fcc2014
fcc2014
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@Dreamnomad said:
I would argue that the tomes and their challenges are events. So really, there are events ongoing almost all the time now. I wouldn't mind if they brought back Summer BBQ or Christmas stuff too. But I don't feel like I'm being slighted either.
The tomes are not events. The game looks EXACTLY the same all the time now. You can never tell the difference. All the Tomes did was alter gameplay in the game indefinitely. The events changed up objectives for 2 weeks or so.
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@Todgeweiht said:
Do you really need to do a thread for this?
Needs to justify to themselves how and why they use NOED.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1135057#Comment_1135057
yeah, I remember once in a patch note that hooks, pallets and Gens should all spawn a certain distance from eachother....idk if spaghetti code struck again or what but I have seen all those being messed up over many matches.
Dead zones of pallets and hooks still happen. We also have seen hooks on top o one another.
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@Jejune said:
As a punishment for your deeds in the past life, you were born blind in one eye. As a result your ability to hear got a lot better.
For the duration of the trial half of your screen is black.
For the duration of the trial chase music is quieter.
For the duration of the trial any sound is louder. (Except when sound is produced right in front of you, injured survivor, gens, your own sounds)
Sounds like a killer version of no mither
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Only if we can have a killer version for Invisible Billy
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@BubbaSawyerMeats said:
https://forum.deadbydaylight.com/en/discussion/comment/1133484#Comment_1133484
me too, grinding levels without the archive challenges is brutal
I got 15 levels to go for tier 70 but for me it is about completing all the challenges more than the rewards.
RE3/Resistance comes out next month so this will be the end of my DBD days for awhile.
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@wolf2014 said:
Which killer has Sprint fury I thought it was legion I never used it but one of my archives is to break 4 pallets with print fury but I don't know which killer has it please help
Spirit, Also you only need to equip the perk and kick pallets, not use it to break the pallets over you.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1133484#Comment_1133484
The new killer is a little uninspiring but I am looking forward to playing on a new map.
I'm always all for new maps.
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Not all that excited for the new chapter so i don't really care. More waiting form the next archive.
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I play various killers.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1127047#Comment_1127047
"Yeah no"?
Sounds like someone relies on DS. It should deactivate if you step into a trap, or attempt to perform an unhook.
Yeah no, nice try i don't use it but don't like seeing tunnel monsters rewarded either.
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Soon
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@IFeelFantastic said:
When playing survivor...
I often open the Stopwatch on my phone to time each of my locker-hides perfectly, avoiding crows every time.
(I do this as revenge to killers who camp like the noobs they are. You want to ruin the game? Fine, I'll make you stay for another hour, laughing at you every time you pass. Then I'll change lockers to an area you've just thoroughly searched, and wait again.. and again... and again... and again
When playing killer...
I, on occasion, take perverse pleasure in making survivors believe I'm friendly and we're going to collect bloodpoints together...
...then down them one by one after I've gained their complete trust. I then relish in the rage that follows, from disconnects to post-game salt to downed survivors spinning in circles frantically. It's delicious. Your pain is delicious to me.
This is my dirty DBD confession. What's yours?
LOL
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1126868#Comment_1126868
I would also add that DS should deactivate if you are grabbed. So no more of this "I have the superman perk now I can go unhook this person!"
You can grab an injured survivor during a chase through a window or off a pallet so yeah no.
@NMCKE you can't do the hook another person thing either. Look how many farmers and dumb plays teammates make.
I'm hooked the survivor comes in hot with the killer trailing and already injured unhooks me without BT and both of us get downed. The killer hooks the farmer now im completely screwed.
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Hag or Wraith in the right hands will wreck a lobby.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1124574#Comment_1124574
I'm still working on them. My life has been quite busy the last few weeks, and the survey was more work than I expected. There are over 1000 responses, with about 15 questions in each one, and I have to enter every answer manually into a spreadsheet in order to be able to properly make links between them (because the software I used to create the survey doesn't allow me to draw comparisons between questions along the lines of, for example, how many of the people that completed the Rift bought the Rift Pass). But it is definitely still coming! I'm very sorry for the delay.
