dictep
dictep
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2856615#Comment_2856615
And how long did that buff take? And how much does that perk actually do? At best you're getting 45 seconds of blockage, not regresssion, blockage. Most of the time you're getting less than 10 unless you come to push survivors off every time, and never get distracted by a chase before you reach the gen. A meaningful buff for killer would be like Pop going back to 60 seconds, which it never should have been changed from, but you'll have survivors fighting you tooth and nail trying to justify that nerf. Meanwhile, Any Means buff, Windows buff, Boil Over buff, possible BT basekit coming soon, I could go on.
Pop should be desactivated if you hit someone. Same as ds
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2856500#Comment_2856500
DH can invalidate any mind game or outplay the killer does, it's also a reset button for any mistake during a chase. It's used because it's broken not because it's fun.
I use dh because it’s fun. It makes the game different for survs, not only pallets, gen and windows.i always use it when the killer is carrying another survivor to get a protection hit and then to make the killer try to hit me again so the surv can escape.
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@Sludge said:
If Sprint Burst was better than Dead Hard everyone would be using SB already
Dh is more fun for survs, because you don’t need to walk and can run, that’s all
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@Mooks said:
So… how long til the inevitable killer sided copy of this thread with Noed instead of DH? And who is gonna make it?
Sadly this is a killers forum
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2856205#Comment_2856205
https://forum.deadbydaylight.com/en/discussion/comment/2856208#Comment_2856208
At this point, i fully expect a rework in the style of "we heard you and removed the iframe from DH. Instead the survivor will just jump 3 meters foward"
I hope they say they nerf noed and remove the increase speed also
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2852837#Comment_2852837
Lets also not forget dead hard turns trappers power on him. Put a beartrap on a pallet so they are forced to drop it? Nope they E through the beartrap and now trapper lost all that distance. He can run the loop again but most of the time after the survivor Es the trap they hold W so its on the survivor to make that mistake.
Wait for survs changing dh for sb and you won’t see any trapper again
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Because 99% of survs offerings are trash, so they have to use something. Do you think luck or fog offerings for example do something?
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@PatchNoir said:
Sadako gets destroyed if you dont get a chase early, so the plus gen hurts her more than other killers. Everytime that happened i just accepted i lost the game. ( it happens the most in coldwind, sadako is short asf the corn blindness hurts).
*Plus gen (1+) is when the killer lose a gen on the start of the trial just walking across the map, or because survivors were hiding and you lose a gen searching.
Suggested changes: Tvs that you teleport and doesnt stack condemnation to survivors shouldnt turn off.
CoH: Circle of Healing is a game changer because it can deny a playstyle fully, like Hag hit and run, Wraith (at least his power works in chase), Legion, Sadako and many more. Self Healing infinite times remove the pressure that the survivors would take 100% when all of them are alive, making killers commit to chases that ends in all gens done.
Circle of Healing suggested change: CoH cannot be relit in the same totem as before.
This would make 3 major things happen in the trial.
1- Make the survivors learn other totem spawns, to light the boon and take more time searching for it.
2-Reduce the quantity of boons in a match from infinite to 5 per survivor.
3-Hit killers would be viable once more, and other healing perks usefull.
Agreed, if killers can’t use the same scourage hook twice
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After rivers of tears they would probably nerf it. But it won’t matter, killers will come here anyway crying 24/7 for another thing
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In general 1/15-20 matches. Against Russian killers, about 1/2 matches
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@Random123 said:
As well as giving one side too much speed boost, it is the same for invisibility, indectebility and hearing.
Keep making survivor steps, noises, breeding even louder, keep making bigger penalties for survivors, harder skillcheks, even slower gen times, useless perks (except healing goon), harder animations for flashlight saves ect while the other side gets less hearable hex totems, less invisibility, stealth, better perks on aura reading, locations, bigger time penalties for survivors, ridiculous addons (like for michael) ect!!! YOU ALL KNOW WHAT I AM TALKING ABOUT. And if not, you probably need to go and play a bit more as a survivor.
Resolution - we were 4 swfs today that left the game after few matches and we ALL felt the same - LIKE THIS IS SOME ######### JOKE ON SURVIVORS? We will not play for someone elses fun!
Stop producing new killers and perks! IT IS ENOUGH! While in the same time you cant fix dead-hard, hit registration, lag compensation ect. I want to see how easy this game is for new survivors :D And I am really laughing!!!! Trully I am!
