dictep
dictep
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@Raccoon said:
It's pretty interesting that the rate people claim to see NOED varies from 7-40 percent.
Noed is the second or third most used killer perk, can’t remember
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/311665/the-truth-about-ds
Main issue I see with DS is that if you save it for the end-game you basically get out for free. The other issue is that it adds an extra health state to survivors when triggered, requiring you to effectively get another hook any time it triggers. Also just simply how it can lead to you sitting there watching a guy on the ground for a minute when everyone else is dead/escaped which is just a massive time waste. Main thing is that it's mostly just... annoying, it's rarely used for it's intended purpose of escaping the killer or using it as an anti-tunneling perk but more it gets used as a way to BM the killer. Hopping into the locker, body blocking for a teammate, etc. which basically forces you to "tunnel" the person even if they've clearly no intention to flee. Lastly, it synergizes with Unbreakable, so you will always either recover or get picked up and DS, which is a fairly strong effect. Even after you use Unbreakable, Decisive Strike is still active for another 30 seconds.
And if you hook and camper at egc is a kill for free also
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every time the killer gets 0 kills before egc, he has noed. Maybe 1 of 4 games in Eastern Europe
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2821804#Comment_2821804
Just to clear this up, the Design Team has many sections and some work on Live balance, some work on perks, killers etc. But it's a team at the end of the day and working on that particular section doesn't mean that person makes the final decisions. There are people above them, Lead Game Designer, Design Director, Creative Director etc who have the final say on things.
For the love of God, tell them to nerf noed. I have 4.700 and I play against killer with less than 100, and only because they have noed
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2822566#Comment_2822566
Who's fault is it if the survivors waste every pallet on the map?
and what do you want survs to do? Pray for their lives?
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Or bring back old MoM and ds so killers ask survs to use dh instead
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@anarchy753 said:
Because if noed isn't threatening then the entire concept of dull totems breaks down and other perks like Pentimento get nerfed as a consequence.
Noed exists to make survivors want to cleanse totems, not to give killers a one hit down.
A one hit down with increased speed and few pallets. Totally busted perk
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@Katzengott said:
Better question is: Why is just not every hook a scourched one if you use the perk? Except basement.
Because perks using scourage hooks are totally op
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Camping the first surv or tunneling him it’s the same as if the hatch appears open at the begging and only 1 surv could escape when he wants. You ensure 1 escape but you let 3 other survs alone to do the 5 gens and probably lose (same as the killer letting the survs do gens while camping and tunneling). Buts killers here think it’s ok
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2820429#Comment_2820429
DH is free health state, BT is free health state until whatever seconds after unhook, DS is basically free hook state that last 60 seconds.
Basically same thing.
And noed is free kills
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2819838#Comment_2819838
Ok. How many hug tech blights have you played against in your last 50 games? One? Two?
How big of a problem is this really? Almost not at all.
If people want his bugs removed, then BHVR will need to go and actually add collision to half the crap in the game you magically slide off. Something tells me they are not going to do that.
And how many sabo swf teams did you face in you last 50 games? And boil over was reviewed
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why can killers get at least one free kill with noed and survs can’t have a perk to ensure 1 escape at least?
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2818502#Comment_2818502
You mean the only 2 survivors on the forum who actually speak out on what’s wrong on the killer side and get ridiculed from killer mains and have them claim our posts are bait?
Hey, I’m a survivor too. and killers send me angykller to tunnel me here. In 5 min you’ll see a comment from him against me. Wait, I’m calling him... noed gives you free kills
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@brokedownpalace said:
I think in general the forums are killer sided but it's not a massive amount.
I also don't understand why you seem to think a person can't favor one side but also recognize there are issues for the other side that the devs need to address.
Only 90%-10% or above
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/311241/for-the-love-of-god
If you think the killer is running Noed, then do bones. Plain and simple.
There are multiple perks for survivors to find totems and cleanse them faster.
Noed is an end game strat that survivors can end before it's even began, with planning. If the killer gets a 4K right at the end using noed, that's on US for not preventing it.
As annoying as it is when killers run a No Way out, Bloodwarden noed build, it's a legitimate and fair strategy.
You haven't won til you reach the lobby dude. You don't get a free pass to the exit gates just cuz you held the repair button for several minutes. And I say that as a survivor.
IF you think the surv is running COH, hit the totem. If you think the surv is running dh, wait before hitting. If you think the surv had old MoM, hit again. Yes, I know the theory
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2817144#Comment_2817144
Say it with me: If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
Your opinion on the perk does not invalidate the kill. This mindset is what has players frothing at the mouth and THREATENING OTHER PLAYERS for doing something they deem is 'cheap' or 'crutch'.
Knock it the ######### off.
Once again:
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
If the Killer kills you; it was a deserved Kill.
Repeat until you get that bullshit 'undeserved kill' out of your head.
