried to refuse Nurse and Wraith did it out of not wanting to hurt survivors. Trapper didn't want to submit to anyone which was most likely why he tried to refuse.
Heres a rank from least wanting to, to most.
Wraith and Nurse - Neither want to hurt people
Pig - She only wants to make them grateful. Although, yes, she does it violently she isn't exactly the sanest person. Its about her intentions.
Huntress - Its pretty likely that she just wants to protect her land. In the lore she killed people that wondered near her home. Its likely she doesn't even realize shes in purgatory
Cannibal - He just wants his family to accept him. He does it for them. Not because of wanting to inflict pain.
Trapper - Doesn't want to hurt people but he doesn't care that hes hurting people he only cares hes being forced to do it.
HillBilly - He wants to hurt people out of fear. The only humans he knew hurt him badly.
Legion - They likely take pleasure in harming people but they don't outright wanna do it. They'd probably rather just hang out with each other.
Spirit and Hag - They both hunt due to their lack of sanity. Spirit wants something to take her rage out on and Hag is far to gone to understand what survivors are, victims.
Plague - She only does what is asked of her. And if the entity that saved her wants a survivor dead then the entity's wish is her command.
Doctor - He needs subjects for his cruel experiments and they will be subjects whether they want to or not.
Clown - He takes pleasure in it. The entity wants him to do it and he wants a finger collection. Both sides win in his book.
Nightmare - He wants to inflict pain
Shape - Pure evil. His only purpose is to cause misery in survivors.
Actually spirit is pretty high up so is hag...Hag only killed in self defense and Spirit is possessed
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@HavelmomDaS1 said:
Brady said:@HavelmomDaS1 said:
I made some ultra rare icons by myself, I can share it with you if u want to use them
Hey, would ya?
kate_best_girl said:@HavelmomDaS1 said:
I made some ultra rare icons by myself, I can share it with you if u want to use them
I will love you forever
I will create a post in the next days and share it with a direct download link
Okie ^-^
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@Dreamnomad said:
Yeah... you actually did. You posted a request on an open forum. If you wanted the request to be private you could have sent a letter or private message.
K didn't ask
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@Dreamnomad said:
Just cause you like the color? No thanks.K didn't ask
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@HavelmomDaS1 said:
I made some ultra rare icons by myself, I can share it with you if u want to use themI will love you forever
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@SIlentCetra said:
@drunky26 said:
Why does this even exist???It's just a free getaway, instead of doing 3 more gens you just escape into the ground.
At least make it so you need to do 1 gen, then escape.
Also the hatch standoffs, do something about it! We can stay there for hours...
I'm not a salty killer, i main survivor and i really want it removed...I was under the impression that the hatch will only appear when enough generators has been powered--so the survivor number plus 1 generators have to be powered for the hatch to appear. That is what I read somewhere, anyway.
If that is the case, for it to even appear for say 2 survivors, 3 gens would need to be done. THEN they have to actually FIND the hatch, which can spawn anywhere there is a palette, from what I read. So its not necessarily a reliable way to escape.
No the hatch spawns in specific locations if you remember them end game is EZ
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@thesuicidefox said:
@yes said:
I don't get why they removed them. Just because they kept popping up didn't mean you had to remove them entirely, you could've reworked the bloodweb.It was removed because it was bugged in the blood web.
Honestly I don't see why you would want them to be ultra rare again. It would mean spending that much more in BP, not just for the perks but to get you blood web far enough for them to show up.
It looks a lot prettier and yeah its a bit more BP but worth it
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@Swiftblade131 said:
You could always mess with the files and change how they look, pretty sure that is allowed, seen alotta other people do it.I personally changed the Decisive Strike logo to a pair of Crutches and NOed to a wheelchair
It was fun
I don't have photoshop or photoshop knowledge plus I CANT EVEN FIND WHERE THEY GET THE PERK BACK GROUNDS SKSKSKSKS
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@starkiller1286 said:
Swiftblade131 said:You could always mess with the files and change how they look, pretty sure that is allowed, seen alotta other people do it.
I personally changed the Decisive Strike logo to a pair of Crutches and NOed to a wheelchair
It was fun
Editing files is against ToS and can get you banned for it. Sure it's just cosmetic but still
Actually the perks are just .PNG files editing them has no consequences and the devs said its allowed.
