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deathsia

deathsia

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deathsia
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  • Partially inspired by this video https://www.youtube.com/watch?v=hmVDvqRXY5s I thought I would give my take on a killer idea involving this clown. I'll go through his power, perks, and then possible addons. BASIC STATS: 115% movement speed. 32 meter Terror Radius Tall height. His power: FEAR: Each Survivor's fear of IT, gives IT power which only grows as ea
    7 comments 783 views last activity
  • When I evaded him the ENTIRE GAME. He only caught be because he literally started lagging superhard, rubberbanded twice while chasing me and rubberbanded into a grab off an unhook. Honestly, I wonder if he didn't kill his connection for about 2 seconds then re-enable it to be able to grab me, the lag spike was THAT HARD. Then he starts gloating in my face knowing that because since I'm Adam
    3 comments 162 views last activity
  • While the playerbase is rather large, over time its inevitable that you will run into the same players at one point or another, sometimes(depending on rank) 4-5 times in one day! However, some 3rd party ping tools will even tell you the IP address of the host you are currently connected to and "block" that IP meaning when they seek another match, they will NEVER connect to a blocked IP address.
    5 comments 52 views last activity
  • Can we PLEASE have something that prevents a survivor from crouch-blodyblocking the killer please? Yes, its as simple as hitting them once you realize they are there but THAT MEANS JACK ######### when those vital seconds needed to catch the survivor you were chasing were lost because a survivor exploited your reduced cone of vision! If a survivor is crouch-bodyblocking you it means they have a
    50 comments 752 views last activity
  • So.... any of you guys remember "Blood Warden"? Yeah, that perk that while nice to give you a little more time to hook survivors wasn't really that great... Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30 / 40 / 60 seconds. hehe, that 60 seconds is suddenly goin
    15 comments 342 views last activity
  • I want to preface this thread with a minor dsclaimer: We can still potentially avoid these "dark times" if the devs act quickly. Now then, With the current flaw in the emblem system and the recent nerf to Legion, I'm not the only one who is fearful for Freddy but that's for later on in this thread. Dead By Daylight is currently in a bad wa
    7 comments 192 views last activity
  • While I am happy that you can no longer exploit as legion, this rework is on par with the nerf Freddy got sometime ago. Unless his addons give him one hell of a boost, he'll be an absolute joke. Welcome to Jokeville Legion. Population: Freddy and You.
    2 comments 112 views last activity
  • I'd like a link to said proof for starters and if it is in fact true I can only do this and groan: Why is it everytime killers get a buff that give them that much needed edge against already OP survivors, survivors whine, moan, and complain until they get a buff that more or less nullify's the previous buff killer's got?
    11 comments 302 views last activity
  • It was at the end of the match and neither gate had any progress on it and my obsession was already dead, well the Ash pulled off a DS and as you all know that flips the obsession to them. I saw one of the survivors just then yank on the switch but with 5 stacks I figured they weren't opening that anytime soon since none of the lights were lit up on the gate switch. I tunneled the Ash and dow
    4 comments 92 views last activity
  • It's gotten to the point that there is no point in carrying an ebony mori anymore because even if you don't intend to kill them after they get unhooked once, most survivors will just "give up" and more or less give the killer who used a really rare offering the giant middle finger. On another note: Players "giving up" at 3 gens or less so that their final teammate can take the hatch also need
    32 comments 982 views last activity
  • A video made by TydeTyme on the current state of the game and why changes are needed for the current pip system: https://www.youtube.com/watch?v=r2tA-0JH-is DEVELOPERS, PLEASE WATCH THIS!
    3 comments 92 views last activity
  • So having seen a thread about these two or at least buffy, it got my creative brain going and I thought up this little idea for a Buffy survivor and Spike The Vampire as the killer. So First The survivor: Buffy The Vampire Slayer: Her Perks: Demonic Strength: The strength of demons empowers you. When performing a fast vault while in a chase, if
    4 comments 152 views last activity
  • It's happened every single match today!(50 in total!)EDIT! (Maybe I should just keep a counter to prove my fuicking point!?) And as a result it goes boom 30seconds into the match unless i camp the hell out of it. What's worse is that 9 times out of 10 a survivor will spawn RIGHT NEXT TO IT! Seriously devs, get your ######### together! Are you trying to punish killers or just don't know how to
    11 comments 122 views last activity
  • Just today I saw a survivor yanking another one off the hook so i tunneled the freshly freed survivor for a quick down and yet they ran off like they got hit but were not downed. Both survivors were injured btw so if the other one body blocked then they should of been downed but weren't. Also, neither were Ash nor did they have BT or Mettle of man.
    19 comments 843 views last activity
  • I've ran into plague killers who hit me without fail but everytime i played her upon her initial release, i could puke a full stream on a survivor and they are not even touched.
