kaeru
kaeru
About
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- kaeru
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You are doing something wrong. I played 2200 hours and got five p3 max perks killers. And one p3 max perks survivor. All the rest survivors are p1, and half of p3 killers without all perks.
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I remember match where I take flashlight just in case. It was Ghostface on Lary. He was stalking us healing. When we finished I blinded him saying "What the ######### are you looking at?". He exposed me right before moment he got blind and missed attack. I ran away successfully. Fun times.
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I rarely bring flashlight. Yesterday I played survivor and took flashlight just to get rid of it. But somehow I managed to save someone. It is so rare to get save against good killer. They always face opposite direction of fake picking up to bait you out. Blinding at pallets and windows not worth it, because you better gain distance instead of blinding. Fashlight is just an item to annoy beginner killers.
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Rank matters. Players on red ranks are more skillful than on green ranks. People keep saying rank doesn't matter because sometimes you still can get easy 4k with no gens done at red ranks and you can get sweaty team seal six ripping your ass into pieces on green ranks. Yes it happens sometimes. But rank do matter anyway.
Everytime I learn new killer on red ranks i'm losing game by game untill I get enough expirience and naturally lower my rank to the point where I can get adept achievement. For example with Blight I managed to lose couple of ranks but still get adept achievement on 4th rank. Executioner downed me to purple ranks. Most frustrating was Demogorgon which made me lose from red to green ranks. Never gonna play Demo again.
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I'm surprised how this lgbt topics always bring so much attention. 4 pages for 4 hours. If you want to make a bait thread, write about lgbt. Works everytime.
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@OldSilentHill said:
https://forum.deadbydaylight.com/en/discussion/comment/1737253#Comment_1737253
The quality of players are better on PC. The mouse is pretty good for the 360. But sadly, people who disconnect stop qualyfing as players.
I've heard that 360 is more console thing because of analog sticks. I remember first days of crossplay I was missing hatchets when survivors did 360. Your spins was so different. Kinda wide and fast. I wasn't ready for that stuff. It took time to get used to it. But on distance console players payed zero attention to hatchets because they never expected hatchet hit from 20-30 meters. Now is everyone adapted to every opponent's playstyle.
And I hardly dissagree about camping is pc exlusive thing. This is kinda biased statement.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1742718#Comment_1742718
That new perk with plunder is going to be hilarious.
I've already searched a chest up on a hill 4-5 times and left the items, only to run past later and see 4 or so more flashlights there.
Imagine how much items you can bring into the game. Bring 4 shiny coin offerings + killer's perk for +2 chests. 13 chests total it's 26 items + 4 items from survivors. If i'm not wrong, there can be 30 items in one match!
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I use it in my current build in combo with streewise and plunder. It also helps with "deplete 3 item" challenges. Because you deplete item twice. Shame it's working only on first depleted item, but I like this perk anyway.
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What a sadistic region are you playing in? Last time I was slugged to death about 10 months ago and killer was actually sorry about it.
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I didn't played him much, but I massively leveled him up while 4th year anniversary. So I have 100+ ghastly gateau offerings. It means I have to main him eventually. My profile is ready for -reps!
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I only slug when I see someone else around. If you don't want to be slugged, don't swarm me. Sorry, I wish I could pick up multiple survivors, but I can't.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1742152#Comment_1742152
Yep,just circle around round loops and it's gonna be super hard to hit your pounce
Another thing I want to ask. Who is emitting terror radius when you control Victor? Is Charlotte standing still, or Victor, or terror is silenced for that time?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1742095#Comment_1742095
You have to fully charge his pounce in order to attack
It sucks. He has a long ass charge.
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What is game health chapter everyone asking? What should it include?
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Charlotte should see white Victor's aura as he seeing her.
Also as survivor I wouldn't want to kidnap her brother and sit in corner for entire match. It's even more boring than doing a gens.
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Does someone tested if Victor could jump before his lunge is fully charged? It would be great to be able to calculate faster jump on shorter distance.
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Second trailer where David was beaten. It will probably become a tradition to kill David in trailers.
It's kinda dissapointing that trailer is 2d animated. It's pretty neat compared to most of archive animations, but I would prefer at least trailer rendered from in-game engine or even source film maker.
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@Jyn_Mojito said:
*giving you big hugs thru the ether*
I feel for you, sometimes ppl have valid opinions and have no idea how to convey it in a non-inlammatory way. And some just have no clue how to read a room. All I can suggest is curating YOUR experience within the community. If something hurts you, or upsets you, by all means say something. But you can also be free to ignore and nope out of every convo/post that brings you down. Only you can decide ❤
Where did you get that white heart emoji? 👁️👄👁️
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And one more thing. When you drawing trials you move with 110% speed. So you can infect people while in chase in open area if you need. And when you catch someone hiding in corner you can infect while bodyblock.
