dictep
dictep
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It’s more a camper tunneler simulator
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@gendoss said:
Yeah the community is really overreacting about this one.
A. It tells you they have it when you pick them up
B. Just walk down the stairs, it's really not a big deal
C. I know there's an infinite but they could put a hook up there, it's not the fault of the perk
It's not a bad perk don't get me wrong but if you want any value out of it you have to make entire builds or play styles around making it work and that's taking up so many of survivors resources just for a chance to wiggle off. Not worth it at all.
Yes, there’s an infinite. And how many dead zones has this game?
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@Veinslay said:
Only the survivors that are hard carried by Dead Hard and Iron Will lol. That is a lot of people though
same as killers than are carried with gen regresión perks
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2779555#Comment_2779555
For that to happen your team failed to evade an only 1 hour game experience killer.
Failed to open one of two exit gates even though the killer can really only pressure one to two survivors with noed when it first procs.
Didn't pay attention to totems during the game either cleanse them or note their location to go back and clense them/check for NOED
Did poorly enough that you are down to only 1-2 team members anyway meaning NOED is directly threatening and escape was never guarenteed at that point even before NOED proc'ed.
Still expected to escape and got angry that it was unbalanced while somehow being unable to recognise all the failings of your own or your team.
Yeah NOED is the problem.
I’m playing this game since the beginning, and yes, noed is a problem. Without noed I wouldn’t play against killers with 4.600 hours less than me. And that’s because they get kills they don’t earn
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@Slaughterhouse3 said:
Would survivors be weakened too much?
Yes, more nerfs would come for killers and more people crying again in this forum
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2779555#Comment_2779555
So you're telling me a killer needs to figure out and play around 16 different perks each game but you cant be bothered to do 1 extra objective from time to time?
Well, if you don’t camp and tunnel probably you’re plying against 4 perks only, because ds, ub and bt won’t be useful
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@pseudechis said:
ugh why does everyone hate on NOED seriously.
You have to play through a full game of DBD for it to activate. Basically the argument against NOED is I expected to escape and didn't waaah.
Seriously its not like old ebony moris where in 2 mins you were eliminated and basically didn't have a game.
NOED makes the endgame exciting, challenging, thrilling all the things that make the game great but there's always someone with the...
"its rewards bad play, we'd won but died to NOED, I didn't get to escape and I expected to waaah"
That's all it is nothing more.
NOED is great, why? Because when that last gen pops and the game is all but a forgone conclusion there is this last little challenge that ramps up the tension in the dying seconds. Its the exciting finale, the one last surprise that make for a good ending, real slasher film.
Keys were just as unhealthy as old moris because they were half the game is done everyone can leave now booooo.
If you are concerned that NOED inflates SBMM then that's a failure of SBMM that one perk could influence it like that.
NOED isn't unhealthy for the game the sore loser attitude towards it is though.
You can’t escape from a one hit 119% speed killer. A killer with 1 hour in this game can kill you , totally undeserved kills
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Killers crying everywhere
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@dugman said:
If NOED actually statistically resulted in higher than average kill rates compared to other good perks it almost certainly would have been nerfed already.
You can see absolute potatoes getting undeserved kills with noed. Moving at 119% speed let them kill much better survs
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@IaMDeFAulT said:
https://forum.deadbydaylight.com/en/discussion/comment/1960052#Comment_1960052
Oh yes the killers are crybabies. I bet you wont last in a chase for more than 30 seconds if you dont have dead hard. That's how much noob survivors rely on that perk. Failed a mindgame ? Press E, Got outplayed by the killer? Press E. Such skill.
Ans why do you need scratch marks? Logically if you move faster you’ll down is, not because you’re better
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2778887#Comment_2778887
That's correct, I do not.
Try one day and you’ll discover the survivors hell
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778867#Comment_2778867
Plz survivor dont cleanse bones they only bless them if they dont bless them they ignore them for gen. Its kinda funny they have the possibility to remove a perk from the match and they still chose to ignore the counter play because in their eyes its boring to play around some perk
Well, killers could avoid ds, bt and ub also. It’s kinda funny also they eat these perks?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2778855#Comment_2778855
So far, in my 289 games, we've seen NOED at a rate of about 26%.
