rounder247
rounder247
About
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- rounder247
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Comments
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it’s funny seeing all the survivor comments about “killers teaming up” or “it’s stressful”. Welcome to the killer side of things as this is what it’s been like from the beginning for killers on a daily basis.
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@GannTM said:
Someone has never played solo queue to think that this game is survivor friendly.
I’m strictly a killer main so i don’t know survivor side of things. The devs have basically made all gen regression perks unusable and I’ve never seen gens get done faster than they are now and making it harder for killers to even catch survivors in chase. Thank god for bloodlust in the little window that killers have to use it.
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Well i just played against MFT for the first time tonight and this perk can ######### right off. I have never not been able to catch a survivor around shack, it wasn’t even close as far as me chasing a survivor goes, how the ######### is this perk fair?
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See you tomorrow f this game
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@dictep said:
Please, don’t cry killers for everything everyday. You won’t see a boil over in a week. I’m sure killers main here only have seen it in YouTube videos. In about 30 matches I didn’t see any boil over.
I swear I’ve had it every game and I’ve missed half my hooks because of it go play killer and come back with your feedback
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It seems like there’s a certain point where if you’re pretty good at killer and ride that line of getting top tier SWF or just randoms thrown together that are really good, matches can be both challenging and super frustrating. I agree that gens are done way to fast at top tier levels and regression available for killers isn’t enough. I wonder if there would be a way that at certain ranks there are passive abilities that make it so gens take longer by default for survivors, or regression perks to do more damage the higher tier rank you are (example: POP does 35% regression kicking a gen instead of 25%). Just a brainstorm I’ve thought could work to make it a little harder for survivors at higher ranks, because even I as a three year killer main am finding it super frustrating against high tier teams more than ever lately.
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These snowmen are running the game from a killer standpoint. It’s bad enough to try to have a decent game let alone a million free hits to survivors on top of it.
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To have a chance at the game as killer you need to eliminate one of the survivors as fast as possible and if that means tunneling so be it, survivors have enough perks to use to prevent or escape tunneling.
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They need to expand how many perks you can use during a match. The original game is based on a much smaller number of killers/survivors. The game has expanded far beyond the original version and i think there is some dynamic gameplay to be had by adding more perk slots to use during game play.
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I’m a long time killer main 3+ years. Although i don’t think I’m a top tier killer i consistently got 3-4k most games with any killer I played. The past few months I feel have been god awful for killer. In fact i came here to post about how awful the killer experience has become and I found this post at the top of the page. I’m glad to see it’s not just me, but what did the devs do to this game recently to make it not fun to play. I find myself playing less and less and this has been the only game I consistently played the past three years or so.
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The game has become to fast for survivors, some changes need made for sure i for one am not having fun with the game after these last few releases I’m a killer main
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Killer main for 3 years always rank 1 or 2. Truthfully since the Hellraiser chapter and the last update i find myself playing less and less. I find that something changed too much in favor of survivors and I’m actually not having fun as killer at all. Not sure if these new survivor totems are giving too much of an advantage or not, but no way should the devs be adding more for a killer to do during the match.
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Ah ok thanks
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@Kebek said:
You didn't just say that twins power is uncreative did you. You can't be serious.
It's like the most unique power since plague.
I’ll backtrack, it is a very creative ability but the execution as someone has said is horrible.
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Hi Mandy!
I actually got the issue fixed last night. A simple restart of my xbox seemed to fix the issue. Not sure what happened that caused that error, but all seems to be working now. Thank you for taking the time to look into this for me.
Anthony
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It would be nice if they could figure how to get the series x working. You would think this would of been worked out before launch.
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I’m a level 1 wraith main and i usually play wraith 80% of my time on DBD. He is ABSOLUTLEY SLOWER than he was before this update. Uncloaking is garbage now and my favorite killer is Practically unplayable. If this was meant to happen very poor move. I’ll wont be playing for awhile for sure. It’s not just wraith who feels slower either there are others, i thought this was going to be a great update for killers, it’s one of the worst and I’ve been playing for 2 yrs.
