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chargernick85

chargernick85

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  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/221116/the-survivor-rule-book

    Steah, with undying, ruin, tinkerer and B&C the game for killers is easy as hell against solos. My cat can 3k/4k every game without earphones. At least let us have fun.

    When the next patch comes out and whenever they butcher freddy your going to be lost on here man. What else you going to talk about? Oh nerfing tinkerer you will still have that one I guess.

  • @Zozzy said:

    I am not a rank 1 killer but constantly find myself there. I don't like it here, i try to avoid being here. but unless the survivors do gens in 3 minutes or i face a wall and do nothing i get a safety pip.

    From what i can see it is a big part of the balance issues in this game. Lumping all survivors and killers into the red ranks from just time played instead of "skill"

    Do you think they should remove the safety pip or make it harder to achieve?

    Do you think the game would be better or worse without it?

    I noticed this I am using a bunch of killers right now and they all just got prestiged so none have amazing perks so I was expecting to drop some ranks but it just aint happening. It's different depending on which killer you are I noticed Legion I can get no kills but rank up and others 4k and safety pip. The whole thing is busted af. I should be ranking down rn I am completely overmatched with all the DS, UB, SB, SP, DH againt my level 15 yellow and green perk killers but it's just not going that way ranking wise.

  • However I still do torture myself with the survivor rulebook not sure why,

  • @bobateo said:

    Here is what I have learned of the Killer's Rule Book (please note, I neither agree nor disagree with any of these. This is just what I've seen reading the forums.)

    1.) Don't run any exhaustion perk. They're all unfair to Killers.

    2.) Don't do your objective. You should worry more about opening chests or cleansing totems than trying to get out of the exit gates.

    3.) Don't use any perk at all that gives you even a slight edge in chases. They're all unfair.

    4.) Don't run anything deemed a 'second chance' perk.

    5.) in fact, you should only run perks that put you at a distinct disadvantage against Killers that are: faster than you, have more power than you, and can end any game for you very quickly.

    6.) Don't worry about Killers who hit you on hook, tease you with the hatch, or who choose any other method to toy with you in a match. remember survs, you always have the advantage and should never do anything but make it easier for Killers to kill.

    7.) You should predict any Killer that you may be facing so that you run the perk load out to best give you a chance. Nevermind that you can't see the Killer or have any indication of what you might be up against until it's too late.

    Let's be clear, most of this is sarcasm. Play what you play and don't worry about the rest, but this entire "Survivors vs. Killers" nonsense, is just that. Outside of the game, it's complete nonsense.

    That's funny when I play survivor I have never had a killer complain/tell me I should do any of those things aka some fake rulebook. However I knew about all these fake ass survivor rules way before I ever joined the forums probably a month into my killer role just from all the xbox messages. That's the difference in your sarcasm and the rest of these post.

  • @TAG said:

    You need to record the incident happening, but it is something that can be reported if the footage demonstrates that none of the Survivors were trying to do gens.

    Really? man I had one of these two nights ago was being held hostage by a claudette and a meg in gideon meat plant neither was doing anything I am pretty sure both were hiding in one of the 40 lockers in the bottom floor somewhere but idk on top of that I was oni and I kept activating my wrath from all the blood lying around so they just kept hiding lol. I went through that map a dozen times had wrath maxed blood orbs maxed and I guess they gave up waiting each other out they finally came out and touched a gen and I downed both game was def almost an hour thanks to them. No hatch that game.

  • @HectorBrando said:

    Not to the Swamp but ive getting Midwich, Haddonfield and Hawkins a lot lately, they suck but at least they are not bugged.

    I get haddonfield every night when i get home from work to put me in a great mood jokes aside I actually get excited for hawkins and midwich now compared to other maps there the only ones I like anymore but I rarely see them it's been alot of variations of coldwind with autohaven and haddonfield in between. Also don't mind the new ormond but also rarely see.

