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deadbyhitbox

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  • @Talmeer said:

    I think the game should be balanced around 4v1 maybe even *5v1.

    *Why 4/5v1... That was just for me a other way to say that killers should be strong enough to struck fear in the hearts of survivors.

    Some people say a win should be "earned" but I am not sure if that really describes it, imo.

    The survivors just should go out of a match and got their "adrenaline dose" and say to themself "that was a hell of a match" - if they survive the confrontation.

    The problem is, this you will never achive with killer/s that are to weak. If a basekit of a killer is to weak, the killer becomes more of a clown where survivors can make fun of, as that they would feel the pressure to do everything necessary to leave the map, as fast as possible.

    And that leads me to the opinion that many killers should be buffed (not all). Imo, they should be slightly op. Slightly, not op af, because then the fun turns into frustration for the survivors and in boredom for the killers (like it is also pretty boring when you play a killer that is weak *cough*).

    No amount of power will cause fear for someone who has played the game for a decent amount of time. Look at the Spirit, nobody sat and said "shes strong so she scares me", all you ever heard was annoyance because of how bullshit she was.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/898608#Comment_898608

    Oni is the easiest character in the game at loops. He is HORRIBLE at them since the patch. When oni hits rage mode, just run to loops. He can't really do anything now since his curve was nerfed. And demo? Bruh, really? The only good ones lately have been GF(love shroud for stealth) and Freddy's re-work. The rest have been 💩. The devs are afraid to make another all around strong killer because survs will throw a fit. There nerfing the strongest killers already. I bet GF and Freddy are next, mark my words.

    If you think Oni is horrible at loops you haven't watched anyone good actually play him. He's nuts because of his flick. Sure you can't 180 anymore, but the 90 degree flick is still nuts and can work at almost every loop you use it at. Also, Demogorgon is a very good killer because of his ability to zone and stop longer loops with his shred, not to mention, he can control perks like STBFL, which makes him even stronger. GhostFace is a worse killer than both of them.

  • @FriendlyGuy said:

    They're afraid to create another viable killer like nurse.

    Oni is insanely good and Demogorgon is an A Tier killer of winning consistently. They're entirely viable.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/896528#Comment_896528

    https://forum.deadbydaylight.com/en/discussion/comment/896529#Comment_896529

    Ok thanks for clearing that up for me. Then there is no reason for me to try and learn the flick with the bindings that improve it. I know some people won't be happy about that change, but I've been playing with him the last two days without that 180 degree flick and I feel like he'll still be perfectly viable. I do think that 180 degree flick is a bit much so I think it's good they'll fix that soon.

    I agree. The 180 degree kinda makes him insane. The 90 degree flick is entirely fine.

  • @ad19970 said:

    "The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash."

    I'm curious, is this referring to the flick Oni can do that can be enhanced when you bind your left and right turn to q and e? Or what exactly does this issue mean? I'm curious since his flick is pretty damn strong still. And if it's not, any tips on how to use the flick more optimally?

    I believe it means the stack his flick gets. Rather than being a 90 degree flick, your keys for left and right movement stack and can give him a 180 flick, much more than intended.

  • @dannynel477 said:

    A dang, but I also want the special jacket Yui gets. Maybe I can still wait.

    The jacket honestly isn't anything special. It's just a different colour.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/895230#Comment_895230

    Can't say i've gotten death threats and stalked online due to any other online games.

    Has happened a few times by DbD players though. 🤷‍♀️

    DbD angers people on a different level. Hopefully the devs will address it they ask about feelings towards the community in recent surveys.

    COD is worse than DBD. A lot of games are worse than DBD.

  • My question is why do people care about toxicity so much? Like, is this the first online game people have ever played?

  • @Peanits said:

    It's Q&A time again! If you have any questions about this most recent update, feel free to ask them below. We'll take some of the best questions and answer them live on stream.

    RULES

    • One question per person.
    • Questions not on topic will be deleted.
    • Only questions are allowed. Please do not post things other than questions in this thread.

    Will console players eventually get Oni's 90 degree flick that PC players get? I just feel like that's what makes his power so much fun, and it really is sad to look at how much PC players can do and then play him on console and realize how stripped down he is.