Because you don’t play in Eastern Europe
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5 matches this morning, 5 noed killers
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Trash perk compared to b&c
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Imagine if the hatch was visible since the start of the game and keys were basekit and you could use it if you were the last surv. This is exactly the same as facecamp as survivor, ensure one escape. But killers say they do because they can’t do anything else. I would love if killers were bots. Perhaps in few years
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You play unfair and people write it in steam. i dont see a problem
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We should see profile always. I always lobby dodge if I see a camper killer playing surv also. Let this kind of people play alone
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2777273#Comment_2777273
BL (as basically all other exhaustion perks) are overshadowed by Dead Hard.
Remove dh, and you won’t see BL either
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@Tiamat said:
As a customer and a person who want to see this game flourish, I would like to know more about the decision making when it comes to Perks, both survivor and killer.
I would like an answer specifically from Mods or from the Devs, if possible. Just to be transparent. Of course everyone is welcome to comment, just please keep it civil.
Time:
Why it takes sooo long (months and years) to buff/nerf certain perks? And when you DO change them, its only around a dozen of them. From that changed few, only two or three actually become useful/somewhat useful.
Are the upcoming chapters takes all the resources and simply theres no time/energy to do anything else?
Are perks low priority since forever? What is the problem?
Grind:
Why do perks still have tiers?
I understand that the grind is needed to set some goals in the game. According to wiki there are currently 191 Perks featured in the game. 191*3 = 573 tiers.
It is insane. From a lvl 50 bloodweb (which costs around 50k BP), you can ONLY unlock 2 out of 4 tiers.
Removing perk tiers would greatly increase the games health and the new player experience .
Personally, I'm hesitant to buy new or upcoming characters, just because of this unreasonable grind. The moment I think about how much time and energy I need to get my desirable perks.. It's just NO thank you...
Balancing:
The meta is stale for years now. Killer- stacked gen regression/defence. Survivor- stacked second chance.
Why the developers doesn't do anything about it?
Slightly/moderately nerf the overused and unhealthy perks, buff the absolutely useless ones (90% of perks).
I know, I know its not that simple, but it shouldn't take years and years to realise that and do something about it.
Examples:
Survivor - Kindred change was small, but HUGE at the same time. Same as Windows of Opportunity. IMO!! These changes should be the shining example of balancing. Strong but fair.
Killer - No way out - small change, but amazing. Deadlock a is perfect perk design. IMO!! Strong but fair.
It's frustrating to wait soo long for soo little/absurd changes. Please, give us SOME non-corporate answers.
Thank You!
Did you see OoO since the massive nerf?? Or MoM? Or BL?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2777194#Comment_2777194
We shouldn't have to equip a perk to counter a bad game design. We can only equip 4 and there's more problems then there are perks to correct them :P
We equip ds, bt because of bad game design
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Probably they don’t play also against the same undying ruin pop tinkerer tricksters I face
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2775155#Comment_2775155
That sounds like an issue specific to artist, not the perk itself
And boil over problem is specific to some maps in specific places
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@Solidspydir said:
Im done. I've gone from 3-4 kills a game, to 0-1. Why? The course you have taken for buffing survivors, and nerfing killers. Its ridiculous. Boons. Fine. Its strong as eff. But fine. Now with boil over, if I even step on a branch the survivor gets off the shoulder. Reminds me of that emotional damage meme. Not to mention countless other items to discuss. But. Anyway. Im just done. Its not fun having survivors run around you with no actual fear of the killer. Its just something to loop. something to counter. And if they do get caught, well you got dead hard, decisive, flash lights, flash bangs, body blocking, blah blah blah. But......what have you added to our tool kit to counter any of the meta?? Nice big nothing. Sure, we can perk up for one, mayble 2 options. But then that leaves you weak to the 10 other options they have, so its not a contest. So I see why the survivor que's are high. And now, one less killer main out the door.
So before there weren’t a problem because you get 3-4k, but getting 0-1 is a problem?
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@rounder247 said:
https://forum.deadbydaylight.com/en/discussion/comment/2772569#Comment_2772569
I swear I’ve had it every game and I’ve missed half my hooks because of it go play killer and come back with your feedback
you can’t lose half of your hooks because boil over. Sorry, I cant believe it. I know why killers complain about COH or dh, but not for every perk, item, snowmen or anything changed in this game
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Please, don’t cry killers for everything everyday. You won’t see a boil over in a week. I’m sure killers main here only have seen it in YouTube videos. In about 30 matches I didn’t see any boil over.
