deathsia
deathsia
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@Brawler said:
It doesn't show mending Survivors. If you don't have Thanatophobia, then healing against Legion is useless. So yeah it is a waste of slot.
You have BETTER BE joking...the fucik is the point in Nurse's calling then when playing legion?! That would be the WHOLE REASON to run it and the devs go: "nah, lets leave that undetectable even though its pretty much the same as healing yourself."
Someone fire these devs and put COMPETENT DEVELOPERS on this game, please.
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Oh golly, I'm sure they're sorry mister. Especially after all the pallet looping, abusing frame lock to flashlight them as they pick up a survivor, and down right being a toxic douch but golly, I'm sure they are very sorry mister.
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@FeelsVeryBadMan said:
Because if survivors couldn't do that, flashlights would be the most useless item in the entire game. You can flashlight a killer only when they are locked in an animation, otherwise, good killers will just look away. If you're having trouble, equip Lightborn / Franklin's.
If that still doesn't help somehow, look around first before you pick the survivor up.
So in other words, if survivors couldn't abuse/exploit the framelock killers have when picking up a survivor... the item would be useless...
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/384949#Comment_384949
So what you're saying is that a killer that can move at 220% isn't any good and if you're getting downed by them you shouldn't play? Now who's the delusional one here, yes that's right that'd be you.
Oh and Bloodlust says hi during chases and if perkless Freddy can 3-4k in a good killers hands it'd mean you're wrong again.
Freddy getting 4k without addons...lol wow.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/384514#Comment_384514
he's already the worst killer in the game
You may wanna second guess that statement:
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@powerbats said:
Franks Mixtape+Stab Wounds Study/Cold Dirt and exploiting would like to have a word with you.
Well that's an exploiting piece of shet killer and that says NOTHING for those who play him legit.
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@[Deleted User] said:
I like your ideas, but i do have to disagree with Class Photo. It’s already a fantastic add-on, being able to find and put to sleep ALL survivors really quick is a HUGE advantage.
It's a WIP tbh, I'm trying to be as fair as possible while giving Freddy his much needed buff.
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The nurse is easily the easiest to juke. Just listen for the sound you hear just before her blink, 180, and guess what? They won't be able to turn around fast enough before the post-blink stun kicks in. The Nurse counts on you continuously running away from her so she can blink to you and smack you.
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I made a guide for playing the shape, feel free to take a look!
https://forum.deadbydaylight.com/en/discussion/49667/a-guide-to-playing-the-shape-aka-michael-myers
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This is a massive nerf to an otherwise already weak perk that only works in very situational builds! You're suggesting making this perk completely useless! Good god man, get it together.
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@KillermainBTWm8 said:
Yep you are correct it will never be changed which I at one point also had a deep hatred for looping because I played fun killers like Myers just usually mid tier killers, at one point I actually just quit playing killer for a bit because of this but back then it was different then I just play the sweaty try hard high tier killers that every survivor main complains about because they can't loop me. Would like a different mechanic for looping other than the devs just telling killers to go play civilization or something heard that's a good game.
I still have a deep hatred for it but I don't let it get to me as much as it used to since I didn't encounter groups like them very often anymore.(thank god for small favors!)
I myself quit the game over it about 2yrs ago and I refused to come back until one streamer swore up and down and even showed me several games of him as survivor and killer before I said "######### it!" and gave the game a shot again.
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@KillermainBTWm8 said:
If looping was bannable then you would be banning the devs! therefore they never would,although there are clear indicators that looping isn't the intended way of play also, such as the fact that bloodlust exists which is a clear indicator that you aren't really intended to loop. But one thing I will say is that if looping did not exist there would be a way different way the game was balanced at least I think so. The only thing I can really say to your problem with looping is how I handled it. I just play Nurse/spirit as my main killers both are hard to loop Nurse because well we all know why and spirit because of mind games at loops forcing them off of them. You may see looping as an exploit but sadly for you they will never change looping because the devs say well nurse is in the game ect. Or try clown maybe, he can stop loops pretty quickly especially if you put on spirit fury + enduring on him. But as I said before they will never do anything to really extremely nerf looping now because they would prolly get review bombed. My only problem with looping is that a brain dead survivor can loop around a couple pallets allowing your team to get 3-4 gens done in one chase with ease. I understand you're pain but the only thing I can really say is the tryhard elitist things either git gud, learn to play an anti-looping killer ect.