    1 comments 72 views last activity
  • Since the latest patch, cue times have become horrid for both survivor and killer which leads me to believe the survivor mains are once again boycotting the game until buffs are given back to their DS and killers get nerfed back to their previous states. And we all know how that will work...expect killers to be nerfed to ######### once again and survivors to get their OP DS back within the ne
    46 comments 1,432 views last activity
  • Killer power: Thundershock: Stun Survivors for 1 second with a shock of electricity. Perks: Volt Tackle: Your next attack after damaging a generator will cause you to charge forward with 115% movement speed for 2 seconds. Iron Tail: After breaking a pallet, your next attack will deal double damage once for 30 seconds. Double Team: During a
    3 comments 242 views last activity
  • In the PTR it was instant hit detection, now I've done literal full streams at survivors a short distance away(barely 3 meters) and they don't get touched! The fuick is going on? did they nerf her vomit distance to 1 meter or something?!
    3 comments 262 views last activity
  • If you can tolerate: Barely controlling chainsaw sprints. Survivors juking you behind a tree or object causing you to stun yourself. One perk that's great while another that tells you "Hey noob! you done goofed! They'll have that gen finished before you even get close!" aka: Useless unless you are RIGHT NEXT DOOR.
    22 comments 432 views last activity
  • Seriously devs? You fuicking leave your game open so wide for hackers that a script kiddie could crack it and you say this?! Neither of them had a key and all chests in the zone were opened nor did any other survivor have a key. They claim they did but I know otherwise. The key is CLEARLY visible in their hand if they have it.
    Mod
    18 comments 842 views last activity
  • Give us SOMETHING to defend ourselves during a survivor pickup so we don't have to worry about picking up a survivor only for another one to run from behind a tree and flashlight us making the entire chase POINTLESS. If this makes the Flashlight a useless item then PERHAPS you should reconsider how it should be used...
    20 comments 172 views last activity
  • No way to aim your bottle throws properly.(Lack of any aiming crosshair) Slow as hell. Just when you think you know where your bottle is going to land it flies waaay the hell off in the distance. And they call him "intermediate" difficulty?! He's basically a killer without a damned power!
    15 comments 462 views last activity
  • Seriously, I've been running him for sometime now and if anything its cakewalk to juke him and waste out his frenzy by jumping back and forth between a pallet. Seriously? WHO THE FUICK CAN EVEN REMOTELY CALL THIS GUY OP?!
    31 comments 1,362 views last activity
  • 0 comments 72 views last activity
  • This is an idea I have for the hex: No one escapes death Remove the totem and speed buff but leave the instant down ability while adding a 120 second timer on the perk once the exit gates are powered. This removes the survivors ability to make the perk completely useless while still giving them an equal chance to escape. I mean afterall, if your a "good survivor", you'll be packing your OP Borr
    4 comments 52 views last activity
  • Having seen a thread regarding a possible rework of Freddy's addons, I figured I'd throw my ideas into the campfire as a sacrifice to the entity.:P (Maybe the entity will accept my sacrifices and put them into his rework...XD) Common Addons: Wool Shirt: A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse". Slightly reduces the Survivor's movement sp
    2 comments 62 views last activity
  • It says "fixed an issue with Borrowed time not working after exit gates were powered." Fixed an issue huh? No, I think it was more accurately they tried what many killer mains suggested and disabled BT after the exit gates were powered to try and balance things out a tad but as predicted, the survivor mains screamed at the top of their lungs and it wa
    5 comments 102 views last activity
  • I wish I could say I was pissed off to no end(that would make them squee with joy) But I'm just annoyed. Annoyed that I have to deal with noobs who rely on an exploit to win rather than skillfully lose me and HELL they had the PERFECT MAP to do it on, coldwind farm! You can lose a killer skillfully in those cornfields with damn near ease! But what do they do? Run in circles around every pallet th
    Mod
    2 comments 62 views last activity
  • The reason why I ask this question is because I've been running it for the past 10 games and I can't manage to get a sac on them until roughly 3 or 4 gens are powered...which basically makes this perk useless in that situation since most skilled survivor groups will have the gens they plan on capping out quickly halfway prepped by this point making that 25% speed reduction pointless. Is there
    7 comments 422 views last activity
  • I wish I could say I was pissed off to no end(that would make them squee with joy) But I'm just annoyed. Annoyed that I have to deal with noobs who rely on an exploit to win rather than skillfully lose me and HELL they had the PERFECT MAP to do it on, coldwind farm! You can lose a killer skillfully in those cornfields with damn near ease! But what do they do? Run in circles around every pallet th
    Mod
    14 comments 332 views last activity
  • 3 comments 42 views last activity
  • I've been playing this game for YEARS and yet that description baffles me, it says my cone of vision is wider than normal but I never see a difference with it on or off. What EXACTLY does it do?
    10 comments 202 views last activity
  • I am sick and tired of wasting my tombstones because the game makes me stab a survivor instead of performing a kill!
