fcc2014
fcc2014
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@DYNAMICskills7 I will support you in spirit . Storm their walls, burn their crops, pillage you Barbarian heathens.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1107979#Comment_1107979
Exactly. Now if they want us to use skills, why not do like tome one and in order to reach the page you have to use a perk specific for that person's pages. And you can reuse perks. Change some numbers around. For example we could have had another poise challenge but instead use poised while injured 3 times.
I'm good with using specific perk challenges. They change up the meta and make things different. I even like the Great skill checks ones. They can do this without making them something that could be toxic towards the other players in the game.
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Ideally the challenges should be based around, hooks, escapes, safe rescues, totems broke, stuns, gens repaired, emblems, chase time, maybe hooks broke. That is it EGC hooks/rescues BS/RNG, Hatch escapes and basement challenges promote toxic behavior.
I'm worried that we will get as i said a DS challenge a Wiggle free challenge, a mori all 4 survivors challenge that will force both sides to play a way neither really wants to and everyone is miserable.
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Billy is good, please stop with the nerf killer threads.
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Come on hooks are also super close to one another on every map too. Coordinated groups will be trouble but they are anyway. It is just something new and may not even make it out of the ptb.
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The new chapter will still be around. You don't need it on the day of release @OmegaXII Take a break play something else for awhile till you want to play again.
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Freddy is good, please stop with the nerf killer threads.
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Yeah not a fan of this challenge for the behavior it promotes. I'm waiting for the 5 DS strikes challenge and the hellstorm it creates.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1105270#Comment_1105270
Because they broke it. Hatchets phased through people.
Killers perception vs survivors perception
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I'm all for the hitbox feeling legit. I have zero problem with this. When they tried fixing huntress hitbox the outrage was crazy.
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It promotes killers to lobby dodge and survivors to let their teammates die to make the hatch spawn.
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@WRussoW said:
Let's be honest, there are too many cool things for the killers. Like, look at the Plague buff, it could have been added AGES ago but they decided to do it now. My theories why devs decided to add some buffs:
1) After the Ruin nerf killers had lost the opportunity to have an early game so survivors had been fixing gens hella fast and that led to insane drop in killrates.
2) Too many killers quit playing, that can be confirmed by recent matchmaking issues when red ranked survivors were playing with green-purple ranked killers.
3) Devs actually listen to the community and they decided to do something really good.
You thoughts?
I don't think this were reaction changes. These were planned and coming but needed ruin among other things changed first.
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@gohookyourselfstupid said:
.............i hate everyone in this community.
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@KingHEADBUSTER don't blame CANADA. Get off the internet Kylie's mom!!!!
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Congrats that is such a grind even with the new bloodwebs.
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@ZaKzan said:
So lets break this dev update down and understand how this will ultimately buff survivors and nerf killers.
First of all, breakable walls, the devs have stated that these new breakable walls will be on the new map only, and not all the other maps in the game. This means, on average, you have what about 1/25 or so chance to get this new map with these new breakable walls with no offerings burned. The devs have also gone on to say that this is a test, so we don't even know if breakable walls will make it into the game, as they don't want survivors to be too unsafe. This does signal, however, that the devs aren't ignoring all of what killers are saying, just most of it. So this is a very slight buff to killer roughly about 2% of the time and we don't know how many breakable walls there will be in a map.
Item retention. Very obvious survivor buff here, albeit very small. The intended side effect of this update is to encourage survivors to use their rarer items, which are more powerful. Maybe the devs are wanting to balance the less used but more powerful tools of the survivor kit.
Sabotaging. While killers get a buff to their efficiency 2% of the time, survivors get a buff to their efficiency 100% of the time as this will affect all maps.
Toolbox changes. This is debatable, it depends on the exact numbers. If a toolbox gives you, say 20 seconds of repair speed over its life and the new changes make it 15 seconds or even less, we must understand that the original 20 seconds is staggered and the new toolbox changes are going to be very quick. 20 seconds over 2 or 3 gens vs 10 or 15 seconds over one gen. Is this a nerf, a buff, or will it effectively leave toolboxes unchanged in their efficiency, time will tell. This is certainly not a clear nerf to toolboxes. The item retention change is going to encourage survivors to bring better toolboxes as well.
So even if breakable walls make it to all the other maps, survivors are getting huge efficiency buffs and they are also getting buffs to allow them to sabotage hooks quickly enough for the struggling survivor being carried by the killer to wiggle free while also having a greater chance of retaining the stronger, rarer items they bring into trials.
