Silent Hill Chapter

Lets make a Silent Hill chapter
(Edited: Added perks)

Survivor: Angela because she deserves the world.

Perks~

Hide The Harm: You're good at hiding pain. "Thanks for saving me." -Angela Orosco

(Rank 1) When injured Bleed Considerably less.
(Rank 2) When injured bleed tremendously less
(Rank 3) When injured do not bleed at all

Bad Thoughts: Your bad thoughts motivate you to move quicker. "You're the same as me... It's easier just to run..." -Angela Orosco

(Rank 1) When injured movement speed is increased by 2%. You become Exhausted while injured.
(Rank 2) When injured movement speed is increased by 3%. You become Exhausted while injured.
(Rank 3) When injured movement speed is increased by 4%. You become Exhausted while injured.

All Alone: You're used to being alone and by yourself and work better that way. "You see it too? For me, it's always like this." -Angela Orosco

(Rank 1) For each survivor that dies gain a 5% increase to healing, sabotage, repair, cleansing speeds.
(Rank 2) For each survivor that dies gain a 7% increase to healing, sabotage, repair, cleansing speeds.
(Rank 3) For each survivor that dies gain a 9% increase to healing, sabotage, repair, cleansing speeds.

Killer: Claudia because she was arguably one of the most evil

Perks~

Halo Of The Sun: After learning about The Order you've learned a thing or two. "Why do you cling to this corrupt world?!" -Claudia Wolf

(Rank 1) For each person on the hook gain a token. Each token grants you 2% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
(Rank 2) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
(Rank 3) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. After someone is unhooked the tokens stay for 10 seconds each.

Sight: You expect people and know where there are. "Oh, God! Bring us salvation!" -Claudia Wolf
(Rank 1) While carrying a survivor reveal the aura of any survivor within a 10 meter range.
(Rank 2) While carrying a survivor reveal the aura of any survivor within a 13 meter range.
(Rank 1) While carrying a survivor reveal the aura of any survivor within a 16 meter range.

Punishment: You feel the need to punish survivors for letting the obsession get hooked. "I don't want to be a mere bystander in this world. I can't do anything now, though, and that's what's hard." -Claudia Wolf

(Rank 1) You become obsessed with one survivor. After hooking the obsession all survivors suffer the exposed status effect for 15 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
(Rank 2) After hooking the obsession all survivors suffer the exposed status effect for 30 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
(Rank 3) After hooking the obsession all survivors suffer the exposed status effect for 45 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.

NEW MAP: Lakeside Amusement Park

Killer Power: The Order's Seal. Not like your normal trap this doesn't go on the floor, it goes on the wall.
Start with 5.
Each Seal effects anyone within a 15 meter range.
Anyone within 15 meters of a seal will suffer a 5% movement decrease.
Anyone within 15 meters of a seal will suffer Exhaustion.
Anyone within 15 meters of a seal will suffer a 15% repair, healing, cleansing, sabotage speed penalty.
While you are within 15 meters of a seal perform all actions 15% faster.
Seals can be removed by survivors which takes 15 seconds per seal.
When a Seal is removed it is put back into your inventory.
To create a seal takes 3 seconds.

(The reason behind each perk and how it connects to the characters)

Hide The Harm: This perk is connected to Angela and was originally meant to have a different purpose and was meant to be called Self Harm but I changed it when I thought of something else. Angela cuts herself and was always great at hiding the fact she did so thus Hide The Harm relates to her and her ability to stop the blood so no one sees shes hurt.

Bad Thoughts: This perk connects to Angela and for the reasoning of she runs from her Bad Thoughts and struggles with dealing with them. When injured and on the brink of death Angela's Bad Thoughts run their highest and they fuel her with fear and adrenaline so she runs a bit faster. This perk can also be a great assistance towards No Mither.