At the risk of offending the devs, I've watched videos of them playing the game and they aren't very good...AT ALL. So them relying on the pallet loop exploit is of little shock to me...which is kind of sad because it makes me realize that this may never be fixed/patched out.
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The Shape and while I appreciate the sentiment, unless you can give me a 100% guaranteed method to stopping them from pallet looping, I don't think any advice you can give will help as I am a seasoned killer main. I know I loop when I see it and I expected at least one of the survivors in that match to be an unskilled nooblet and pallet loop exploit me but not all 4.
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I play DbD now for a quite decent time. In the past only patches came out, which I couldn't like.
Killers got nothing but buffs this patch and survivors got a much needed nerf to the most OP perk in the survivors arsenal: Decisive Strike!
How in the bloody hell you STILL think killers got the blunt end of the patch stick is beyond me!
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@Evp said:
https://forum.deadbydaylight.com/en/discussion/comment/371939#Comment_371939
I mainly play survivor, and man I could not agree more.
If I see a team mate exploiting/cheating/botting/afk I hope the killer camps and tunnel them.
I personally wont pallet loop exploit, I wont bring a flashlight into a game (if a chest gives me one I rarely use it), and I wont loop around ridiculous paths there were not intended to be abused. I don't tea bag nor do anything toxic.
I get camped a lot. Typically its because I destroyed a totem (I wont run if I can finish it even if the killer sees me). I also get camped if they know I know where a totem is. I been camped before because I was a bigger threat than the other players (kind of a compliment but still.)
Its not fun, and at times it makes me want to infinite pallet loop next time. What I think a core problem is is that there are different "types" of survivors and killers.
Type A) I win only if I 4k or only if I survive. (Campers/Tunnelers/Sluggers and Genrushers and min/max SWF)
Type B) I win if I enjoyed my game.
Type C) I win if I make other people angry or have a horrible time.
As a survivor I hate playing with players in group A and C. I don't want to be a gen jockey. I wont ignore unhooks/chests/dull totems. If I am the last survivor and the hatch isn't ready yet, I wont hide and force frustration/DC. I will work a gen knowing I will likely get caught. I will save someone even if I could let them die and take the hatch. I play 2-3 SWF. We dont coordinate items nor perks. There is a huge skill gap between me and my friends (they still blow up gens and fail a lot of skill checks).
The problem comes when you start getting too many players from types A/C. Killers who will do anything to ensure they get a 4k. Survivors who wont do anything risky or will hide and let people die to get the hatch. People who want to T-bag, or people who just want to be toxic.
So really comes down to a few things. You cant change people from Type A. You just have to accept they exist. They aren't doing anything "wrong" they just have different goals then you. Type B people tend to be the best to play with, and that is when some of the best after game chat occurs. Type C people need to be dealt with, and I feel that is both the developer's and the community's responsibility. I personally will not reward type C. If they anger me, I wont show it. If they are toxic to the killer, I try to offset it. I will even let the killer catch and kill me if they are being abused by another player. The less drama type C causes, the less they play.
So, in short, don't give into the hostility and don't let it change your play style. Killers: Don't take camping and tunneling as a basic strategy to all players. Reserve it for the toxic players. Survivors: Play the game you are dealt and don't exploit. Don't DC because you got outplayed, and don't intentionally anger the killer.
It is funny tho because you see players who call themselves killers or survivors. Stop being myopic and just consider yourself a DBD player. Stop hating the other half, cause the game would not exist if they did not exist.
That.... was an unexpected reply. At first I thought you were being sarcastic due to you bringing up every single main gripe killer mains have. I expected some kind of end of post zinger like: "That's what I would of said if I was noob like you." or something like that but it never came...
Huh, guess there are a few decent survivor mains amongst the toxic asshats.
