COH and Dead hard make the game more fun

Nerfing fun perks will just lead to less people playing! It's a game play it for fun not to get a 4k everytime. KIllers have like 1000 slow down perks you dont see survivor mains constantly whining about it. Meta perks on both sides make the game more intense and enjoyable in endgame. Stop being a pushover to the community and have faith in what you create. The meta is never going to change unless the devs take risks and stick with it. This game Is becoming stale...

Comments

  • What’s fun about Dead Hard?

  • Just no now COH is in a good spot. And not blatantly OP. And Dead Hard is the worst designed perk in the game.

  • @WishIcouldmain said:

    Just no now COH is in a good spot. And not blatantly OP. And Dead Hard is the worst designed perk in the game.

    maybe you are just bad at the game?

  • LMAO the most common response to a reasonable argument.

  • @GannTM said:

    What’s fun about Dead Hard?

    What's not fun about dh you go fast phase through the killer for a second super cool perk

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877812#Comment_2877812

    What's not fun about dh you go fast phase through the killer for a second super cool perk

    I-frames aren’t the issue. It’s using it for distance.

  • @BrokenSouI said:

    By fun. You mean "broken" Right ?

    No fun as in enjoyable

  • @GannTM said:

    What’s fun about Dead Hard?

    They get to outplay the killer and they get a shot of dopamine rush, obviously, lol

  • The ability to erase an mistake and extend a loop you otherwise couldn’t in any environment. Because simply of a perk is too much.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877821#Comment_2877821

    I-frames aren’t the issue. It’s using it for distance.

    you need the distance to get to a pallet like maybe just loop better

  • @ElleGreen said:

    Nerfing fun perks will just lead to less people playing! It's a game play it for fun not to get a 4k everytime. KIllers have like 1000 slow down perks you dont see survivor mains constantly whining about it. Meta perks on both sides make the game more intense and enjoyable in endgame. Stop being a pushover to the community and have faith in what you create. The meta is never going to change unless the devs take risks and stick with it. This game Is becoming stale...

    Totally agree. I used COH and exponential to have fun. And now I must use bt and ub again. And they will kill dh so sb will be meta. Boring perk as hell walking all the game

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877816#Comment_2877816

    The ability to erase an mistake and extend a loop you otherwise couldn’t in any environment. Because simply of a perk is too much.

    Loop more efficiently and you will not have this problem

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877823#Comment_2877823

    you need the distance to get to a pallet like maybe just loop better

    Maybe against Nurse (which I think DH against her is needed because she is OP) but how is it fair against most weak M1 killers?

  • I'd agree on Dead Hard, but only when it's used to dodge a hit, or slide into place for a flashlight save, or do something else funky and cool and dynamic. When it's just used to extend a chase to get to a pallet, there's no interactivity, no back and forth, no expression of skill- you just press a button and the chase lasts longer, and on the killer side, the survivor presses a button and the chase lasts longer after you rightfully caught up to them and zoned them out.

    Circle of Healing, though... what's fun about that? The other boons, sure- Shadow Step, Exponential, and Dark Theory all allow for dynamic plays or skilful achievements. All CoH does is remove the pressure, tension, or strategy from healing. You just get to do it, on your own, very quickly. With its upcoming nerf, you'll have to choose where to place it and take the time to heal a little more strategically, thus upping the tension of the killer perhaps interrupting you. That, for my money, is much more fun.

    I struggle to see how either perk could be considered making the game more fun in their current incarnation, other than that they both make the game substantially easier for the player who equipped them.

  • "1000 slowdown perks, you don't see survivor mains constantly whining about it."

    Have you been on these forums at all?

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877833#Comment_2877833

    Loop more efficiently and you will not have this problem

    Oh so all killers are the level of Nurse terms of anti-loop. So no reason to reconsider Dead Hards effect with each individual killer?

  • @jesterkind said:

    I'd agree on Dead Hard, but only when it's used to dodge a hit, or slide into place for a flashlight save, or do something else funky and cool and dynamic. When it's just used to extend a chase to get to a pallet, there's no interactivity, no back and forth, no expression of skill- you just press a button and the chase lasts longer, and on the killer side, the survivor presses a button and the chase lasts longer after you rightfully caught up to them and zoned them out.

    Circle of Healing, though... what's fun about that? The other boons, sure- Shadow Step, Exponential, and Dark Theory all allow for dynamic plays or skilful achievements. All CoH does is remove the pressure, tension, or strategy from healing. You just get to do it, on your own, very quickly. With its upcoming nerf, you'll have to choose where to place it and take the time to heal a little more strategically, thus upping the tension of the killer perhaps interrupting you. That, for my money, is much more fun.

    I struggle to see how either perk could be considered making the game more fun in their current incarnation, other than that they both make the game substantially easier for the player who equipped them.

    Without COH all other boon perks are useless. You kill COH, you kill all of them

  • Say sike right now.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877844#Comment_2877844

    Without COH all other boon perks are useless. You kill COH, you kill all of them

    ...How? You already don't want to run CoH with the other boons since they have anti-synergy, and while Exponential and Dark Theory are pretty weak, Shadow Step stands on its own pretty nicely.

    Even if that were the case, though, clearly the answer is to change all the boon perks, since CoH desperately needs its upcoming change and potentially more.

  • @ElleGreen said:

    Nerfing fun perks will just lead to less people playing! It's a game play it for fun not to get a 4k everytime. KIllers have like 1000 slow down perks you dont see survivor mains constantly whining about it. Meta perks on both sides make the game more intense and enjoyable in endgame. Stop being a pushover to the community and have faith in what you create. The meta is never going to change unless the devs take risks and stick with it. This game Is becoming stale...

    Dead hard was not fun for the killer side tho. It’s a poorly designed perk