kate_best_girl
kate_best_girl
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/121880/can-we-do-something-about-ironworks-loop
The best thing you can do is stay away from that loop, it waste too much time and I know bamboozle counters it but it's not worth the perk slot for a god loop on a map that you may or may not get. It's not just ironworks that has a god loop like that either some of the coldwind farm maps have window loops like that and coal tower too. Map design in general is pretty awful until very recently like after the plague's giant ass map cam out did they rethink maps.
yeah and I don’t think there should be a loop so powerful the only option is just to avoid it. They should literally just add a torn down wall like 10 meters away from the window that leads directly to the outside and also remove of reposition the pallet that’s right outside of it.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010381#Comment_1010381
But she is fine, thats the thing. Since everybody says that her RBTs needs to be more lethal I assumed that was the case
Well her RBTs are extremely useless to the point where survivors don’t find them lethal at all so maybe a tiny lethality bonus to them but that’s not the MAIN focus. The main focus is mostly the fact her in chase pressure sucks majorly and she’s easily demolished by a slightly well co-ordinated team.
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@EZ5k said:
Nah, that'd make things too annoying for survivors. You gotta suck it up if you play killer, it's been an issue for 3 years now, doubt they care about it
lets blow this up then and MAKE them notice us. Let’s yell not only about this issue but among the other balance issues as well cause I’m sick and tired of killers being treated like dirt while survivors get a crown placed upon their head. It’s asymmetrical not 1v1
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@Primalux135 said:
Use the bandaid fix called bamboozle
I did but thankfully survivors have 2 pallets right outside that they can run around to outwait bamboozle
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1007496#Comment_1007496
Okay there bud. You're obviously a hag god. Enough to insult my ability to play her.
lol
https://forum.deadbydaylight.com/en/discussion/comment/1007504#Comment_1007504
What? KEKW?
Not a hag god just better than you if you seriously think she can get destroyed easily lol I mean sorry you cant play her I guess
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@honestlybaffled said:
That is true.
The only problem with her, is how easily she can be countered by anyone with 30 IQ, making her powerless.
Not really buuuuut
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1005694#Comment_1005694
I do, though. She's my second main. Doesn't stop the fact that against competent survivors, she's as bully-able as anyone.
Shes my second main too and telling you you just don't know how to play her
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In my opinion hag is most fun to VS and Billy is the 2nd worst killer to face
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@Kreatya said:
https://forum.deadbydaylight.com/en/discussion/comment/1005704#Comment_1005704
That is not true. And you know what, I think it is this kind of mindset, your mindset of Bubba is trash, screws up many many survivors. I usually do really well with Bubba because people tend to think Bubba ez baby killer then ######### up and get 4ked.
I literally just run in a straight line and bubba cant keep up
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@Almo said:
In "Player Mode" for this post.
I play both, but I prefer Killer. I'm very much looking forward to new Ruin. I find it much more engaging as Killer because I have to be active to get use from it. As Survivor, I like having some control over whether it will affect me or not by deciding to stay on the gen or not at certain points in the gameplay.
No killer says that.
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@coppersly said:
Honestly I think Hag needs map wide teleport in basekit.
My argument for this is right now she excells at proxy camping (objectives in 3-gen, hooked survivor, totems) and not much else unless you're running the map wide teleport addon. This encourages a more camping based playstyle with her. While you can play without a focus on camping, I think a map wide teleport would encourage the Hag player to spend more time around the map choosing more important spots rather than hoping you get a lucky area that supports your traps.
God forbid they even add a dumb cooldown on it like 10 seconds or something I think I could live with that. It feels like she's just shy of being top tier because of her range limit. It's also still not hard to avoid and even cleanse them and even might have teleport delay to avoid her coming to you anyway. Plenty of ways to play around a killer that feels much more threatening.
Shes 100% top tier. Hags who camp with the traps already don't play her right.
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@Zamblot said:
Hag... Takes quite a bit of know how? She doesn't take any skill whatsoever. Source: I use to play hag alot
Im not sure you played her well then.
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@goat10em said:
I think they are both pretty balanced. I'm actually terrified of billy getting a "qol" rework. Hag is one that sort of scares me a little with ruin being deleted but we will see.
Eh I never use Ruin on Hag and I get pretty decent 4-3ks up in red ranks she doesn't need game delayers that much unless you REALLY wanna secure the 4k
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1003457#Comment_1003457
Keep saying that and the devs will end up "buffing" her Legion style.
Oh god what do we say D:
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@Mringasa said:
Billy and Hag both seem pretty well balanced. I think Hag is suffering more from getting "dedicated" right now, but before that trash started they were both in a good spot. Think the only thing missing from Billy is a UR add-on? He has some nice ones though, so I really don't think he needs any attention at the moment.
Why not give the Pig some love? She's the one most affected by nerfs lately, and in the past. EGC really screwed her up.
THATS WHAT IVE BEEN SAYING!!! <3
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@Kreatya said:
https://forum.deadbydaylight.com/en/discussion/comment/1003653#Comment_1003653
If average Billy can get average survivors, then why the fk people think Bubba is so bad. Bubba is just a better Billy at close range isn’t it? Btw, Curving Billy is not average. In fact, I think many survivors just fk up against Bubba too. Is Bubba too strong?
