kaeru
kaeru
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- kaeru
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I think devs should have implement this test without announcement. Many people on this forum say that they will change their playstyle, their perks, choose efficient killers, switch their side or even refuse to play killer for weekend. All of that make this test less valuable. We should play as usual to show that we need or we don't need bloodlust in game. Now when so many people going to play differently, test will show different results.
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Why do you need to justify killing survivors? It is your straight objective.
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This is only 5th tome, so devs might be implement new traditions for archives. In that case we will probably get some cosmetics and challenges for another characters, but without lore entrys in next tome.
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I think it's more for Doctor's fake objects. Survivor have to interract with Frddy's pallet to check if it's fake. Doctor's pallets dissapear when you walk through. And since survivor can't interract with walls, it makes more sense if it was Doctor's add-on. But it would be great for Freddy as well.
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I wish we could sell it for Iridescent shards. Brown for 1, Yellow for 2, Green for 3, Purple for 4 and Red for 5. This would help to get rid of items and get some extra shards.
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1759303#Comment_1759303
I don't think you understand that I'm saying it's useless for the build I'm trying to do. I would be an idiot if I said it was a trash perk in general. The whole post was about how I couldn't use Iron Will while slugged, meaning it doesn't work with my Tenacity.
True.
There is plenty of perks for slug build so you can choose something else. Unbreakable, Flip-Flop, Soul Guard.
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1759280#Comment_1759280
Then it's useless.
This perk is actually addictive and it belongs to meta perks pool. You will be injured much more often than slugged. And being quiet when you most vulnerable is often helps you to hide when killer is near and doesn't know you there.
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It doesn't work when you slugged.
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For me it's Badham maps. I like to play this maps for both sides.
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BHVR could rent some additional Russian cloud services in this region. Yandex or Mail.ru for example. I don't think they would charge more than Amazon.
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Creamy Poo
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When pallet is not dropped it restrain killer by itself. Survivors are not scared to drop pallet. They scare you with pallet. Of course good killers not affraid of pallet as much as new killers. But it still make them play more carefully. Survivor can make several loops before drop a pallet, or even not drop it and gain distance while you not see him. So pallet waste killer's time even if it not dropped. This is why expirienced survivors doesn't drop pallets without good reason.
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My survivor build is Sprint burst, Plunderer's instinct, Streetwise, Built to last.
I have fun build on Doc: Sloppy butcher, Thanatophobia, Coulrophobia, Distressing. Survivors can genrush this build so you have to play agressive.
And my constant Huntress build is Whispers, BBQ, Nurse's calling, Discordance. No slowdown perks, but it's almost impossible to hide. God I hate when survivors hide.
All the rest characters I play with no particular builds, just take what I have.
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I got several survivors who dc couple of days ago. I played killer and downed first guy really fast. He dc'd so it looked like ragequit. Then second survivor dc'd and third suicided on hook. Fourth survivor was hiding and when I find him he dc'd. And after that I realised that hatch didn't spawn and there no survivors left. So I got to dc and get 5 min penalty. I checked match info in settings and ping of dc'ed survivors was shown which means they were there. First guy send a heart to post game chat and it was quite suspicious.
Not sure if they were hackers or they found an exploit but I reported them just in case.
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@brother_dude said:
https://forum.deadbydaylight.com/en/discussion/comment/1755670#Comment_1755670
Thanks for the advice.
Is it worth it to kick gens with Surveillance if someone is nearby?
I prefer chase nearby survivor and don't give him time to gain distance. Once you kick the gen, someone immideately touch it. Surveillance is just an info perk, and what is the point of info that you already know? If you see survivors swarming one gen, you better at least injure them. Hit one and return to gen to hit another, which is definitely there, you don't need surveillance to know that. Kicking gen in this situation doesn't help to regress it a bit and you give them more time to reach safe area.
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Don't be affraid to be stunned with pallet and lunge trough if it possible. You will maybe stunned for couple of seconds but pallet will be gone for good.
