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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2896140#Comment_2896140
No, because they'd know where the Pentimento Totem is, and they'd be able to quickly cleanse it again
Same as boon totems
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2896109#Comment_2896109
PR+DMS is only a problem if Survivors don't know how to counter it.
Get off the Generator before a Survivor gets hooked, and then get back on it.
Pentimento isn't really underrated. It requires Survivors to cleanse Totems for it to work, which most of them don't, thanks to the new Boon Perks.
Sure, it works with other Perks, but it's only useful when you run 2/3 Perks along with it, which is a whole build, just for Pentimento to work
If survs cleanse totems pentimento would be totally busted and the best perk in the entire game
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2896072#Comment_2896072
Please do, but please refrain from talking about NOED. It's counterplay, that being remembering the positions of Totems and searching for them once the last Generator has been finished, is well-known
Let overcome applies when you have bt.
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@Hex_Ignored said:
The skill in dh is finding the E key on your keyboard and pressing it when you've made a mistake while looping
The skill as killer in press forward until you’re next of a survivor and press a button also. And that’s without bloodlust.
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In Eastern Europe surv wait time is 2-3 secs and killer about 5 min 8.00am-6-pm
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@yeyil75996 said:
When the Killer is running faster than Survivors and has Bloodlust giving him a speed boost if he can't catch you, expect people to use a "second chance" perk with the number of assists the Killers have. A Dead Hard nerf would totally destroy this game, let's talk about it when that nerf happens, because it will, with the amount of crybaby killers there are on this forum and everywhere else.
Also killers can camp or tunnel if they are loosing. If survs are loosing, it’s 4k
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@oldandrusty said:
the amount of biased baby killers on these forums is insane. skill issue lmao. let me exploit or else you're a bad player. PATHETIC.
many people have powerless lives and they need to feel powerful in a video game. That’s all
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Remove all killer regression perks but pop, and all killers will use pop. The problem is not dh. Killers have a lot of regression perks, and survs only get trash perks in years
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When overcome was activated with bt it was a very good Perk. Now it’s another trash perk
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Nah, devs can’t buff surv perks. Killers prefer dh over technician avoiding tinkerer
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NOED. It kills more people than 90% of killers
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For me COH is dead. Ds, ub, bt and iw again
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/317767/rip-circle-of-healing-welcome-shadowstep
They could completely remove the healing speed bonus and it would still be picked because it gives everyone a free perk slot/item. That's why these "nerfs" are so meaningless, they completely fail to address the actual issue with the perk.
Ir won’t be picked. Ds, ub, bt and dh again
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@dspaceman20 said:
I'm trying to get my friend into trying out and potentially playing dead by daylight. I think she would really enjoy it. What do I say and do you think she would like it?
TEll her to use noed and camp the first surv to death. When finally she plays against good swf she can come here to complain about dh
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OP says this because of the posts.. if you nerf dh killers will complain about sb
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2879322#Comment_2879322
You mean that bit of seasonal fun where survivors got to hop in a snowman and meme around and have fun while getting extra protection before they were injured and killers got to... Not do that? Yeah, can't imagine why they would contain about such a thing. Frankly I think if they had done anything for killers, even something like snowballs that they could throw would have made it a lot more fun for everyone.
Well, if I’m not incorrect, in the next patch for survs you will find... only nerfs
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2879304#Comment_2879304
Wait so your point is that a perk is only good as long as it's so good that the other side has a problem with it big enough to complain? That's ridiculous. It's long since I heard a complain about bt or ds so these are trsh perks now nice. Same goes for lithe and sb both trash because the aren't so op that the other Side takes time to complain in the forum.
Killers complaint about snowmen, don’t you remember?
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@Starrseed said:
CoH is still a good perk it provides your whole team with self care and boost the speed you can heal each other all and that for just one perk slot.
Complaining that boil over got nerfed is just pathetic. With boil over even non swf people could steal the game for an eternity. is it fair to have zero chance of getting you to a hook because you have one perk without limit uses and you ran every chase to the same spot? No of course not.
And what great killer perk did we got?
Killers complaint about the new COH? No, it’s trash now
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Make a comment complaining about noed and another one complaining about dh and you will have your answer
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@tippy2k2 said:
I still wish for a simple change that I think would make it far more bearable for people; when that last gen goes off, the exposure status appears on survivors screens.
Maybe that would ultimately ruin it (since the Surprise Fother Mucker factor is a big part of why you can snowball so easily with it) but that feels like it would make the perk a bit more fair.
There’s no surprise with noed. If you see a very bad killer before 5 gens are done. He has noed
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@WishIcouldmain said:
They never changed Pop or reworked Ruin?
