AutoHeaven vs MacMilan
Talk about new map as Trapper main
New MacMilan is a great buff for Trapper, in the opposite new AutoHeaven is a great nerf. The ambiance overall is as dark as MacMilan, but somehow to ground is much more brighter, combined with low volume of grass. AutoHeaven become barely playable as Trapper.
1.Same pallet walls loop. look at the grass
2.Another loops, on both realm
A trap I put there early game, made 3 chases around it, none step on.
3.Add salt into injure
This loops wall have a hole make it impossible to mind game. Survivors stand at the outer corner can see all Killer's movement.
Ormond is brighter, though traps are more blending in the ground. My guess is because texture is much more richer.






Comments
Yeah I've noticed the trend with the ground textures just being pure dirt without any foliage.
Our current ground textures have a lot of leaves and other stuff to make it more visually rich.
The new ground textures look out of place, and bare compared to the ground textures pre rework
Surprisingly you're the only one I've seen on the forums bring the ground textures up.
Autoheaven maps like bloodlodge was best for Huntress and bad for every kiler else. Now they made short walls taller, so there will be less sick shots unfortunately.
@chieften333 well because Im a Trapper main, the ground visual affect alot on my gameplay. Ground too bright and clear like the Game kill Trapper. Too dark and clear does the same thing (except you put Darken trap add-on)
Ormond ground has rich texture + small grass everywhere, putting a trap on small grass area (like the last pic) in shadow is already decent for traps to blend in
New MacMillan ground is as clear as AutoHeaven, except the realm is much more darker, low rate of light bulb, and high grass volume makes new MacMillan much better for Trapper. New AutoHeaven is so bright on the ground, eventhough the field of view is as dark, I dont know why.
You can see the same walls loop on both realms (2.) MacMillan has solid tall walls, while Auto has short walls & has hole on it.
Hope the change will be made, at least better ground texture & higher grass volume.
New grass looks pretty for some medieval rpg. But in dbd I would prefer darker texture for grass. It looks too fresh for entity's realm.