deadbyhitbox
deadbyhitbox
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@Quol said:
"The reason she is disliked is because THERE IS NO LEGITIMATE COUNTERPLAY TO HER POWER."
We already know the reason survivors complain about Spirit is that she is the only killer that cant be 1v1'd and consistently dominates in chases. After she gets nerfed its off to Freddy because he is the only killer that can slow the game down so much, after he gets nerfed its off to Billy because he is the only killer that can pressure gens so well, after he gets nerfed its off to...
That being said its nice that survivors are finally starting to say it instead of the usual mindgames/beads BS.
No, the reason survivors have no fun verse her is because it is basically a guessing game. I play to be reacting to my opponent, not guessing. That's the whole point of PVP games, to react and outplay your opponent. This doesn't happen with Spirit. Its simple to fix her though.
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@KuromiStarwind said:
Could we get a video from someone whose opinion actually matters? Imagine listening to Scott Jund or any of his friends in their massive echo chamber. These are the same people that defended his girlfriend and themselves from constantly deranking prior to streaming so they could bully people, and then they made up excuses and attempted to justify it - and they all went along with it. Really, not the type of people you listen to in any aspect.
Imagine thinking the opinion of one of the top DBD players doesn't matter. But hey, if you don't agree with Scott's opinion, go watch Tofu's video on Spirit.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/800732#Comment_800732
GF is a buggy killer? This is new to me. Why?
His reveal mechanics are extremely inconsistent. I watched one stream where Scott was playing GF and got revealed from the other side of a solid wall while nobody was there. While on the other hand, some times people stare directly at him and it does next to nothing. It overall is a fun but frustrating power because of how buggy it can be.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/800693#Comment_800693
Listen: I don't care.
and I was clearly making a joke because they always says things like that when some killers get a little spotlight. The irony btw is that you came here and confirmed 50% that I said.....
Yeah, but they're not saying he's overly powerful in any capacity, and usually don't complain about how powerful a killer is, they mostly just point out the fact that some things dont take much skill or are buggy. (Legion didnt take skill, GF is buggy). I didn't prove anything you said to be true, I literally stated they have no problem with how powerful he is, it's just that he is a buggy killer, so they poke fun at him.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/800671#Comment_800671
You sound so serious
It's almost as if you're making assumptions about someone without knowing what you're actually talking about.
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/798125#Comment_798125
Doesn't leave much varity in high ranks if they "look" at her too much
Nurse, Billy, Freddy, Hag, Huntress, Demogorgon, GhostFace.
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@PoisonN said:
I love GF. But... Be careful.
Watch survivors and people like ScottJund/OhTofu/ZubatLel saying: OMG SUBZSAD Ghostface can hit 4 survivors with 0 skills!!! How can I counter one killer with no TR and Red Glow AND INSTADOWN PEPEGA??? How do we allow things like that? This is no F.U.N!!!! We care about fun! Please devs, take a look 😭👌
Yeah, they never say that. They say "outskilled" and make fun of his power because of how broken his detection is, not that the power is overly strong. They don't think the actual power is bad whatsoever, just the mechanics of it. Don't assume things about people when you have 0 clue what you're talking about.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/798924#Comment_798924
Fair enough, also survivors please stop using killer shack, the foundry building, haddonfield, and other broken loops in the game thank you
Did you actually just list killer shack as a broken tile...? Bruh lol
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@Rin_is_my_waifu said:
I don't know if this is bug or not, but whenever spirit starts phasing I can hear the whoosing sound, even though I'm in her terror radious. I tested it multiple times to confirm it.
If you remember her PTB performance, this nerf removes a great part of her mindgames and it seems to me that they have already started nerfing her
Pretty good job so far
Good. Be ready for more changes, they're coming.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/797851#Comment_797851
(but iri heads are fine tho)
The combo is overly strong on anyone who isn't an awful Huntress. It's a tricky situation because irihead on its own is fine. But when you get 3 shots instead of 1, that's when it becomes a little too strong. The best decision would be to just change irihead. Because Infantry Belt is nowhere even close to broken on its own.
