glitchboi
glitchboi
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- glitchboi
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The only part of him that needs a rework is Main Event.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2233191#Comment_2233191
You can use both you know? That’s the point
You use the 10% extra speed with the 15% slow for easy hits at loops
People don't really know how to use his antidotes at the right time, plus they're not even meant for mobility.
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I think Clown is by far the most underrated killer in the game. His playstyle is strategic, he's got a nice skill ceiling, and he's highly underestimated. The antidotes are a lot more useful than people think. Plus, he isn't add-on reliant anymore, been having fun with his base-kit alone.
All he needs is his bottle count separated, and he's perfect.
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@Stryker said:
Make(by default or by addon) him able to have his yellow and purple bottles, separated from each others, so you will have 4 yellow and 4 purple.
This is the buff I've always wanted him to have.
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@Caleegi said:
https://forum.deadbydaylight.com/en/discussion/comment/2231216#Comment_2231216
I get what you mean but like, extending loops isnt that bad lol. Sorry for using this as an example but like its better than dying early due to being tunneled or camped. Also, even if they extend loops if you are a good killer it won't take you long to catch up. I just think dead hard should be left as it is cause otherwise it will be a useless perk like DS is now, DS needed a nerf but it got a ######### nerf and now nobody uses it and its useless.
DS isn't useless. The nerf is good, it's an actual anti-tunnel perk.
Also, not all killers are able to catch up to the surv. Most killers struggle against DH, even Blight does.
I can't tell if you've played an M1 killer against a consistent team with DH but eh, whatever.
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Nah, Bubba is eternal.
Maybe I'll consider one of the perks, but eh...
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Spirit at 800, the highest. I don't even enjoy her that much :(
At least Trickster was 4th, Blight was 5th and Clown is... 9th. Ouch.
It did get one perfectly right tho, in which Wraith being the lowest.
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He's too big.
In all seriousness tho, I would love that. Even if it most likely will never happen, a Nintendo rep in DBD would be kickass.
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I always wanted this to be a thing, rewards the killer for getting a sacrifice.
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@TruEternity said:
And? It's possible to get double pips with any killer, it's just how you play, and if you understand how the emblems work. I will admit Plaugue is one of the more annoying to do it with, but it's still possible.
https://forum.deadbydaylight.com/en/discussion/comment/2232089#Comment_2232089
There's more to it than that, if you chainsaw too much it will mess up your chaser emblem, so you need to m1 a least a few hooks.
Interesting.
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Aaaand here I am continuously getting ruthless killer as Billy, despite no proxy camps and 4ks. I wish I tried getting his adept in the past.
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My boy Freddy, of course! Both are cool tho.
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IMO Wraith is one of the most overrated killers in the game right now, I still think he's below-average.
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The 100% working, consistent counterplay to Spirit is to cry in the corner of your room. I do it and it works 100% of the time. Enjoy!
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Isn't Twins built around playing scummy though? You're NEVER going to win if you play nice as Twins unless you go against really, really incompetent survs. Twins is the worst killer in the game if you don't camp, slug, or tunnel with them.
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Icons were bugged in 4.5.0 but they fixed it in 4.6.0 (Trickster's update). They pretty much confirmed they're fine with people using custom icons.
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I'm willing to bet my man's new to the game.
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I think PH is one of the most powerful zoners in the game, and I'm p sure PH is fine as is. He does need an add-on pass, that's for sure.
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I know this post is old but it's always good to give posts like these attention to see what the players think about outdated stuff like that.
Anyways yes, perk tiers are no longer necessary and should be removed. It'd be a wonderful start of reducing the game's grind.
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Hopefully soon, I can't wait any longer for a Clown Funko Pop.
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Tbh I feel like Myers saved DBD.
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Would be WAY better.
If the devs think that's too OP then they have to make it block pallets 32 meters away as well from the completed generator.
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He's sadly outclassed by Oni, Blight, and even Bubba.
However, if they remove overheat or rework it, I can see Billy being considered A-tier again. In fact, I'd put him above Bubba if overheat gets removed, add-ons reworked, and animations reverted.
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Press E to win.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2231199#Comment_2231199
I get what you mean, but Undying is already a good Hex idea on its own, having Blood favor as a partner hex just seems weird. But, yeah. I get what you mean.. shame really
I do think they can buff it to make it hex-worthy. Change its range to 32m, remove the cooldown, and bam it's powerful enough to be considered a hex perk.
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@aliquis said:
Interesting idea. Im of the opinion that it would be good (for the game) if DH and many other things got adjustments as well..
The idea about DH that i had in my mind was something along the lines, that after a deadhard you can't vault for 5 seconds or something, so that it can still be used to dodge a lunge and for distance, but not if you screw up in a mindgame for example in a gym or shack that you can make it to the vault, you would have to waste the pallet.
That's not a bad idea either.
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@Caleegi said:
Unpopular opinion but i think dead hard is fine as it is.
I just don't like how you can extend loops with the perk.