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@JoyfulLeader said:
@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
Then get more BP. I had a game earlier where it was a spirit with prayer beads and she yanked me off and face camped me like a couple seconds after the game started
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@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
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This is a fat agree it makes billy OP as hell
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@ToxicFengM1n said:
@kate_best_girl said:
PLEASE THEY WOULD BE SO PRETTY PLEASE I NEED THEM BACK DIUFBBSBDHFJKSDNFKLhonestly I want them back too. to make survivors and killers spend more points
I need my pretty perks
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@Chi said:
@kate_best_girl said:
@HamdaN said:
its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?sis did you really just copy my idea exactly and claim it as your own
This is not a unique idea.
But the abilities they suggested were the exact same ones I suggested 💀💀💀
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@HamdaN said:
its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?sis did you really just copy my idea exactly and claim it as your own
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@MegaWaffle said:
@kate_best_girl said:
@MegaWaffle said:
@kate_best_girl said:
DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're niceLeatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.
Leatherface cant talk...
Read the perks its his dad talking to Leatherface who mentions you don't need to take pleasure in killing but sometimes things have to be done.
If you have watched the movie (Which im guessing you havent?) He says that to Sally the victim they took while leatherface prepares food.
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@MegaWaffle said:
@kate_best_girl said:
@MegaWaffle said:
@kate_best_girl said:
DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're niceLeatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.
Leatherface cant talk...
Read the perks its his dad talking to Leatherface who mentions you don't need to take pleasure in killing but sometimes things have to be done.
If you have watched the movie (Which im guessing you havent?) He says that to Sally the victim they took while leatherface prepares food.
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@MegaWaffle said:
@kate_best_girl said:
DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're niceLeatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.
Leatherface cant talk...
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@TigerKirby215 said:
Would never happen because of copyright and #Fukonami, and let's be honest the killer would be Pyramid Head.All that being said:
Survivor perk 1: I'm surprised we don't have a bleeding reduction perk, especially with the buffs to Sloppy Butcher. This is probably going to be added someday.
Survivor perk 2: The fact that it causes Exaustion makes it #########. You're already injured so Hope movement speed isn't going to help you unless it's Scratched Mirror Myers or something. That being said this could be fun for a No Mither build if it didn't cause Exaustion.
Survivor perk 3: This is what Left Behind should do. Change Left Behind first.Killer perk 1: Very interesting and promotes hooking multiple survivors, but the increase is too weak for one. It also sorta encourages camping as to not lose the tokens.
Killer perk 2: Very simple perk that I could see some uses for. Not many, but it's not a bad perk. Solid C tier.
Killer perk 3: An interesting concept but it's a real kick in the nads when playing against a Nurse or Hillbilly with BBQ. Having what essentially amounts to Pop Goes the Weasel but for downing survivors is honestly rather unfun in my opinion. Even if it's just for the obession this perk would be an auto include in any Remember Me / Dying Light build. And while I'd love for Black Box Freddy to be less ######### giving him on demand instadowns is not the way to go.The only reason they wouldn't make it Pyramid Head is because his head and weapon are to large.
But Perk 2 was made with exhaustion for the sole fact of how powerful it can be with looping at a max tier.
Perk 3 was also made to couple with left behind and to demonstrate how alone Angela is.Killer perk 1 was an anti camping perk encouraging killers to seek out survivors.
Killer perk 2 was made as a way to see whether or not to stay at the hook or to leave it
Killer perk 3 was also made as an anti camping perk and it only can effect one survivor for a short time. -
@Wolf74 said:
@kate_best_girl said:
godlike? Literally you dont even have to kill anyone to pip or earn a ######### ton of points so i dont see the point in hating SWF groups.
Ok, we found the issue. You like playing the partyclown.
I actually want to play the KILLER.
Pips are punishment, since ranking up only make matches worse for killer.
And bloodpoints are just a sideproduct to keep up with all the stuff I need to use.
If you can't kill, you are a pointpiniata for the survivor and not a threat.No I just wanna have fun and play the game for fun.
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@Wolf74 said:
@kate_best_girl said:
@Wolf74 said:
@kate_best_girl said:
@Wolf74 said:
@kate_best_girl said:
@Wolf74 said:
Please quote me where I said that.