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@Spirit_Hag said:
So since the devs are nerfing everything about the game i liked into the ground (spirit nerf coming soon i bet...), what other fun games do you guys play that i can try out when you arent playing DBD as its on its last legs unfortunately :-(
We had a good run tho!
DBD is definitely not on its last legs. If anything, the devs are doing better than ever before. They're actually addressing problems with the game. Although Spirit is getting some sort of change, it won't hurt as much considering they've weakened instaheals massively, and are implementing map changes that are actually making chases more skill reliant. Not to mention, they're slowly covering the addons of killers, and hopefully they'll choose to buff killers like Doc and Bubba when they get their addon reworks. Although I can't really recommend any other games because I stick to a very small few, I can recommend trying Billy, Nurse, Hag, and Freddy if you're looking for other very strong killers that aren't named Spirit.
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@[Deleted User] said:
Ah another survivor complaining about another killer, already complained enough to nerf the Nurse down to #########, how about we remove all killer's weapons and add-ons huh? Would that be better for you?
He's right though. The combination is overly strong. It needs some sort of changing to it. Styptics got their change, now iriheads should too. Its better for the games sake to rework the majority of broken items.
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Entirely agree. His work is amazing. His themes are so well made and they offer such a unique feel to every killer.
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/782695#Comment_782695
oh nice then plz show a video of destroying a 4 man rank 1 swf im very curious because none of these killers can put up a fight, nurse was nerfed hard she will be now below billy for sure
Literally just watch Zubat, Scott, Tofu, Umbra or RyanPez if you want proof that these killers can do well against SWF. Also, you're making it seem as if every SWF is like a Depip Squad, when in reality they're nowhere near that.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/782695#Comment_782695
Some people would say they removed Nurse. So yeah, that's a thing now I guess.
Kinda surprises me that people actually think that. She's still by far the strongest killer in the game in the right hands.
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@Drazen said:
the only killer left to deal with swf without getting bullied and people want her nerfed lol
Oh. I didn't know they removed Freddy, Hag, Huntress, Billy, and Nurse.
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Perfect game
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/770884#Comment_770884
Which perks ? Just starting to play Plague so hoping this could help me.
I've seen players do extremely well with Thanataphobia, Monitor & Abuse, Ruin, and Dying Light. Personally, I use PGTW, Ruin, BBQ and Monitor. Monitor is a very good perk with her because if they're broken you can get decently close and give them far less time to get to a loop before you get near them.
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@Chrisko said:
It wastes time for the last 2 survivors and encourages dc'ing for the next to last survivor. There needs to be an option for the slugged survivor to bleed out faster at some point during the slug instead of having to wait for a full 4 minutes on the ground.
Your fault if all 4 of you somehow manage to be close enough to be 4k slugged.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/770891#Comment_770891
They do. As that's how gens mostly pop. Especially during chases.
Maps don't need much changes except maps like Blood Lodge, The Game and maybe Hawkins.
A lot of the lower tier killers are lacking in either map pressure, mobility or chase potential. They will need more than "just a few buffs"...
Can I hear some of your buff suggestions by any chance?
Some of my changes would include entire map changes to make all pallets similar to the pallet structure of Badham. I would also make maps like Red Forest smaller, because they're insanely large.
Next, would be changes to killers. My goal would be to give them a built in map pressure and chase tool. For example, with Doctor, I would increase his shock range to Moldy Electrode at base, and increase illusions that spawn. These illusions would spawn at base somewhat frequently. This would work with my other change. I would give Doctor the ability to teleport to these illusions every 10-15 seconds. Just like that Doctor has a much better base power, and now has the ability to create map pressure.