All Alone: Angela all her life has felt alone and never worked well with anyone. After she killed her father and brother and ran away she was truly alone in the world and managed to get to Silent Hill by herself. Even at Silent Hill she denies all of James's help at almost every turn and is once again all alone.

Halo Of The Sun: This perk connects to Claudia in the fact shes been in The Order and is their high priestess. The Order does blood sacrifice from time to time and since hooking someone is connected to a blood sacrifice the entity grants you a movement bonus.

Sight: This perk shows Claudia and her ability of sight obviously. Through out the course of Silent Hill 3 Claudia demonstrates knowledge of things she shouldn't have been able to know like always knowing when Heather is coming, Knowing Heather killed her father etc etc. This Perk helps with the new camping rules set in place so you know if you have to leave or stay.

Punishment: This perk shows Claudia's obsession. Her obsession in Silent Hill 3 was no doubt Heather who she never wanted killed but instead angered to fuel the growth in her body. Claudia shows care for the obsession by getting angered the others let the obsession get hooked so she acts a punishment on one survivor.

Comments

  • Dope perks, pretty balanced out
  • You play both killer and survivor I take it?
  • @kate_best_girl said:
    Lets make a Silent Hill chapter
    (Edited: Added perks)

    Survivor: Angela because she deserves the world.

    Perks~

    Hide The Harm: You're good at hiding pain. "Thanks for saving me." -Angela Orosco

    (Rank 1) When injured Bleed Considerably less.
    (Rank 2) When injured bleed tremendously less
    (Rank 3) When injured do not bleed at all

    Bad Thoughts: Your bad thoughts motivate you to move quicker. "You're the same as me... It's easier just to run..." -Angela Orosco

    (Rank 1) When injured movement speed is increased by 2%
    (Rank 2) When injured movement speed is increased by 3%
    (Rank 3) When injured movement speed is increased by 4%

    All Alone: You're used to being alone and by yourself and work better that way. "You see it too? For me, it's always like this." -Angela Orosco

    (Rank 1) For each survivor that dies gain a 5% increase to healing, sabotage, repair, cleansing speeds.
    (Rank 2) For each survivor that dies gain a 7% increase to healing, sabotage, repair, cleansing speeds.
    (Rank 3) For each survivor that dies gain a 9% increase to healing, sabotage, repair, cleansing speeds.

    Killer: Claudia because she was arguably one of the most evil

    Perks~

    Halo Of The Sun: After learning about The Order you've learned a thing or two. "Why do you cling to this corrupt world?!" -Claudia Wolf

    (Rank 1) For each person on the hook gain a token. Each token grants you 2% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
    (Rank 2) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
    (Rank 3) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. After someone is unhooked the tokens stay for 10 seconds each.

    Sight: You expect people and know where there are. "Oh, God! Bring us salvation!" -Claudia Wolf
    (Rank 1) While carrying a survivor reveal the aura of any survivor within a 10 meter range.
    (Rank 2) While carrying a survivor reveal the aura of any survivor within a 13 meter range.
    (Rank 1) While carrying a survivor reveal the aura of any survivor within a 16 meter range.

    Punishment: You feel the need to punish survivors for letting the obsession get hooked. "I don't want to be a mere bystander in this world. I can't do anything now, though, and that's what's hard." -Claudia Wolf

    (Rank 1) You become obsessed with one survivor. After hooking the obsession all survivors suffer the exposed status effect for 15 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
    (Rank 2) After hooking the obsession all survivors suffer the exposed status effect for 30 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
    (Rank 3) After hooking the obsession all survivors suffer the exposed status effect for 45 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.

    NEW MAP: Lakeside Amusement Park

    @kate_best_girl said:
    Lets make a Silent Hill chapter
    (Edited: Added perks)

    Survivor: Angela because she deserves the world.