New surv perks are far worse than killer perks
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2839886#Comment_2839886
lets make it 99% all maps now have a single pallet.
Any means necessary would be meta :D
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839818#Comment_2839818
Hard to tell when you are serious but did it really? Why da ######### would they nerf overcome.
Overcome was bugged and it activated when someone unhooks you with bt. They have removed this
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@Roadrunner said:
There are way to many pallets and M1 killer have a realy hard time to win chases if every survivor can reach a pallet in less than 2 seconds after dropping a pallet. The maps have way to many objects that benefit the survivors. Pls decrease them
And don’t you prefer 75 or 80%?
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@IlliterateGenocide said:
I'm just sad that we got another batch of worthless survivor perks :(
and overcome nerfed to the ground. It was bugged and you didn’t see it, imagine now
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3 new trash perks
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Exponential is very good perk. After so many years playing this game I need something different, and when exponential helps someone it’s so funny. I only play this game because of it
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at least you have something in this patch. Survs only have a overcome nerf to the ground and a new nerfed perk
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839487#Comment_2839487
overcome was bugged?
It was useful, now it’s another trash perk
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@sizzlingmario4 said:
I’m glad I can use oppression again. It was broken which made it unfair so I haven’t been running it.
I couldn’t use overcome any more
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@GoodBoyKaru said:
me seeing no patch notes yet is scaring me im ngl im so used to them being up 30 mins early
edit: found em
https://forum.deadbydaylight.com/en/kb/articles/325-5-6-0-sadako-rising
Yes, they nerfed parental guidance because probably someone was using it, and they fix overcome, so no one will use it again
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2838231#Comment_2838231
Mandy confirmed in this thread a month ago it’s only supposed to trigger on healthy to injured:
So that’s the latest intel I have. But I see the wiki shows a video of it working with endurance.
I played weeks ago a lot with this perk and it activated with endurance. And not only this. If someone unhooked you and with the endurance status you were trapped and trapper hit you, you suddenly started running and overcome activates. This happened without overcome too, bt disabled the trapper hit if you were trapped with endurance
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2838218#Comment_2838218
When did this change? Shadow buff? I coulda sworn it didn’t used to work that way.
I can be wrong, but I don’t think so. It was always this way
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2838189#Comment_2838189
Incorrect. Overcome only activates when going from healthy to injured. It does not apply to the endurance status effect.
Overcome is activated with bt now
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@KerJuice said:
Personally I think NOED is fine and should be left as is. It’s an endgame perk with a high risk/high reward element. You play the entire match with only 3 perks vs. the survivors’ 16. If they don’t do bones & play smart during the “finale,” then the killer deserves to benefit.
False. If killers play with only 3 perks survs play with only 4 perks together if you don’t camp and tunnel and they have ds, bt and ub
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I’m waiting for the dh nerf and bt basekit. Then you'll see how overcome will be meta because overcome activates if the killer hit you while bt is active and killers would cry. And all of this because of face camping. Try overcome and you’ll see it, it will kill m1 killers
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In Eastern Europe server noed Is totally meta
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That is what happens when killers rely on noed, camping and tunneling to win. Eventually they rank up and then they come here complaining about survivors because they lost
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2834708#Comment_2834708
Everytime I see this claim it makes me laugh. It's true though, if by killer you mean "person who doesn't immediately agree with any survivor buff/killer nerf you put forward" then yeah, it's a killers forum. Of course if you wanted to use logic, the data we actually have on forum members gaming habits and the like, it's primarily a forum for people who play both killer and survivor, because only a few people are paying up to 120 bucks for a game to only play half of it.
Do you really think this is not a killers forum?
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Please, don’t ask for something for survs in a killers forum. Thx
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@Jholla31 said:
You're really complaining about the recently nerfed Wraith? Really?
Then again, I'm not surprised. I had 2 survivors message me (PS4) and complain when I got a 3k with a meme build. I had no gen regression and no tracking. I ran double action speed while cloaked addons with Brutal Strength, Bamboozle, Iron Maiden, and Fire Up. Basically a "I'm just gonna break and vault stuff faster" build.
Survivor mains will complain about anything if they lose, even if they lose to a meme build. 😂
Same as killers
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Noed removed
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@MilManson said:
All they have to do is change dead hard from being two perks in one to just one.
Grants distance doesn't negate hit.
Avoids killer swing but no distance. (Like a funny dodge).
There balanced.
