kate_best_girl
kate_best_girl
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Legion is better than you guys think you just dont play them right
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@Cornpopers_Evan said:
Hello again lovely forum members, I'm back yet again to say wow, just wow.
I NEVER thought such a personal and open post could ever reach 1k views, truly, from the bottom of my heart thank you to all the commenters who helped this post reach such a goal and like originally stated, I wanna thank those YouTubers in giving me the confidence to start really engaging in community's. I'm going to give you ALL a big shoutout right now as a way to say thank you and because YOU deserve some spotlight.
Also because I(hopefully) grab your attention again, let's get a trend going with #GiveEvanadateSuzi(if this post every somehow ACTUALLY got to her, the tomatos would be cracking jokes with how RED I'd be) I'm loosing a bet so let's do this, I guess.
Starting with the special ones, @Unicorn, @Boosted_Dwight and @GrootDude, you three are truly incredible people to talk to and be around. Unicorn, you're a absolutely lovely and awesome person and you always set the line straight, no sugarcoating, I wish we could talk and play together more but I understand you're a busy girl. BD, I have a lot of fun with our sessions and you've got a general positive energy that I love, keep it up, you're doing great. Treeman, first off, you basically helped this thread tremendously and I couldn't be happier, you've got a great future ahead of you. Now, I can't make any promises, but I got some special Christmas gifts for the three of you. ;)
Now, onto the rest, @KillermainBTWm8, @FriendlyGuy, @LordGlint, @AvisDeene, @ruler33, @TheHoodiedOne, @PhantomMask20763, @ASpazNamedSteve, @oh_0k, @MegMain98, @PistolTimb, @kate_best_girl, @Elk, @TheEntity03, @Umbrae_pk, @Sonzaishinai, @FJSJ_Lunar, @ASAPTurtle, @FearlessHunter, @ShrekIsHot, @Creepingcam1070, @indieeden7, @Spooky13, @JetTheWaffleCat, @toxicmegg, @AAAAA, @RemoveLegion, @KillerRaccoon, @MyNamePete, @kamisen, @Majestic_Herman and @DBDfan12, thank you all for making this post the success that it was and further more, if you actually talked about your dream date, words cannot contain how happy I am that you participated. One last time, thanks everyone for making my, now, favorite discussion I've made a hit.
*Edit: I forgot to add @Fibijean and @FireHazard, even though you two haven't commented, I just wanted to say I truly appreciate what you two do as well as all the trusted members, keep on killing the the "ask the community" section you two. :)
*Edit2: Yet again, I forgot to mention someone, @Boss, you're grouped in with Fibi and Fire, keep doing a spectacular job. Alas, I forgot another trusted member, sorry @twistedmonkey. And YET AGAIN I've missed another member, I apologize @NMCKE, just like the rest, keep doing excellent things for our community.
awww anytime boo!
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/934019#Comment_934019
Then it's counting DC's as kills. That would definitely skew the data due to how frustratingly often survivors DC.
Yeah I don't think DC's would raise every killer to past a 60% rating...
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/934009#Comment_934009
I don't believe that at all. I'll bet there's a fine print you're missing, like it's skewed by DC's or only includes brown ranks.
Nope its actually only red ranks. Clown has the lowest and he's at about 62%
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/933966#Comment_933966
"People just complain too much and can never fault themselves as a reason why they’ve lost a game."
That's rich considering killers keep getting nerfed due to survivors complaining constantly over losing a single match.
Every killer has above 60% kill rating average
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/931609#Comment_931609
no.
In-game report under Unsportsmanlike is MANDATORY
Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
This is pretty clear and that is not allowed imo. Sorry admitting to using that and explaining why, giving any justification, you might as well say welp I use esp to even the plainfield with swf so no.
I dont think tape is a third party software
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/931715#Comment_931715
This is about your dream date though, no rules. :)
Oooh that is true
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@GrootDude said:
Can’t wait to see the results, I personally love Unbreakable. 😁
My mind will be swayed if it comes in handy more than 10 maybe 25% of times
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@[Deleted User] said:
Unbreakable (and Tenacity, since I run them both) has literally saved my entire time multiple times. And of coursed saved just me many, many times.
It has also single handedly cost me multiple kills before as killer.