Conspiracy runs deep with you. The truth is out there but so are you.
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Prisoner
map will be a penitentiary
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@not_Queen said:
@Botiz We had that happen back in 2016. Didn't go so well š
Bobby-trapped gens,chests, pallets and hooks. Generators are fake and explode upon completion, chests explode cause damage, pallets smash automatically after being thrown and hooks break as the killer puts the survivor on.
Enraged mode activated!!!
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How about the "this is worthless meme"?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1101680#Comment_1101680
Yes, that's definitely not intended.
Well good to hear.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1101662#Comment_1101662
This is desync, something unrelated. They are seeing you in a completely different spot.
So the team is looking into this I assume? Before dedicated servers i never saw this before.
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@Peanits said:
Conveniently enough, we did an entire stream on this last week.
The short version is; there's a disagreement between what you see and what the other guys sees. One of you sees the pallet down in spite of being hit. One of you sees a hit before the pallet is dropped.
I saw the stream and the explanation but this is still bs
https://youtu.be/EA0m_aXaPhg -
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1101619#Comment_1101619
I mean, let's be honest, we experienced it before dedicated servers if the killer or survivor had ######### internet.
It's not a new phenomenon.
You could judge the ping connection and decide if you want to play. I have been hit over pallets no vault and not standing near it, Had a hatchet wiz by me and 5 seconds later show a hit and Hag did this.
https://youtu.be/EA0m_aXaPhg -
@brokedownpalace @ClickyClicky yeah but next will be the thread new survivors suicide on new map
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You are on dedicated servers now. Enjoy the hell the rest of us have been experiencing.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1101408#Comment_1101408
Not to be that guy but will this map be thoroughly tested?
I remember sometime last year I would get stuck in the trees on sheltered woods/old badham a lot. It resulted in quite a few disconnects because I couldn't move at all and had no way out no matter what I tried.
None of us want a repeat of the last update with the basement bug.
Here I will be that guy. Who wants to bet when the killer breaks a wall while someone is in struggle on the hook the fps drops and they die.
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I've seen more killers dc lately and less survivors.
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@YaiPa said:
i opened a thread about it a while ago. Despite its big popularity, no devs has ever wrote even a line about it. It's a big security breach...
Probably why they are silent. If they terminated crossplay but actually left connections open they would need to resolve it asap.
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If the OP is serious they are beyond triggered by this game and need to play something else.
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@GrootDude said:
Iād personally really enjoy a no perks/items/add-ons/offerings mode.
As a short term thing. You wouldn't need to worry about splitting the playerbase and it gives people something different between tome grinds.
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LOL Billy joined the NASA program. I always knew he had the potential.
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@Elvenmonk said:
Look, just stop it.
To the people saying just buy better internet needs to look at internet pricing and speeds in the US.
I lived in a major city and it was $70/mo for 4Mbps. The next highest was 100Mbps at$250/mo. Oligarchies are fun!
Esp for a game most probably picked up on sale for like $5.
Not everyone can drop 250 every month. Just like everyone can't drop a lot of money on the ever growing resource costs of dbd.
Then if you live in a smaller city you'll be lucky to find a 4Mbps connection and in some areas it is dsl or sat net.
I play MHW just fine on my laptop but dbd lags. For some reason Senran Peach Splash does too, but it's also a very poorly optimized game. I can also play mgsv on it too.
I can play games that should cost way more in resources than DbD with bigger maps,AI eating away at my cpu, higher graphics and tons more. Yet DbD lags and crashes,once every like week or so, but the other games don't.
Before I moved I had to switch to my desktop for dbd which is made for super high end gaming,programming, and video editing. Which shouldn't be needed,especially for a game that runs on the switch and cellphones.
Asking for people to pay for big upgrades,and expensive monthly ones, isn't cool.
Accuse away of them lying but quit the poor shaming on a game that heavily sells at budget prices.
It's not like we bought star citizen.
A lot of people game for fun and as a cheap hobby. Pay$15 for a game to play online when you want is a lot cheaper then paying $15 a week to see movies, plays, going to the club,etc..
Damn who is your carrier? I pay $90 for 1gb although it is closer 840mbps and that is through Fios. Comcast which sucks offers 300mbps plans at $60
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My reaction to "Latency" Hits, bugs, patch notes, etc
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@AshleyWB said:
Ball and chain prisoner killer who used his weapon to launch and destroy walls and stuff.
Can't wait to see the frame rate drop on that.
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Thank you for your sacrifice solider!