  • @crabbycanuckttv said:

    https://forum.deadbydaylight.com/en/discussion/comment/890707#Comment_890707

    Fair both sides? Tell that to the 15 red rank one killers on console I know who say differently. Personally I've deranked from 1 to 5 just trying for his adept. There has never been a killer released that feels so bad.

    He's more balanced for both sides. On console, I've done entirely fine with him. The only problem is that he isn't as fun because his flick is almost nonexistent on console. But, he still is a fun and strong killer.

  • @HighQualityDonut said:

    https://forum.deadbydaylight.com/en/discussion/comment/890707#Comment_890707

    Oni def feels a wee bit weaker then ptb but still very, very strong. I have been dominated by red rank killers easily with oni, and also had a super free escape because the killer doesnt know how to use him. He has a learning curve but imo he will be top 5 killers in the game.

    And that's why I don't understand the hate. He's still very strong despite some tweaks.

  • You don't even need to be "godlike" to beat 90% of SWF. You just need to be good at the game. If you're good at the game, killers will never be a "play thing" verse SWF.

  • @crabbycanuckttv said:

    https://forum.deadbydaylight.com/en/discussion/109716/oni-got-heavily-gutted-compared-to-the-ptb-version

    There are four survivors...only one killer. It's simple logic as to why killers are nerfed. Think about how many survivors who don't play killer complain as soon as they can't loop and tbag a killer. The devs must listen to these crybabies because without them this game would be dead. There will always be someone trying for a killer challenge but no survivors means no game.

    The same "iF suRvivOrS canT loOp thEy cRy" mantra. If there is nothing a survivor can do in a chase what is the actual point of the game, which is focused around chases. Oni was broken on the PTB, because in a chase there at times was literally NOTHING a survivor could do. New Oni is still powerful and fun, but actually is fair for both sides.

  • @TunnelVision said:

    You forget that a killer is merely a play thing for swf.

    Yeah, if you're a bad killer player.

  • @PistolTimb said:

    There needs to be an option for turning acceleration. This would make killers like Billy, demo, huntress and the Oni far more viable and useful on controllers.

    Anything would be good at this point honestly. Just something to even the playing field.

  • @humanbeing1704 said:

    I hope it's soon because the sensitivity is terrible 100% is 50% on console

    Agreed. Playing Billy can be extremely difficult because of sensitivity issues. Although I've been able to adjust, I still miss a lot of chainsaws because the sensitivity is so bad.

    I just want to be able to play killers like PC players and not have to always have a handicap on me

  • @I_Eat_Worms said:

    im serious, please keep them, it looks dark and more atmospheric like it originally did

    How about no. It gets boring searching for people for like 6 minutes because they're nearly impossible to see.

  • @lunaticlifter said:

    poor control over your lunge, hard to catch up and follow survivors due to sensitivity, i can't even do 90 degree flick, while on pc i see 180 while dashing... new map is also dark as hell, with bad fps, and blendette it's a nightmare. When there will be some real improvements for this platform?

    I'm on PS4 and I've found Oni pretty alright to play with. I haven't found it very difficult to follow survivors or control lunge at all.

  • @OMagic_ManO said:

    Frame rate drops during gameplay, lag spikes, random booting, getting force DC'd, getting blue screened, getting hit miles away from the Killer, miles away from the window, frame rate drops while turning, vaulting causes instant lag, hit boxes (as in I get hit whilst being behind the Killer, nowhere near of their cone of hitbox) 75% of every skill check is lagged which makes Ruin super strong due to game optimization, maps never change and stay the same 2 to 3 games in a row, booted from lobbies I load into cause of "network error" (nothing I do fixes it), lobby simulator, the game freezes if the Killer leaves the after game lobby and pauses for more than 10 seconds, anything else?

    Oh! You want me to state some good things about playing on console? I play on PS4, you would love to know how it's like, wouldn't you?

    I think I can play the game sometimes?

    Yeah, that's about it.

    Honestly my frame rate isn't bad. Sometimes it is sometimes it isn't depending on the killer. Queues are terrible for survivor for some reason too.

  • @vossler25 said:

    https://forum.deadbydaylight.com/en/discussion/comment/882690#Comment_882690

    Nope, that's definitely what I max first, I just did a game which is how I know, should have added that

    I'm pretty sure it's impossible for you to get survival maxed out first. The large majority of survival comes from escaping.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/875901#Comment_875901

    People kept on complaining about Nurse, but here I am like "Nah, fam. Hillbilly on console is the problem." after getting body-blocked/rubbed before sawed for the 100th time this rank reset before coming to the forums and saying "Maybe we DON'T need easy instant downs on base kits........"