    Perks~

    Hide The Harm: You're good at hiding pain. "Thanks for saving me." -Angela Orosco

    (Rank 1) When injured Bleed Considerably less.
    (Rank 2) When injured bleed tremendously less
    (Rank 3) When injured do not bleed at all

    Bad Thoughts: Your bad thoughts motivate you to move quicker. "You're the same as me... It's easier just to run..." -Angela Orosco

    (Rank 1) When injured movement speed is increased by 2%
    (Rank 2) When injured movement speed is increased by 3%
    (Rank 3) When injured movement speed is increased by 4%

    All Alone: You're used to being alone and by yourself and work better that way. "You see it too? For me, it's always like this." -Angela Orosco

    (Rank 1) For each survivor that dies gain a 5% increase to healing, sabotage, repair, cleansing speeds.
    (Rank 2) For each survivor that dies gain a 7% increase to healing, sabotage, repair, cleansing speeds.
    (Rank 3) For each survivor that dies gain a 9% increase to healing, sabotage, repair, cleansing speeds.

    Killer: Claudia because she was arguably one of the most evil

    Perks~

    Halo Of The Sun: After learning about The Order you've learned a thing or two. "Why do you cling to this corrupt world?!" -Claudia Wolf

    (Rank 1) For each person on the hook gain a token. Each token grants you 2% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
    (Rank 2) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. Lose a token upon unhook
    (Rank 3) For each person on the hook gain a token. Each token grants you 3% movement speed increase up to a maximum of 2 token. After someone is unhooked the tokens stay for 10 seconds each.

    Sight: You expect people and know where there are. "Oh, God! Bring us salvation!" -Claudia Wolf
    (Rank 1) While carrying a survivor reveal the aura of any survivor within a 10 meter range.
    (Rank 2) While carrying a survivor reveal the aura of any survivor within a 13 meter range.
    (Rank 1) While carrying a survivor reveal the aura of any survivor within a 16 meter range.

    Punishment: You feel the need to punish survivors for letting the obsession get hooked. "I don't want to be a mere bystander in this world. I can't do anything now, though, and that's what's hard." -Claudia Wolf

    (Rank 1) You become obsessed with one survivor. After hooking the obsession all survivors suffer the exposed status effect for 15 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
    (Rank 2) After hooking the obsession all survivors suffer the exposed status effect for 30 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.
    (Rank 3) After hooking the obsession all survivors suffer the exposed status effect for 45 seconds. After downing one survivor all other survivors no longer suffer the effect. This effect only happens when you hook the obsession.

    NEW MAP: Lakeside Amusement Park

    increase movement speed of halo of the sun a little, increase sight a little for the perk sight, on punishment increase time for exposed on rank 1 from 15 to like 20 and make rank 2 be 35 an rank 3 be 50 / also when the obsession dies then all survivors survivors suffer from the exposed effect for rank 1 = 70 rank 2 = 80 and rank 3 = 90 the time for hooking the obsession and then the kill bonus do not stack but the final hook of the obsession will count as killing him this also is for a mori and if they DC, if all alone doesnt work that well then i would sugest change it from how many people are dead to how many people are not in like a 8 meter range of you. im a survivor main and i approve this message.

  • what would the killer power be

  • @TheLegendDyl4n1 said:

    increase movement speed of halo of the sun a little, increase sight a little for the perk sight, on punishment increase time for exposed on rank 1 from 15 to like 20 and make rank 2 be 35 an rank 3 be 50 / also when the obsession dies then all survivors survivors suffer from the exposed effect for rank 1 = 70 rank 2 = 80 and rank 3 = 90 the time for hooking the obsession and then the kill bonus do not stack but the final hook of the obsession will count as killing him this also is for a mori and if they DC, if all alone doesnt work that well then i would sugest change it from how many people are dead to how many people are not in like a 8 meter range of you. im a survivor main and i approve this message.