No apology needed. Just curious of the numbers. If you remember please tag me when you post it.
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@Liisjak said:
https://forum.deadbydaylight.com/en/discussion/comment/1124703#Comment_1124703
They'll finish all 5 gens before he can even place the traps lol
It is about learning during the chases. Nobody is expecting him to do well in those matches. He has 8 hours in the game vs players with potentially hundreds to thousands of hours.
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@gatsby said:
It’s kinda shocking that Kindred and Bond aren’t used more. I use Kindred all the time in Red Ranks. The info is too useful
I use Kindred all the time since the Buff. The info let's me know where is the killer going, did they set traps, are they camping, Are teammates on gens, breaking totems, attempting to make the save, if i need a heal or we need to push for that last gen someone is one.
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@KerkDeller on a positive side you may be seeing better experienced players and see how they run loops or make plays. Seeing as you play Trapper this may give you better ideas where traps need to go.
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@NoShinyPony said:
Just for fun, I did some small statistics and wrote down the perks of 100 red rank survivors I got matched with. I know some of you are interested in these statistics, so I thought I'd share the Top 10 with you.
46% DS
46% Self Care
31% Dead Hard
26% Iron Will
26% Sprintburst
23% Adrenaline
22% Borrowed Time
15% Unbreakable
14% Spine Chill
14% WGLF
Since it's only 100 survivors, it's not representative, of course, but I feel like it's not too far off from the real numbers. Maybe the devs could share the current numbers with us, it would be so interesting! PS4 EU btw.
Still shocked Self Care is used so much. Thought Adrenaline and Iron will would be higher percentages.
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@xFAKExAxoN said:
I mean how is anyone supposed to do anything against this? If anyone tried to unhook me, we would be downed instantly. I know that what the others did was the right thing to deal with this but I kinda wish that wasnt the only solution.
I know that camping can be necesary if the survivors are about to escape and you still haven't killed anyone, but this is just ridiculous. I also know that the devs don't really approve of facecamping but they don't do anything about it either. I mean how is this supposed to be fun for either side? The killer preetty much wasted his time and I was supposed to just sit there and watch as this guy just did the most scummy thing I have ever seen in any game. At least with the other killers someone can rescue even if the person is being facecamped but against leatherface there just isn't a way to save either person in the interaction
This is the game though and a "strategy" . Sometimes it works for killers when over altruistic survivors try to play hero. It is also a reason why they should never reduce gen speed. This will become more normal if the killer isn't as penalized for this play.
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@JC316 said:
Title says it all. Here are the options and perks I already have.....
Clown - Have Bamboozle and Pop.
Legion - Have discordance
Oni - None of his perks
Wait for Deathslinger.
I have very little interest in clown and I already have his two best perks, but he is on the list. Deathslinger looks interesting, but I have the feeling that he's the worst killer in the game. The idea of legion intrigues me, plus I would like to have his other perks. I SUCK with billy, so I feel like I would suck with Oni as well, plus his perks are of no interest to me.
I'm leaning towards legion or Deathslinger, but I want to know your opinion.
Wait until the new chapter is released see if adjustments were made before you make a decision.
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@Fibijean said:
I think this Tome is more grindy, but I think that's a good thing. None of the challenges in this Tome even come close to the difficulty of some of those in the previous one, they just take longer to do. One of my main complaints about the last Tome was how quickly you could work through the challenges, because the more time you spend doing challenges, the less time you spend grinding levels through pure XP. So I think a grindy Tome is a huge improvement over a grindy Rift.
See i feel like this one is less of a grind than the last one.The challenges were more toxic in the last one. We have a few this time around but not as many as last time. Did you ever post the survey responses by the way. I was curious to see where respondents fell.