    I've said that slugging, tunnelling and camping are an issue but people are like "JuSt PlAy ThE gAmE yOuR wAy!" That attitude is gonna kill this community.

    Billy on console is actually hard to play. Instasaw is his only problem, other than that he's not gonna get many chainsaws if he's bad.

  • @Monlyth said:

    https://forum.deadbydaylight.com/en/discussion/comment/875930#Comment_875930

    Well, you're awfully confident that this perk wouldn't pose a problem to you, for someone who's never actually gone against it.

    Players are creative, coordinated players even more so. You're setting yourself up for a rude awakening if you think people wouldn't find a way to abuse this. Just look what they did with Nemesis.

    It shouldn't matter if they reset and unsafe pallet because the pallet is bad. It isn't a good loop so it really means nothing other than the survivor wasting gen time in exchange of saving a crappy pallet.

  • @myers_obsession said:

    I really liked the difficulty of Level 3. 1 was just boring and so is Level 3 now. Great!

    The only change which was needed was the 2 egc saves and the Bug fix.

    I thought they were called "Challenge" for a reason. Thats just sad. I probably have it done in one or two days. :(

    Please consider there are Players that want difficult and challenging Challenges!

    Idk about you but grinding 25 unhooks when survivor queues are 7 minutes long is a pretty boring experience.

  • @Demogorgon84 said:

    Upon rescuing a survivor, this perk activates.

    Whilst entering a locker for 10 seconds with this perk activated, You gain an AK-47 and can Mori the killer

    Lol I remember this from Farmer John. This is true balance

  • @Cetren said:

    I've had a lot of arguments with people on the forums and in game about a lot of things. However, I don't think there's anything I've been more astoundingly confused about than how people thought the Demogorgon was a strong killer after he came out.

    Don't get me wrong about anything. I'm a huge fan of stranger things, so he is probably one of my favorite killers, and in one of my overall favorite chapters. Everything design wise about his power seems amazingly true to the lore, and the feel of playing as a monster, except for one thing, the being scary part.

    Since his release Demo has pretty much gotten the same treatment as the clown by people playing as killer. Even though he's a new killer, and should be very popular for a few weeks after release, the use rate died down after just a couple of DAYS, to the point where people could play all evening and not play against a single killer play as Demo, which of course is the opposite problem that most people have when a new killer is released, which is playing only against them.

    Despite this, people had very positive feedback for the Demogorgon, and enjoyed playing against him. That's right. Against him. Let me explain why that doesn't make sense. For every killer released that has been powerful, people have complained about having to verus them to frequently, ESPECIALLY right after they are released. With the sole exception of the perhaps the nurse due to being the first new DLC killer, people have complained about having to go against The Hag, Leatherface, The Doctor, Freddy, Ghostface ETC. And while everyone is right to their own opinion about whether or not they find a killer enjoyable to go against, the fact that people LIKE playing against the demogorgon is a little bit worrying.

    This statement isn't to say that playing against killers should feel tedious or uninteresting, but as a general rule of thumb, powerful or effective killers aren't fun for survivors to go against because fun usually does not equal dying. Dying is the opposite of fun. Fun is staying in the game long enough to make a daring escape and laugh about the match with your friends. Everyone has their own fun, so I'm obviously generalizing. But the point is that if it has a stamp of approval from the opposite side, it probably isn't where it needs to be. As the saying goes, a good compromise leaves no one happy.

    I only thought I'd address this now that I finally have the PROOF that Demo is not a powerful killer. As per the stats released, at red ranks, Demo fairs very poorly, having the SECOND LOWEST kill rate in the game, just barely above The Clown. And on top of that, his use rate is on par with the more unpopular killers, such as The Plague, Doctor, The Clown, and The Pig. You can see the stats here.

    https://us.v-cdn.net/6030815/uploads/129/GZKHJ30354IR.png

    Now I understand he can be fun to play as and against. But the mathematical proof is here that he's NOT a good killer. I don't really care what you have to say about his kit otherwise. The strength of a killer is tied to their ability to make killers, and Demo's kit does almost nothing to help him in this regard. Unless you'd like to explain why a killer with such an amazingly designed power has the second lowest kill rate in the game. These are the surface issues I've personally noticed.