On another note however, if your in a SWF, you should totally coordinate with them for the best possible escape strat. It's not the killers fault if you guys work together on voice chat to get the job done quickly and escape. :)
Yes its annoying as piss for killers to go up against SWF groups but most of the time killer mains hate them NOT because they work together and escape but because they're often a group of likeminded twats who will troll the killer every chance they get for sheits and giggles and all teabag the killer at the exit gates.
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Killers got a lot of great buffs with this patch and survivors got one decent balance change. Their OP DS got nerfed. The Survivors are going to riot until these patch changes get reverted, just you watch.
Just wait, I give it a month or two tops, half or more of those killer buffs are going to be reverted because the survivor mains are going to boycott the game until they do... and the devs will listen because 90% of their playerbase rage quitting means they lose tons of money...
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Oh no! An entire team can no longer run DS to troll a killer if they manage to catch them after they pallet loop exploit them....THE HORROR!
Learn to win without relying on OP perks and use that thing people call "Skill".
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As long as you don't pallet loop exploit me, I won't tunnel you or camp your hook.
Sooo... are you going to stop using the pallet loop exploit? Which btw is the sign of an unskilled player as a truly skilled playing can lose a killer without it.
inb4 some ignorant moron says: "It's not an exploit!" and then this thread turns into me attempting to educate them while they ignore every word I say.
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@Brawler said:
It makes you feel that you're moving faster ^^
LOL! Hilarious part is, I DO notice my killer seemingly moving faster.XD
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/371756#Comment_371756
"9 times out of 10" is a likely sign that you're doing something wrong.
If I am, I'd LOVE to know what it is, because my mouse is brand new, i tap, and yet i still lunge. If its not a bug(which I still strongly believe it is BUT if by chance its not) then its a latency issue which hopefully will be fixed with the servers once they are introduced.
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@George_Soros said:
@deathsia we need the lunge: whenever I don't want to kill a survivor outright, either because I don't want to deplete EW3 or I just want more points/pips by hooking them once or twice and THEN killing them, it's the better option.
Seriously, practice the timing, get intimate with your target and only click when they're right next to you. As I said earlier, the "Kill" prompt really helps.
Or HELL, just have it keyed to the alt key like the pig's power is.
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@George_Soros said:
wait for the "kill" prompt on the bottom of the screen. I piled up about 30 Tombstone pieces and use them sometimes... experienced no problem at all. Not saying it's impossible that it's bugged, but I suspect you just press M1 too soon. I may be wrong of course.
Frankly, I don't understand what's so hard about making him merely perform a kill when within range and disabling the lunge. And like I said, I do tap but as I said, more often then not its a lunge instead of a kill.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/371756#Comment_371756
Impossible unless there's a problem with your mouse.
Sure, blame it on the hardware because this game NEVER has bugs...right?
This is a bug with the tombstone that has existed since The Shape's introduction but has never been addressed for some stupid reason. My guess is that because the item is so rare on the bloodweb no one encounters it often enough to bother reporting it.
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@Orion said:
You're not supposed to lunge, you're supposed to just tap M1 like a normal quick attack.
I DO!!! But 9 times out of 10 will lunge anyways!
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@Jake_Parks_prince said:
https://forum.deadbydaylight.com/en/discussion/comment/370257#Comment_370257
Looking at more of your comments you obviously don't play freddy and just do whatever the majority of the community says...
Not anymore but when I used to, it was stupidly hard to sacrifice a single survivor in most cases I'd manage to hook one with the exit gates powered thanks to NOED(which is basically required for Freddy due to how weak he is.) find the totem, cleanse it, and then they'd just run up and unhook them not caring that I put them to sleep and then they'd all run to the exit bodyblocking each other and then stand at the exit knowing they've got a free escape while teabagging you for being stupid enough to pick Freddy in the first place.
Normally I'd call teabagging at the exit toxic but if your stupid enough to pick Freddy at rank 14 or above then you deserve it. :/
PS: Those who say rank doesn't mean a thing have no skill.
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@TheHourMan said:
It's the red stain. It shines through walls. Try walking backwards when you change direction then quickly turn and hit them.