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@Gwinty said:
I faced it and had little problems with it. Sure, steering gets a bit difficult sometimes but so far I have little to no issues. Still got my hook. The only time I had a problem was when I faced two friends who were both using Boil Over with Breakout. That took me by surprise the first time. Later I just had to slug them to get my hook but then again: Starstruck solved that issue...
https://forum.deadbydaylight.com/en/discussion/comment/2771838#Comment_2771838
The survivors are also taking a "weaker" perk to get this effect. Boil Over is still not the same level as Dead Hard, Iron Will or Deceisive Strike...
Bully squads are an issue with or without this perk. They now just have another angle and require even more slugging. Not that I mind as long as I play Oni or Hillbilly I have to slug either way, Cannibal also does not mind a bit more slugging along the way.
https://forum.deadbydaylight.com/en/discussion/comment/2771866#Comment_2771866
I will never understand why survivors consider slugging toxic as long as the Killer does not let them bleed out without even trying to hook them when they could. Slugging is an important part of the game for some Killers (Oni, Hillbilly, Bubba), to counter some perks (Deceisive Strike) and to gain momentum. It has a defined risk of you loosing the person, UnbreakaBill happening or Exponential finally getting some value...honestly a fine mechanic: Risk, reward and counterplay.
If the devs are biased it is because they want to make SoloQ more fun. And let us be fair: For the most of us it is hell. I only play survivor when I can play with at least one friend and even when we play as 3 the one soloQ survivor can shot us in the foot easily without even wanting it.
I thing the bias is deserved for this.
Bully squads are quit rare (unless you play at the weekend it seems) compared to 2-1-1, 2-2 or 3-1 lobbies. Balancing perks around them would leave probably 90% of the players in the dust...
The problem is that survivors get some shiny new toys while Killers got...well, I guess Gearhead and Deadmans are a thing...and a bunch of nerfs to Clown, Nemesis and Twins...sure the reasoning for those nerfs may be up for debate, but the image we get is: Survivor gets new toys, Killer gets nerfed. This is bad communication, not even bad intent...
Boil over is far far worse than dms. You won’t see boil over in a 1 week, but dms could be meta
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I want to know if you win more matches or lose them. If you’ve are complaining because in some matches you can’t win but you demolished other survs and you don’t see a problem in those ones
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@Erd69 said:
Have y'all seen otzdarvas video proving that the game isn't actually survivor sided or "as" survivor sided? It's bullshit. Scott jund, otz and other content creators claim that you don't go against a swf every game, which I do. I can bring the most broken build but my perks will get taken away or I'll be destroyed by dead hard to a God pallet. How's the game not survivor sided? I had a game, and not just A game but many games like this. This match was basically me downing them fast at the beginning of the match. They were still at 5 gens and it looked like it was unwinnable for them. I would down them fast but it didn't matter because they would never die so I call that the infinite hook effect. There was nothing I could do because they had boil over and would sabo. Even though they were getting clapped, they still did all 5 gens, isn't that crazy? I mean do y'all blame me for DCing? Nothing I could do. It's very common for this to happen. Fast generators even though I should be winning? Every single game was just sweaty and frustrating. Dead hard every time I would mind game them at a jungle gym. I don't understand how Scott or otz have survivor sided opinions when killers are literally quitting the game and not having fun. They make fun of the devs for not knowing much about the game (atleast Scott because otz doesn't) but they also just claim that matches are still winnable and that you should look at your mistakes? A game I have been playing for 4 years now? Jeez.
You have more 4k or 0k?
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2770347#Comment_2770347
You updated it incorrectly. Here is how to do it in a way that gets rid of campers and tunnelers. If you are on Steam, here is how to update it correctly:
Click the gear icon, then Manage, then Uninstall.
Are you trying to noed me also?
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@DeadSacrifice said:
So most of us know Nurse can teloport and she can also teloport through the exit gate to the inside and most of them that do this have NOED so when you open then run into you and you one shot them we need this fix so Nurse can NOT teloport through it anymore this has happend to many times it sucks you think your free YA!! nope dead.. fix this please
PRepare yourself for the answers...
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I updated the game. Nothing changed, camper and tunneler after camper and tunneler
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2769823#Comment_2769823
Only if Survivors play like potatoes. And don't clear totems beforehand. And don't have second chance perks. And don't find and cleanse it within 30 seconds of popping. And don't just leave instead of trying to save their 1 friend you caught.
But sure; 'ultra easy mode' 🙄
I don’t want to argue with you everyday about the same thing. You use noed and think you’re a semigod. I use noed and I think it’s essy mode as hell
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Noed is ultra easy mode at egc. Faster moves and 1 hit. I know it, I use it too
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@EvilJoshy said:
While I don't think noed even comes close to how powerful CoH is, I would gladly sacrifice NOED to remove CoH.