Another example of a killer change would be Legion. This one is extremely simple because it is just number fixes. Increase Legion's base FF speed by 0.5M/S. Give him an extra 3 seconds in FF. This gives his ability more use and makes it more possible to tag survivors all at once. Make his power useable every time the gauge fills halfway, and increase his pallet vault speed slightly. Increase mending time by 6-7 seconds. Bam, Legion is instantly a B+ - A- killer.
LF would also be on my list. Make the Chili addons actually have a purpose, and make it so he has no slowdown when he uses his saw. This instantly makes him a decent killer. He can now play the pallet mind game that Billy gets to play with his saw. I would further strengthen his ability by giving him Beasts Mark's at base, while keeping his base charge time the same as it is now. Now, LF's ability is actually deadly and because of shorter loops and Beasts Marks, he now has the ability to chainsaw at windows and pallet loops, fixing his useless previous ability.
These are some of my solutions that i think would fix the need for any change in gen times. I believe these are all now strong killers, that have either built in map pressure and a chase tool, or 1 very strong chase tool.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/770855#Comment_770855
TBH, Survivors just need nerfs to genrushing and looping and then Spirit can be nerfed.
-Gen times increased from 80 seconds to 90 seconds-Gen time reduction has been nerfed. Two Survivors on a gen will complete a gen in 60 seconds (from 40 seconds)As long as Survivors can do their objectives as quickly as they can now, Spirit and Nurse must remain to counter their bull and stand a chance against elite Survivor teams. Something Survivor mains don't want to acknowledge.
Gen times don't need changes. Maps need changes and bad killers need to be buffed to be Freddy and Billy level. Thankfully, many of the lower tier killers are only in need of number changes.
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@Speshul_Kitten said:
I’ve downed just as many survivors by “mindgaming” aka standing still, as I have from phasing.
She really needs more indicators to go off of. Then buff her passive phasing add-ons if you want to make it more difficult to detect her actual phasing.
Very much agree. I don't see why some players think being able to get downs by not moving or doing anything is a very good way for the game to be played.
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@mistar_z said:
Assuming people "learn to play her" enough.
Hopefully not, because Plague is a very unique killer that has a good amount of counterplay. With the right perks, Plague can be a very dangerous killer.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/767849#Comment_767849
lmfao if you have a headset and a hearing level of slightly over an infant you can play spirit
heAriNG iS hARd tO maSTer
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/767515#Comment_767515
You can't take those interactions in isolation. If you do then you are going to lose. The pattern comes because you don't have just 1 interaction but several.
If you run by 3 pallets and she phases to the opposite side of all 3 then she's almost certainly going to do it the 4th time as well for example.
Those interactions are the ones that typically happen the most verse a Spirit. When you face a killer, you run to one of the two defenses you have verse the killer, windows and pallets. Typically, there will always be more pallets than long wall windows (one of the actual okay windows verse Spirit. T-L walls are just like the pallets.)
The reason I brought the addons up is because the Spirit can guess completely wrong, but be absolutely fine because of how insane two of her purples are.
She, unlike Nurse, gives a ######### ton of power but requires barely any actual skill to play, other than common knowledge of the game.
It is a 50/50 in almost every scenario you run, and like I said, addons just make your odds worse. Against a good Spirit you're pretty ######### without Iron Will.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/767505#Comment_767505
Don't just Guess then. Use psychology and pattern recognition instead of picking without thinking about it and being surprised when it turns out thoughtless actions are super predictable.
It's a shot in the dark. If I'm running at a pallet injured without Iron Will while she is phasing it is a complete 50/50. There is no pattern recognition.
Half of the times the odds are actually more against you because every Spirit player needs to run the Amulet/Beads/Wakazashi.
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@Spirit_Hag said:
DBD actually has a killer thats well designed and requires more skill to face than running in a circle, and people wanna cry for a nerf. Now if they do nerf her, and killers start insidious camping with leatherface cuz all the fun killers get nerfed, i dont wanna see no more forum posts cuz it will be yall own fault lol leave spirit alone and just adapt like the high rank players do.
Guessing isn't a skill.