Okay, that one I can believe and that needs to get patched.
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@RoKrueger said:
I get to Rank 1 with Freddy everytime. You just have to learn to play him.
I don't know whether to laugh or facepalm at your obvious troll.
Rank 1 Freddy? HAHAHAHAHAHAHAHA!!!!
Hell, even rank 15 Freddy would be EXTREMELY LUCKY if he gets a single sacrifice in any match. Hell, the only way to almost guarantee a kill is to pack an ultra-rare mori and even then, fat chance hooking a survivor even ONCE.
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@[Deleted User] said:
Lol.
i’ll happily use my Freddy against your rank 5s and upward so they can find that I’m in no way a joke.
The only person your trying to convince Freddy isn't a joke is yourself at this point as EVERYONE knows he is. If he was balanced, the devs wouldn't give reworking him a single thought. They would have summed it up as: Players just complaining as usual.
But instead they not only discussed it but have PLANNED to do a rework on Freddy.
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For lower tier ranked matches, Freddy is awesome but the moment you hit rank 14 or higher, all the survivors have to do is hear the children singing and they go:
As they breath a sigh of relief knowing its going to be an easy as hell game for them since they know how he works and how to exploit Freddy's key weaknesses.
So you might be thinking now:
"Pssh, yeah right, you just don't know how to play freddy!" To which I'll just roll my eyes, smile, and wait for the rage posts when and IF you make it to rank 14 or above and play Freddy against an even halfway decent team.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/340050#Comment_340050
The 14 types of Design Flaws.
Functional
A design that fails to achieve planned functionality. For example, software that allows users to configure it but then ignores configuration settings.Customer Experience
A feature, function, behavior, look, feel or flow that results in a poorcustomer experience such as a device that is always beeping with no easy way to turn beeps off.Usability
A user interface that customers find to be clumsy, slow, counterintuitive or useless. For example, software that is crowded with cryptic icons with no clear function or hint as to what each does.Feasibility
A design that can't be built due to constraints that the design fails to consider. This typically results from incorrect assumptions or miscalculation such as an interior design that doesn't actually fit into the available space.Errors
A design that fails to handle errors in a reasonable way. For example, unnecessarily halting on minor errors.Performance
Products, services, processes, tools and machines that fail to achieve a reasonable level of performance such as a car navigation system with a slow processor and bloated software.Sensory Design
A design that fails with respect to sight, sound, touch, taste or smellsuch as a child's toy with a chemical smell to it.Accessibility
A design that is difficult for some people to use such as a building that can't be accessed by people with disabilities.Risk
A design that introduces needless or unacceptable risks such as a child's toy with needlessly sharp edges.Latent Human Error
A user interface that is likely to produce human error due to unclear controls or lack of validation. For example, a stock trading app that allows users to enter quantity as price and vice versa.Structure
Poor structure such as a building filled with odd shaped rooms that are difficult to use.Operational
A product, service, process, facility, environment or machine that is unreasonably expensive or dangerous to operate. For example, a building that fails to consider energy loss that is unacceptably expensive to heat and cool.Compatibility
A design that isn't compatible with the real world. For example, electronics that place connection ports too close together that don't work with the width and shape of many cords available on the market.Reliability
A product, service, infrastructure component or machine that experiences excessive downtime due to design issues. For example, a network device that is prone to overheating and crashing due to a power saving design that often turns off cooling features.
While that's not a design flaw that doesn't means it's not a mechanic that can't be improved upon. Hopefully Amanda gets her rework soon as well so she's not so hit or miss.
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I said in my post"No detection perks" I figured that people would naturally assume whispers was included in that since it is a detection perk, just not as accurate as others.
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@PhantomKombat1 said:
NOED is perfectly balanced. It’s just self righteous survivors who are too stupid to cleanse dull totems.
If anything it needs a buff as does all hex perks atm. Given that there are so few in maps now, finding a hex totem is quite literally a cakewalk. As it stands all hex perks are a waste of a perk slot due to survivors destroying them.
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By god, just when I think I've seen everything, this community goes above and beyond to be as toxic as possible while at the VERY SAME TIME being the most ######### I have ever seen.