Me too. But removing noed will make killer rate to down from 50 to 40% at least
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@lаwrence said:
If NOED was nerfed the same way CoH was, they would just reduce the movement speed bonus by 1% and call it a day
It’s a good start
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@Crolee said:
https://forum.deadbydaylight.com/en/discussion/comment/2769490#Comment_2769490
didn't really matter if i followed the survivor rulebook or not, they still trash talk
I only see toxic survs when the killer camp or runnel
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@Massquwatt said:
NOED honestly just needs a token system based on current dull totems. All dull totems become hexed and successfully hitting a survivor loses you a token and breaks a hex totem. It's probably the best way to keep the current function of NOED while giving survivors plenty of counterplay. They can cleanse dull totems during the match to lower it's effectiveness at the end and they can also cleanse the hex totems at the end game lowering the effectiveness of NOED so even in an ideal scenario the killer only gets 5 free hits at most.
Noed needs the speed boost removed
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2769527#Comment_2769527
That has literally nothing to do with what I said. You can not only permanently disable noed, you can do so before it even has a chance to activate. You can even use the application of CoH to disable it while blessing it and preserving it to be reblessed if snuffed. That means that one has significantly more counterplay than the other.
I think I'm starting to be convinced most of the people who think CoH is ok (or at least equal to noed) legitimately have no idea how to use it properly.
I don’t say COH is fine. Neither is noed
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@Ryuhi said:
One has meaningful counterplay and the other doesn't. Seems a pretty easy differentiation to me.
if Killers create a new boon totem you can break that gives 4% more speed for survs and you need to hit the survs 3 times to put them in diying state we can agree
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Totally agree. One gives you free heals and another one free and undeserved kills
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Boil over is another ptb hated perk you won’t see in a match again
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@RenRen said:
I don't think his killrate is inflated cause of Infinite tier 3 and tombstone but rather cause low mmr like the rest of the killers. Besides that I agree, they need to buff him.
i saw the other day infinite 3, tombstone and noed for the increased speed. Very good combination
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Of course it’s S tier.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2765380#Comment_2765380
Sure buddy. The forums are just SO Killer-sided because people disagree with you. 👍️
No, because they only disagree with me because I’m the only surv here now.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2765359#Comment_2765359
Rofl. Now I know you're a troll. Survivors are whining about NoED, camping, tunneling, slugging, missed skillchecks when leaving a gen...
But to you; Killers evil, Survivors angels. Good to know your opinion is biased and worthless.
I’m not saying survs are angels. I’m saying there are 3-4 surv mains in this forum
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@Laluzi said:
I suspect NOED is a lot like Dead Hard in why people hate the perk. You're in a situation where it feels like you've won and suddenly the floor gets yanked out from under you because your opponent was running a perk. You might recover from the perk quickly, or it might lose you something crucial.
I don't think NOED needs a nerf (it has several forms of counterplay), but it does not feel good to play against and I don't enjoy it. Also, obligatory solo queue suffering when your teammates just bail instead of hunting the totem (or worse, run straight into the meat grinder without any form of strategy.)
ANd noed promotes camping also, before and after it activates. You see less noed comments here because this is a killers forum, and when anyone say something they dislike they come here in hordes
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@Dstorv said:
https://forum.deadbydaylight.com/en/discussion/comment/2765335#Comment_2765335
Dead Hard is totally broken. It helps more than 99% of mediocre survivors escape. And another problem is that survivors that use it think they’re better than they really are. And when they play without it and get downed in 15 seconds they come here crying because they think they’re semigods and the problem is that killers are op.
sorry, but I barely see survs crying here. This post was made by a killer main also
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2765342#Comment_2765342
They are using a perk. They are getting kills. This means the perk is working, because PERKS ARE MEANT TO BE USED! How is that so hard to understand?
Oh right; lazy, entitled Survivor whining that a perk killed them so it's OP. 👌
when survs use old MoM or old DS they were using a perk also.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2765335#Comment_2765335
Keep whining and babbling about how NoED somehow magically makes Killers better by...being a valid perk they are using to good effect.
It's almost like they're using a perk, and getting use out of it. Heaven forbid Killers have a PERK THAT WORKS! It MUST be OP, because IT WORKS! All Killer perks are supposed to be garbage! So sayeth lazy whiner Survivors!
Wrong. Noed makes killers worse. I said they feel better