    17 comments 172 views last activity
  • I mean there's a difference between trying to predict where the killer will go and literally knowing exactly where they are. I've ran into survivors who despite me going back and forth multiple times behind a wall outside of vision of them, SOMEHOW always knew to run the opposite way. No matter how much I try to make myself believe "They're just that good." I can't. It's NOT possible to be that
    13 comments 242 views last activity
  • Based on if they think Freddy is OP, Balanced, or weak as hell. They think Freddy is OP: Most likely a rank 15 or below survivor who can't escape a killer outside of pallet looping them. They think Freddy is balanced: Moderately skilled Survivor but struggles in most post rank 14 matches though often manages to at least keep themselves from depiping. They think Freddy is weak as hell: Most
    19 comments 332 views last activity
  • As a killer main myself I always wondered why survivors rage quit on me when I found them quickly near the start of a match(most of them were in plain sight tbh) but playing survivor all day I found that one out of three killers used an esp hackengine. I know this because I was hiding in a locker far before the heartbeat even got intense, no crows were above my locker, and yet the killer walked
    17 comments 4,504 views last activity
  • In my early days playing this game I thought killers like The Shape, Wraith, and even The Pig when she was released were great killers due to the fact they could sneak up on Survivors... Current Day me knows otherwise. No doubt that 0 terror radius perks and powers are great in situational circumstances but most survivors have 360 degrees awareness of their surroundings and the only thing havin
    11 comments 372 views last activity
  • You treat me with dignity and respect, I'll treat you the same with a fair game and good sportsmanship. If you do any of the following: Bodyblocking Gentapping Abuse ingame mechanics(example: pallet Looping) Cheat(using maphack, esp hackengines, ect) I will do my very best to be the most sleezy, underhanded, and piece of ######### killer YOU HAVE EVER KNOWN! Think your going to escape af
    62 comments 1,084 views last activity
  • Just when I thought I saw everything, a Bill player started jumping into the hatch and suddenly stopped when they heard me go for the grab which turned it into a basic strike allowing him to jump in freebie. It's not like i struck at them the moment they stood over the hatch, I SAW the animation of them jumping in which suddenly stopped a second later as if they had timed down to the seconds the
    7 comments 222 views last activity
  • INTRODUCTION: As someone who has played The Shape more than any other killer in Dead By Daylight, I figured that making a guide would help newcomers to the killer play him better. This guide is for newcomers and veterans alike. I won't be going over his perks as most of "The Shape's" default perks really aren't that great plus aren't really required b
    18 comments 10,077 views last activity
  • The hell did they do to the ranking system?! I'm not saying its broken or anything but seriously, how is ANYONE supposed to rank up if with a ranking system that strict? The only killers who can keep that kind of consistent scores are NOT Freddy or Myers. It would take an epically ######### team for me to score high enough to pip efficiently with either of those two! *sigh* so much for playing m
    8 comments 72 views last activity
  • Do his items that reduce the time it takes for a survivor to fall asleep stack? I've never put two time to sleep reduction items on at once because I saw nothing that said they did yet i've encountered freddy's who put you into the dream world in much shorter than 5 seconds!(assuming they are using fall asleep timer reductions)
    4 comments 132 views last activity
  • 40 comments 922 views last activity
  • At the very least when the exit gates are powered it needs to be reduced from 15 seconds to 5 because i'm sorry, it never fails that someone with that perk will yank their teammate off and bodyblock their way to an escape even though i hit them the second they took them off the hook. It's the ultimate "F-U!" to a killer who runs no one escapes death. 15 seconds is ten times the amount of time
    67 comments 1,254 views last activity
  • While I am of the opinion that survivors have too many advantages over killers already, this dribbling thing has got to go! Suggested nerf: Killer has a cooldown on their drop timer after dropping the survivor one time, once they lift them up again they can not drop the survior for at least 5-8 seconds. That's enough time for those who use DS to have a chance to use it even post nerf patch its
    6 comments 112 views last activity
  • As any killer main will know, survivors have so many unfair advantages that getting a single sacrifice in rank 14 and above is something to celebrate as 95% of the time everyone will get away and not due to a killer's lack of skill either.(STFU all you wannabe liars, you know damn well you rarely get sacrifices in later ranks so quit trolling!) So most post rank 14 kills will just focus on get
    42 comments 522 views last activity
  • One thing that never fails to annoy me is when most of the survivors escape, they say "GG! Great game!" but if i kill all or all but one suddenly i'm a facecamping POS. Sometimes I just wish players could take a loss with dignity...
    31 comments 542 views last activity
  • In the past i've downright removed this game from my steam account(as in I had to buy it again in order to play it) due to the playerbase being so toxic that every match left me fuming, especially later rank matches where players would abuse every single mechanic to its fullest and so often that it often boardered on if this should be considered a legit form of cheating. I've encountered playe
    15 comments 222 views last activity