glitchboi
glitchboi
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- glitchboi
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2141149#Comment_2141149
Clown can't stop you from vaulting, only slows you down, nurse's power doesn't relate to stopping actions only teleporting.
Trappers mechanic is unfair as it does the same thing as doctor, just with extra steps & more lethality. I play both sides & I don't play killers like that because of how unfair they are.
"Trapper's mechanic is unfair" okay nvm you're trolling.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2141040#Comment_2141040
He can stop you from vaulting & dropping pallets, survs only defense in a chase. It's an unhealthy mechanic that the devs should look into
Demogorgon can place portals under generators and activate the portals for built-in Discordance, which essentially makes Discordance useless. Generators are the only way survivors can escape, and Demogorgon can make them impossible to complete.
Legion can vault windows and pallets survivor speed and hit them through these chase elements, which is unfair because windows and pallets are supposed to stop killers from going past them.
Spirit can... nvm everything about her is unhealthy unironically
Trickster has 60 hatchets. 2 op. Renders Huntress obsolete.
Blight can end jungle gym loops easily by lethal rushing towards the survivor, which stops the survivor from being able to loop.
/s
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Next up on Sluzzy:
"Doctor is a crutch killer"
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Neither tbh
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2140712#Comment_2140712
I mean it's annoying to get looped in the same building 10 times. I rather deal with stealthy players when I'm killer lol.
I personally prefer chases as a killer, even if the chase is long.
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I'm fine with people playing stealthy, it's just really boring and annoying to play against it though.
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- I main Clown, he was the first killer I ever mained (though I currently main Blight).
- I love his gameplay and playstyle, it relies on strategy and a big enough brain.
- The first change Clown got that brought me back to him was the removal of the slowdown when throwing bottles. This made Clown a lot more relaxing to play IMO. And now, 2 months ago, he gained a blessing, something special in the right hands: The Afterpiece Antidote.
- I dropped Clown for Trapper during my early days, and since I was too lazy to level Clown up, I chose to keep playing Trapper and Billy.
- I still main Clown, especially after his rework, though I play Blight a lot more than him, so I consider Clown to be my secondary main now.
- It depends, if it's a whole new rework (in which I sorta don't want) then I'll probs keep playing him. If it's an unnecessary nerf then I probably wouldn't be able to stand playing him.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139929#Comment_2139929
Sorry but I really cannot see how blight is anywhere near a spirit in terms of counterplay.
Do you mean the J flick counterplay? That just comes down to a 50/50, similar to a TL wall or something like that. If you keep track of how many rushes he has it makes it even easier to predict based on the environment around you.
50/50. Isn't that Spirit's counterplay? A coin flip?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2139818#Comment_2139818
I mean, they are right if they include Spirit-style guesses in their definition of "counterplay". Blight is... kinda nuts. Which is why I'm glad that junk tiles and such exist.
True true
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Firstly, sorry about the rough game.
Secondly, it's better to not go for saves against an Insidious Bubba, especially when you know he's facecamping. Just don't do it, his power negates BT anyways if he uses his charges.
All in all, you simply had a bad game, and that Bubba is a doofus.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2139746#Comment_2139746
Blight its not strong at all lol he may be C tier, this flick is the only thing that make him decent and i think it should be officially supported since it also takes skill to do it.
As a non J-flicking Blight main, I feel insulted. In the right hands, he's powerful. Hell, Ascension actually said that non J-flick Blight has less counterplay than J-flicking Blight so that's ironic, and he also said that although he wants the J-flick to stay, he thought Blight would still be good without it.
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Gearhead actually seems like an okay-ish perk tbh, it looks a bit useful. I want to try it out sometime, but never had the urge to. The issue with it is that it's just heavily outclassed by Thrilling Tremors as a generator-based tracking perk.
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@RbLen said:
https://forum.deadbydaylight.com/en/discussion/comment/2139760#Comment_2139760
Fair points. If the developers doesn't want it in the game then I hope this would have changed their minds but it is up to them what happens in the future. I'm just saying, unintentional gameplay has and can be turned into features.
I agree, unintentional gameplay can definitely be good at times and can evolve into being accepted by the devs and the community, but in this case the devs aren't fond of it.
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I will admit, the video is really well-made, but I disagree.
If the devs were okay with the J-flick, then I would agree. But all of his points are destroyed by the fact that BHVR does not condone the J-flick. He argued that combos were an exploit found by the devs of Street Fighter 2. The difference is, the devs of that game discovered the exploit, and chose to keep it in on their own will, however BHVR was unaware of this exploit during development of the Blight. BHVR does not want their fog whisperers to use this exploit, and told their players to not rely on the J-flick. Case closed.
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BT is fine, I like @OniWantsYourMacaroni's idea though.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2139438#Comment_2139438
I believe that the Switch is 1080 but I'm not sure as I elected for the Lite (I play everything else on PC, don't need another console). The lite is 720, it's actually crystal clear and very easy to see. The game runs smooth as well except for just a wee bit of drag when scrolling over bloodweb items or when bathed in light during a match.
