danielmaster87
danielmaster87
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- danielmaster87
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Comments
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2249929#Comment_2249929
Then I hope your friends play to win too, because.. frankly, that's a real #########' bummer way to act in regards to you and your friends losing, and I wouldn't want to play with you again after that. It's ridiculously uncomfortable when that happens.
"Could I have taught them to be better" probably isn't as important a question here as "Could I have kept my cool better and not taken the loss so seriously".
So you never want your teammates to improve? And you never lose your cool? If you stopped wanting to play with me after I rage quit once, I wouldn't want to be your friend either. My friends have rage quit multiple times, and it never hurt our friendship. I'm not the selfish villain you make me out to be, and you'd know that if you actually read my post.
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@SalmonDean said:
I’ve had friends like you in the past that I used to play with. Had was the key word there.
No, I don't think you did. I have a feeling you ignored the second half of my post.
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@Grandpa_Crack_Pipe said:
No?
Why would I? It's a game-- we're playing it together to have a good time, not to win.
I usually play to win. That's what's fun to me. The good times have been featured in both our wins and losses though.
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@Zeus said:
I play a lot of solos. I'm used to it.
I'm talking about Survive With Friends. Like you and your friends teaming up, but losing to a killer who was clearly beatable.
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This is a serious problem that holds back Trapper's potential. His traps are so inconsistent, especially with this.
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This is why Bitter Murmur isn't used as much.
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@Mat_Sella said:
the point is to obscure information.
Source?
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Spine Chill is better.
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It can be viewed as playing smart or playing scummy. I just think it's the band-aid fix killers have to use to make up for bad game design.
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@humanbeing1704 said:
Hasn't prove thyself been Nerfed once already
Just because something has been nerfed once doesn't mean it doesn't need another one. DS, anybody?
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Sorry, I was one of those trappers.
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I don't know, man. People say Spirit is OP, Freddy, Demogorgon, Deathslinger, now Wraith. But they ignore Nurse? I really can't wrap my head around it.
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I don't think that's a good idea.
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Her crouch is way too slow compared to Ghost Face.
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They're just born liars.
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The problem with add-ons is in the community that uses them. People will say "Wraith is OP" when he's using All-seeing Blood and Silent Bell or "Pig is OP" when she's using the best head trap time reduction add-ons. I also don't like killers using exclusively those types of strong add-ons. I almost never see killers running brown or yellow add-ons. No, they've gotta be using Prayer Beads Spirit or Tombstone Piece Meyers w/ a stalking add-on. I think those killers' opinions are less valid when they say "this killer is fine" or "survivors just need to git gud vs this thing". How about dropping your god mode add-ons and running brown/no add-ons? That's how I judge a killer's true strength, and I think others should as well.
And this isn't even going into survivor add-ons.
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This is why the devs should stop balancing around bottom of the barrel survivors.
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There's a few killers who have like no good cosmetics. In my opinion, Deathslinger doesn't have anything better than his original costume.
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So y'all hate Hag who has to set up to win, and will automatically lose if someone is disturbing her the whole time, but Nurse who requires no setup is fine?
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"Reported :)"
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Don't be afraid to call Counterforce OP when it is OP.
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@dspaceman20 said:
You all are overreacting about counterforce. Detectives Hunch is way better then it.
With a map maybe. With Counterforce you can bring any item.
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@[Deleted User] said:
Do you know how much time you take destroying all totems using Counterforce? You're basically killing your team if Ruin isn't at least your 2nd totem.
That's reaching. If your teammates can't collectively loop for the 2 or 3 minutes the totem hunt would take you, then you were gonna lose that game anyway.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2242171#Comment_2242171
Never heard the term "solo que" before? You know, the ones who literally cannot even attempt to cleanse all 5 totems?
You don't need your teammates to do it. You be the change you want to see, and use the perk. You'll never have to deal with a 10-minute lasting Ruin or an undeserved NOED down again.
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Probably needs an add-on pass. Why the add-ons that show a survivor's aura after they've been stalked? What's that gonna do when it lasts for like 3 seconds? His insta-mori add-ons need to go. His stalk increase add-ons should not be a thing, except maybe the obsession one.
It's sad that we've come to this point though. All he needs is a mindset change in the community. If everyone actually ran his brown and yellow add-ons every now and then, instead of OP stalking add-ons comboed with infinite tier 3 and crap all the time, then maybe we wouldn't complain about him.
It's like when people say Spirit has no counterplay but they base it off her using Prayer Beads and stuff.
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After the match.
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@Superyoshiegg said:
No. You didn't work for that escape, you got lucky. You're already awarded for getting lucky, there's no need to punish the Killer more for it.
[Accepted Answer]
lol
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This is why perks and add-ons that mess with the sounds are game breaking.
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@BrokenSouI said:
I can't even bothered to be comment anymore. There's so many threads about this. It's obvious the people who use him and know how to use him. And have good aim.
Compared to people who just parrot what their favorite streamer is saying. No one is saying he's OP. But there's killers in worse spots.
Trickster is the worst killer.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2240094#Comment_2240094
The so called gen slowdown perks are all trash. Not a single one is great, but killers use them, because they desperately want to slowdown gens.
Yeah, I'd rather have 4 fun perks instead of 4 gen defence/info perks, but here we are.
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2239977#Comment_2239977
With the same logic BHVR should delete all killers with snowball potential: Infectious Nurse, Oni, Billy, Bubba, Myers because they are able to win a game in literally one minute.
But the survivors have to absolutely throw for that to happen. Why would you all be that close to each other and all go down that quickly? And there's a difference between winning in 1 minute and winning in the first minute.
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@[Deleted User] said:
The worst part about the perk is that survivors are notified that DMS is active even before they let go of the gen, so a smart survivor will stick to it until the last second.
Wow, really?
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There was one match where hitting the cross-map hatchet would have solidified the 4k for me, and not hitting it would result in people escaping guaranteed. I threw it, and it hit an obstacle.
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Because they have no life.
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What defenders of gen rush don't understand is that we're more mad at the fact that this gen speed is even possible. What if it is a rare occurrence? (it isn't) The fact that it's even possible to get all gens done in less than 5 minutes WITH the killer playing their best is what's wrong with this game.
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@Phasmamain said:
When legion exists nope
Legion is leagues above Trickster.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2238681#Comment_2238681
As bad as hatch is - it solves a bigger problem. Without the hatch the last two survivors would likely do nothing and just hide for the rest of the match...
Then implement a new better endgame mechanic so that doesn't happen.
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This is why hatch ruins this game. People escaping who otherwise wouldn't have escaped.
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Because it continues to set the precedent that killers can't be strong, and that the end result of the match should always be in the survivor's hands.
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Padded Jaws Trapper.
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He's not THAT good.
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I run Spine Chill so I never get snuck up on by a stealth killer or someone with Tinkerer.
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Yeah, don't sabotage when you're near the other survivors. That's like fast vaulting or going in and out of a locker near them.
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Either Dwight or Ace.
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Balanced.
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They need to fix his sliding. He's so much worse because of it.
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I wouldn't.
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I kind of like the estate. It's far superior to Sanctum.
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@MadLordJack said:
I don't think that it should even do what it does. Survivors should never be encouraged to let teammates die. Perks like Left Behind and Sole Survivor are just awful.
Agreed.
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Why do people play til they sleep? If I'm getting tired, I'm getting off. No need to leave your team hanging because you got a messed up sleep regiment.