Stop putting words into my mouth.
I want "balance" and that is fair game without the "weak" side being able to bully the "strong" side.
Without the ""weak" side being able to 1 on 1 the "strong" side, but still play in a team.Then how do you suggest we do that? Survivors can bully killers and yeah some killer buffs are needed but you can't just remove an entire feature and call it 'Balance'
Now the question for you? Do you see SWF on voice com as "fair" and "balanced"?
IMO:
SWF is the worst thing in terms of balance.
So something needs to be done.
I would like to see it split into different queues.
Ranked = solo only
Casual = with SWF (plus anybody joining casual solo will get a BP bonus)I Don't think there is enough players to have that plus killers would never play it thats the problem
Do some math. Less than 50% of all survivor player are joining via SWF.
How many of them would stop playing just because SWF gets split into separate queues?
A lot of people will claim to quit, but not even half will make it true and stick instead.
Because there is still a queue to play.
And instead we could attract new or bring back old player, because the game is more balanced to make up for the lost player.And if you think about your own statement "killer would never play it", what does it say about the balance of the gamemode that you are defending?
That's why I said BP bonus for all player that join the SWF queue SOLO. That includes killer! Killer are always solo.
So you still get the player that want the challenge and the greedy ones.I guess but it doesn't say much about the game mode im defending other then killers are over dramatic
Sounds like you are either some godlike killer player or you aren't playing a lot of killer.
godlike? Literally you dont even have to kill anyone to pip or earn a ######### ton of points so i dont see the point in hating SWF groups.
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@Wolf74 said:
@kate_best_girl said:
@Wolf74 said:
@kate_best_girl said:
@Wolf74 said:
Please quote me where I said that.
Stop putting words into my mouth.
I want "balance" and that is fair game without the "weak" side being able to bully the "strong" side.
Without the ""weak" side being able to 1 on 1 the "strong" side, but still play in a team.Then how do you suggest we do that? Survivors can bully killers and yeah some killer buffs are needed but you can't just remove an entire feature and call it 'Balance'
Now the question for you? Do you see SWF on voice com as "fair" and "balanced"?
IMO:
SWF is the worst thing in terms of balance.
So something needs to be done.
I would like to see it split into different queues.
Ranked = solo only
Casual = with SWF (plus anybody joining casual solo will get a BP bonus)I Don't think there is enough players to have that plus killers would never play it thats the problem
Do some math. Less than 50% of all survivor player are joining via SWF.
How many of them would stop playing just because SWF gets split into separate queues?
A lot of people will claim to quit, but not even half will make it true and stick instead.
Because there is still a queue to play.
And instead we could attract new or bring back old player, because the game is more balanced to make up for the lost player.And if you think about your own statement "killer would never play it", what does it say about the balance of the gamemode that you are defending?
That's why I said BP bonus for all player that join the SWF queue SOLO. That includes killer! Killer are always solo.
So you still get the player that want the challenge and the greedy ones.I guess but it doesn't say much about the game mode im defending other then killers are over dramatic
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@Milo said:
@kate_best_girl said:
@Doccy said:
While it'd be cool, it would also bring about a brand new host of balancing issues. I'd love to see this happen in the future to all characters in the game, honestly.I dont mind if it does get given to killers and survivors I just want a reason as of why I play survivor since it gets boring doing the same thing over and over.
Play killer :chuffed:
And some survivors would be even more meta (cough Claudette cough) than they already are.
I have been playing killer much more then survivor because of how boring it got.
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@DeadByFlashlight said:
@kate_best_girl said:
@DeadByFlashlight said:
4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.Lifting up survivor speed to 104% will have a drastic impact on looping
Also I added Claudia's power and reasoning behind each perk so please go read it

I am aware that your new killer suggestion alters movement speeds too, but dont forget that this 4% movement speed perk would be used against all other killers too
The new killer perk also alters movement speed as well up to a maximum of 6% for 20 seconds although I do see how its situational. I did add the Exhaustion effect unto bad thoughts
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@DeadByFlashlight said:
4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.Lifting up survivor speed to 104% will have a drastic impact on looping
I made it so you now become exhausted while injured if running bad thoughts