A 5 years old baby can kill with a 119% one hit killer without pallets. But if you need to feel powerful in a video game, that’s on you
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im not complaining because I don’t escape. I have 4.700 hours and I complaint because I play with 10 hours killers only because they have noed. 0-1 hooks before egc and then 1-4 Kills. I can’t have a chase in most of the matches
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@Clevite said:
Im not a huge Noed fan either, but calling people trash for using a perk in the game seems silly. Especially with all the perks available on both sides.
I’m not calling them trash for use noed. I’m saying I see very bad killers get undeserved kills left and right. Imagine a surv perk that put a mark in a closet and if the killer doesn’t touch it whenever he kills 2 survs 5 gens are done and the doors opened.. This is noed version for survs
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I think playing surv is by far more difficult than playing killer. It’s more difficult 4 escapes than 4 kills
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This is a killer forum. You won’t see a.. this killer is op at the ptb. You will only see.. let the survs know how to counter him
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If the killer is x meters from the hook and there’s no other survs in x+8 meters range the timer at the hook stops
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Boon cry: when a forum killer is near this boon he suffers for crying exhaustion
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Agreed, if they make pgtw deactivated if you move your vision from a gen. You would have 2 secs from the hook to look at a gen, and if you look in other direction the perk deactivated
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i play 50/50 and when I play survivor I always escape while I”m seeing a film
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2808873#Comment_2808873
I don't know why you keep whining non-stop about tunneling, camping, and NoED. It's like you have a set goal to insult anyone who does not follow your insipid, fake rules.
I just played against an artist who did 0 hooks before 5 gens were done. Of course, he had noed. 2 kills at the end because few pallets and he camped. Of course all noed killers can think he’s a very good killer.
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@FrenziedRoach said:
I miss Orion. One of the few people I felt had an open mind around here.
I choose to not recognize certain notorious members who have extremely biased views however. Kidding or not, they muddy the waters with nonsense.
Orión was killer sided as hell
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I don’t know why campers , tunnelers and noed killers always need to feel they are good killers. If some one tells them what are they doing they feel bad
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Adults.. sluzzy. Under 18... angykiller
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Noed killers are good players
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This is what I’m saying always in this killer forum. Noed gives you undeserved kills and finally the matchmaking put you with survs you don’t deserve to play with.
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Well, you were doing exactly the same thing as this swf
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They should remove the increased speed. That’s all. If you want a kill, work for it. Not let a perk kills for you
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@legoshi said:
No way out and remember me all require the killer to DO something to get stacks to use the perks in the end game. NOED only requires that you wait until the end game to activate. Can anyone actually explain to me why noed shouldn’t be structured in the same way? And please don’t give me any of that what aboutism about dead hard, I know it’s bs as well
Do you know this forum is full of campers, tunnelers and noed killers, don’t you??
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@pseudechis said:
Nothing.
The only thing driving the opinion its unfair is "whaaa I wanted to escape but didn't waahh" sore loserism.
I wish NOED was basekit, the endgame would be terrifying then. Every game would be a desperate fight to get out the door. That would be exciting.
Although un-counterable basekit NOED is probably a lil too over the top, one can dream though one can dream.
If they make COH basekit I’m ok with noed basekit
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@Irisora said:
That's a bit exaggerated.. even if you know that you are using a cheap broken perk, therefore escaping the killer doesn't have the same merit as not using it, the ones to really blame for it are the devs for making a god tier perk that shoudn't exist.
Yes im only talking about DH because comparing DH to noed its like comaring oranges to apples. Noed have counterplay and its by far less useful than DH.
A 119 % one hit killer at egc when pallets are nonexisting is the best killer in rhis game, better than a god nurse
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@Krazzik said:
I'd be fine losing NOED in exchange for Survivors losing DH. A fair trade.
I love it to happens. These days I was playing with overcome. M1 killers are dead with this perk
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2801864#Comment_2801864
What does having 500 hours have to do with NoED? With your 'logic' (and I use the term very loosely); no perk should offer an advantge because if it beats someone with '500 hours'; it's OP.
Or does it only apply to NoED because you having this raging hate of it?
Because a 1 hit 119% killer with few pallets, if any, is insane
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easy, if a killer doesn’t kill anyone before egc and you have as surv more rhan 500 hours... he has noed. I don’t know how someone can think this is fair and why he is at such rank level
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2799718#Comment_2799718
Do I think NOED is an amazingly entertaining to go against or die to? Hell no, I suck my teeth sometimes or just laugh when I have a good match and then die at the end to it because SoloQ or bad RNG
BUT
If you think its need a nerf though in 2022 after its already been nerfed before into a hex totem (You know the incredibly easy things to break that good players break on a daily basis in both pubs and comp) then I don't know what to tell you except just get better or play with friends that are good at the game or at least have a headset to communicate. Its literally a perk that handicaps you the entire match by forcing you to only play with 3 perks AND it only gains value based on Survivor input.