Because Bubba is geniune trash and you can just out run his saw.
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@jordirex said:
She is bad vs coordinated survs (SWF that plays well)
She is good vs don't aware survs
She can easily camp a hook with distance, which is what every hag tries to exploit.
So no, not consistent, not fun to play against comparing to billy
Billy is loopeable but still strong. Fun to verse, very strong if you have mecanics.
Billy is HORRIBLE to verse against because he can literally hit you from behind a tree (Just happened to me). His hitboxes are huge for no reason and all he has to do is right behind you with RT then you instantly go down. He's balanced but not at all fun to verse. And even against co-ordinated SWF Hag will dominate. I just dont think you've gone against or are a good hag. (Not meant in a mean way)
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@ReallyBigShoe said:
I would disagree. Billy can be used adequately without addons, or even perks at times, and has the huge plus of speedy mobility.
Hag on the other hand is an easy loop without addons and with Urban Evasion. She is significantly less powerful. If anything, she needs a buff.
I think you dont know how to play hag (not meant in a mean way)
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The blood queen OR The Geisha solely because they're my mains.
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@LordEmrich said:
Shhhh! Don't say good stuff about Hag. It's bad enough these bad Killers got one of her perks nerfed. Let's just go back to talking about how good Hillbilly is and not mention Hag anymore before they decide to rework her for the heck of it.
Literally Hag is the worst killer I cant imagine a killer whos more F tier than hag *wink wink*
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@Kreatya said:
Hag is balanced but imo not fun to play or play against 9 out of 10 times. Hag just camps so well. If a Hag never ever puts down a trap under the hook, she’s fun to play and to play against. The reality is, however, she just camps sooo well and boring to play against.
I think billy is horrible to play against because if you get unhooked hes instantly back plus as soon as you aren't at a pallet its just a free down for him
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A lot of people here just did not read the post at all huh
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1003259#Comment_1003259
I would love to see some Ultra Rare addons for Hillbilly and Bubba that allows them to destroy pallets without them stopping their chainsaw sprint.
that would be intresting but im wondering how the animations would work
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1003270#Comment_1003270
According to your classification, i am already in late game when i got 1 hook lol (1 hook = 3 gens)
I said if someone is dead not if they're hooked
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Id say
Early Game: 5-4 Gens left and no one dead
Mid Game: 3 Gens left and no one dead
Late Game: 2-1 gen and no one dead OR 1 person dead before any amount of gens done.
I say this because once survivors lost a member its basically a GG unless they have a god tier looper on their hands.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1003241#Comment_1003241
They want to gave him new addons some day, and we know what happens to Killers if they need some addon changes.
Cough... Nurse... Cough...
I think the only thing which would ever need a change would be insta saw since its basically just standing behind someone and getting a down but hopefully they add new effects. Like idk maybe something that allows your chainsaw to break pallets faster
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@Jonathanskilz said:
Back in 2016 when the game was very mutch unbalanced towards the surviver side they actuelly decided to increase the generator time. Thats why i think there is other solutions to the problem some people are having. Today the game is so mutch more balanced compared to 2016 and with means that they should not change the generator time again.
Well lets go over it shall we
- Just because it was at one point worse for killers doesn't mean its okay it just means its improved
- Increasing Gen time to 100 seconds would make a lot of perks come to play more and make them more efficient overall. I know I say it a lot but Thana (its my favorite perk okay) is honestly GARBAGE right now. 8% (Averagely 2 people are injured at one time) is just 6.4 seconds which obviously is minuscule and basically nothing but with increased timers it would be a flat 8 seconds additional which is a bit game changing. Perks like Pop would make it so it would go from it regressing the gen by 20 seconds (as it is now) to a flat 25 seconds.
Overall it would be easier to balance around
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@Colton147 said:
The perfect thing BHVR should implement is a "Practice Tool" (like League of Legends) that allows survivors or killers to go on a map just by themselves, to learn new perks, killer, or just checking out the map.
Waiting for bots. Even if they're dumb it would be a huge help to learn the basics of new killers/perks
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@Atchoo said:
Im a Hag main and I also think she is very balanced (if played efficiently). This does not mean that Billy is not balanced. I think those two killers are both in good spot and shouldnt be touched by the Devs.
Im not saying hes unbalanced im just saying in my opinion Hag is the most balanced killer
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The survivor main side of me is overjoyed I no longer have to waste half of the time looking for ruin while the killer main side of doesn't care (I play hag and spirit so I dont really need it) But I think its a horrible decision and is beginning the process of fully killing this game
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@[Deleted User] said:
I never thought they were, but this patch has me convinced it's definitely survivor favored. Unless there is some major survivor nerf to gen speed like next patch, I don't see how it could be seen any other way.
Honestly same
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@Fibijean said:
I do agree that more communication from the devs would be ideal. But it isn't just about spoiling things, it's mostly about security and non-disclosure. Even if the CMs would like to be able to answer questions about future plans or the reasoning behind certain changes, they may contractually be barred from doing so. It's entirely likely that they can't even say why they can't communicate about certain things.