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Terribly slow wraith movements, I’m a rank 1 wraith main and i suck with him right now. Uncloaking takes forever
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Thanks
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622760#Comment_622760
I now know that I just shouldn't engage with you any longer as it is clear that your mindset has dropped so low that you can't engage in a conversation without backing up much/ at all evidence.
Hope you enjoy acting like a nutter towards other people 🙂
That’s right, Bow down! Sorry NOED prevents you from teabagging the exit gates and not getting to escape because you didn’t do your job.
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My favorite combo in the game, NOED AND BLOOD WARDEN
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622751#Comment_622751
However my opinion still counts because it's an opinion, not an answer.
You can disagree with an opinion but disagreeing with an opinion doesn't make it wrong.
I guess I could say the same about Exhaustion perks, Exhaustion perks can be countered by add ons that cause exhaustion so I guess complaints about Balanced Landing and Dead hard don't count because there's a counter to it.
Two can play at that game pal
Again maybe you don’t understand baby survivor. Everything you keep talking about CANT be prevented by a killer these are all things that survivors can just do. You can PREVENT noed by getting rid of 5 measly totems that take about 20 seconds to cleanse. Your opinion is wrong.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622748#Comment_622748
I agree on Insta heals being an unnessecary crutch (mostly the Syringe).
DS and BT are not crutches because they are countered by NOT TUNNELLING!!
Also if you're gonna reply to my quote please put it in 1 whole message rather than splitting it in two.
Thanks in advance 🙂
I didn’t know those perks only triggered when the game recognizes tunneling good to know
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622742#Comment_622742
Hey guess what? Cleansing totems when the killer might not even have the perk this long overdue discussion has been about also wastes time and gets survivors killed!!!
P.s, me stating my opinion on No one escapes Salt doesn't mean I don't know how to play the game (constant rank 1 survivor and killer thanks).
Your opinion doesn’t count when there is a clear answer to stopping noed from happening. Unlike many of the tools that survivors have that a killer can’t prevent from happening in any way whatsoever.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/604514#Comment_604514
Yes, you just put a bit of hypocrisy in your comment.
You quoted "Aren't games supposed to be fun?", relying on a crutch that insta downs survivors (who are probably also wanting to have fun playing on their own) isn't fun.
You shouldn't have to run a crutch and ruin the other players' enjoyment and win to have fun.
I've lost to a good team before and still had fun.
In short, there's no fun in running NOED
“Relying on a crutch”. You mean how survivors use insta heals? Wouldn’t that be a crutch? Or how about decisive, or borrowed time? Wouldn’t all these be considered crutches for survivors?
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/604514#Comment_604514
Yes, you just put a bit of hypocrisy in your comment.
You quoted "Aren't games supposed to be fun?", relying on a crutch that insta downs survivors (who are probably also wanting to have fun playing on their own) isn't fun.
You shouldn't have to run a crutch and ruin the other players' enjoyment and win to have fun.
I've lost to a good team before and still had fun.
In short, there's no fun in running NOED
Hey guess what prevents NOED!? Cleansing totems! Learn how to play the game
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What about a vampire themed killer?
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Some kind of vampire maybe?
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With how popular comics are why not license a comic killer and superhero. You could go for a lex Luther and Clark Kent duo or Joker/ Bruce Wayne perhaps?
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Or what if Freddy were to put you in the dream world but you just didn’t know you were in it, and you have to complete a generator to get out of the dream world but that completed generator doesn’t count towards the number needed to be completed to unlock the gates.
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Speaking of Freddy having an illusion as a power...what if his ability were to be able to place extra generators around the map that look just like other generators and survivors can work on completing them, and once complete it blows up and each survivor sustains a hit?
I didn’t read the whole thread before posting this i see someone had a similar idea already
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@MisterCremaster said:
Could be lag. Had someone recently unhooked them - could still be under the effects of borrowed time, or it could have been a weird timing issue where they finished the heal RIGHT when you smacked them - thus going from healed to injured again but not downed.it was a good 5 seconds, that would be some lag lol