Never nerfed Hillbilly or Deathslinger?
Must be very survivor sided
Pop should only have 1 use, with a skill check, and get desactivated if you hit someone. Same love devs gave to DS
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@ElleGreen said:
I see a lot of whining basically about survivor perks I guess twitter Is mostly survivor mains its more fun over there lol
You’re knew, aren’t you? Of course this is a killers forum
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@jesterkind said:
I'd agree on Dead Hard, but only when it's used to dodge a hit, or slide into place for a flashlight save, or do something else funky and cool and dynamic. When it's just used to extend a chase to get to a pallet, there's no interactivity, no back and forth, no expression of skill- you just press a button and the chase lasts longer, and on the killer side, the survivor presses a button and the chase lasts longer after you rightfully caught up to them and zoned them out.
Circle of Healing, though... what's fun about that? The other boons, sure- Shadow Step, Exponential, and Dark Theory all allow for dynamic plays or skilful achievements. All CoH does is remove the pressure, tension, or strategy from healing. You just get to do it, on your own, very quickly. With its upcoming nerf, you'll have to choose where to place it and take the time to heal a little more strategically, thus upping the tension of the killer perhaps interrupting you. That, for my money, is much more fun.
I struggle to see how either perk could be considered making the game more fun in their current incarnation, other than that they both make the game substantially easier for the player who equipped them.
Without COH all other boon perks are useless. You kill COH, you kill all of them
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@ElleGreen said:
Nerfing fun perks will just lead to less people playing! It's a game play it for fun not to get a 4k everytime. KIllers have like 1000 slow down perks you dont see survivor mains constantly whining about it. Meta perks on both sides make the game more intense and enjoyable in endgame. Stop being a pushover to the community and have faith in what you create. The meta is never going to change unless the devs take risks and stick with it. This game Is becoming stale...
Totally agree. I used COH and exponential to have fun. And now I must use bt and ub again. And they will kill dh so sb will be meta. Boring perk as hell walking all the game
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The perk is killed. Why use a perk to heal at the same speed as self care when you have to bless the totem and the killer can remove it? This is the end for boon perks
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@Aneurysm said:
I'm not wading into the noed argument, but balancing the game doesn't mean you have to automatically nerf or buff something on one side every time it happens to the other side. If the devs nerf noed it should be because they decide it's overpowered or unfun, not because survivors will be upset with the COH nerf and killers should also have something taken away to cheer them up.
Don’t worry, there is nothing in the new patch for survs, nothing
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@Bennett_They1Them said:
I like the nerf, personally, but I think CoH (specifically CoH, not the other boons) should require the user to break a totem before every use; thus creating a limited number of uses and a built in cooldown.
Don’t worry, you won’t see again
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2877675#Comment_2877675
That's because the meta in this game is extremely entrenched and only a handful of perks make it to the top. There are a ton of perfectly serviceable, genuinely good perks you're not going to see because they're not Dead Hard, Borrowed Time, Decisive Strike, or Unbreakable. You'll occasionally see a handful of others, but the fact is people only really run a handful of 'the best' perks while leaving perfectly good ones by the wayside.
Except for MoM, each one of the perks you mentioned provides legit value and is in a pretty good spot, they're just overshadowed by the objectively overpowered perks (Dead Hard and, until next patch, CoH) and the perks you feel you have to run to cover for gaps in the base gameplay (Borrowed Time, Decisive Strike, to a lesser degree Unbreakable).
Yes, you don’t see monstrous shrine not because it’s a bad perk, but only because there are better perks
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not only they are killing COH, they are removing boon totems from the game, because other boon perks are trash alone
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@jesterkind said:
Literally the only bad perk on that list is MoM.
Assuming BL is Balanced Landing that perk is still perfectly serviceable, Object of Obsession is still incredible for information gathering, Boil Over still has the actual buffs it got ensuring that it's pretty useful though it is somewhat map dependant (the stagger matters more for indoor maps, it's still good though), and CoH will still be preferable to Self-Care due to it not requiring medkits to get fast heals and being infinitely usable as long as the totem is lit.
They weren't killed. They were nerfed, and some of them showcase some of the more inventive solutions BHVR have given for problem perks, OoO especially.
I didn’t see any of them in months
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@HaunterofShadows said:
Except that COH and boil over we're not killed. I don't understand why people think COH is going to be useless. It's still going to be a pretty good perk. Just not broken.