  • @valvarez4 said:

    Tell the killer the gen at witch you are working 24 secs. before you finish it it's totally overpowered. When 4 survs are alive you can barely counter it, but when there are only 2 survs left it's a death penalty.

    Imagine a perk for survs that show the aura of the killer if he moves in the direction of the surv 24 secs before he arrives, and also remove sounds from the surv. This is tinkerer.

    "Imagine a perk for survs that show the aura of the killer if he moves in the direction of the surv 24 secs before he arrives"

    Well I guess it a good thing most of you run spine chill then. So you know it's coming anyway. Tinkerer is my favorite perk love pop and oppression with it disco is a close 2nd but OP it is not with SP, SB, DH, and toolboxes being so heavily run nowadays. Ruin undying will be not so great and tinkerer on it's own will be more like a mosquito in the summer compared to those two. So if you still got a problem after that I suggest watching some streamers maybe?

  • "You can't eat nothing but potatoes and not expect to become a potato" Chargernick85

  • @Volcz said:

    Well everyone plays differently. Some people like you find the low ranks more fun cause you don't care about rank/getting better/you can just take it easy there. And you're talking from the killer perspective. Which, yea at low ranks, its less frustrating. But its the opposite for survivors.

    Personally, I want to go against good competition, have decent teammates, and strive to get better. That usually means getting to high rank.

    I also don't think 250k is anything, esp when the resets will send us back to 20 to do it all over again and again. People use the argument of 'well you got to r1 before, now you're at least getting rewarded for it' yes but the reward is awful for the amount of time/effort. Coulda given us shards or exclusive cosmetic/extremely rare charm, or even some auric cells, nothing crazy but any of these would be better than a mediocre amount of BP.

    That's just the reward for now doesn't mean it will stay that way forever. I personally at this point don't care about rank and I am currently leveling up some killers that I am sub par with (IMO) and at first I kept going back and forth between red and purple. Red was smacking me it was a mix of my experience with these killers and the experience of the survivors and purple was the exact opposite. Amazing the difference I was having between ranks 4 and 5. Now I am almost rank 2 even with these killers that I don't prefer or am not great with so I agree the tougher opponents have helped tremendously even though getting smacked and taunted can be demoralizing at times. plenty of times I wished I had my trapper, freddy, or demo/hag deal with the d***bags. Even had a daily with my lvl 15 pig last night (pretige recently) and won both with the 4 best GREEN perks I felt I had (BBQ, Surveillance, Blood Favor, I'm all Ears) ngl Blood favor was really fun but didn't last long crappy totem spawn. Point is rank don't matter but the higher you are the better you will become.

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885738#Comment_1885738

    Considering the undying ruin meta going on for months, I'm really surprised at how rarely I saw surveillance used, and instead bbq.

    Surveillance literally is telling you what is being worked on at all times. BBQ gives really miniscule information in comparison with ruin. I'd rather run whispers instead of BBQ in that build

    Um ya it should be obvious it's not for the tracking in that build.

  • @Xyvielia said:

    It’s totally frustrating, for sure

    If the team doesn’t cleanse totems and isn’t constantly repairing, it probably will be a quick 4K

    he can be countered by a diligent team doing gens with at least one survivor who is good at looping... two decent loopers is a huge plus.

    this is from a Solo match yesterday

    https://us.v-cdn.net/6030815/uploads/VX0VS505VLKV/956a5b64-120c-4e4e-a31c-7570cbc11f7c.jpeg

    I’ve had several of these Solo matches

    Waay more matches ended quickly when players weren’t checking for Ruin at the start of the match, weren’t cleansing totems, and couldn’t last longer than 20 sec in a chase.

    I like pop and either discordance or tinkerer which ever I have on the killer I'm using. Starting to really like oppression too though but off topic point is I don't like Ruin by itself or with undying but I might have had to think about it that game as well 2 toolboxes and a key? We don't know if they junk bronze or BNp's. FD just don't cut it sometimes so might have thought about it but probably wouldn't have and just got ran over.