    Issue #1 Survivor Counterplay

    In every game survivors should have a way to help circumvent the killers power. Its no fun being in a game where you don't have any control over the outcome. However, there is a fine line between circumvention and control of a killers power. The best example of this would be The Trapper pre- sabotage nerf. It used to be that the survivors could completely and permanently destroy the trappers traps, literally leaving him with no power. Obviously it was unbalanced, for the person playing killer it was very frustrating, and it wasn't healthy for the killer's design. This is what happens when survivors CONTROL a killers power instead of CIRCUMVENTING it. The Demogorgon has a similar issue with his portals being destroyed by the survivors. Now granted, the issue isn't as bad as it was with The Trapper, as when a portal is destroyed it is instantly sent back into the Demogorgon's inventory to be replaced, BUT this is still way too punishing. When playing as the killer, you are constantly assessing where the most effective use of your time will be. I don't think there's a single high rank killer out there who will tell you that time management isn't important in red ranks. The Demogorgon is supposed to be able to use his portals to circumvent this, and is supposed to be an asset to his power. Unfortunately, this is rarely the case. There are two disadvantages these portals have. Firstly, the Demogorgon has to travel to that part of the map to place the portal, which can waste the killers time, and secondly, IF the survivors can destroy the portal while the Demogorgon is away, that part of the map effectively becomes a safe haven for the survivors, as the killer must walk there, giving them plenty of time to finish up, and allowing survivors in other areas of the map to cleanse there own respective portals. When a portal is destroyed, it doesn't simply hinder or provide countermeasure for the survivors, It removes the killers ability to use their power of traversal. If that is where they needed to teleport to, and that portal was destroyed before they could, it really doesn't matter how many portals they have on the map or available to them (unless two of the portals happen to be in the same location) his power to teleport is now worthless to him, and a hindrance given the time it takes to place one. I propose two solutions.

    Solution Part 1

    The rat tail addon portal placement speed should be base kit for the Demogorgon, and the rat tail should be reworked (which I'll talk about later).

    Solution Part 2

    The base time of destroying portals should be longer, and additionally, survivors should be forced to stop working on a portal as soon as the demogorgon begins the animation for entering his portal. OR the time to enter a portal should be significantly decreased.

    But why?

    Portal defense is a big part of the killer in high ranks. Portals however spread apart are limited, and on larger or maps with spread out gens, even the destruction of one portal results in a large loss of map pressure for people playing as the Demogorgon. Making it easy to teleport to portals makes them easier to keep up in crucial locations, and making them more quick to set means that you won't waste as much time in early game setup, which can be the downfall of every killer at red ranks.

    Issue # 2 Lack of Effective Addons

    I think something many Demo players will agree with me on is that his addons are focused far too much on his portals. The portals can be useful, and will be more useful with addons, but the fact of the matter is that the portals aren't interactive enough to justify occupying 83% of his addons. (Not even including the one addon that has a shred and a portal buff) It's logical to at least say that his addons should at least be split 50/50, each affecting a different aspect of the demogorgons power. However the general consensus is that his addons aren't very helpful, and with the exception of one or two of his addons, make no noticeable game play difference.

    Solution:

    Rework his addons to have both effects for his portals and effects for his power. Lets assume that we wanted to have half of his addons effect portals and half effect shred for each rarity tier. It would be simple and effective to combine his addon effects currently and then substitute better effects in that help his shred. In this regard, only the common rarity addons are split 50/50. Here's how I would divvy up each of the remaining rarities.

    ----------------------------------------------------------------------------

    Uncommon Rarity

    Combine the effects of the Sticky Lining and Viscous Webbing addons. New addon "Viscous Webbing. Effect ---> Slightly increases the radius in which Survivors can be detected by Of the Abyss. Slightly increases the time taken by Survivors to seal a Portal.

    Rework Sticky Lining to have the effects of Mew's guts additional portal, and Rotten Green Tripe's teleport speed. New Effect ----> Slightly increases the Demogorgon's Movement Speed while traversing the Upside Down. Increases the total number of available Portals by 1.

    Rotten Green Tripe Rework. New Effect ----> Successfully hitting a survivor with a Shred attack will now inflict them with the Mangled and Hemorrhage status effects.