PS: Oh noes! Someone said I was the most toxic player ever for stating things that are toxic to do in game are unsportsmanlike! I'm so going to reply to said topic so everyone can harass me on reddit!
Oh wait, no I'm not. *reports post as harassment on reddit and closes page*
#trollbaitfailed
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Survivors run this game's meta and despite a few killer mains like myself attempting to balance this out so the devs will listen to us, the survivor mains still outweigh us 8 to 1.
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@blue4zion said:
I have never laughed harder on here, please give me my lol button.
I'm talking specifically on the body blocking.
The kind you are talking about is not reportable, you hit them.
tHeY'rE oUt oF mY vIeW sO i CaN't SeE tHeM
LOOK DOWN WHEN YOU CAN'T MOVE. ALWAYS DO THAT FIRST.
It's always been not only mine, but everyone i watches' first instinct to immediately look down. Try it.
THE ONLY REPORTABLE BODY BLOCK IS WHEN A KILLER/SURVIVOR IS HOLDING A SURVIVOR IN ONE SPOT SO THEY CAN'T MOVE! (There was the time when survivors could hold the killer in the air)
Yes, it does take your time and can save survivors.
That. Is. The. Point. It's teamwork. A survivor strategy.
But they're also risking their own lives because then you can hit them...
That is if the killer is actually trying to play and doesn't give up the second they can't move...?
It's not that bad. You're like my friend who recently started the game. They'll take the tiniest, really not that big of a deal thing and make it seem like a huge deal because they're pissed. cmon fam
I have given up hope that anyone on this forum would either be smart enough to see an exploit when they see one or merely understand why such things shouldn't be allowed. It's the nature of this community to mock,discredit, and/or argue till the end of time why half the BS things that should be bannable aren't even when they have zero idea what they are talking about.
Most players in this community have done one of 3 things:
- Accepted how things are and don't bother fighting it.
- Abuse these mechanics religiously and therefore will defend them till the day this game dies no matter how much of an exploit they may be.
- Believe everything everyone else for god knows how long has said and therefore believe anyone who says otherwise doesn't know what they are talking about.
The reason why 95% of the BS survivors pull hasn't been deemed bannable or patched out is because they've been used since the game's inception practically and therefore any mention to patch out these issues or outright mark them as an exploit has been met with an outcry of this community.
You should of seen the survivor mains when Bloodlust was first introduced to counter the pallet looping exploit in hopes of giving killers a fair chance to catch them while not patching pallet looping out to avoid a riot from survivor mains. This failed.
They rioted so hard because their pallet looping exploit strat fell flat on its face. Bloodlust was nerfed to a joke state within a month of its release because their playerbase plummeted by 80% until news of the massive nerf hit mainstream outlets.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/343150#Comment_343150
So everyone who thinks your ideas are a (bad) joke is a survivor main? Read your own suggestion. You want survivors to be unable to escape if they're in the dream state. I explained exactly why that's a dumb idea. I like how you cut that part out when you quoted my comment.
Obviously you are the one throwing tantrums when things don't go your way based on your threads.
Also survivors are not OP at all: ACCORDING TO CURRENT DEVELOPER statistics the vast majority of survivors DIE.
Anything else you wanna say?
Because most of them don't know how to play survivor worth a damn. Don't play that stupid card when we BOTH KNOW that a skilled survivor is OP as hell with all the tools they have at their disposal and what do you encounter post rank 14? SKILLED SURVIVORS! Killers have a huge disadvantage at later ranks due to all the OP perks survivors get.
You want a middleground? FINE! Have the devs introduce a "Hard Core" mode that makes it so the survivors and killers get no perks but can still bring items/addons in. THEN we'll see how quickly all that "Skill" goes out the window for survivors and killers who rely heavily on perks while the ones who are truly skilled escape or get 4ks.
PS: Your quote got broke by the website NOT ME. I'm not stupid enough to try and quote you out of context to fling a baseless insult at someone.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/345215#Comment_345215
One, that's not a reportable offense either. The devs have explicitly stated that the only time a Survivor bodyblocking is a reportable offense is when a Survivor does it to another Survivor to prevent them from moving and either allowing the Killer to just get them or to hold the game indefinitely (though the latter would most likely require teaming up with the Killer, which is its own reportable offense).