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I'm also new to PH and only thing I know, you should not break pallets because it provides easy hits with your power. God pallets is exception, your still better break it.
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It would be great antitunneling perk that make you run with 150% speed for 3 seconds when you unhooked!
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Im all Ears is a really great perk but it has couple of flaws which make it situational. When you chase injured survivor and hit him while he vaulting it shows you aura of downed person. You don't need this useless information but perk going to long ass cooldown. It makes this perk situational. This problem could be solved by making less cooldown. If cooldown was at least 20-30 seconds, I would probably run it on Huntress instead of Discordance.
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I woudn't mind if it was something that doesn't give any advantage. For example: +100% bp in certain category for one charm. And +25% exp boost for another charm. And +15% extra iridescent shards per level for third charm. So different charms would give different boosts.
But it will probably cause situation where people would wear same best charms just for farming, not because they want to wear it.
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@Lil_Zak said:
I think a change in the mechanic would be nice cuz spamming can get annoying but, I disagree with some people about removing hook suicide mostly because lets say there's 2 people left (including you) and you're playing an swf, you know your friend has found hatch and you're on hook. What I would end up doing there would be to hook suicide and give my friend hatch. Although, I do agree that using the hook suicide to DC without a ban is annoying, hook suicide is helpful as well (if you're willing to sacrifice yourself for someone else).
Thank you for coming to my ted talk.
I understand suicide for last survivor. But this opportunity of suicide make some killers slug for 4k, because he know you will let go. Suicide at early game is good for killer, but at the game end it only good for last survivor. If we remove suicide, killers get less easy kills at match start which is good for survivors. And at the end killers would not be affraid to hook one of two last survivors which is good for killers. So it benefits both sides.
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I don't see why you can't try meme builds and play casually in matchmaking? Rank is only good for achievement. Once you get it, you don't really need to play sweaty anymore.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1738139#Comment_1738139
I never seen Deathslingers chains coming up off the ground from his teaser.
They're meant to be misleading. They could swoop, scurry, then ends with a claw swipe as part of their attack.
Deathsliger's trailer is fine.
Legion's trailer is confusing as #########! Frank was running without mask with David. Then he weared mask and stabbed David. Who the ######### come up with this? Why is there David instead of Jeff? Why Legion was introduced as survivor? This is what you call misleading.
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I have seen killers with this charm. It gives me smile.
And I have it on my Huntress hook. I main Dwight and always let them escape. I put this charm on my hook not to impress survivors, I just like how it looks.
I don't really like halloween charms because they always include pumpkin, which is seasonal. But Dwightcrow doesn't look seasonal at all. It makes this charm so well designed.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1738884#Comment_1738884
so ill go afk, tab out, go make food etc
or ill just Alt f4 and play later if need be, you cant force someone to play a game they want out of, worst case scenario they will just troll and get their team killed faster
You get dc cooldown for a reason. The reason is when you leave you ruin game to your teammates who also want to play normally, but they can't because of you. Yes, you may not care about other's fun, it's fine, you do you. But you should get your punishment for ruining a game anyway. Suicide on hook is avoiding of punishment. And it sucks when someone who deserve punishment avoiding it.
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@BigTimeGamer said:
so long as they dont remove hook suicides and force people to stay in, im fine with any change
i made it scroll wheel to make less annoying than spamming my loud ass keyboard repeatedly
Right. If they remove suicides, survivors will stop giving up early, then get more expirience in hard situations and become better players. It will make harder games for killers. We are definitely don't need it.
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Are you really see the difference between console and pc players? First crossplay was added, I noticed that console players wasn't prepared for skilled huntress. It was obvious for several weeks but then console players adapted to play against any killer. Now I have seen a lot of good and bad players from all platforms, so I can't tell the difference anymore. DC is absolute random thing that you can see from pc and console players equally. Everyone ragequitting eventually.
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Devotion 11 level 15+. Playing since pig chapter. I thought I play a lot, but holy #########. There is a lot of players that have twice more devotion than me. Are you guys playing dbd for a living?
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I played Huntress on Coldwind farm. I hooked a guy and revealed aura of Jane healing next to the hatch in about 60 meters from me. Instead of casual longshot I decided to throw a hatchet to the sky. Obviously hatchet travel time was longer than usual so I thought I missed. After couple of seconds hatchet landed right on Jane. Her last teammate was nearby so I won that match. I wish I had a replay of that.