    The problem with making it so each survivor not in range is gen rushing. I wanted to make this perk powerful enough to be a stand alone perk while also helping boost perks like Left Behind

  • @TheLegendDyl4n1 said:

    increase movement speed of halo of the sun a little, increase sight a little for the perk sight, on punishment increase time for exposed on rank 1 from 15 to like 20 and make rank 2 be 35 an rank 3 be 50 / also when the obsession dies then all survivors survivors suffer from the exposed effect for rank 1 = 70 rank 2 = 80 and rank 3 = 90 the time for hooking the obsession and then the kill bonus do not stack but the final hook of the obsession will count as killing him this also is for a mori and if they DC, if all alone doesnt work that well then i would sugest change it from how many people are dead to how many people are not in like a 8 meter range of you. im a survivor main and i approve this message.

    Oh I forgot to add in the reason for Sight. It would be so its safe for you to know whether or not a survivor is close to a hook and its 16 meters because in the new patch you must remain 16 meters from a hooked survivor. I also do not believe Halo Of The Sun needs a movement buff for the sole factor of it being paired with perks like NOED and having a possible 12% Movement speed to all killers could be a little OP at times especially if paired with BBQ, Sight, and Punishment. And I will add her power and why each of the perks fits the characters.

  • @Dabrownman1812 said:
    You play both killer and survivor I take it?

    Correct!

  • @Dabrownman1812 said:
    You play both killer and survivor I take it?

    Correct!

    I can tell from the thought you put in for the perks. Great job yo!
  • 4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

  • @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    When I originally thought of perks for Angela I wanted her Bad Thoughts perk to be something that gave a big upside and a big downside and I believe it could go to 1% 2% 3% but I wanted a slightly better difference.

  • @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    Also I added Claudia's power and reasoning behind each perk so please go read it :)

  • @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    I made it so you now become exhausted while injured if running bad thoughts

  • @kate_best_girl said:

    @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    Also I added Claudia's power and reasoning behind each perk so please go read it :)

    I am aware that your new killer suggestion alters movement speeds too, but dont forget that this 4% movement speed perk would be used against all other killers too

  • @DeadByFlashlight said:

    @kate_best_girl said:

    @DeadByFlashlight said:
    4% might not sound like a fast increase, but you have to realize that killers are only 110% or 115% of the base survivor speed.

    Lifting up survivor speed to 104% will have a drastic impact on looping

    Also I added Claudia's power and reasoning behind each perk so please go read it :)

    I am aware that your new killer suggestion alters movement speeds too, but dont forget that this 4% movement speed perk would be used against all other killers too

    The new killer perk also alters movement speed as well up to a maximum of 6% for 20 seconds although I do see how its situational. I did add the Exhaustion effect unto bad thoughts

  • Would never happen because of copyright and #Fukonami, and let's be honest the killer would be Pyramid Head.

    All that being said:
    Survivor perk 1: I'm surprised we don't have a bleeding reduction perk, especially with the buffs to Sloppy Butcher. This is probably going to be added someday.
    Survivor perk 2: The fact that it causes Exaustion makes it #########. You're already injured so Hope movement speed isn't going to help you unless it's Scratched Mirror Myers or something. That being said this could be fun for a No Mither build if it didn't cause Exaustion.
    Survivor perk 3: This is what Left Behind should do. Change Left Behind first.

    Killer perk 1: Very interesting and promotes hooking multiple survivors, but the increase is too weak for one. It also sorta encourages camping as to not lose the tokens.
    Killer perk 2: Very simple perk that I could see some uses for. Not many, but it's not a bad perk. Solid C tier.
    Killer perk 3: An interesting concept but it's a real kick in the nads when playing against a Nurse or Hillbilly with BBQ. Having what essentially amounts to Pop Goes the Weasel but for downing survivors is honestly rather unfun in my opinion. Even if it's just for the obession this perk would be an auto include in any Remember Me / Dying Light build. And while I'd love for Black Box Freddy to be less ######### giving him on demand instadowns is not the way to go.

  • @TigerKirby215 said:
    Would never happen because of copyright and #Fukonami, and let's be honest the killer would be Pyramid Head.