Two, I BARELY play Survivor. In fact, 90% of my games these days are as the Pig. Not even Killer. The Pig specifically. Why do you think most of my topics are about the Pig?
Assuming I believe you for five seconds:
You play the freaking pig only! They already have a short enough height that the crouch bodyblocking doesn't work so of course you would have no idea how this exploits a taller killers cone of view.
Oh and I suppose I should also mention that IN ORDER TO HIT A SURVIVOR CROUCHED IN FRONT OF YOU you have to tilt your camera down so you're looking at them or your swing will ALWAYS WHIFF!
If after hearing this you STILL believe this form of bodyblocking isn't reportable then just don't bother replying because I am not wasting anymore words on you.
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@Kurisataru said:
https://forum.deadbydaylight.com/en/discussion/comment/344412#Comment_344412
It's not an exploit if smaller characters have smaller collision. Killers have bloodlust, faster base speed or in the nurses case, going through walls, long lunges, the ability to hear footsteps, the ability to see scratchmarks, the ability to hear breathing. All of which can counter this. Simply put, OP can do as Yamamoka said and Git Gud.
He literally explained the details of how and why its an exploit...how do you even-*stops and sighs*
You're just arguing for the sake of it now, aren't you?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/345173#Comment_345173
It's pretty obvious from my previous post that I didn't only read the OP.
I would of replied to your post but that would have been three posts in a row by me alone so let me explain now:
There's a key difference between a survivor running in front of me to bait me into a swing and CROUCHING DOWN OUT OF MY SIGHT AND CRAWLING IN FRONT OF ME SO MY POINT OF VIEW DOES NOT SEE HIM in an attempt to halt me in my tracks and make me go"Why the hell am i not moving?!" for a few vital seconds until i realize what's happening.
When I talk about bodyblocking, i'm not talking about those guys who employ legit deployment strategies to bait me into a swing I'm talking about those bastards i just mentioned in all caps!
Oh, but let me guess... that's a "legit tactic" too right? Fuicking survivor mains and their double-standards... "You're not allowed to hit me when i'm yanked off a hook until I'm fully healed and if you down me because I was unskilled enough to not lose you without pallet looping then then your a POS tunneling killer! But me crawling out of your cone of vision to stop you dead in your tracks is perfectly fine!"
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I'm not sure what I do is considered "Tunneling" but I don't camp a hook once i have a survivor hooked, i leave the area by a decent distance and patrol a few close by gens but check back regularly to see if someone is coming to their rescue.
9 times out of 10 though the freshly unhooked survivor is the one who stays within my sights due to the unhooker splitting off to the left or right and out of my sight and I'm not going to abandon a chase just because the freshly unhooked survivor wasn't skilled enough to lose me like their savior did.
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@Acromio said:
Pallet looping is definitely an exploit, as it shares several features with other exploits.
The survivors' collision is smaller than the killers', so survivors can turn around corners faster and make sharper turns. This causes the killers' faster movement speed to become less relevant, and it only gets worse when you take into account that survivors (the most experienced ones at least) literally hug walls and debris in general, and the killer, because of their 1st person POV, can't do the same.
Survivors are not passively just using pallet looping because it is there, they caused it to exist in the first place* and they have not practised any playstyle that doesn't crutch with pallet loops in two years.
*at one point, in the early days of Dead by daylight, survivors started to use pallets to farm and grief the killer rather than escape chases. Killers complained, got told to "just adapt", and we did. We started playing the hokey-cokey at pallets, when survivors were about to drop them. Long story short, the survivor dropped the pallet, missed the stun, and the chase continued. The situation worsened when a bug that caused stuns to award max boldness points was introduced. Some survivors would even disconnect after missing a stun, they were so desperate for the points, lol. Anyway, at that point killers started lunging mid cokey to get hits in and cut the BS short. Survivors went ballistic and drowned the forums in over nine thousand threads about "unfair" hits through pallet drops. So, patch 1.1.1 dropped and brought several buffs to pallets with it, the most noticeable one being the so-called "pallet vacuum". But there were also a set of unlisted changes that included changes to both the range and time-window for a pallet stun, and also a reduction in the survivors' collision box.