Maps have more than enough pallets and safe loops to abuse.
agreed, if they removed the speed boost from noed, the aura reading from b&c, the silent part of tinkerer, the dms noise part,...
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Dont you want to play against campers??
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use exponential with a sabo toolbox
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@DyingWish92 said:
Here come the "use mad grit, agitation, and iron grasp" morons. Yeah use an entire build for carrying survivors when they MIGHT be body blocking.
Well, we use bt and ds only because you can camp or tunnel
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Egc is killer sided. A surv alone can’t do much anyway
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are you going to let killers camp survs? And use noed?
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Easy, people with powerless real life
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@_AdamFrancis_ said:
Nerf dead hard.
Nerf COH.
NERF UNBREAKABLE.
WATCH SURVIVORS STOP CLICKING AND THINKING THAT THEY ARE SO GOOD AT THE GAME.
WATCH SURVIVORS STOP TRYING TO BULLY KILLERS.
WATCH SURVIVORS CRY.
And I'm all for it.
This game has been survivor sided for far too long. I think it's time the tables turn. 😘
Noed killer for sure
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@dbd900bach said:
I wanted to know what other people thought about the 2 killers vs eight survivors scenario. It's been a mode that people have wanted such a game mode and I wanted to know how exactly that would play out or what you would do to make it fair without changing the entirety of the game.
This is also assuming there can't be two of the same killer but then again there can 4 of the same survivor so what do I know?
If 8 feels like too many then feel free to change to something like 5 or 6, either way just have fun with the idea
2 bubas camping at the hook. No thank you
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2824151#Comment_2824151
I've never heard someone say they use dead hard cause it's fun.
I use dh because it’s fun. It’s the only perk you can use to do something different as survs in this game
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@Raccoon said:
I find it amusing that there are so many NOED complaints, yet when polls or threads are made, most survivor and killer replies indicate that it has minimal impact.
Compare this to the other 'usual suspects' such as Dead Hard and COH and you'll see a huge difference, as killers and survivors alike seem to agree (majority of posts) that they are problems.
I don't run NOED a lot, but I think it's pretty meh from both Killer and Solo perspectives (I rarely swf)
Because you only find killers here
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Remove noed , please
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I’ve been using overcome for 2 weeks. If devs nerf dh slow killers are dead with this perk. It also activated with bt, and I hope devs give survs a nerfed version of bt basekit. You won’t see another trapper or pig never again
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Same as killers without slowdown perks
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@Lucario576 said:
How many times SWF's abuse those perks to get everyone out, DS should be a anti-tunneling perk, but there are a lot of instances where people use it just to f*ck with the killer at endgame, same with BT, i think these should be nerfed in endgame because, cmon its endgame, everything goes. What do you think?
Agreed. If they make killers unabled to camp at egc also
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@Saitamfed said:
I get it, NOED is pretty much an old perk that has a lot of hate but the way I see it, there are many times NOED can activate and doesn't mean that you're doing a bad job as a killer... i.e. slugging the third and fourth survivor, killing the fourth and closing the hatch, that makes NOED activates and you pretty much already won at that point. Question is. What's the big deal? The killer is playing with three perks for pretty much all the trial, except in late game and just if survivors decided not to do bones... So even if you reach late game, it doesn't mean it will activate. I can easily spot two or three bones in a single match, if I don't take them as a survivor it's my fault not the killers...
And the comments about rewarding bad killers... again, having NOED doesn't mean it will activate and if you're that bad of a killer, the most you can do is get 1K instead of 0K, now if you know the killer has NOED and is camping that surv, and you willingly decide to risk yourself even though you don't know where the hex is and by that, the killer downs and kills you... then I suppose you're getting salty because you didn't have your win. Basically, do it at your own risk... if you want to be altruistic then don't go crying because you didn't get the save. You knew the risks and you were willing to do it anyway.
You’re not a bad killer because you use noed, but if you’re a bad killer and have many hours in the game, you sure use noed
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@pseudechis said:
Sore losers whom expect to escape because they got to endgame but then don't is the only reason people hate on NOED. That's all it is.
You can see even the OP is looking for an echo chamber not a discussion about NOED, they open with everybody thinks it needs to change and that's just not true. Plenty of players can deal with NOED, think its fine and can also deal with losing to it.
NOED makes the endgame threatening, its not unfun it's exciting to play against it and a last attempt to get kills as killer in the dieing moments. Stop expecting to escape or thinking you deserve to escape just because the gens got done.
stop expecting a kill because you have a perk