Killers have a red stain that helps survivors see you at loops. Learn to hide it for surprise attacks.
Don't commit to long chases. Drop the chase and switch target if you see someone repair gen.
Don't kick gens without pop if someone is nearby. It not worth it.
Get 50k bp for playing each side tutorial.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1755641#Comment_1755641
Bro ######### that's just our usual tesco "beef"
If it extremely tough and smells bad, you probably right.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1755635#Comment_1755635
Yeah. It is eaten raw. But it’s only supposed to be eaten on the day of production. And there needs to be high quality meat inspection I guess.
think of it as German Sushi 😂
Dude, I live in Kazakhstan. I had eat a boiled meat of horse. But raw meat is too much even for me 🤣
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@Mooks said:
Oh. No you don’t bake Mettigel. I thought the idea of baking it was hilarious but that wasn’t even a joke.
https://forum.deadbydaylight.com/en/discussion/comment/1755618#Comment_1755618
You what?! You supposed to eat raw meat? I thought it is not healthy.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1755366#Comment_1755366
I'm scared to think
I tried to google. Mettigel is quite popular meal in Germany but all photos are raw mettigel. And most of them look terrifying.
Are you German people even bake mettigel or you just take a photo and get rid of this monstrosity?
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So you annoyed by deep wound because it's not give you feeling of danger? Not because you have to do additional routine? What about situations where you are last survivor? If you not escape in time you will fall. Unlucky.
I don't think you can fix deep wound. I actually think it's fine. Survivors don't like to get deep wound from health state. But when they are deep wounded from injured state, they are glad they not downed. And it's only annoying just because you have to fill up another progress bar. Not a big deal. Also you can forget about your deep wound status and fall, but it is so exceptional situation. It's not overpowered at current state.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1755181#Comment_1755181
While we're on the topic of Germany I think the next killer should be a mettigel
https://us.v-cdn.net/6030815/uploads/JE1VN6Q3G12K/k7bylsf92sa21.jpg
I wonder how it looks when baked.
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Oni is much more enjoyable because his demon dash is so sick. A and D keys give so much controll to your movement. Billy is fine, but after nerf he become less fun to me. I could use m2 for the whole match even if I chase injured survivor, just because it's fun. But devs decided to remove fun for some reason. Only satisfying trick Billy can do is chainsaw someone across the map. And I desperately need yellow boots add-on to have fun as Billy at current state. If this level of control was a base kit I would probably become Billy main without add-ons.
I understand that Oni have his power much more restricted than Billy's overheat mechanic, but once he got power, it's so nice. Having almost full controll to dash through entire map and down some clueless gen jockey is priceless.
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Killer should have ability to sit and unrepair genegator. While gen unrepair killer will get skill checks. If skillcheck failed - gen gain 5% of progress.
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I legitimately enjoy playing Huntress. When I play different killers and lose several matches in a row, I just play another match as Huntress to feel better. I'm not a god-like Huntress, but even if I lose, I do enough good shots to not feel bad about it.
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Window tech is counterable, but he doesn't know how yet. And since it counterable, there is no reason to ban for that. It's like call faking vaults an exploit.
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It reminds me one match long ago. Not really proud of that.
Me and my friend were playing duo and we got toxic player who somehow insulted us in pre-game chat without any reason. Match started with 3 people, us and him. It was long ago, so match wasn't cancelled when someone disconnect during loading. Bubba decided to show mercy because of 3vs1. When he hooked toxic guy we came to the hook and t-bagged him, we pretended unhooking and let go. So he died but Bubba wasn't happy about it. So he just killed us. In post game chat we tried to explain why we acted like this. Usually we never play toxic.
I guess we got what we deserve.
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I've seen people like this long long ago. Unlucky.
Funny thing if you didn't show bm back, Dwight would not misunderstand situation. You can't beat toxicity with toxicity.