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@Theoretical_Heart said:
Cause they know it's ez mode. It's like playing a fighting game but setting the ai to easy.
Not really. Not every SWF is a ######### 4 man rank 1, 4 instaheal 3k hour God squad. People seem to have this idea that playing SWF automatically means that the game is 10x easier. That isn't the actual reality of it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/756999#Comment_756999
Coming into a thread, ignoring their criticisms, insulting them saying "they just want easy games", stereotyping other people, not bothering to read their arguments at all -- again, isn't confrontational, but when someone confronts you about what you said, suddenly it's an attack and insulting?
Just because I don't agree with what you said doesn't make it an attack. I'm criticizing your critique about other people's critique. I'm telling you to stop being so biased, stop being a hypocrite and actually try reading people's arguments for once.
Nobody here wants to try and ruin the killer you main. They just want her to not be so frustrating to play against. This isn't a "us versus them" scenario, so stop trying to make it one. Both sides should be coming to a consensus and working together for a reasonable solution because that's how debates work. None of this "you just want easy games", "you're just a survivor main". Stuff like that helps nobody at all, least of all, you.
Absolutely annihilated lol
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/756890#Comment_756890
And I hate your reasonless nerf proposal
Spirit is difficult to master. Not as much as nurse but still takes skill (predictions and mindgames)
She is also well balanced in red ranks against SWF. She is the only way to beat those genrushers and those who loop forever
But I know you are too lazy to learn her counters and you just want to have ez games
"Spirit is difficult to master"
Literally all you need is a brain, headset, and a functional pair of eardrums.
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@GrootDude said:
I haven’t seen Spirit today, currently rank 5, almost 4.
So lucky lol
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@Rin_is_my_waifu said:
Because they want to have a stress-free match without getting bullied and looped till daylight
I mean, it's pretty stress free in general on PS4 as killer. I play killer when I want a stress free time. Rank 1 survivors on PS4 usually are terrible. It's really hard to get bullied on PS4 if you are a half decent killer.
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@MegMain98 said:
12 Spirit games in a row? That’s rough. I see quite a bit of Spirit in red ranks on PS4. I dread facing multiple Spirit a night.
I’m curious...what was your win/loss ratio?
I mean, I really got bored after like the 4th game so I pretty much gave up every game after that along with my teammates who also seemed to give up as soon as they saw her. But in those 4 I played, I only escaped once. I had no Iron Will so there wasn't too much I could do.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/706797#Comment_706797
You balance any game around its top players, not around casual players. That's the only way balancing can work.
The "top players" are extremely uncommon. If you balance around the 500 really good players in the the game when there are 15,000 that are average and below average you're going to be ######### over the experience of the majority and upset the larger demographic. You don't balance around the top in a game like this.
It's the exact same for Nurse then I guess. Nerf Nurse as a whole because there are a few god Nurses in the game.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/688139#Comment_688139
Do you think that the majority of players doesn't want to play a fair, balanced game?
You balance around the large majority, not the small minority. Truth is, the large majority of survivors at rank 1 are complete idiots because like Mochan said, this is a casual game. You don't balance the entire game around the 5% of players that are as good as Zubat. The balance right now is actually very good considering the type of game it is.
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@Th3Nightmare said:
3 years with the same mechanics, and the developers continue to insist that the time is fine (I totally agree) since it would be boring to continue pressing more than 80 seconds an M1 button. But ... what about dying light, ruin among other benefits? These are benefits that delay generators a bit and increase time, so ...
The generators should be the next priority of the developers once the devs finish with the killers (make significant changes) and addons-reworks of the killers, so I would like to have news soon about what the developers could do in the generators. But there must be something very soon, I hope the devs continue to work and bring us some solution, many players daily complain daily, this is why something fails.
So ... we hope we have something soon.
The simplest solution is to give all killers a chase tool and a map pressure tool. Just buff the lower tier killers and make Freddy level the normal level of killers.