    Mew's Guts rework. New Effect -----> Slightly increases the Recovery speed of missed Shred attacks. Slightly increases the Demogorgon's Movement speed while charging Of the Abyss.

    Barb's glasses ---> (either slight buff or unchanged.) Slightly increases the Power Recovery speed of traversing the Upside Down.

    ----------------------------------------------------------------------------

    Rare Rarity

    Elevens Soda ---> (either slight buff or unchanged.) Moderately increases the Power Recovery speed of traversing the Upside Down.

    Thorny Vines buff. Now has the moderate value for range. ---> Slightly increases the time taken by Survivors to seal a Portal. Moderately increases the radius in which Survivors can be detected by Of the Abyss.

    Brass Case Lighter buff. ---> Simply make the blindness effect last 60 seconds instead of 45.

    Combine the Violet Waxcap and Deer Lung effects. Also, large buff to slight undetectable status effect ---> Slightly increases the duration of the Undetectable Status Effect applied to The Demogorgon when emerging from a Portal. (Now a buff of +1 seconds to 3 seconds total instead of 2.5) Moderately increases the Demogorgon's Movement speed while traversing the Upside Down.

    Rework Deer Lung ---> Moderately increases the Recovery speed of missed Shred attacks. Successful Shred attacks now apply the Blindness, Mangled, and Hemorrhage status effects for 60 seconds.

    ----------------------------------------------------------------------------

    Very Rare Rarity

    Vermilion Webcap Buff ---> Moderately increases the duration of the Undetectable Status Effect applied to The Demogorgon when emerging from a Portal. (Now a buff of +3 seconds to 5 seconds total instead of 3).

    Lifeguard Whistle ---> Simply buff the effect to 15 seconds instead of 5.

    Upside Down Resin ---> Buff. Moderately increases the time taken by Survivors to seal a Portal. Moderately increases the radius in which Survivors can be detected by Of the Abyss.

    Unknown Egg rework ---> Survivor's hit with a successful shred attack will have their aura's to you revealed for 6 seconds, and will be put into the Oblivious state for 15 seconds.

    ----------------------------------------------------------------------------

    Ultra Rare Rarity

    Red Moss ----> No Change

    Leprose Lichen ----> Hitting a survivor with the shred attack will inflict them with the Broken status effect for 60 seconds, and will grant the Demogorgon the Undetectable status for 15 seconds. The auras of injured survivors are seen while traveling through the Upside Down.

    Issue # 3 High risk, low reward.

    The fact of the matter is that hitting shred attacks can be difficult against well versed survivors. In the PTB, shred felt very fluid and quick, and was very rewarding to use. However, since it was adjusted from coming out of the PTB, it feels much more sluggish and restrictive. Even a survivor clipping outside your screen to either side is an effective way to dodge it, meaning that in open areas this attack is practically useless. Closed off corners and area's are hard to encounter as killer, and even if you can force them into one, the extremely small hit box at the front of the lunge means that even running to the side will allow you to slip around the attack and avoid injury.

    Solution:

    Revert the change to the missed shred recovery speed to make missing attacks less punishing. Additionally, consider slightly widening the area detection for the attack, OR if it is felt that this makes it too difficult to use around walls, make it possible to slightly turn the attack so that more skill is put into both aiming and dodging.

    These are honestly all my thoughts on the issue. Many of the improvements are QOL and will help him iron out some kills against good survivors. I hope that my thoughts are well received and the Demo can turn into a killer that is truly effective.

    TL;DR

    Demo sucks and has the second lowest kills in the game at red ranks. Make his portals harder to destroy, rework his addons so they're worth taking, and give him a little bit of steering on the lunge so that its more skill based.

    @Peanits @not_Queen

    I would love to hear both of your thoughts on the issue. And I'm hoping if possible some of these ideas could be passed on because Demo could really use some love.

    Demo does not suck whatsoever. His lunge can be hard to know when to use which is why I assume his kill rate is low. Not to mention, I see next to no people actually using his portals which is what makes him an A tier killer. He's a very good killer in the right hands, but isn't the easiest killer in the world and takes practice to really understand fully.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/866713#Comment_866713

    What would you suggest? Feel like alot of the "problem" is perks as opposed to addons, with many people throwing the term "Forever Freddy" around VERY loosely.

    https://us.v-cdn.net/6030815/uploads/196/NQMCPYB41I6Z.jpg

    The only action speed slowdown in this picture was Swingchains at a max of 12% slowdown, which still got hate. Limiting the ability to stack actionspeed debuffs wouldnt change a thing with this loadout...which still gets hate.