And yesterday my first match on Azarov resting place was quite funny. They spawned split 2/2 on different sides of map and it cause a trouble. I downed and hooked 2 of them one one side. Then I downed one who come to unhook and he disconnected. Then I found and hooked last guy. That match lasted about 2 minutes. I write in postgame chat GG, hope you enjoyed the game. They replyed ######### was that, we don't want to play with you ever again.
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You right about deactivation conditions. When survivor have time to do anything after unhooking, it's not a tunneling anymore.
In my opinion best antitunneling perk is Sprint burst, which is free. You don't need to buy licensed dlc for this perk. Once you unhooked, you can sprint so far away, that killer don't even think about chasing you. And if he does, you will be safe keepeing distance and reach any loop you want. Even if killer decide to tunnel you, it wouldn't be that frustrating, because you probably waste another killer's minute. Unless you run from hook into his face or unsafe area.
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I played against russian youtube streamer once, don't remember name. He had fog whisperer charm. He played Wraith and didn't managed to kill anyone.
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I was trying to boop ghostface snoot, he got angry.
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As killer I hate hiding survivors. I'd rather chase someone for 5 gens and lose with everyone escape than trying to deal with stealthy survivors.
Last 2 days i'm playing awful for both sides. I don't know what happened. I just unlearned how to play. But I still like to play for some reason.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1729332#Comment_1729332
Aw, that’s jus basement chest guarding Bubba. I love when Leatherface killers play this meme game with survivors. Not sure where it originated, but it’s so much fun!😌
I was wrong. It was Basement Deathlinger i watched. It was long ago.
https://youtu.be/ImdpTENCU5c -
I main Dwight. I leveled him up to p3 with all perks. I had a lot of items and offerings and I waste all of it except add-ons for maps, keys and flashlights. It bothers me so much that I can't waste add-ons. So I have to play him and collect items from trials to waste them later with add-ons. It will take a while but at least I have a goal.
I also collect red keys on Dwight. Now I have about 30 red keys.
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Risky repairs is fine.
But Fight Back and Safe Landing are really difficult. I remember struggling with this challenges variations even without single trial condition.
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I'm okay with breakable walls. Some of the walls good for killer, and some of them good for survivor. And I like to make decisions to break or keep some walls. Springwood has a lot of good walls. Ironworks of misery has only bad walls. Coal tower walls are mostly fine. Dead dawg saloon has couple of bad walls to break in main building and interesting wall in killer shack which is better be gone in my opinion, but some killers prefer to keep it for some reason.
I think Ormond main building would have some good walls. I'm sure Disturbed ward and Grim pantry have some good places to block with walls.
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You are not wrong. Offline practice mode would be less stressful.
But you still can practice with real people. Yes, you will lose couple of ranks, not a big deal. Practicing in real environment is more productive. More skillful players you get, more their tricks you will learn. And then you figure out how to deal with them. Bots and static targets will never teach you as real players.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1729332#Comment_1729332
Then he wasn’t really afk then.
Leatherface in the basement has been done to death. If you want to do it then do it, but it just creates a boring game for everybody else. Why does it always have to be that guy anyways?
I mean he was afk before condition. He wasn't walking in basement waiting for survivors. He just stood in the corner watching the chest.
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I have seen a video montage with bubba like this. He was absolute afk, and used chainsaw only when someone tried to open chest.
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Why everyone so into that cosmetics? It is not even that good. And if everyone would get it, it wouldn't be as unique as it should be.
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I was playing killer yesterday. Didn't use discordance, but survivors never did gens in coop anyway. Each match lasted less than 7 minutes. On top of that I played like garbage myself. Overcommited to chases and couldn't land a hit with billy's chainsaw. Felt like I unlearned how to play.
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You can stay in the locker untill trial is gone. And don't vault the window. What is the problem?
But seriously I think it's fine because trials doesn't kill you. It doesn't injure you. It doesn't trap you. It doesn't make killer appear from trials when you step into it. It doesn't even slow you down.
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This mask is awesome. It fits so well with white outfits. Here's mine but she also has white tennis outfit that would look better.
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@TheClownIsKing said:
Demo would lose a key part of his kit: using portals as traps.
If they can’t be cleansed, there’s no reason for survivors to be near them, and then there’s no reason for them to have Killer Instinct & Oblivious.
Wait, I tought his key part is teleporting ability.
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@ThePolice said:
Tbh, it would be a nerf to demo, as you cannot regenerate portals
@TheClownIsKing said:
Demo would lose a key part of his kit: using portals as traps.
If they can’t be cleansed, there’s no reason for survivors to be near them, and then there’s no reason for them to have Killer Instinct & Oblivious.
Alright. Then what if when you out of portals, your new portal replace first portal, as it works with hag and freddy?