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I have played against killers that use mori only after 2 stage, so there is nothing wrong in rescuing when mori in game.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1747762#Comment_1747762
Yes I am working for the don't care department, zzzzzz
It means it you the one who responsible for Doll Charms =\
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1747673#Comment_1747673
Everyone who is working for BHVR that is designing things are all in the design team fyi.
How can you tell? Do you work at BHVR? May I ask you to show my request to Rift Charm And Dolls Design Team?
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@AggressiveFTW said:
I'm not even interested in The Rift, however you don't write "Item Design Team" lol, It's just design team haha
I know almost no one interested acually. I have seen poll asking how much charms are you using, and surprisingly 90% of players don't give a ######### about charms at all.
And about design team. I think I should write "Rift Doll Charm Texturing And Modeling Item For Rewards Design Team" but I cut it.
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And after several years we can make compilation of most funniest David deaths in trailers.
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It is weird, but I hit overcharge if I don't expect it. But when I know it there I miss it like a donkey.
And overcharge is often good for survivor. When you hit skillcheck successfully, Killer think that gen is still regressing, and you finish it without fear.
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When I tried boop the snoot of ghostface, he attacked me :c
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9 out of 10 survivors recomend boop the snoot.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1747437#Comment_1747437
AHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA
Nobody who's ever really been at red ranks honestly believes that drivel. Red rank survivors are just as pepega.
All players are pepega, but red ranks more compitent than any ranks below.
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Devotion 11, level 17+. I have 2200+ hours but I was playing before devotion was implemented. I don't remember how much hours I had then.
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I have couple of questions because I really don't understand what OP suggesting and why.
What is the point of kicking player? You will be instantly screwed in 3vs1 scenario. Why would you do this to yourself?
Why do you want DC penalty be fixed? It works fine. And how your suggestion of kicking players related to DC?
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New grass looks pretty for some medieval rpg. But in dbd I would prefer darker texture for grass. It looks too fresh for entity's realm.
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Autoheaven maps like bloodlodge was best for Huntress and bad for every kiler else. Now they made short walls taller, so there will be less sick shots unfortunately.
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I think it's not enough to be just an active member memeing around to become trusted. You should probably be a voice of reason and help other users. Like sending quotes from devs to answer questions, make posts that will be helpful to everyone. Stuff like that.
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@Tricks said:
It's no fun when you get 4k on first hook for each Survivor. Not really winning when it's too easy.
This is so rare case. Last time I killed all survivors on first hook, I was laughing hard, because it wasn't intentional. I didn't slug on purpose, I just hooked all survivors before they managed to unhook someone. Chases were extremely short, but it was easy not because I was that good, it is mostly them was cucked by map size and unlucky timings. Matches like this are rare but hillarious. It would become boring only if it happen often.
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What a great add-on it would be. If idle Viktor emmit terror but make Charlotte undetectable. You could hide Viktor somewhere and go to stealth. Even for the price of survivors could see idle Viktor's aura, it could be still quite strong.
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I'm using different charms on different characters. And I trying to use sertain charms related to sertain character if possible.
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His mother may have put him in a hot tub, or he may have been abandoned by his father when he was a child. Mega was successful in school, but there was no iron. At the same time, sports coaches advise you not to leave any danger on the road. She was inspired to be a high school star and received a college scholarship. When her mother was sick, Meg decided to leave this world to take care of her students. One summer, long and long in the woods, Meg knew. Learn how, do not think for yourself.
Meg is one of those abilities that is easy to fill. You need to get out of power and center control. As a child, he suffered injuries and injuries. Some have to face Mega before anything bad happens. Long-time, someone else did. Getting started can be used. It comes from an infinite source of light. So life is normal. But jogging is appealing to those who enjoy silence others. But when it comes to running, rather than playing, you know. He knew that the movement was not a place. You have reached the end of this line. At least, but he overcame everything that was there, overcoming obstacles and fears, so he knew.
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@TheRockstarKnight said:
If you're in the mood now, maybe some fun animals are trying to trick you.
I'm crying.
But to run now might attract those beings that crave the pain of others.
Those beings are fun animals :D
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What is fun?