    His build that allows for insane gen slowdown. Thanataphobia, PGTW, Dying Light and Ruin paired with Swing Chains and Jump Rope. The fix to it imo is change jump rope, or make it so swing chains and jump rope can't stack with other slowdown perks like Dying Light and Thanata.

  • @Rin_is_my_waifu said:

    According to the recent stats, Freddy has the highest pick and kill rate in red ranks, so, he is "overperforming". I also heard that he is unfun to go against which leads me to the conclusion that he is going to receive a nerf.

    I think BHVR reworked him wrongly. Why make him a top tier killer? Why do you want to make survivors' life miserable? How will you motivate them to buy your cosmetics? Just remove his traps and teleportation ability. In this way he can be a fun killer for survivors even though he will get gen rushed and looped for ages. But who cares for killer's fun?

    Anyway can you think of any other nerfs to make him garb... ehhhh I mean 'fun'?

    Freddy is entirely fine at base and the majority of his addons are fine. However though, Forever Freddy may need something changed.

  • @Rin_is_my_waifu said:

    You will have a better communication with a wall than with those people

    The funniest part is that you're one of those people lol

  • @xBEATDOWNSx said:

    Title says it all. Why should I pick up the Demo? How are it's offerings and add-ons? I'm literally flying blind here

    He is not addon reliant at all, and he has some cool little features like being able to control STBFL stacks. His shred is very useful when you learn to use it, and eventually you'll find yourself using it a lot around loops and getting a lot of hits because of it. You can also get plenty of free hits by faking his Shred and it comes in handy when zoning because of his ability to break pallets through shred. Not to mention, he has added map pressure because of his portals. Should you use addons, his travel speed addons are likely his best ones. Mews Guts is also a nice addon to have. He is a powerful killer in the right hands, and I'd place him at the bottom of A tier right behind Huntress. He has no problem with BP, and you'll find yourself getting a lot of 29K+ games. All and all, he's a fun but powerful killer to use, I highly recommend buying him.

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/863963#Comment_863963

    the reward for completing the objective should be being able to open the gate and escape, not skipping the heal. the perk encourages survivors not to heal and rush gens as fast as possible without fearing any punishment for this behaviour. also, being completely healed after being unhooked is the most absurd thing about this perk, IMO.

    solo survivor main, btw.

    No it doesn't. Because staying injured and rushing the gens still comes at a price. You are always a one shot. I don't see the problem in rewarding someone for success. It has a 5 gen requirement, and half of the times Adrenaline doesn't even do anything, I personally dropped it because I never got use out of it. Not to mention, you're virtually running 3 perks for the large majority of the match. There's nothing wrong with it.

  • @aregularplayer said:

    Adrenaline and NOED are different faces of the same coin IMO. They should both be erased from game files and nobody should never talk about them anymore.

    Adrenaline rewards survivors for completing their objective. NOED typically rewards killers for failure.

  • @bendermac said:

    https://forum.deadbydaylight.com/en/discussion/comment/863737#Comment_863737

    You do know it's a seret offering and that makes a lot of survivors think you have a mori. Hence me saying provoking a DC ;)

    Yeah, I know. I'm just saying if they don't DC you're likely doing yourself a disservice

  • @bendermac said:

    The funny thing is when you as killer add the Shroud of Separation. I sometimes do it for giggles and to provoke a DC. It works a lot of times and it's usually red ranks who DC

    Shroud of Separation is the worst item you can bring as a killer. It separates survivors, encouraging them to do gens on their own. This leads to more efficient gen progress.

  • Only when I see a Blendette or have a ritual. If I have a ritual, I'll typically do it on 2nd hook because i really dislike moris.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/853838#Comment_853838

    Maybe I should go play civilization huh?

