Can You Stop Bloodlusting? Hitbox Are Broken Right Now

Can you stop bloodlusting? hitbox are broken right now, not because you good at killer.

Even a really save pallet, you still can get hit by killer. bloodlust + hitbox are annoying combination

Comments

  • If you want most players to stop playing killer, that would be a great idea!


    I know hotboxes are a bit broken these days (it was worse in the past), but removing bloodlust won't solve the problem. This game needs bloodlust to help killers. Killers are weak these days. Gen rushing and pallet looping e.g. causes killer to have a difficult time. By removing bloodlust, you'll make it a lot worse for them. Besides, getting smacked through a pallet is better than a huge pallet vacuum. I already remember the twerks when a survivor escaped my swing because of the vacuum.


    So, don't remove bloodlust, because survivors are generally speaking stronger than killers (except spirit, she is OP). Instead, (I know the devs are busy) they should try to improve the hitboxes

  • @vVNootnootVv said:

    If you want most players to stop playing killer, that would be a great idea!

    I know hotboxes are a bit broken these days (it was worse in the past), but removing bloodlust won't solve the problem. This game needs bloodlust to help killers. Killers are weak these days. Gen rushing and pallet looping e.g. causes killer to have a difficult time. By removing bloodlust, you'll make it a lot worse for them. Besides, getting smacked through a pallet is better than a huge pallet vacuum. I already remember the twerks when a survivor escaped my swing because of the vacuum.

    So, don't remove bloodlust, because survivors are generally speaking stronger than killers (except spirit, she is OP). Instead, (I know the devs are busy) they should try to improve the hitboxes

    nah, i didnt mean remove bloodlust, just requesting or even begging for killer not using bloodlust right now.

  • Yes, killers really need to be more kind, this game is too easy on them

  • @MikeStev said:

    https://forum.deadbydaylight.com/en/discussion/comment/798920#Comment_798920

    nah, i didnt mean remove bloodlust, just requesting or even begging for killer not using bloodlust right now.

    oh no i got bloodlust better stare at the ground till it wears off

  • @1saltypug said:

    https://forum.deadbydaylight.com/en/discussion/comment/798924#Comment_798924

    oh no i got bloodlust better stare at the ground till it wears off

    any game community always have some people like you

  • Killers op pls nerf!!

  • @MikeStev said:

    https://forum.deadbydaylight.com/en/discussion/comment/798920#Comment_798920

    nah, i didnt mean remove bloodlust, just requesting or even begging for killer not using bloodlust right now.

    Fair enough, also survivors please stop using killer shack, the foundry building, haddonfield, and other broken loops in the game thank you

  • Bloodlust needs to go it was necessary before the badham changes. Now it's not. With all these smaller loops, inconsistent windows, and no pallet vacuum, bloodlust isn't needed anymore. Not only that but badham is a lot more common now since there's 5 different variations. (And the first one is still the best)

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/798924#Comment_798924

    Fair enough, also survivors please stop using killer shack, the foundry building, haddonfield, and other broken loops in the game thank you

    Did you actually just list killer shack as a broken tile...? Bruh lol

  • @ASAPTurtle said:

    Bloodlust needs to go it was necessary before the badham changes. Now it's not. With all these smaller loops, inconsistent windows, and no pallet vacuum, bloodlust isn't needed anymore. Not only that but badham is a lot more common now since there's 5 different variations. (And the first one is still the best)

    Except there's still more than 5 of the first sets of maps: auto ones, corns, trappers which aren't reworked and often have multiple pallets in non-injured sprinting distance, or a safe long-distance loop (30 seconds+) they can reach with injured boost. BL is necessary to get more than 3 hits on these maps without going pallet dropped, destroy pallet, pallet dropped, destroy pallet, oh gens are done, adrenaline awayyyyyyy.

  • I've been getting alot of killers like that lately they don't put in any effort to actually try to stop me at loops or break the pallet and just try to bloodlust me

  • @humanbeing1704 said:

    I've been getting alot of killers like that lately they don't put in any effort to actually try to stop me at loops or break the pallet and just try to bloodlust me

    It's because it's more efficient than breaking the pallet: breaking the pallet gives you a window to move to the next loop or so on without taking a hit thereby doing nothing besides getting rid of a pallet. This means there's 0 pressure to the other 3 survivors still at this point and the chase is basically reset because now bloodlust timer is gone as well.

    Basically it's become what's better: a chase that ends quickly with only 2-3 pallets dropped and maybe 1-2 gens popping soon or 3 gens have popped as you finally downed a survivor and have a small dead zone (for pallets).

    Sadly the wiki doesn't have a time for pallet destruction but based on a guesstimate I'd say it's at least 2 seconds without fire up / brutal strength which gives you an overall 8 meter head start which takes even a fast killer (without any other bonuses) ~12 seconds to catch up again...more than enough for a new loop to restart

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/comment/799508#Comment_799508

    It's because it's more efficient than breaking the pallet: breaking the pallet gives you a window to move to the next loop or so on without taking a hit thereby doing nothing besides getting rid of a pallet. This means there's 0 pressure to the other 3 survivors still at this point and the chase is basically reset because now bloodlust timer is gone as well.

    Basically it's become what's better: a chase that ends quickly with only 2-3 pallets dropped and maybe 1-2 gens popping soon or 3 gens have popped as you finally downed a survivor and have a small dead zone (for pallets).

    Sadly the wiki doesn't have a time for pallet destruction but based on a guesstimate I'd say it's at least 2 seconds without fire up / brutal strength which gives you an overall 8 meter head start which takes even a fast killer (without any other bonuses) ~12 seconds to catch up again...more than enough for a new loop to restart

    no I'm talking about safe pallets I've been getting killers trying to bloodlust those for some reason