danielmaster87
danielmaster87
About
- Username
- danielmaster87
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I really want to voice my thoughts on how strong Nemesis is, but because of the terrible frame skips, I can't. It skews the match results too much.
-
Good perk. It's also shown me the dumb spawns. Either survivors spawning 2 and 2 on a gen or spawning right next to the killer.
-
I'm mostly with you, but calling people "kids" is (ironically) immature.
-
I'll need to play him myself, but he's definitely loopable.
-
Oh, I got a western fantasy for ya.
🎵 Oh Mighty Paul Bunyan,
He lived long ago!
His strength and his goodness,
Helped America grow! 🎵
-
It comes down to their observable behavior. Maybe they just happened to be 3 high rank guys with a low rank teammate who's trying to learn the game or hasn't played in a while, and they aren't intentionally smurfing. But if you see them flashlight clicking and tbagging a low rank killer, you better believe they're smurfing/bullying on purpose. Hateful messages from them would make it more apparent.
-
Perhaps it needs to be a pink add-on, and then the terrible pink one we currently have, the generator aura seeing one, needs to become purple. That's what I'd do.
-
If you know where the trap is, you can be at the very edge of it and activate it, and be running the other way by the time she teleports. She'll still take precious seconds catching up to you if you do that.
-
I've gone against maybe 1 good Nemesis player, but he doesn't seem that strong.
-
@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2275814#Comment_2275814
I know how to play against himlol. Killer mains wouldnt know anything tho 🤷 try bothsides b4 u comment
I do. Do you? I'm just saying this is the best chance we're gonna get to practice as and against him, so take it.
-
At the very beginning of the match, every time, I'll run and then if I turn my camera at all during the consistent lag spike, I'm facing the opposite direction of where I was running.
-
I guess you'll have to take a break then. But if you were smarter like the rest of us, you would welcome the many Nemesis matches so you can figure out how to play against him.
-
This is the one change he needs for sure. The speed boost off of not even getting injured is dumb.
-
I and many others want to have a chance to actually play it before the devs mess with it, thank you.
-
@Zokenay said:
Regarding the blind thing, that a new perk from Jill Valentine, she can set up a mine on the gen, it last for about 40 secs max i believe, so if the killer kicks it, they will get stunned and blinded.
Btw it wont count has you kicking the gen forcing you to do it again.
Which is why that perk needs to be nerfed. Blind me, sure, but how are you gonna stop me from kicking the gen? Seriously? If the killer HAS to kick the gen because it's about to be done, there's no way to play around getting stunned. This is Head-on on a gen.
-
So we're not supposed to want the 4k even though it's easily ours to take?
-
@Alice_pbg said:
they are not supposed to be undodgeable you know?
But they're not even getting close.
-
@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269914#Comment_2269914
Then u have a game that never ends if the survivor doesn't want it to
Add a mechanic to make it to where they have to do something after a certain amount of time, or else their aura gets revealed.
-
I was playing Spirit and got lag/frame drops.
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2269909#Comment_2269909
gann doesn't really troll
He did this time.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2269038#Comment_2269038
The stand still is a symptom of a bigger issue.
I don't think it is.
-
Because they're like stubborn old men who are afraid of change. They've come up with ridiculous slippery slopes to try and confuse uneducated players that MMR is doomed to fail, when they've barely seen it's effects. Are you tired of rainbow rank matches? Are you tired of having inconsistent match difficulty? This system literally aims to fix that! This is it! What we've all been asking for! Don't back out on us now!
-
@supersonic853 said:
Because when i get to a certain level as say michael. I won't be able to get any higher because michael has character limitations that prevent him from breaching the highest level unlike nurse or spirit. And even when we say "thats 1%" yeah but still do i want every match with billy (who i average a 4k and as many hooks as possible) to be a sweat feast? No.
If the matches are gonna be that sweaty, you're probably losing anyway, which puts your MMR lower. Have a little faith in the system.
-
No happening. It's a terrible perk.