OH MY GOD... a single dude in this ENTIRE THREAD gets it and also knows even more than I do about the finer details of the pallet looping exploit! Kinda sad actually when I think about it...a single person out of 20 other people used their brain, didn't listen to the countless BS spouted by survivors over the years, and even researched it more thoroughly than me...
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It's obvious that everyone read the OP and ignored all other posts so I'm not going to bother explaining it again if you aren't going to bother reading other posts because if had it would have already been explained!
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@Aven_Fallen said:
Regarding Body-Blocking:
There are no Double Standards. You simply complain about things you dont understand.
If one or more Survivors are Bodyblocking you from carrying one person to the hook, it is not bannable. LIke explained. Often enough I see this happening in the Killers favor, because they dont manage to bodyblock enough for an escape, so the Killer was able to get in free hits.
If the Killer is bodyblocking a Survivor to get in a Hit (Wraith players like to do that), also, no bannable offense.
What is considered under non-allowed Bodyblocking:
As Survivor:
Bodyblock a Survivor so that he cannot escape one certain area.
As Killer:
Bodyblock one or more Survivors so that they cannot escape this area, e.g. Basement Stairs. Doing this for a short amount of time or to get one hit in is fine. But simply keeping them hostage so that they only can DC to move on is bannable.
Of course you will still ######### about it, because like the person above me stated: You seem like an entitled brat.
Of course you will still ######### about it, because like the person above me stated: You seem like an entitled brat.
Oh yes, I'm SUCH an "entitled brat"... I'm entitled to rank 11 and soon to be rank 10 because I'm THAT SKILLED at this game. This won't do me any favors with changing your opinion but i love using secondary definitions to turn insults into complements since most idiots only know the first and most popular definition of words...
Huh, funny that you only used that word with its most popular definition, kind of like you pointed out the most popular defense players jump to in order to defend body-blocking while ignoring every other part of it.
I know a lost cause when I see one so feel free to think what you like of me. It won't change the fact that what I've said is true but of course you'll claim its not and that's your opinion which you are of course entitled to but that doesn't make it fact. :)
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@Chi said:
Bodyblocking, Gentapping or Looping... So basically, if you play the game correctly, I will become an ultra whiny noob, who has no idea what the game is about. Yikes. Legit, I am not using the word noob here as an insult. But you seriously have to be new at the game to think any of that is BM.
A killer bodyblocking a survivor is a reportable offense, because the survivor has no way to get out. A survivor bodyblocking a killer is NOT a reportable offense because the killer can hit the survivors to get out.
Gen tapping is a counter to Ruin, not the most effective one, but it is one that literally does nothing against you. Your Ruin is still working. Generators are progressing much slower through gen tapping, what exactly are you complaining about?
And lastly, looping. Looping is the only thing survivors can really do to survivor. You will find that about every survivor main can loop to some extent, because it is part of the way a survivor, survives. Literally watch any DBD streamer on Twitch, looping is part of the game, not abusing in game mechanics. If you can't handle it, then I am sorry to tell you, but you might just not be good at the video game.
And where exactly did the devs say they are heavily against pallet looping? I sincerely doubt they actually said that.
A killer bodyblocking a survivor is a reportable offense, because the survivor has no way to get out. A survivor bodyblocking a killer is NOT a reportable offense because the killer can hit the survivors to get out.
Wow, that's one hell of a double-standard you have going there... It's perfectly okay for survivors to stand in front a killer because he can hit them? You do realize that the ENTIRE POINT of bodyblocking is to either physically block the killer's movement or to bait them into a swing, all for the purpose of wasting time when carrying them to a hook?
One survivor, fine, i'll just smack them and move on but it's RARELY just one. In 99% of cases, its 2 or more standing in my way knowing I can't get past them and hitting one of them does jack ######### since the other can just take their place. Explain to me how that is fair again?