We shall see maybe my mind will change >.>
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/931700#Comment_931700
So the irl equivalent would be Monto XD
Monto has a GF and I think he's straight so he's off the table until further notice :(
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/931700#Comment_931700
He is the hottest dbd survivor! :D
Yes he is! Someone who finally agrees!
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My dream date would 100% be Jake. I love him so much and I'd be his cutesy trap bf
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/931389#Comment_931389
"All the good Huntress players do it"
I highly doubt this.
AFAIK both Zubat and Scott don't do this and they are probably two of the best Huntress players out there.
Umbra I think is the best huntress player shes actually who encouraged me to go back to maining huntress but learning huntress in red ranks is hard as hell
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@TheRockstarKnight said:
Are girls allowed in this thread, or is it guys only?
Jokes aside, I'd like to see Vigil, Monstrous Shrine, and Sole Survivor given reworks.
Monstrous Shrine
- All empty and working hooks emit a 8/12/16 meter Terror Radius.
- (Hooks holding Survivors or that have been Sabotaged stop emitting Terror Radius; so Borrowed Time won't always proc (unless you basement hook someone) and Survivors can Sabo to deny the Terror Radius effect)
- When a Survivor is hooked, you become Undetectable for 30 seconds.
- The basement no longer spawns a chest.
Combo with Infectious Fright for ultimate slug potential or Dark Devotion for "where the heck is the Killer?"
Vigil
- You and fellow Survivors within 8/12/16 meters of you recover from all timed status effects applied by the Killer's add-ons or their perks (including Exposed) 50% faster.
- Injured Survivors within 8 meters of you benefit from the Endurance Status Effect.
- If an Injured Survivor is hit and uses the Endurance provided by Vigil, you recieve a Protection score event and you cease providing Endurance to Injured Survivors for the next 180 seconds.
Vigil actually helps you look after your teammates now and has a noticeable effect on status effects without breaking Exhaustion perks.
Sole Survivor
- Whenever another Survivor is hooked you gain a token after 15/10/5 seconds.
- Any time your aura or location would be revealed to the Killer, a token is expended and your aura is instead concealed for 5 seconds.
- When your aura is revealed to the Killer you are notified.
- (Premonition sound effect)
- Increases your chances of becoming the Killer's Obsession.
Sole Survivor is actually worth using now. Hide in a locker the first time someone is hooked and you can counter BBQ's aura reading. You also know when the Killer can see your aura if nobody else gets hooked. Distortion still has a place as it hides scratchmarks, lasts 6 seconds, starts with tokens, and isn't an Obsession perk.
Wow okay so I actually made a fan made chapter and I suggest you check it out because that Vigil perk rework may look familiar :o
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@Dryhigh said:
Dark Devotion is extremely good right now highly underrated. Don’t mess with DD.
Dark devotion is like one of the worst perks on killer wdym.
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@Fibijean said:
I think the reason people feel like he's weak now is because for someone who knows what they're doing, it seems pretty easy to loop him normally while he's using his power because he can apparently no longer flick around corners with Demon Strike. That said, his tracking ability and mobility is still intact and ought not to be disregarded entirely. He's not a terrible killer by any means, he's just not as good as he used to be.
It's also possible that part of his success rate so far is simply because most people haven't really learned how to counter him yet - the same problem we see all the time at grey ranks, where killers dominate because survivors don't know how to play against them. So it's a bit early to tell, practically speaking, just how effective a killer he is. As long as most people don't know how to counter him, the possibility remains that he's actually a lot weaker in his abilities than he seems currently.
Yeah cause I've seen people say he's third worst killer or next to clown when it comes to effectiveness and I just don't see how thats plausible.
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@Fibijean said:
If you'd like an explanation as to why this isn't as plausible as it seems, here's a comment I made on a different post about the same topic:
They can use animation tricks for that, though. The Oni's mori only has to work visually from one angle, and if you look closely on different survivors, you'll notice with some models and/or outfits it clips in weird places or doesn't show up quite as well. That's the sort of thing you can get away with in a 10-second animation with a fixed camera angle, but not a cosmetic that has to look good and realistic from all angles and while performing twenty different animations throughout the match.