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If you don't enjoy playing the game then that's fine, I'd take a break if I were you.
Besides, it seems like you're only making it unenjoyable for yourself.
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Considering it only works if you M1 survivors, definitely not too strong. Even if it affected special attacks it would still be a weak perk. However, it needs to be a hex perk because Blight needs a perk to synchronize his Undying with.
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Myers with J.Myers and Tombstone Piece is easy S-tier IMO. It's just OP af.
Bubba with double chili add-ons or award winning chili w/ engravings is easy A-tier.
Plague w/ Black Incense is just dumb IMO. A-tier.
Wraith is a candidate for A-tier with silent bell and all-seeing.
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I agree, we could use an FOV slider at this point.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2229866#Comment_2229866
so she encourages a stealthy play-style. this is a problem how
Probably because it makes her even more boring to play against when you play stealthy against her.
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Me likey.
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@ouroboros_world said:
all I hear is wahh hag op traps take more than a brain cell to counter, seriously if you can’t deal with hag I wonder how you deal about bubba and blight lol. Plus you didn’t say nothing about bringing a map so just bring a map if you scared of a barely played killer not like maps are limited
Because Bubba and Blight have consistent counterplay and are actually balanced killers.
Bubba's counterplay: Windows, pallets, and distance
Blight's counterplay: Going behind rocks or large objects, using loops that he can't deal with
Hag's counterplay is dumb and inconsistent, and it slows survivors down heavily. Not everyone brings flashlights, by the way.
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@dspaceman20 said:
I say to buff Breakout you keep the same effect but you also see the survivors wiggle progress from the intensity of the survivors aura and when they escape the killers grasp you both get a 7% haste status effect for 3 seconds.
That's an interesting idea.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2229646#Comment_2229646
fix? thats destroy the hag, she will appear even less than she already does.
You say that like it's a bad thing.
/s
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I sympathize with you too much. No friends to play DBD with atm, and solo queue is just so damn miserable to play.
We need a comms system. Not voice comms, but a comms system. A way to tell your teammates I'm doing this or that. CS:GO has something like that, I believe.
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Atm Clown is my go-to killer, he's really strategic, relaxing, and fun to play as.
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@Laluzi said:
This is just begging for troll squads to quad run it with sabo boxes or styptics and petrified oak, so you have three survivors running around you at 121% speed, baiting lungeless hits and blocking hooks while the carried survivor wiggles off at hyperspeed. I am very glad Breakout doesn't stack either of its effects, because they would turn nutty very fast.
Fair point, nvm about the stacking part then
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@ouroboros_world said:
https://forum.deadbydaylight.com/en/discussion/comment/2229732#Comment_2229732
Woah calm down hag is not even that hard to counter, you just need to get better at learning from losses instead of harboring hate for a video game character. You do realize hag traps are easy to spot with the flying magic particles all around it. Ever use object of obsession? Just watch her put down traps and trigger them when she busy making more traps early game. You have infinite maps as well as deja vu for easy counter to hag. What next nerf tier 3 Myers because you got one shot?
Just crouch over them lmaooo
Just use a flashlight lmaooo
Just look closely for the particles and the triangles lmaooo
Just use OoO (which was reworked and is inconsistent against trap-based killers now, not saying it's a bad perk tho) lmaooo
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Lookin' good!
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@Rivyn said:
@TheClownIsKing Again, 110%. That's a really big deal with her. She can't chase. If survivors have an issue with the camera yank, then she'd have the same issue if she wasn't already adjusted.
Freddy and Demo are both 115%. She's 110%. Again, a very big deal.
I don't know why it's considered free, or easy. If they were, you'd see far more Hag players than there are now.
Hag is 110% because she doesn't need to chase.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2229661#Comment_2229661
Thank you. Which one is your favorite buff?
Hmm... hard question. Probably the Crowd Control one, 10 seconds has cucked me a lot lol.
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Yep. https://youtu.be/0YLuWd0rNgA?t=519
Video links to the timestamp of the golden toolbox.
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Because any buff to Trickster could possibly make him ridiculous to play against and maybe a bit too powerful. HOWEVER, that doesn't mean he doesn't deserve any changes.
What I want added to him is a rework to Main Event. I want them to make it more appealing and useful, for example let Tricksters carry it around, reset its duration after getting a health state down with it, y'know?
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I like these ideas, me likey.
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I don't understand the requirement of needing to crouch over traps. Why not make it so walking over them doesn't trigger them? I understand Pyramid Head's Rites of Judgement but not Hag's traps.
Also please rework Rusty Shackles and Mint Rag. For the love of god, I hate those add-ons.
I understand that not all killers need to be fun to play against, but Hag is on so many different levels it's not even funny.
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@ThanosPAWG said:
What if in tier 3 Nemesis could infect and injure survivors at the same time.
Agreed, Tier 3 should feel more threatening IMO.
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I like that idea. It makes him work similarly to Plague, not sure how else to put it lol. But yeah I like it.
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I like this idea. Poor Trapper needs help.