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@Timtom24 said:
with the title i dont mean that we need a Dead by Daylight 2 as a game but instead of remaking the game itself and build it from the ground up again ... that way you would be able to implement other functions much easier and would probably even fix almost all the bugs that exist right now. that would be a chance to see if you could rework the survivor and killer base kits as well so they could get even more improved with stunning visuals and more fixing the "stalking" for stealth killers or maybe even the throwing of the hatches or projectiles in general. i know that its alot of work but if you would do it dear BEHAVIOUR team then you have more stuff and possibilities avialable to implement then you probably have now. i mean i love the current dead by daylight but the bugs take me out of the atmosphere sometimes.
you could even add the lobby that i suggested ( https://forum.deadbydaylight.com/en/discussion/117801/make-dbd-more-interesting-with-new-lobbys-here-is-how#latest ) much easier that way and it would feel fresh as well.
what do you think guys?
This is a visual representation of the game. Think i'm being too harsh? Every event,patch new content something else breaks or broke. How do you build upon a broken structure. It needs to be a complete tear-down which won't happen.
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@grayon444 said:
For those of you who don't know the Primus Coins are the tome 2 charms.We already have 2 of those.
What to they symbolize?Are they a chapter 15 teaser?
https://us.v-cdn.net/6030815/uploads/139/Y3KDRXRQJZHH.png
The first one is actually kind of interesting.It's a man looking at a sand clock.(No ######### you say)
The sand clock is a simbol for time, right?Does it mean we will be taken back in time for this chapter?
Now the back of the first coin is the real stuff.I really can't make out what this is but it looks like some sort of a cult thing.It looks outlandish and alien.Also, the simbol on the big block also looks like the logo of the game.(although the last straight mark is missing.)
The second coin is basically the same as the first only at the front with a different color.
At the back theres some weird looking crow and behind it theres a moon, or is it a sun?
From what i can gather for chapter 15 we will be taken to other dimensions and a parallel earth.This sounds very exciting because this will be the first time we get a realm that is not on the Earth we know of.
Ofcourse this all could also not be in relation to chapter 15 and it's just some cool thing that the devs put so we know that the Entity has possessions of other worlds.
The clock on it's side reminds me of the symbol for infinity
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1084409#Comment_1084409
On twitter, DeadbyBHVR is posting valentine's day cards
I'll post the current ones
Jane is lying. I don't even understand how her and her ass fit in the locker now as is.
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@ignoredprayers said:
I am a green rank killer. Git gud, I know. Every match I am against red/purple survivors these days, nothing else. I started playing bubba with noed and bloodwarden and just hard camp now after the first down. It's actually a lot more fun than getting ######### on by people several skill tiers above me, and I am getting a 2k or more on average. I suggest everyone facing the same frustrating and broken matchmaking do the same.
Just don't forget to bring the marshmallows, bug spray and a tent.
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Matchmaking takes forever as survivor. I'd rather actually play the game as oppose to lobby simulator.
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1083626#Comment_1083626
Well, the hiatus for holiday is valid. I can't argue that lol. But I do think they try to not drop major updates right before the weekend or holidays? I could be wrong about that. Maybe you are correct. But the DCing because you're getting wrecked far outweighs the DCing for bugs etc. in my opinion and needed to be addressed.
I'm not justifying dcing. I'm pointing out this games notorious history and the possible downside of the dc penalty.
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1083607#Comment_1083607
While they have done some things I question, they have never maliciously screwed people over, which is what you're saying they would do.
No i don't think it would be malicious. That is you putting words in my mouth. I am inferring incompetence and lack of a QA team. If we have an issue and they are on hiatus for holiday or something we are #########.
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1083591#Comment_1083591
I'm sure if we have another incident such as ormond release the devs will disable the penalty until it's resolved.
I find your faith in BHVR disturbing.
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I'm sure this will be fine until the next broke patch that causes the game to crash and the players to jump ship for good.
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So remove one crutch and add another.
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Billy's chainsaw through a window vault if complete bs. The animation and physics of it are just lazy.
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1076766#Comment_1076766
I see killers complaining that survivors are overpowered often and then when they get all four kills in the first five minutes of the game due to overpowered perks, they just say "gg guys š"
Both sides complain and use excuses why they lost.
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@StrickxNyne said:
I face camp and hump them. I wanna be famous in YouTube
I miss the LOL button! This was worthy.
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@xGodSendDeath said:
Ebonys are one of the best tools killers have now to stop gens from flying
Yes by being a tunnel monster,
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@Anti_Devs the baby killer needs something to complain about.