Not only COH, you won’t see any boon perk because we use them together
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@TheMidnightRidr said:
https://forum.deadbydaylight.com/en/discussion/comment/2877654#Comment_2877654
Nevermind, I’m just dumb
It was balance landing. You don’t know it because no one use it
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please devs, tell survs what perks to use so you won’t nerf them to the ground. Thx
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This forum is 50/50 killer/survivor
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@Mazoobi said:
I'm not the one to normally complain a lot in here, but I've been trying to complete the rift by attempting the killer challenges, but the fun is really REALLY being stripped off by the MANY Dead Hards in every single match.
I understand that the devs mentioned that they're looking into it, but goodness playing killer is so draining.
The amount of times I was able to pull off a nice mind game only for it to be denied by DH really is infuriating.
Killer mains out there now have my full respect.
I remember someones' suggestion a while back by either removing its distance or invulnerability and I think that was a pretty nice idea.
dh is hated because they already kill ds, MoM,bl, OoO and boil over. Don’t worry, you’ll see soon sb rage, COH rage, and so on
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I beg for a noed nerf. Something for survs, please.
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Well, I only see killer buffs in this patch. And again... killers crying
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/315826/what-is-the-maximum-distance-from-a-window
If you mean melee then it depends on the latency & connections. I've fast vaulted a window and taken like three steps & still gotten hit.
I want to know the official distance
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Wait for the ptb to see more killers crying and complaining. It happens since the game appears also
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2863050#Comment_2863050
Why? Why should Survivors get a basekit perk, but not Killers?
bloodlust
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Well, make all regression perks but pop trash perks, as survivor exhaustion perks are. And you’ll always see pop. That’s what’s happens with dh
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@AngyKiller said:
Survivors: I DC if Killers use any <Killers/perks/maps/tactics> I don't like.
Also Survivors: I insult Killers if they use any <Killers/perks/maps/tactics> I don't like.
Also, Also Survivors: I insult Killers if they don't give final Survivor a free escape! Be happy with the 3K! But don't expect a free kill, ever! Sweatlord!
Also, Also, Also Survivors: Don't ever camp, tunnel, or slug! Because my fun matters more!
Also, Also, Also, Also Survivors: Why are my queues 15 minutes?!
Sorry, my surv queue time is 0, and I wait about 5min as killer
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2859495#Comment_2859495
Why are only Killers that lose "fair"?
Not only fair killers lose. But I don’t let fair killers get 0k. They deserve at least 1k
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Another trash surv perk
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2859397#Comment_2859397
How did you even manage to face a Killer with 50 hours? There's no way NOED boosted them that much, nor are you so bad that you got killed over and over again.
How is SBMM this garbage?
Because I don’t let fair killers get 0k.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2859382#Comment_2859382
Look, I get you don't like NOED, but since you're always facing "bad Killers" that barely get Hooks before EGC, can't you just do bones?
i said I cleansed the noed totem, but I don’t want to play against this kind of killers. I want to have fun. 50hours vs 5000 is not fair for them also
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@fixdeadhard said:
https://forum.deadbydaylight.com/en/discussion/comment/2858972#Comment_2858972
SB will become frustrating for you as well when DH is changed. Like mandy said, alot hits that the killer misses because of DH wouldnt happen if the survivor wasnt running DH. Not because of the fact that the survivor doesnt have DH, but because of the fact that the survivor wouldnt create an opportunity for the killer to hit the survivor in the first place. If they destroy DH then every user will switch to SB, almost every survivor that is working on a gen will make it to a loop before the killer can get in a free hit in (which happens alot if you keep track of it). Also instadown killers/hits will result in alot less free downs because you got time to burst to a pallet or window (and lets not forget that the killers with those powers dont even have as much problems with DH in the first place because they skip the hurt healthstate of a survivor.
They also cant destroy DH because it has been part of the balance for the past years (especially against killers like nurse/huntress). The killrates of every killer (apart from 2) are already more than 2k on average, taking DH away will raise those killrates big time and it will create the same situation where SB wil become the "over performing" perk compared to everything else. This is just the surface of what changing this 1 perk will do to the whole game which is why it takes so long for them to make changes. (((and why NOED still exists)))
I have 5000 hours as surv. I just played against a spirit that did 1 hook before egc. After every gen was done I looked for noed and he did 0k. He had 50hours. Noed is not a solution, is a problem. Very bad killers have kills they don’t deserve, and then play with survs better than them and come here crying for surv nerfs
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Do gens and dc the second before the trap activates
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Of course you only see dh, because survs can only have trash perks. Remove dh and you would only see sb. Remove then sb and you will only see lithe, and go on. Why do you want survs to use? Bl? They killed this perk
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No. This forum is full of killers mains and devs hear their cries. Syringes were killed, same as toolboxes and keys. MoM was killed, same as bl and boil over and ds. And next would be dh and COH. Probably in the future pt, sb and spine chill.. you can’t have anything good as surv