danielmaster87
danielmaster87
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So what do you think about Nurse then? Double backs and stuff don't work on a good Nurse, right? I'm asking because I'm wondering if people aren't just using double standards.
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Make it up.
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@M1MASTER said:
Billy has been relegated to being just a new player pick until they get frustrated with him, quit, and go play/buy another killer. You might have the rare occurance where you find the ex Billy main who plays a match for nostalgia or the random dude who has no idea how to play him that's doing a daily but that's about it.
He's been directly outclassed by Bubba who is an easy mode version of him, Oni and Blight which with the flicks is pretty much a better Crack Billy. On top of all the nerfs they also bugged his animations and the chainsaw hitbox feels buttery and inconsistent.
And some people have the nerve to say "Hillbilly is a better Leatherface."
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@BrokenSouI said:
The amount of people who think map pressure is mobility here....Oy vey 🤦
What is it then?
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@Stryker said:
Make(by default or by addon) him able to have his yellow and purple bottles, separated from each others, so you will have 4 yellow and 4 purple.
As long as they have separate reloads.
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Bad challenge design.
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I use 4 gen defence perks on Deathslinger sometimes and it works like a charm. This is only fair though. The killer cannot make use of these perks unless they actually have skill and can down/hook consistently. And sometimes if survivors gen rush enough, you don't get to use half of them, meaning that you could have put perks in that help with chases instead. It's a gamble going for full gen defence builds. They're sometimes overkill, sometimes useless. My problem is that killers HAVE to run gen defence perks of they want to not get out-genned. Survivors right now don't have to be good at looping, they just have to be dedicated enough to the gens, and they'll win.
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I experience what I call "magic disappearing scratch marks" all the time. The survivor never stops running, but their scratch marks for some inexplicable reason come to a dead stop, and you lose the survivor or see them when they've gotten miles if distance on you. This bug needs to be fixed. It basically gives survivors Lucky Break for free and it's been in the game for far too long. And no, I'm not making this up and the survivors aren't using stuff like Dance With Me.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2234142#Comment_2234142
You mean survivors with iron will?
That too, but sometimes you don't even need it, or give the killer an advantage by using it. When I play Stridor Spirit and nobody has Iron Will, I come out if phase thinking "they're right in front of me!" when they're actually 10 meters away and behind a wall. This is why I hate sound perks and add-ons, because they either make things too quiet or too loud. I just want to play the game with normal consistent sounds.
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Yeah, he used to be a top 3 killer. Now he's worse than Leatherface.
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Because it has i-frames, which shouldn't exist in this game.
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He can still be dead angled like Oni, so he's unreliable at the highest level.
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@MongolPSR said:
It's called being a dick. They really like letting you know that they got away and you suck
It's ironic because they're using the most crutch mechanic in the game to escape.
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You try playing against good survivors with Spirit and see how "easy" she is.
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@GrimReaperJr1232 said:
She's not OP. She's unfair.
The issue is that you don't know ######### she's doing because she's completely opaque. It's why people liked the breathing bugged; it added some transparency so that you could try to outplay the spirit but not enough that her ability was useless
Survivors shouldn't rely on bugs to win.
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She has counterplay, much like Spirit and (kind of) Nurse. You basically need to aggro her, at least 1 of you, so that she can't set up. If she gets a chance to set up in an area of the map and y'all keep running into her traps there, you lose. You can't just let her do her thing and then loop her like you can other killers, because she doesn't go for chases, she goes for tp hit tp hit. And when you know you're about to run into one of her traps, you can try to spin into it and turn around so that she whiffs when she tps. It's a double back mindgame you can do just like with Spirit and Nurse. And when she traps the hook, just crouch through it. She can come back of course but that's still camping and will get punished if the other players are doing gens. But the way y'all talk about her, she has no counterplay and apparently is as strong as Spirit. Perhaps this just goes back to the main problem which is solo teammates generally being bad.
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Hag.
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Lord Tony Z. He's very killer biased and rages, but he's always playing killer and that's what entertains me the most.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2229461#Comment_2229461
do you know what you have to do to get use out of that perk
Injure 2-3 people and then hook one of them. But oh look, by the time you've hooked that person, only 1 other is still injured and the other is back to full health 10 seconds later. What survivors usually do at high level is stay injured, but when they see you have this perk they'll heal because they don't feel as safe injured when they can't use their Dead Hard for an extra health state.