But if I go to block a survivor so they can't escape and down them as a result, I'M EXPLOITING?! Once again, that's one hell of double-standard you got going there.
And lastly, looping. Looping is the only thing survivors can really do to survivor. You will find that about every survivor main can loop to some extent, because it is part of the way a survivor, survives.
Uhh, do you even survivor? I've encountered MANY survivors who have juked/lost me, all without running me in circles for 5 mins followed by dropping a pallet on my head the moment i'm within striking distance. So your argument falls flat on its face there, sorry.
And before you even say it, I know when I'm being pallet looped and are wise enough to ignore them in most cases unless they are last survivor left in the match.
Hell, in most cases, a player who pallet loops you will LITERALLY do everything they can to be the most toxic player in the match in order to piss you off bad enough to tunnel them. Almost everytime I've caught a pallet-looper they've rage-quitted the moment i lift them up unless their in a group of equally toxic players.
It's a little thing called SKILL and survivors who rely on that exploit are as unskilled as they come. And yes, I am calling it that because that's what it is. It exploits the game's physics to make the survivor move slightly faster around corners. It's the only reason the killer can't catch the survivor within less than 30 seconds of the loop being started.
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@Yamaoka said:
Bodyblocking the killer to protect other survivors gets rewarded with bloodpoints and gen tapping is the slowest way to get a gen done. If you can't even deal with that kind of survivors you should probably not play killer.
And pallet looping? Really? What are survivors supposed to do? Drop all pallets immediately so you can have your easy 4k?
https://us.v-cdn.net/6030815/uploads/editor/rs/8sjd6zo0b5b6.png
Body Blocking is a reportable offense in game so don't even try that one. Hell, I bet you already knew this but you don't care you just want to troll the ######### out of me. Also, is that image your go to insult for players you think suck? If so, you gotta get better material because frankly, its just pathetic.
Secondly, the devs have openly stated that pallet looping is heavily frowned upon in their eyes. The only reason it hasn't been patched out as with many other OP advantages survivors have is that you all would riot till they were put back in and they know it so they left it in to avoid unnecessary drama.
Thirdly, I'm rank 11 so yes, I do know how to deal with ######### like that, that is unless you still wanna call me a nooblet for some stupid reason(what am i saying, of course you will because you have nothing better to do.)
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@LCGaster said:
I want this to take place of the Very Rare aura reading one, that one is not that good
Actually, the aura reading one is pretty awesome tbh. You can ALWAYS tell when a generator is being worked on and beeline to it. It keeps tremendous pressure on survivors who can't repair a single generator without me knowing. :)
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/342439#Comment_342439
Free escape? Really? If survivors make it to the exit gates you lost just face it. You just want a free 4k. That's not gonna happen. Get good.
As for your idea (people in the dream world shouldn't be able to escape): If all survivors are in the dream state and you don't attack them they're stuck in the map. Woow your ideas are great I wonder why you are not a developer.
Because people like you ensure the devs won't listen to a damned word us players with actual brains on our shoulders say. Survivor main players like you(the ones who will throw a tantrum the moment their OP status is threatened) make up 95% of the playerbase. If the devs listened to the 5% of us who know how to properly balance this game, they'd go bankrupt since you guys would boycott and basically kill the game.
Oh but by all means deny it and/or say I'm actually apart of that 95%...PLEASE DO... I'm expecting it. ;) Because that's all you're good for, whining and throwing a tantrum when things look like they won't go in your favor.
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@Teh_DuuuDe said:
Pics or it didn't happen.
even if i did, you'd just claim i photoshopped it so I'm not gonna bother.
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Oh and apparently Borrowed Time makes them immune to Freddy's dream world barricade since they just waltz right through the exit after i hit them!
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Once a-fuicking-gain i ran into a player who used the OP borrowed time to whisk their pal off to safety in the end game! Oh, i hit them first but guess what? they were already at the exit so they got a free escape by crawling out!(in dreamworld might i add!) Even Blood warden didn't stop them, they just ran around yanking each other off the hook waiting for the timer to end!