Totem Spawns are rarely ever THAT hard that you need to nerf an already mediocre perk to compensate for your lack of game sense. The majority of my matches I spawn right next to totems or I naturally pass them on my way to saves/gens/landmarks/while I'm looping. Its also not hard to memorize spawn locations with the exception of like 3 maps out of 30 (RPD, Badham etc). When I play Killer as well people regularly break dulls and hexes at a fast rate unless they're booning which will also happen fast. If totems are really that problematic for you then run Small Game until they add a totem counter or just make better decisions and raise your game IQ. Don't only focus on slamming gens every single match and then cry that a counterable perk wasn't countered
You're making fun of the aggressive Killer guy for being unreasonable but here you are also being unreasonable making excuses for why NOED needs a nerf 😆
I only play with 1 perk during the game if the killer doesn’t camp, tunnel or slug, this makes ds, bt or ub bad perks?
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i”m willing to see the noed nerf so these trash noed killers do 0-1 kills until they get the lowest mmr. And about dh, I’ve been using overcome for a week, and I’m so sorry for those poor m1 killers when they nerf dh. Overcome is activated if the killer hit you and you have bt, and if devs are thinking about make bt basekit, overcome would be the new meta for sure
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2799794#Comment_2799794
Fun fact for you: Killing with NoED is still killing. Survivor temper-tantrums & fake rules don't actually change the rules of the game. 🤡
Do bones, lazy Survivor main.
My cat can kill with noed, sorry
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@The_Krapper said:
Noed doesn't need a change and neither does Dead Hard even though the devs are changing it anyway, people are just cry babies and can't accept they suck when they lose or they made mistakes to lead to the loss, killers don't even fathom how good they have it compared to what was there when this all started and survivors who believe killers are OP are casuals who rarely play or they're just really bad at the game, but regardless nobody will accept their mistakes or accept there might be a better player than them behind the other side because everyone is a god at the game apparently and never loses unless the other side is abusing something they consider "broken" AKA refusing to adapt and cry for nerfs instead .
Yes, because escape from a 119% one hit killer is easy as hell
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There’s no reason for the nerfed DS to only activate once and has a skill check
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2799601#Comment_2799601
Doing totems costs pretty much time not doing a gen to even get to the point where NOED activates
That's, literally, the point? Either you do totems, or you speedrun gens & get punished. Holy hell; why do people keep thinking THE POINT is a flaw? Probably because they don't want to stop doing gens.
Also wit randoms you cant yjust do totems, and you cant coordinate with them doing totems at all
If everyone JUST DID TOTEMS; being with randos would not matter. What TF do you want? Totems to self-cleanse unless everyone is in a SWF?
https://forum.deadbydaylight.com/en/discussion/comment/2799639#Comment_2799639
Again; if everyone would just do totems as they see them; being in a SWF or solo would not change anything.
But Survivors want to stomp and scream and insist NoED is impossible to counter for SoloQs because they want to sit in their comfy SWF with 16 META perks and lick gens until they t-bag out the exit, and NoED ruins that. So clearly NoED is impossibly and 'Someone think of the SoloQ!'
When devs nerf noed you would need to do kills :)
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@Anniehere said:
We currently have no clear answer as to whether the developers are working on something against camping.
They also need to take into account the people who played fair, and want to get at least one kill at the end game.
Because if anti-camping works against them, the game will not be fair at all for Killers.
Yes, because if survs want an escape at egc they can... oh, wait, they can’t do anything. So I suppose the game is not fair for survs
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Sure for noed
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Noed give free and undeserved kills. You’re free to feel you are a very good killer
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I played with so many campers+tunnelers+noed killers, so probably against angrykiller
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@jesterkind said:
The good thing about Killer is that a lot of the information perks are genuinely really good, so it's not an easy pick. I'm also gonna follow the trend for Killer and say BBQ, though- knowing where to go after a hook is nice, and extra bloodpoints is nice, what's not to like.
For Survivor, absolutely Deja Vu. Criminally underrated perk, constantly knowing not only where a generator is but where the 3-gen would be is very very useful. During my bout of doing Adepts, I also found Alert to be more useful than I thought it would be, so I'd like to highlight that.
Do the gens at the center of the map and you don’t need deja vu
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@Ginger_ninja493 said:
https://forum.deadbydaylight.com/en/discussion/309316/ideas-to-help-alleviate-camping-and-tunneling
They are some interesting ideas but I would have to disagree with the fact you said that tunneling and camping isn't a legitimate strategy. Tunneling and camping at 5 gens is just a bit scummy in my opinion but near endgame with one or two gens left then it's a good strategy to even out the playing field for killers and secure some kills, why leave the hooked survivor when the gens are gonna pop anyway? I've camped to secure a 1k or 2k when it's a bad match.
And what can surv do to secure 2 escapes when they have a bad match?