    All that being said:
    Survivor perk 1: I'm surprised we don't have a bleeding reduction perk, especially with the buffs to Sloppy Butcher. This is probably going to be added someday.
    Survivor perk 2: The fact that it causes Exaustion makes it #########. You're already injured so Hope movement speed isn't going to help you unless it's Scratched Mirror Myers or something. That being said this could be fun for a No Mither build if it didn't cause Exaustion.
    Survivor perk 3: This is what Left Behind should do. Change Left Behind first.

    Killer perk 1: Very interesting and promotes hooking multiple survivors, but the increase is too weak for one. It also sorta encourages camping as to not lose the tokens.
    Killer perk 2: Very simple perk that I could see some uses for. Not many, but it's not a bad perk. Solid C tier.
    Killer perk 3: An interesting concept but it's a real kick in the nads when playing against a Nurse or Hillbilly with BBQ. Having what essentially amounts to Pop Goes the Weasel but for downing survivors is honestly rather unfun in my opinion. Even if it's just for the obession this perk would be an auto include in any Remember Me / Dying Light build. And while I'd love for Black Box Freddy to be less ######### giving him on demand instadowns is not the way to go.

    The only reason they wouldn't make it Pyramid Head is because his head and weapon are to large.

    But Perk 2 was made with exhaustion for the sole fact of how powerful it can be with looping at a max tier.
    Perk 3 was also made to couple with left behind and to demonstrate how alone Angela is.

    Killer perk 1 was an anti camping perk encouraging killers to seek out survivors.
    Killer perk 2 was made as a way to see whether or not to stay at the hook or to leave it
    Killer perk 3 was also made as an anti camping perk and it only can effect one survivor for a short time.

  • @TigerKirby215 said:
    Would never happen because of copyright and #Fukonami, and let's be honest the killer would be Pyramid Head.

    All that being said:
    Survivor perk 1: I'm surprised we don't have a bleeding reduction perk, especially with the buffs to Sloppy Butcher. This is probably going to be added someday.
    Survivor perk 2: The fact that it causes Exaustion makes it #########. You're already injured so Hope movement speed isn't going to help you unless it's Scratched Mirror Myers or something. That being said this could be fun for a No Mither build if it didn't cause Exaustion.
    Survivor perk 3: This is what Left Behind should do. Change Left Behind first.

    Killer perk 1: Very interesting and promotes hooking multiple survivors, but the increase is too weak for one. It also sorta encourages camping as to not lose the tokens.
    Killer perk 2: Very simple perk that I could see some uses for. Not many, but it's not a bad perk. Solid C tier.
    Killer perk 3: An interesting concept but it's a real kick in the nads when playing against a Nurse or Hillbilly with BBQ. Having what essentially amounts to Pop Goes the Weasel but for downing survivors is honestly rather unfun in my opinion. Even if it's just for the obession this perk would be an auto include in any Remember Me / Dying Light build. And while I'd love for Black Box Freddy to be less ######### giving him on demand instadowns is not the way to go.

    The only reason they wouldn't make it Pyramid Head is because his head and weapon are to large.

    But Perk 2 was made with exhaustion for the sole fact of how powerful it can be with looping at a max tier.
    Perk 3 was also made to couple with left behind and to demonstrate how alone Angela is.

    Killer perk 1 was an anti camping perk encouraging killers to seek out survivors.
    Killer perk 2 was made as a way to see whether or not to stay at the hook or to leave it
    Killer perk 3 was also made as an anti camping perk and it only can effect one survivor for a short time.

    Gotta see how the 4% boost goes, with map changes or more of them anyway it wont be that bad. The 4% boost would also effect the boost from getting hit, so it makes a lot of room. Most people run sprint burst so meta wise would ne exhausted anyway. So it makes a huge gap and secures another loop. Maybe when survivors have more mandatory objectives cause let's be honest, they can buff sabo but the best way to live is to just go do gens and get out asap. And survivors will take the more secure route.