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@HamdaN said:
its actually impossible to loop a decent huntress because the boxes of those loops are just too short. im not saying bunny mom is op by any means. im just saying that the terrain makes it next to impossible to loop her normally. its quite unfair knowing that when that kind of loop is my last resort that im screwed anyway. fun.
You would absolutely kill her if you did that. A good survivor can still succeed on those loops. You just need to learn how to loop those tiles correctly verse Huntress.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/692673#Comment_692673
100% agreed.
It's just good to make sure to have something prepared to rework them INTO. Otherwise we are arguing for an undefined change.
Yeah. I definitely wouldn't mind if they added your version of keys. It's a very good idea and direction they should consider going with keys.
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@NuclearBurrito said:
Broken Key:
- Channeling for 1 seconds will reveal Survivor aura's within 24 meters
- 10 seconds of use
Dull Key:
- Channeling for 1 second will reveal Survivor aura's within 32 meters
- 20 seconds of use
Skeleton Key:
- Channeling for 0.5 second will reveal Survivor aura's within 32 meters
- 40 seconds of use
Addons:
Brown
- Tainted Pearl - Increases Aura reading range by 8 meters
- Prayer Rope - Adds 10 extra seconds of use
Yellow
- Prayer Beads - Adds 15 extra seconds of use
- Scratched Pearl - Increases Aura reading range by 12 meters
- Eroded Token - Channeling also reveals your aura to Survivors within 24 meters
Green
- Gold Token - Channeling also reveals your aura to Survivors within 48 meters (stacking with Eroded makes it 72 meters)
- Weaved Ring - Decreases Channel time by 50%
Purple
- Blood Amber - Channeling also reveals the Killers Aura within 16 meters
- Unique Wedding Ring - You may see the obsessions Aura at all times. Decreases your odds of being the obsession
Red
- Milky Glass - You may preform a 5 second channel to open a locked hatch. Doing this consumes the Key. Decrease your Key's time by 15 seconds.
Rework Keys, Mori's, and instaheals and we have a significantly more healthy game imo
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/691432#Comment_691432
Haha, implying survivor is challenging, or stressful.
Its challenging and stressful being mori'd and tunneled to death every other game.
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@Ihatelife said:
I'm completely in love, thank u 😍
Happy Birthday :)
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/690390#Comment_690390
You’re so lucky 😭
I didn't know she was so prevalent for others. I guess I am pretty lucky lol
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@GrootDude said:
I’ve been thinking about doing a leatherface experiment at rank one, to see how long my games last, how many times I can win compared to draws and losses, what kind of items I face, if I pip or not, what perks the survivors use, offerings used, also I wouldn’t count matches with dcs.
As some of y’all know, I’m 15 so I can’t upload my gameplay. My reason for asking is that my experiment would obviously look cherrypicked and I honestly wouldn’t blame people for not believing it, my goal is to prove that LF isn’t as bad as people say but it’d obviously look cherrypicked.
Would it be believable if I just put the data in a spreadsheet or something like that?
You're a pretty honest guy. I'd believe you. Only thing that sucks is that you have to play LF at rank 1 lol. But, thankfully most PS4 survivors suck badly
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/685036#Comment_685036
I disagree. Spirit is the most overused killer on PS4. In one sitting, I played against a different Spirit at least 12 times in a row
Really? I thankfully nearly never get Spirits on PS4.
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@PhantomMask20763 said:
But what is it that you would nerf about her if you had to? I feel like everyone doesnt really go into details about changes they'd like to see to her and instead just says pLz nUrF.
She doesn't need a nerf. She just needs actual counter play aside from 'guess right or constantly run Iron Will'. Its as simple as giving her no collision in phase to mess with her hearing to give the survivor some more counter play. And maybe slightly decrease her phase speed. Emphasis on slightly.