Seriously, I know that the idea of DBD on a little portable system may be laughable but it's a surprisingly strong little portable. It's got ports of L.A. Noire, Assassin's Creed 3 and 4, The WItcher, Skyrim, Mortal Kombat 11, Saints Row 3 and 4, etc. It doesn't have any serious trouble running DBD which is a five year-old game. I'm not exaggerating when I say that I can go from it to the PC or vice-versa (which I often do, because they haven't yet implemented cross-progression) without any major issues. The reduced framerate isn't a game destroyer by any means, nor are the reduced textures. They're mostly on secondary objects, obstacles and stuff like that. Character models look great. All the sounds are there. The menus are the same, the Rift is the same, the shop is the same, it plays the same. It's literally the exact same game but with a lower (yet still smooth) framerate and some lower-res textures here and there. I'm actually immensely pleased with it. If anyone wants to see for themselves and looks for it on Youtube, keep in mind that the game has been updated since most of those videos (which, in my opinion, already look great).
The one thing I don't like though? The stupid reversal of the A and B buttons from the 360 controller that I'm used to using on the PC.
Probably doesn't help much but here's a quick picture I took of my 4K to help illustrate what the Lite version looks like. It's a blurry picture of an in-game screenshot because the only way I'm aware of directly uploading in-game screenshots on the Lite is through facebook which I tend to avoid.
No no, I believe DBD is optimized on the switch to be lower than 720p (at least it looks lowered, not sure how it looks on the lite tho).
I have a Switch and a Switch Lite, tho I haven't tried DBD on the Lite. IMO I prefer the Lite, it's a lot more comfy.
Ironically enough I've gotten used to the A/B button swap, lol.
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That would be awesome! Though I feel like Vigil's recovery speed should be 5% faster in general.
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@miketheratguy said:
Doesn't the Trapper have this same perk or something similar? I recognize the name but have never played as the Doctor. Either way yes, I remember it as being kind of lame. I think Trapper's is different though, I remember it as being something about "40 percent smaller skill check zone" or something. Actually that doesn't sound TOO bad, but I think it was another "within terror zone radius" thing which made its practical use pretty minimal.
Yeah, it's uh... Unnerving Presence I believe. Both of them are terror radius-based perks, and both have similar names. It's a pretty mediocre perk but it's fun if you're playing the classic skill check Doc.
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@Heartbound said:
If people remembered the perk instills would be spelled properly.
It would be cool if it decreased an item's charges over time instead of on use. Survivors going for a flashlight save might work but at that point why not run Lightborn? I'm in the killer's radius and I see the diamond icon on my HUD. Now's the best time to use my toolbox or med kit!
Hmm.
That would be WAY better tbh, but it might make Franklin's useless if that were the case.
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Well uh, a pinky finger DOES allow him to instantly down survivors...
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Tbh it was more of a buff, it was only a nerf to the Ruindying combo, but now that you can use it with so many more perks like Third Seal, Devour Hope, and Lullaby, it's pretty damn fun.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2139428#Comment_2139428
https://forum.deadbydaylight.com/en/discussion/comment/2139430#Comment_2139430
She didn't do well. We all thought she was a baby Nurse and that the MM screwed up, but she was highly Ranked and had good perks/add-ons.
After the match, none of us could message her gg, and we couldn't figure out what system she was on. My buddy joked she played from a smart fridge and probably got higher frames than we did.
But she was on Switch. The poor gamer.
Aw, I feel bad for her.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2139426#Comment_2139426
Oh boy
Switch Nurse 💀
Wait, yeah. Oh my god I just realized how painful playing Nurse on Switch would be. Not only do they have low fps but the small screen... (unless they're docked but still that 720p tho, probably less)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2139422#Comment_2139422
....this explains the Nurse I went against the other day.
We couldn't figure out where she was playing from, my friends are on PS4, PC and Xbox. She must've been on Switch.
Wait, what was with the Nurse?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2139394#Comment_2139394
Switch doesn't run at 60 FPS and has been heavily downgraded graphically.
I'm not sure if Switch has Crossplay with PC and other Console's.
Yeah, Switch has crossplay w/ PC and others. I can use my Switch for private 1-player test KYF games and it's p cool.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2139365#Comment_2139365
And no survivor should be able to leave the game early and get a win while giving the killer a lose despite them not finishing objectives yet keys, maps and hatches are there.
Git good and learn to evade the hatchet. Killers can't evade the hatch because even if you close it they can open it again with the key.
Alright bro, git gud and quickly hit the survivor before their instaheal activates. Goddamn I'm starting to believe you're either a heavily entitled killer main or a troll.
Keys and BNPs are dumb I agree but syringes are fine lol
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2139345#Comment_2139345
Not in high ranks, people who have been playing for a long time are gonna have a lot, I always see at least 1 survivor in my game who has one.
I'm talking about rarity wise in the bloodweb. BNPs are Ultra Rare and 7k bloodpoints.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2139345#Comment_2139345
I get a lot of BNP games, but it could just be my luck. I'm not sure why a lot of people have been using them lately. I didn't use to run into them very much, but lately I have been running into 3-4 mans running it with commodious, but they don't stack streetwise/Built to last with it though.