Oh well thank you for explaining then but I do hope one day we get an option to prestige more than just default cosmetics cause I hate Yui's baggy pants smh
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/923773#Comment_923773
It was recently confirmed again after the Cursed Legacy update.
It’s not happening.
You can say it all you want but imma believe itll happen one day stay mad about it I guess.
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Yeah it wasn't happening because they needed to make bloody versions of all cosmetics. Now that those bloody versions do exist however theres not reason not to do it. They confirmed a lot of things not to happen and it ended up happening anyways soooooo
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@FriendlyGuy said:
Maybe they offer to prestige parts of any cosmetics in the future. Would be cool.
Its what im hoping! I wan't my bloody winter Kate.
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@Fibijean said:
Sounds like the problem was your teammates, not the challenge. What makes you think the killer had a challenge in the first place?
I messaged the killer and asked him why the hell he tunneled me when I wasn’t even on death hook and he told me everything
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@ChiTenshi said:
You sure that's not an issue with Survivors trying to kill you?
The killer flat out told me he messaged them to farm with him and get me killed and after spectating to see if my loving team escaped I saw them all farming except one Feng Min
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Keep it as is but make it not go down during a chase and instantly deactivate if another survivor is hooked.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/887386#Comment_887386
Try reading my thread.
https://forum.deadbydaylight.com/en/discussion/comment/889205#Comment_889205
Xbox players have these issues too.
I don't want to downgrade as well.
I mean I've had frame drops but they've stopped over the last year, my xbox doesn't sound like a jet engine when I turn on DBD, players seem to be actually better and less toxic, idk sounds more like an upgrade.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/889625#Comment_889625
Excellent, now you're thinking!
While we're at it lets change Black Incense!
Black Incense:
A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye.
- Survivors' who are fully infected move 10% faster
- Gain 100% additional bloodpoints in deviousness category
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@coppersly said:
Where are the 5 "challenge" addons that do nothing but make it harder to play for minimal bloodpoint gain? Mandatory in today's designs.
Omg her ultra rare's will be changed "Cannot puke but gains 100% additional bloodpoints in hunting category."
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switch to xbox then
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@Mc_Harty said:
Are people forgetting how useful Blood Echos would be on Plague or Legion?
Yeah but they're very...meh killers and Plague doesn't need tracking on injured survivors since they vomit and emit green mist
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@DeadByGayDwight said:
https://forum.deadbydaylight.com/en/discussion/108834/the-lesser-perks-of-the-cursed-legacy-chapter
I think Dance With Me, Lithe, Lucky Break and Iron Will would be a FANTASTIC combination during chases. If you can break line of sight, being discovered by the killer will be very difficult.
I would replace Iron will with quick and quiet since if he sees which window you take he can take a very good estimate of where you went.
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/108834/the-lesser-perks-of-the-cursed-legacy-chapter
I think Lucky Break was designed to counter Oni since he collects blood; but I don't know if it works that way
No it sadly doesn't its why he counters No Mither...as if it needed a counter
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@TATAHARAMBE said:
trash perks, as always.
How would you suggest fixin em?
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/882020#Comment_882020
sorry what
thats literally my meta
I can't survive without a stealth build
Phew I can't imagine killers losing to a neon stealth Nea. not saying you're bad just that killers are lol
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@theArashi said:
Making Lucky break infinite or restarting would be INSANELY OP.
At least this time devs didn't create a broken perk with no downsides for survivors. If you won't use it, it's fine but think about how powerful Iron will is in the high level play and now imagine survivors leave NO TRACE whatsoever in the match. That would be broken.
On the other perk, it should apply to all survivors and it still wouldn't be very good perk.
Im sorry but is everyone forgetting scratch marks exist? Just because blood isnt used to track (Which I dont see killers rely on it unless they're Wraith) doesn't mean suddenly survivors are invisible.
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@thrawn3054 said:
Lucky break is honestly decent. 3 minutes is a fair amount of time. Though I certainly wouldn't mind it being longer.
