fcc2014
fcc2014
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@PeenutsButt3r I would be happier with the wiggle bar no escape glitch fixed and some more reworks of perks like in the ptb. I'm not a fan of the Dying Light change but Left Behind and Deja vu made the 1 viable/useful and the other stronger for solo survivor. We need more of addon changes, perk reworks, and bugs squashed.
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@MiniPixels here is how i see it. BHVR will do what they want regardless. It was in a survey as a question when the play was already to add a pass to a game that was not free. Members of the community were outraged at the pass but it is simply this.
If you don't want it don't buy it. I don't purchase cosmetics anymore. they are all just skins. The idea of paying for the right to unlock new skins in a game i already paid for plus additional content and chapters feels slimy to me so i just won't .
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@Peanits is the bloodweb grind change coming with the next chapter update or can we expect it sooner in a QOL update patch?🤞
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I'm fully behind separate ranks for killers. Gives players more incentive to play outside their comfort zone and play new killers or killers they have previously not invested time in.
I understand worrying about experienced killers smashing 20's but you could start them all at a rank 15 base.
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Myers/Ghostface/Doctor/Wraith/Freddy/Trapper and Billy
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Halloween License brought me to the game. The friends that i made and play with keep me playing not the content.
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@Nos37 oh i understood you.
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@Nos37 said:
This "free info" you're so keen on protecting is available to Survive With Friends using third-party communication (voice chat).
They can have it, but not solo survivors?
As the killer, you're fine with being weaker than SWF teams? (Because the devs will not buff killers to be balanced against SWF if it will hurt solo survivors.)
It sounds counter-intuitive, but it's good for killers in the long run.
- Imagine playing any competitive game with two opposing sides.
- The side opposing you can cheat and use an exploit to have an advantage.
- The devs cannot patch this exploit out of the game because it would upset a large portion of the player base.
- Now imagine that the devs CAN make your side strong AF to help counter these cheaters, but they won't because it would make you too strong against the players who AREN'T cheating... You still follow?
- Imagine the exploit being made part of the game so that the cheaters no longer have a real advantage over the non-cheaters.
- Now that the other team is all on the same level, your team can be buffed up to fight them in a more balanced way!
Stop shooting yourself in the foot!
(PS: I also think a special survivor icon should appear when near the hatch. This lets my teammates, huddled at the exit gate waiting for me, know that I've located the hatch and that they can leave. I'm sick of dying to the End Game Countdown because they wait until the very last second. I'm injured. I lost the killer. He's over there looking for me. My teammates don't know this. They're waiting for me to come running to the gate with the killer in tow so they can maybe take a hit for me or just t-bag when I go down in front of them. I die needlessly. Would NOT be an issue with SWF voice chat.)
SWF is not cheating get over yourself or GIT GUD!
HUD icon that show someone Healing, breaking a totem, working on a generator etc could be beneficial to both sides.
It would be worth testing in a ptb.
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The shrine has been good to Killers back to back weeks.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/654022#Comment_654022
Yeah I think so! Well actually I don't think Fox was there tbh.
@Doc_W__HOLLIDAY might have been @NoxiousOnnyyxx
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@Creepingcam1070 some people hated it because survivors were more concerned with filling up their vial as oppose to the objective. The points were good as were the rewards for the event. The cosmetics were cool and gave good options no matter which side you main.
Hallowed Blight event has been one of my favorite events. I hope they bring it back this year so you get the chance to play in it.
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She is weak against survivors that don't cleanse.
Thantaphobia, Pop Goes the Weasel, Surveillance, Ruin, Tinkerer, Discordance
All should be considered when playing her.
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I enjoyed Hallowed Blight for grinding points. If they did those skins again plus expanded the roster for other characters i'd be good with that.
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For me it is always BP
Survivor 2 or more stacks of were gonna live forever with a base score of 20k plus. I don't care if i lived or died, got moried, killer got the evil incarnate trophy etc..
Killer 4 stacks of BBQ and a base score of 24-32K. I don't care who teabagged, if 4 escaped, played clicky clicky with flashlights whatever.
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@Creator yeah i'm currently on PS4 but i might just get it for the ptb and if we can ever get accounts to carry over great otherwise $10 to play in 8 ptb's a year is cheap.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/653675#Comment_653675
Yessir! We were on Yamoaka map as well I think.
@Doc_W__HOLLIDAY Yep I believe it @chemical_reject @lyric and @Vietfox if i'm not mistaken
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@Creator if you want in the ptb so bad @SenzuDuck made a post where you can get the game on pc for $10. Even if you don't want to grind everything again you could have the account strictly for ptbs.
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@Doc_W__HOLLIDAY that make your choice Hag build was pretty effective. If i remember correctly you pre-trapped the area around hooks.
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@[Deleted User] said:
If a Killer or Survivor DC's, the entity should re-lock one of the perks they had equipped to force that player to have to get it from the bloodweb again. This would be a stronger incentive for people not to quit because a "time out" based punishment is irrelevant if someone rage quits and stops playing for the day.
So lets say I rage quit and DC as a survivor running the perks Empathy, Kindred, Sprint Burst, and Borrowed Time. The entity will randomly pick one of my equipped perks, lets say Empathy, and remove it from my inventory, re-locking it in the blood web at tier 1. I would then be forced to unlock it again, 3 times in order to get it back to tier 3. The grind is a better punishment than time locking people out of matchmaking.
Alternatively, what if the punishment for DCs was players having to do 3-5 minutes of the struggle mechanic in order to unlock matchmaking again?