-
Get rid of them alongside hatch. Terrible crutch mechanics.
-
@GannTM said:
Yeah I can agree a little bit that Tinkerer needs to be toned down a bit. It can definitely feel very oppressive with Ruin as you said.
Y'all are trolling for real.
-
You serious? If it's that much of a problem for your run Spine Chill. If it's down to the last 2, whoever's not getting chased needs to be on a gen. If the killer drops chase with one survivor to contest the other's gen, then the one who's not getting chased anymore can get on a gen now, possibly even the same one that was almost done. Use your brains!
-
Yes! We want a perfect MMR system! Both sides will not have to sweat to win, because if matches are too hard for you, you get put in lower MMR. That's the whole point. It's not going to specifically affect new players either. They're still figuring out the game, and would probably have lost their first 5-10 matches anyway, so why not have that go towards their MMR placement? The devs have a good thing going with this MMR idea. Don't throw it out because you're scared of change.
-
@Pulsar said:
A nerf? No.
A change to how her power functions in order to promote healthy gameplay? Yes.
Just take away her standing still mindgame.
-
If I was wrong on Nurse having no counterplay, it's just as likely that people have it wrong on Spirit. She does have counterplay. In fact, some of the tricks you use on Nurse are applicable on Spirit.
-
The perk just needs to make the great skill check areas bigger. Right now, in part because of console skill checks mind you, I can't even consistently hit the bigger great skill checks it gives.
-
@yobuddd said:
Until the spawns get buffed, here’s a bandaid fix you can apply yourself:
- Customize your favorite hex build.
- Burn an offering for Midwich
(Out of Midwich offerings? Try Dead Dog Saloon or Lery’s)
My friend and I literally took out a Nurse's Third Seal/Undying in like the first 40 seconds of a match on Midwich.
-
Farming is super boring. I don't see how anybody can just do it.
-
The fun bus/magic bus either needs to go, or make it to where the window can never spawn in the middle. The tile is way too strong with window in the middle. They fixed the office of Azarov's Resting Place, now it's time for the fun bus.
-
@WishIcouldmain said:
Legion is garbage. And in my opinion worst killer in the game.
Not worse than Trickster.
-
Technically having an activated headtrap at the end isn't impossible for you to survive. That survivor needs to find hatch, have the others leave through the gates, and then they get the hatch, so the headtrap doesn't go off.
-
It's still necessary to fix bad loop design.
-
No.
-
Oh I thought you were talking about Built To Last.
-
They do this all the time. If any part of your face is showing to the flashlighting survivor, the beam just heat seeks to your face and blinds you, even when just 1 ear is sticking out from around the corner.
-
Again?!
-
@CoalTower said:
No. If you got to that point you lost. Why should survivors be punished for you playing badly?
I'd like to agree, but even killers who don't play badly get all 5 gens done against them.
-
@Lucent said:
Should be disabled when the last gen is complete. What do you think?
What do you say to Adrenaline then?
-
The game probably couldn't handle something like that.
-
Yes, some uneducated people are trying hardcore, once again, to get this system shut down. Let it play out, and when the dust settles, players will have virtually perfect matchmaking, playing among people of equal skill consistently.
-
@Yatol said:
i want the MMR system to stay but it still needs some tuning, right now im a survivor in red ranks, and after getting killed by a red rank death slinger, i got placed against a yellow rank leather face, the lowest ranked survivor in that lobby was purple.
Then it's still testing your placement.
-
@Brokenbones said:
I like it. Gives information to Solo survivors that SWF would have
Good suggestion!
Even for SWF it can be confusing. "I'm in this locker at this part of the building!" and there's 2 or 3 over there.
-
@yeet said:
nurse is the most balanced killer in the game by a long shot
I wouldn't say that, but she's not as OP as some believe her to be.
-
I think no matter where they put the windows on this building, they're gonna be too strong.
-
Well I think killer-only players are thinking the same thing as any normal person: a perfect MMR system would be... well... perfect.