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@TheEntitiesNeophyte said:
So most people say Michael Myers is better than Ghostface but I don’t understand how. Ghostface can instantly expose someone with a very short stalk duration while Mike is still trying to get to tier 3 also Ghostface gets no terror radius or red stain and while Michael is in tier 3 you could possibly get 1-2 people down maximum and it takes so much longer. Ghostface is a very quick and precise. What’d you think?
Better snowball potential, faster T3 vault speeds and an increased lunge
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/685569#Comment_685569
impossible to escape if he knows where you are
You do know this is Wraith we're talking about, right? As in, the worst killer in the game?
His windstorm addons currently make his speed MUCH faster than 5.4 (about 6.8 from my calculations), and you don't see him getting that many kills as it is.
Even with Coxcombed Clapper and Ghost addons, he's not even close to OP. You'd still see him walking up if you're paying attention, and you'll most definitely see him uncloaking without the help of the bell.
Wraith the weakest killer in the game? At least Wraith has a very niche chase tool and a power that allows for some map transportation and stealth. His power has some use. Bubbas power has literally no use against survivors who have more than 5 brain cells. He's literally just an M1 killer. There's no way Bubba is better than Wraith.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/685576#Comment_685576
My goal was to improve his strengths enough that he could be viable by using his stealth to get hits on unsuspecting Survivors.
Hence not affecting the Uncloak speed, you shouldn't generally be using the cloak mid chase in most cases. While I COULD have changed him to be able to do so, that simply wasn't my goal here.
The first 2 changes were removing weird weaknesses he didn't need.
Increased MS is doing exactly what you said and making Windstorm basekit.
And then the 15% thing is making Shadow Dance base kit in order to give the bell more utility.
While Swift Hunt certainly is a possible buff, I'm not sure if it would be the most interesting buff compared to giving him all the utility he needs in his base kit in order to fulfill his intended function.
The 2 second thing isn't as big a buff as it sounds. He currently rings the bell about 1-1.5 seconds into the uncloak, so if LoS is broken you only get an extra 0.5-1 second head start on them.
More importantly though I don't feel it's the best idea to give him both super fast uncloaks AND super fast cloak speed in his basekit. Remember I didn't decrease uncloak MS like the actual windstorm addon did.
Anyways that's my reasoning.
The bell has use in chase with the two addons I suggested. Wraith is already great at getting first hits. If you give him map pressure and a tool to catch up to survivors with, he will be a good killer in the right hands. I just feel like you're giving him too many buffs at once. He is very good already with Windstorm and SwiftHunt. Make it baseline and he's a very good killer. The bell would have plenty of use with just these 2 additions.
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@NuclearBurrito said:
All of these changes are meant to go together:
- Stuns while invisible don't last longer than normal (but still kick you out of cloak)
- Lightburn stun only lasts 2 seconds (down from 3)
- While cloaked you move at 5.4 M/S (Up from 5.04 M/S)
- While cloaked you preform break and vault actions 15% faster
- The Wraith is completely invisable while cloaked to Survivors 16 or more meters away and has the shimmer when within 16 meters. Standing still decreases that range to 8 meters.
- While uncloaking the Wraith doesn't ring the bell until 2 seconds into the animation
The break and vault actions are a little too strong. All he needs is built in green Windstorm and Swifthunt and he's actually a pretty decent killer.
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@neacutie said:
Right listen guys I normally play survvor but I got into spirit when doing a daily and play her a lot now. I got some toxic survivors gen rushing with brand new parts and purple tool boxes. They tried to loop me and consent tea bagging me at pallets.
So I thought enough is enough I was annoyed so yeah Last gen got popped I camped the last guy. I got salty messages from the p3 ace because I camped him. But I hate camping I do not normally do this but this ace was the most toxic one tea bagging, pointing and yeah I camped him until dead. I am normally good with spirit but this match was hell to say the least.
Yeah, survivors have fun as I play survivor myself, I never teabag killers. Am I wrong for camping? I feel bad for camping I did not want to camp I really dislike camping but I feel he needed to be taught a lesson which he will just do it in future games.
What's wrong with them trying to loop u tho