@DeadByMoonlight This is one of the worst ideas ever on the forum.
Look at how many times people have gotten kicked out of games because the game being bugged. Ormond for instance or with the multiple connection issues multiple people have had.
Also life happens and maybe they had to leave.
Timeout penalties are fine but when this game is bugged nobody will be able to play.
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I might buy it just for ptb access. $10 is no big deal. Sadly progress doesn't carry over.
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@Caretaker It does when they level up multiple characters to get their unique teachables to put on their mains.
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@Peanits Please pass along that the multiple perks in the bloodweb is a Massive Quality of Life change for new players and veterans.
Thank you BHVR!!!
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I like all these. Good Stuff Everyone!
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@MikeSpark They don't discuss bans this will probably be closed. Open a support ticket and ask.
Copyright © 2019 Behaviour Interactive. All rights reserved. -
Inner Strength feels like it could be a good perk. It could also be a fun perk paired with Head On and or DS.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/645013#Comment_645013
You could, but that's also time you could spend running. If you're going to just stand there, the killer is going to be right on you as soon as they finish breaking the pallet. You may be able to use Sprint Burst or Dead Hard, but at that point you wouldn't need to had you have run in the first place.
Your best bet would probably be breaking it up into smaller chunks. When you're at a pallet, stop running as you mindgame. A few pallets later your exhaustion will wear off. If you can last that long, at least.
@Peanits That is actually where i was going with this. You could be smart as the survivor and keep yourself exhausted until you need to activate. Similar to how some players 99% exhaustion for SB now.
I don't have a problem since it is a valid strategy but i can see people having issues with this.
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@Peanits In the scenario someone running to a pallet could achieve 3s of not running hit a stun or just drop the pallet creating enough time to recover and sprint away.
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@Peanits said:
If you're not exhausted, you'll still get the three seconds of exhaustion. It can be handy on stealth killers when you're facing people with Sprint Burst. With other exhaustion perks, they'll still need to stop sprinting for at least three seconds before they can use their perk in that chase as well.
So it either makes Dead Hard more viable or Makes Sprint Burst activate after the killers 1st hit.
Scenario: pig sneaks up gets a hit. I get my burst from the hit. 3s exhaustion wears off SB activates. If I wasn't exhausted prior to being hit while working on the generator is that correct @Peanits ?
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Over reaction thread and the PTB isn't out yet.
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Posts like this make me Thankfully Devs rarely listen to the community.
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Rule#12 If a Killer(Leatherface) is camping with insidious, survivors must still attempt the basement save.
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Rule#10 Survivors can not use the same perks
Rule#11 Survivors can only use broken keys with no add ons
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@GrootDude said:
I tried to watch it but didn’t make it through the first episode.
@GrootDude you should try it picks up. Season 1 is good Season 2 is meh but Season 3 is good again as the kids get older.
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@SnakeSound222 said:
Lol n00bs I bought LF years ago!
@SnakeSound222 ummm not something to brag about!
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I have it but we constantly see new killers looking for the killer meta perks.
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Feels like a waste of the killers time. Time is precious.
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@GrootDude he was saying that people that play solo are sadists.
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I'm sure cosmetics are coming to fill your needs.
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I'm happy it isn't a reskin and is in a different realm.
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@se05239 said:
While I approve greatly of the Archives / Lore part of the upcoming features, I am severely against the idea of a Battle Pass. The game already feature overpriced-as-######### cosmetics with a option to buy cosmetics for shards, which by themselves are extremely tedious to get because of intentional grind walls.
Slap on a monthly subscription fee on top of that, keep the store prices as is, and Behavior will be rolling in money.
I honestly cannot believe how people can be so accepting to this. They're being screwed from their behinds while chanting the mantra "its just cosmetics" like the corporations have taught them.
@se05239 I 1000% percent agree with you. The predatory practices of BHVR since the store(Curtain Call release) is disgusting. If people want to buy overpriced cosmetics that is on them but a battle pass to boot. Monthly or Quarterly doesn't matter. You have bought the game, chapters, charity cases, cosmetics whatever, start looking at how much you have spent and tell me that BHVR has to make money too!
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Because people need an excuse as to why they fail at the game. It is this perks fault I "lose".
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My main is Myers and i wish they would rework him a bit. Feels underwhelming now with Ghostface and his stalk 1 hit down. His perks and addons need adjustments so i would welcome them.
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The killer version should be when you get 4 disconnects,
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For 72 hours i would lock all perks, addons, offerings and have a 72 hour double bloodpoint event.
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/633713#Comment_633713
That would just be a musthave perk...
If must have you mean a majority of Killers run it? @AzdrubaelVect a large majority already do.
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Personally NOED doesn't bother me. Break totems before the last generator not a problem. It still seems to be an issue for many and is treated in toxic manner.
The biggest complaint is Gen Rush so instead of a totem one hit down speed burst perk do this:
5 generators completed the gates power/Adrenaline/Hope/ kicks in survivors start to celebrate. You go to open the door it won't power some notification will randomly pick 3 generators that become unblocked one of them needs to be completed to reactivate the gate.
Rancor activates at the 5th generator complete and stays active until the obsession escapes or is moried.
Left Behind could be reworked for just this scenario since it is currently useless.
Deja vu which is also pretty worthless could highlight the 3 unblocked generators for the rest of the trial.
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Save for Plague
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@My_Farewell I'm good with all of these as well.
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Days Gone, Madden, Any of the Resident Evil series, Spiderman, Uno, Jack in the box party stuff with friends and strangers. I hacked the nes and snes mini to play old games when i get nostalgic.