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@Peanits said:
I don't know if we just watched the same match, but I just saw Otz 4k (and double pip) with speed limiter bubba and no meta perks.
Your response doesn't fit the narrative that the OP or the streamer wants put forth. Your statement is invalid. The 4 dead survivors are OP and need to be nerfed.
Survivor second chance perks need to be nerfed/removed, also while at it add more one shot mechanics for killers and op addons. OP and Streamer need ez 4k wins on brain-dead mode.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120211#Comment_1120211
Yeah I know, but devs have usage % statistics on ALL perks, we could use that to put them in "point tiers" and give a max amount of points your build can use. So like you have 10 points so you run Self Care, Plunderers, Lightweight and No Mither (7+1+1+1) (numbers are random, but SC really was top used perk, in like 70% games)
We couldn't really use "usage" because of the rifts and how in some cases it forces you to use a perk to complete the task. You would have to make it so the max value of any perk would allow them to play at least 4 perks but no more than 5.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1119984#Comment_1119984
HoLy #########, WHAT if we ranked perks based on their usage (%) and gave them value based on that?
You would have max points so you cant use all most used perks, you would have to throw in something less meta.
Wouldnt this completely solve meta perks problem?
Rankings would be updated every week, just like shrine. And maybe it would be based only on red / red + purple ranks so its more "skill based"
When i say rankings i mean meta perks; DS,BT.DH,SB,Iron Will, Adrenaline, Lithe, Balanced Landing, NOED, BBQ, RUIN,Whispers,Enduring,Sloppy,Thanta,
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I think certain killers need buffs. example Clown and Leatherface should get the next buffs
Gen speeds are fine for 3 reasons, tunneling, camping and some killers are really strong
Some Maps are too large and too dark. Maps being reduced would help low mobility killers but also make high mobility killers even stronger
Key spawns in chests need to be looked at With plunderer I pull a key every other match. I think if you have one in the lobby the killer can see it and plan accordingly.
Ebony Moris (pink) are strong and needs to be changed. A suggestion would be kill 1 survivor by hand without needing to be hooked.
A totem counter for survivors would be nice (especially for solo) and may work in a killers favor as survivors might look for that last totem before popping the last gen. This would mostly kill NOED as perk though but at the same time buy the killer a little more time.
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I think it is possible if perks were on a points system with a total of 20 points allowed per survivor and killer.
Meta perks would still count as 5 each, while less used would count as 4. To get 5 perks they would have to be considered not meta which would be determined by current usage.
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@scarslookgood said:
I don't find pink mori to be rare on PS4. Killers find & run them way more often than survivors bring in or use pink keys.
My Quentin is Level 50 with only one perk left to get before all are obtained and he has five pink keys. My Doc is Level 38 and has 10 pink moris already, and averages 1 - 2 per bloodweb level.
That said, the reason Quentin has all five pink keys still is because I won't use them in a match. But I don't think it's not as common as it seems. The escape with key tome challenge appears to be skewing things temporarily.
I'm only about 1,000 hours into survivor and usually red/purple ranks, but I can't remember the last time my rando teammates opened the hatch with a key and left me behind, it's been months at least
I agree on Ps4 the Pink Mori is played a ton. I have tons of them on all my killers especially got a bunch during last years winter event gift boxes.
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The new layout is way better visually.
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I miss actual events and Nurse.
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Yeah but like what?
Remember me slows gates opening
Bloodwarden blocks exits
NOED movement speed and 1 hit downs
Rancor exposed plus mori
Bitter Murmur see auras
How much more would someone need?
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Jake- Wait there is a Jake also i know your gonna break my hooks you #########!
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@TFjawbreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1109454#Comment_1109454
Yeah I was mostly curious if anyone has had the same issue I encountered
I did against a Myers maybe 3 weeks ago. I unhooked someone they tried to heal me i got gliched and couldn't move the rest of the match. The killer downed me but couldn't grab me. I waited them out to dc.