No no I meant like uh, rarity in the bloodweb. But yeah, me too, both playing with and against, I get survivors w/ BNPs.
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@RenTheCat said:
I find it funny how they don't nerf keys or instaheals or brand new parts but somehow an extremely rare and expensive addon for the huntress that almost nobody uses and if they do it's because they had to grind A LOT gets nerfed immediatly.
Guess Myers and Clown are next. Shame.
Not defending BNPs, but aren't they just as rare as Iri Heads?
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@Laurie268 said:
Anyone know when the ptb update goes live?
You're uhh... a bit late. It was open last week, closed a few days ago. The update's gonna be live in 2-3 weeks anyways.
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Middle finger in general should be a yellow add-on tbh
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Once No0b3 comes back (hope you're doing better No0b3, if you ever read this lol) we'll probably see a lot more eventually.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2139296#Comment_2139296
that's certainly one way to put it
I can't watch that one without laughing my ass off.
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@Lord_Tony said:
excuse me ######### killer is far from easy.
let's talk about your crutch perks, DS, BT, IW, DH and unbreakable. They are so unbelievably crutch perks these are the most used perks on all 4 survivors.
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2138160#Comment_2138160
exactly like #########.
Sick of seeing dead hard
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2139203#Comment_2139203
Those survivor perks don't win the game. Killers have a habit of slugging for the fun of it so unbreakable is obviously needed. They all require the killer to do something, like camp, slug, etc. Killer perks on the other hand automatically puts the game massively in their favor making a good killer a god and a bad killer good. Killer perks are way too strong and killers win too much because of them.
You may wanna respond to these posts @Sluzzy.
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@GoodBoyKaru said:
So, is this the bit I bring up that clip from a stream or do I let Phasma do it?
Is it the one where he uhh... obnoxiously screams during that one Myers game on the Game before everyone escaped?
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One word: No0b3.
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Whoa, DBD runs on Source Engine now?
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@VaJaybles said:
Someone will find a way to make it "toxic"
Like "they gave me shards, I don't need your pity" and yeah
I'm for it though
Ditto!
Though, knowing the DBD community, you're definitely right bout that
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I honestly like some Billy's new add-ons, like LoPro Chains, Heavy Clutch, Mother's Helpers (this one's timer should be buffed tbh), Leafy Mesh, his iri add-ons, and honestly, Tuned Carburettor is really cool as it rewards faster charge time at the cost of losing speed, basically changing his gameplay style a bit. Overheat LITERALLY killed Billy though, he plays like old Bubba, but with mobility.
If they want to keep Overheat, they should make it only work when the chainsaw revs, not during a chainsaw sprint. Make it decrease during a chainsaw sprint. Their intentions were to discourage camping, right? That'll be a simple change.
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@Sluzzy do you think Bubba's Speed Limiter should be base-kit?
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The scary part is that the Bubba was able to manage a 3-gen while camping...
The Bubba was really smart tho
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I always wondered, when ToT released last summer, would it have been a nerf to Better Together? And honestly, it kinda did. Unintentionally.
Upvoting this so it gets attention.
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Just because Slinger is annoying to play against doesn't mean he needs a nerf. His map pressure is too mediocre.
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I call this...
Tag, you're it!
Nemesis, Dying Light, Rancor, and any other perk.
Any killer works for it, though I prefer using this build on killers you will likely get stunned as a lot. Examples:
Trapper, Wraith, Myers, Freddy, Pig, and Clown.
The goal is not to win, but to reward survivors! But what do I mean by that?
Stun me, and you get a 33% action speed boost as a reward! But you'll be my obsession, and I will try to kill you during the EGC.
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...How in the world did OP get banned only today?
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2137621#Comment_2137621
2080 TI 10900k here 64 gb ram. I still get frame dips and it's the only game I get frame dips on lol. Low graphics too
Holy #########. First off, nice rig! Secondly, welp, I think I've heard enough. Even high-end gamers are struggling on running the game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2137621#Comment_2137621
Even more reason for us to make a fuss about this.
I hate to be that guy, but if you could share this and keep it going, we may be able to get a response.
I wish I could help, but I can't really do anything about it other than support these threads.
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@Yords said:
I have some recordings of my own on PC, but it is just me getting low frames... on low graphics...
macmillian and autohaven in particular, but sometimes in the other maps as well.
Same. I have a GTX 1050 Ti, 16GB RAM, and an i5 2500k and still struggle running this game on low graphics, even with the fps cap removed and maximum performance enabled in the control panel.
I've passed all of the recommended requirements yet I'm still struggling. This ain't right man.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2137603#Comment_2137603
Billy has a lot of room for skill expression, but right now there's no reward for that skill expression, and you're just repeatedly punished for picking him over Bubba.
I can't believe I forgot the Overheat mechanic existed for a few minutes. What's wrong with me lol
I agree with you about that.
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Jesus, I'm so glad I don't play on console. Sorry you guys have to struggle with that bs, hope you guys get the optimization update y'all deserve.