    Nah I actually typically play fairly well. Thats mainly because I am unable to play low tier killers due to all the problems above. I want to play them but survivors are really good and optimal and rank 1

    People love to say the majority of rank 1's are these gods who never make mistakes and are the greatest in the game. Meanwhile, in reality, the majority of rank 1 players are complete dumbasses.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/852379#Comment_852379

    Survivors are upset that legion will be finally viable with BoP and the nemesis perk, so they have already started crying to make the devs do something asap

    Of course people are gonna make it known to the devs that old Legion is back. Its insanely broken with absolutely no counter play.

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/847050#Comment_847050

    how about yes? how about knowing if i need to try hard a game with op addons and killer or have a chill game?. how about not getting stressed as killer? because you as survivors dont know what stress is, IS WAY TOO EASY playing survivor specially on coms.

    Ah yes, the classic "only killers get stressed". Say that to your hearts desire, but I play with my rank 17 friend, so it's about as good as playing solo que, which is extremely frustrating. The majority of SWF are people looking to play with their friends, not sweat their asses off and play like the Depip Squad.

  • @yoi said:

    Something lots of games have and this one not Is the possibility of playing solo or in coms With Even different servers probably not possible here but at least a mark above survivors head indicating who are in coms could he helpfull to know if i'm going against solo or swf. If i want to have a chill Game and playing a weak killer to have fun or do meme builds probably i don't want to play a 4 man microphones squad With no sense coordination so could be Nice to add that.

    How about no. I'd like to be able to play the game with my friends and not be punished for it through being morid every game.

  • @Rin_is_my_waifu said:

    to revert all the nerfs Legion has received so far, BUT keep the current deep wound timer (it doesn't go down while in terror radious) to prevent exploits?

    He was so good back then and I have to confess I played him more than Rin, but now he is worse than old Freddy

    He's getting buffed, so I think we should just wait to see how the buffs work out.

  • Well I guess we got our answer. The Oni.

  • @MJ_Out said:

    Well, there aren't "instaheals" no more. They were changed since the last update. Didn't u know or what do you mean? The purple addon gives u borrowed time and the pink one gives u a heal in a delay for some seconds.

    No, I know what it does. It just literally doesn't heal me at times whatsoever. I popped an instaheal during a chase yesterday and the chase lasted at least 30 seconds after I popped it and the instaheal still didn't do anything.

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/comment/837273#Comment_837273

    Sad news is it's probably a near month away. ptb is usually 2 weeks and it hasn't been announced yet even :D

    PTB was leaked and is this upcoming Tuesday I believe. So, at least it isn't too far away

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/837148#Comment_837148

    Killers are meant to be different. Whether that's related to their power, their vault, or their run speed.

    By the logic you're using all killers should run the same speed as well.

    The devs have clearly shown that the vaulting mechanic is intended to be the same on every killer. Speed is dependent on the killers unique ability, which is why it varies. Vaulting however isn't reliant on anything about the killer. Which is why all killers share the same vaulting animation now. It's a good thing though, because now Spirits can't stand still and think they're good at the game for doing literally nothing.

  • No it isn't. You're comparing unique powers specifically made for every killer to a shared mechanic that every killer has and uses.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/834841#Comment_834841

    Only 1 out of the 17 can teleport through walls on demand, puts traps down that survivors get stuck in, throws hatchets, makes survivors sick etc....

    That is just a stupid argument for why something should be changed. That is literally saying no killer should have something unique.

    Difference is that this is a shared mechanic between EVERY killer. Powers are entirely different from a built in mechanic of the game used by every killer.

  • Jund, Umbra and Zubat. They share a somewhat common sense of humour that I enjoy, and they're all extremely skilled.

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/817903#Comment_817903

    What about post after post, comment after comment and video after video all saying shes fine? Or just nerf prayerbeads?

    It's true you cant tell someone their having fun or their not, but who do you listen to? It's not killer or survivor its spirit.

    Also regarding the overpreforming statement, were dcs taken into account? Or players giving up on hook? Or even better instead of rank, time played? Matches with spirit? And what standard is she being compared to? Is there a number saying if a killer is getting this amount of kills something is wrong?

    You'll see 2x more complaining and critiquing her than you will defending her. She's a big problem for a large majority of the playerbase.

  • @luka2211 said:

    So,how strong is exactly freddy that uses thana,dying light,ruin,pop?Have u ever faced anyone that was using that build cause i haven't yet.How much longer did interactions take etc especially if he was using some more slowdown addons

    It's one of the worst things to face in the game in terms of fun IMO. Its extremely boring.

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