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It is a sub-account, BHVR has no jurisdiction over something like that and that is if it is even true.
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Haha i thought my account got banned again.
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@huntressmain03 said:
https://forum.deadbydaylight.com/en/discussion/comment/1108941#Comment_1108941
Xbox has dedicated servers now too, I am personally a Huntress main and a lot more hatches are hitting...hmm
LOL dedicated servers shadow buffed her.
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Deadhard on PS4 since the servers for me is about 80-85% I still do get those downs though and i'm exhausted. I have been hit over pallets more now too.
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@cosmicvolts said:
nah fam you all got it twisted and putting hypotheticals on the webs. If a killer deserves a kill ill give it to him. When he slugs the whole team just because he can and he knows we will get penalties if we DC thas not okay and ONE of the MANY instances im referencing which has already occurred since they placed the matchmaking lock on console.
They need to put a matchmaking lock if you DC more than once within the same hour... 👍️
1 DC per hour is extreme you may honestly only get in 4-5 games. So it would be justifiable to quit 20-25% of your games. Grab a soda wait for the bleedout and que back up.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1108667#Comment_1108667
I anticipate that the range will be reduced to 8/10/12. Not saying that it should or should not happen; that is just my guess. :P
If sabo squads become something running Hangman's won't feel as much of a burden with the aura reading. I'd rather see the current number make it live and if it is too strong reduce the numbers after.
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@sluc16 said:
Twice on the same match this BS happened. How is it fair that I get it by nothing?
https://us.v-cdn.net/6030815/uploads/382/39WKC77GUF0K.jpg
Are you on XBOX? I only ask because PC, PS4 and Switch have had dedicated servers and yes this happens more frequent than before.
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Stop trying to nerf every killer.
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On Ps4 i can use it mostly consistent on Xbox not at all.
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@Fattyclown said:
I fully agree with the matter. But this is not always the case. At least I managed to get all my team out except one through the trap door. I played normally working on generators and helping my teammates. However, I was threatened with being banned because with two missing generators, Bubba had hung the last survivor on the hook and started camp with the chainsaw. Being unable to do anything, being the survivor already in the second phase, i fled through the trap door. Soon after I got an email telling me that I would be reported and banned because I used the trap door leaving it there. I played normally aiming to complete the generators and to run my teammates either through the trap door or favoring the opening of the exit gates. Having run away with the key in a situation like this does not make me such an egoist to be reported
See that is the point you didn't do anything wrong. now you will always get stupid messages from players threatening to get you banned for anything but why add to it? That match i'm sure upset 50% of the players in that match.
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@A_Nice_Nea_Karlsson the 20 crows actually was easy burn a swamp map go to the boat leave and go back like 3 times. I don't mind challenges where you have to use a strategy but this like the no mither one or escape without being downed promote teammates to hide.
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@A_Nice_Nea_Karlsson see that is where the flaw is with some of these. You had to play a certain way to guarantee or increase your chances to complete the challenge. This is somewhat similar to the throw pallets during a chase. It ruins the match for almost everyone.
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What do you do about peoples inventory with Alex's toolbox plus addons to sabotage? Just run Hangman's trick or Iron or Agitation or Mad Grit.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1108138#Comment_1108138
Exactly. It was bad enough with the map and no mither quest. People were too afraid to do anything and it ultimately hurt the team. Look I'm all for questing but quests that involved escaping on top of something else tend to lead to people being less willing to work as a team. Healing two states in one game is fine and the head on quest was actually so enjoyable that I run that perk all the time now. But this escape through hatch basically translates to leave your team.
Or let your teammates die so you can leave by hatch or wait around after all 5 gens are done for the killer to close the hatch just to reopen it potentially in their face to rub it in. For now it is here and we need to do it but hopefully @Peanits can pass along the concerns and some of the ideas from the thread to improve future tomes.
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Hooks spawn really close. I don't think it will be that OP. If it gets a person off a gen to try for a save isn't it worth it.