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@HaunterofShadows said:
because dead hard's one second chance and doesn't do ######### against killers with insta-downs
Yes it can. Just don't heal after the first down and you can still use Dead Hard. And in the case of someone like a chainsaw killer, you can pretty much force them to M1 you at loop.
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@Pirscher said:
I played a few matches as Hag with Blood Echo.. with her hitting/teleporting/hooking speeds, I constantly was disabling the survivors dead hard. Try Blood Echo!
You can't counter an OP perk with a terrible one. As if getting value out of Blood Echo is a consistent thing!
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I had to farm with the survivors to get it. And I never do that with challenges. Well done, BHVR.
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It was nerfed for some reason.
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Good question. I only own the PS4 version so I couldn't tell you.
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I believe it was Hillbilly.
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They should just make codes available forever. What's the problem with that?
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No more sound perks please. The meta right now against killer is making yourself impossible to hear.
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Yes. The windows near the survivor the killer is currently chasing should be blocked, not the windows at a gen on the other side of the map where the survivors will run away from anyway.
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The increased terror radius on top of moving faster makes the perk better than Distressing.
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This is too strong.
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@MrLimonka said:
Are Khajiits ok? I would really like a Khajiit survivor
But no, I don't think that's possible. You can only hope for costumes like that, I think. Just like we have an Elf Dwight costume right now
I don't think there's very many popular Khajiit characters in Elder Scrolls, at least not compared to the human characters. It is believable for there to be a Skyrim chapter though, with one of those Draugr Death Lords as the killer.
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There's not a lot of non-human survivor candidates out there. Maybe that goat thing from Pan's Labyrinth? One of the androids from Alien?
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I've been looking for a legitimate reason to bring back old Undying, and I think Counterforce is it. Hex builds from now on will basically be dead, or will be used only for wasting survivors time by making them cleanse the totems. Either revert Undying or nerf Counterforce.
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It's an interesting idea, but I for one would like overheat to be removed.
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I think you've got that backwards.
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I use Spine Chill, Resilience, Dead Hard, and Adrenaline. It allows you to stay injured and do gens and loop good and get an Adrenaline.
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Well that's 1 person back.
#FreeTony
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I heard from a mod a while back that it was a matter of "if", not "when".
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Because they want to bully, and it's done way easier with survivor because they're stronger than the killer. And there's 4 of them so it opens an avenue to group bullying.
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I also think this is an unprofessional oversight. What's next? Being able to go inside the rocks and terrain? "But it's okay, because both sides can do it!" 🙃
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All-Kill. No new map and a garbage killer.
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@ShamelessPigMain said:
Get off of the Soapbox Brenda. The devs announced a rework to keys around the same time that they announced a change to moris.
But where is the key change? 🤔
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@Northener1907 said:
I thought Lord Tony banned lmao
That's not funny.
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It's because you have to sweat and stress as killer to win. Even when you're winning, you have to assume that you're losing because it's so easy for survivors to gen rush their way out of a bad situation at any time. You can't play chill as killer.
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@lagosta said:
IMO, keep the CD + limited range and give it a more meaningful effect. Unlimited range is too powerful and quite honestly annoying. Make the crow follow the survivor for a while like the AFK crows do.
I think information perks are kind of overrated. People assume that because you know where a survivor is, you will get them down guaranteed and quickly, and that's just not true.
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@WexlerWendigo said:
The cooldown isn’t actually a downside. It’s to prevent being spammed by notifications when survivors run past 10 crows.
That's what I said. But in that same breath, it makes it to where you only hear some* of the notifications, which brings a risk of making you not hear a notification that you really need, like of survivors disturbing crows that are next to a gen that's almost finished. If you don't hear that notification when you were waiting to hear it, that gen is gone just because of the cooldown of this perk.
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@[Deleted User] said:
You forgot the fact this perk is completely rendered useless by calm spirit.
Nobody runs that though.
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@[Deleted User] said:
Small game was getting business?
A lot of people remembered it was a perk after it was buffed, so it saw more play.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2217336#Comment_2217336
Everyone is faster than survivors. He needs to be way faster though. Not as fast as any other killed. The entire thing about Nemesis is being very fast and very lethal. Right now he's just lethal and that's it.
I thought the point of Nemesis was being big and slow?
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God pallets shouldn't exist in this game. That's why maps like this and The Game are so hated.