Yeah but as many other people said, blood tracking isnt a viable way of surviving ya know? Sure it works great in stealth builds but stealth builds themselves aren't the best in the current game rn.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/882010#Comment_882010
wait what
I just realized it stops permantly
Darn
Well yea it needs a buff then, I rather have it every 30 seconds with a 40 second cooldown but I can use it as many times as I want
I think if they didn't wanna add a permanent timer what they could do is make it so everytime you get injured it activates for 40/50/60 seconds. Although a permanent timer would be better hehe
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@Thatbrownmonster said:
Lucky break is an awesome perk for my set of perks, soo i don't see how it's useless
I love using lithe+dance with me+iron will+urban evasion
soo if I can put the lucky break in my build it would work wonders, specially in indoors maps
Yeah but once the 3 minutes are up so is your lucky break ;p (pun intended)
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@DelsKibara said:
Make Blood Echo affect every survivor regardless of Health State (It would make the perk mid tier in my opinion)
And double the amount of time you can use Lucky Break for. Given it only stops you from leaving trails a blood, something the killer most often don't see anyways unless they are paying really close attention. I think it shouldnt be restricted to just 3 minutes. (Would still be a low tier perk, but better.)
I didnt even realize Blood Echo didn't effect survivors in all states wow. And since I couldn't play the PTB due to my graphics card dying, does Lucky Break effect dying state?
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@Pizzaman said:
So you found an efficient way to use two Perks, if the stars align and all those pre-conditions are met? I'm pretty sure something simlar exists on other maps as well. But it's just too much RNG too make use of it.
Resilience was a very minor detail and this map configuration (At least for me) Is quite common. Plus its really more the position of the kitchen window than anything else. So by minimum its a 50/50 chance
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I dont really care about this but hitboxes in general are just ######### whacky especially since survivor hitboxes on a pallet are literally the size of the pallet itself.
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@Coriander said:
Oh no I get that you want them to be more than little barriers that are easily dismantled. Perhaps they reform after a period of time, or she has a pool of five and when one is taken down she gains it back to reposition. I really want to see something like this in the game now, and it would be a thrill when one of them nearby comes to life, or strikes you when you get too close because the killer swapped at the right time.
Oh they do reform after 80 seconds with base kit! And I was coming up with playstyles for her and I think barries could work well and you could place them near gens that way when youre walking to a gen you can swap places sneak attack or something! She could be the new totem protector >.>
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Im sorry but OP please don't do this-
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@Coriander said:
I love the Killer idea, although I think without a toolbox it should take twice as long. The design and power are great, though.
Maybe but I dont want her to bascially be able to be a useless M1 killer in lot of games since SWF could easily just group up and destroy her Mannequins as she places them. But thank you for liking my design it means a lot ^-^
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I love doing that! Whenever I play spirit or Hag I get players who try to rat each other out by pointing at lockers or something and I know the feeling of how it is to be screwed over by my teammates so I tunnel the most toxic and usually let the non toxic babies live <3
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/877231#Comment_877231
Piss off tunneling (unless exclusively from wherever killer is to that individual passing everyone else until that one is found) is not toxic it's the smartest option, someone injured and already hooked once or a healthy survivor not hooked, who gonna die quicker? The one closer to dying is more valuable as a kill cause that's 1 less early on
If you tunnel early on then thats even more toxic because theres no reason for it! Like why is it so hard for survivors not to teabag and killers not to tunnel
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/877237#Comment_877237
https://forum.deadbydaylight.com/en/discussion/comment/877237#Comment_877237
But don't you want to see Cryptosporidium 137 as a killer in DbD? 😩
Oh wait nevermind. I wanna see a space killer ONLY if its him.
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anything from space
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/875286#Comment_875286
Tunneling isn;t toxic, it was a legitimate strategy to get a survivor out of the game and punish bad plays. But now with BT and DS survivors can do brainless plays and get away fine.
Tunneling is EXTREMELY toxic. You dont 'punish bad plays' you just be toxic.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/870821#Comment_870821
So you're admitting with the right perks there is no counterplay?
Don’t be toxic and tunnel. There’s your counter play :)
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Survivor faves: Self-care and head on
Survivor hated: Unbreakable and dead hard
Killer faves: Dying light and BBQ
Killer hated: Iron Maiden and hex: huntress lullaby
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@Coriander said:
What's really going to bother you later is... have you ever seen Yui and Mileena in the same room? O_O
Mileena’s true backstory just got leaked by you omg :o!!!!