Even if they are able to talk about something, they have to be very careful doing so. People already hold the devs to promises they never made (one example being the Summer event that never happened last year - there was never one announced, people just assumed there would be one and responded as though the devs had promised an event when they never did). I'm sure you can imagine what might happen if they said "we're planning this" and then changed their minds later on and didn't implement said feature after all. There would be a lot of reactions along the lines of "but you promised" and it would be very bad for PR.
It would be better than the idea that they blatantly ignore everyone. Currently a huge chunk of people agree the devs dont listen or care about the killer playerbase and I feel as if the reason is not only due to the changes but to the lack of communication and feedback that is able to be provided.
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@The_Second_Coming said:
Players/paying customers: We have relevant questions that could alleviate a lot of our concerns!
BHVR:
EXACTLY idk if you intended it but that GIF describes it perfectly because they ARE there they're just answering questions not at all related to anything important. Example.
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Post: Hey Thana is in a really bad spot do you think it'll ever be buffed or have plans to look at it?
Commentator: I liked PTB Thana better :(
Devs in response to Commentator and not OP: PTB Thana was too powerful and needed a change!
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They always answer comments with answers that had nothing to do with the OP instead of just answering the OP.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/997181#Comment_997181
True,but they answer forums. They don't have 3k devs to answer all of them and it's time consuming. When the ruin rework was announced,every dev tried to calm people down. If I were them,I would just see all the forums,not answer all of them.
BTW when you put the word "Dev"in your title you have less chance of answering so... :/
This isnt just about the ruin rework idk if you're deliberately not reading my messages or what
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/997172#Comment_997172
They do get feedback,but they don't share it with anyone for good reasons
Then why don't they respond its still not answering my question...showing us your listening by just saying you do doesn't show anything.
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I do it to be super toxic if a killer tunnels me or my team or camps for that matter
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@CLAUDETTEINABUSH said:
Because the mustn't spoil anything!!!!! Imagine. They will nerf exhaustion ok? How would anyone react to the forums for that? They must be careful
Okay but shouldnt they want community feedback?
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@Aura_babyy said:
Pretty sure they do. It's answering the same question over and over and over again. They SHOULD pin their FAQ answers in general though.
Anyway, Almo has a thread somewhere where he/she dives into the topic a bit and elaborates quite nicely. I accept this answer and explanation to a certain degree, but acceptable nonetheless.
Im not talking about just ruin changes im talking about EVERYTHING
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A fellow gay mean girls fan has joined in on the post I see
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/996045#Comment_996045
OMG my 950 hours in DbD aren't real! Nor are my streams! ;)
You're a dev and only have 950 hours?
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@ABannedCat said:
No bangs please ... ... Whats the point of tieing up your hair, if you still got some of it hanging down your face?
So it looks cute
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/979494#Comment_979494
That would severely limit their creative freedom when designing killers, which would in turn hurt the atmosphere of the game, and also make it far more difficult to balance killers properly. A bit of visual desync is definitely the lesser of two evils in this case.
This isnt just visual desync these are legit hitbox issues. You know when its just desync because the killer will normally have a little jump to the proper location after but wasn't the case. He even hit me while I was on the complete opposite end of the pallet which I also have recorded but didn't post
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@yandere777 said:
If his red stain is right on you it'll connect. Try not being as greedy next time and you'll be fine.
I’m not sure if the image compressed itself since I posted on mobile but the original picture (if it did compress) hes much much farther and I was being greedy???? I have no clue where you got that from but okay
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@Fibijean said:
Nothing to fix. If that had been an Oni, the hit probably would have visually connected. Freddy's range just looks ridiculously long because he's a smol boi, but it's actually the same as every other killer.
Then they should actually change hitboxes for each killer
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/977360#Comment_977360
No thanks I actually wanna sorta have some fun from this game
Then join in protest to the devs to make killers kill again
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
Typical, only commenting on one off subject comment instead of the post overall
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@DeadArsenal said:
Ruin needed to get the rework hammer but without adjusting gen repair times they crippled a lot of killers. High tier killers will still find a way but the others will fall into disuse and the meta will get even more boring than it was before. It's also going to encourage a lot of people to use all the Ebony Moris they've had locked away because they considered it unfair to use. NOED use will increase as well. Killer players have the tools to deal with this already. The anger mostly comes from the fact we were expected not to use those tools so many forgot they existed.
Honestly let’s all just start being super toxic toxic and ruin the fun of everyone to protest because they’ve gone way too far this time
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he doesn’t have a high skill cap. Just walk behind a survivor while holding the power button and instant down
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@Blueberry said:
So you think the current system doesn't reward enough shards?
Yes and also I think they should remove the fact that you level up so slowly but keep the same amount of shards its very discouraging.
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@[Deleted User] said:
I've been able to purchase every non-licensed chapter's characters with shards only and still have enough to spare for cosmetics (though I did buy Demise of the Faithful directly). I think the current shard rate is more than fine as is.
Idk I dont think 200 hours for one cosmetic is fine