  • @Sluzzy said:

    Killers already use tracking perks every game; BBQ, Whispers, Nurses Calling, Undying, I'm All Ears, Bitter Murmur and how many more. Killer addons to give auras, almost forgot to mention Tinkerer that tells exactly where survivor is at when doing objective. You have doctor that wallhacks all game as well. Legion feral frenzy. Don't pretend you don't have the killer's version of OoO, activatable by just doing killer things in much more powerful ways. Most of the time surv has no knowledge their aura is shown. OoO has incredible downsides when the killer version of aura perks have virtually none.

    i can't believe this got voted up. as the other said all these have requirements/cooldowns you know unlike Ooo. Oh and lots not forget the multiple survivors I see in every match who need the 36 meter head start with spine chill also no requirement or CD. Let me guess none of you use these tho? Just like the 3 DH I see every match but no one uses? Tap a button stay alive longer and team gets a gen easy peezy!

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1882611#Comment_1882611

    Like I said, I dont need it, was completely my opinion. I have so many hours in this game and never felt the need for those features, so I will not need them in general. e.g. for the Obsession, I wait shortly before hitting them and for Hooks, I can remember it.

    Surely does not mean that everyone can remember that, was just speaking for my own experience.

    I know it was just an opinion so was my post. So to my knowledge right now you have to try to remember the names of everyone's name and skin in lobby. So trial starts chargernick is obsession oh **** who was he again. Not to mention I have easy name lots of weird ones out there and my memory not so good. No matter what is changed or updated someone somewhere will not like it. All you can do is hope it aint you.

  • @ImANiceKiller said:

    Hey folks! I made my first post about how I like to let survivors go a while back. Just wanted to come back to say that survivors treat me like trash no matter how fair I play.

    Thus I have decided to be toxic back. When survivors t bag. Or switch items last second so I can’t pick perks to counter. Or are clearly using voice coms(Not for fun but to sweat and coordinate like crazy) as a 4 man swf (not cheating but incredibly unbalanced) I tunnel and face camp them!

    It feels great. Especially the voice com using swf. They come into the game with 2 flashlights, 2 toolboxes, bond, everyone running decisive and borrowed time, hook sabo for days, t bagging flashlight clicking etc... Then they complain that they got camped. I love reading all the hate filled messages after. I hate this game. The people that play it are trash and they have made me trash.

    Look I understand I'm not even going to try and figure out the amount the times I have let people go and next game regret it because I play a team that is doing everything in their power to make me miserable and get 0 hooks. Then when you get your hands on them theres no time left to play normal so you try to camp to open up the possibility to trade hooks or slug them which results in hate. However I also remember the amount of thank you's and GG's and other good hearted messages I have received from survivors during my time. That is what I focus on. Not the twats because not everybody is like that.

  • @Aven_Fallen said:

    I doubt that there will be some statement before, I guess we will know when the Patch goes live and see the Patch Notes/Chapter Content.

    Also not sure if they are even able to change much between PTB and Live Release, because if we remember, Content for The Twins also needed to be brought to the game via Hotfixes, despite being reported from the players on Day 1 of the PTB.

    BUT BHVR will know that the majority of players are unhappy with the UI-Changes. The Forum, Social Media and basically every Streamer I watched did not like the changes.

    IF for whatever reason the Devs want to stick with the new UI, they better write exactly WHY they wanted to change it, including what future features will be added. Because the Features added are not really needed (in my opinion, I dont need any Hook Counters or Potraits from Survivors, I also dont need to know which Button is M2 and what to do in the game) and even if they think they are needed, there was no reason to change the UI in that way just for those features.

    I don't know about the rest but sure would be nice to know who your obsession is at the beginning of trial before losing any stbfl stacks to find out and the portraits will help with that. Also as for hook counters I can think of multiple times where i swore a survivor had one more hook state left and they didn't the 4th got hatch because of it (I like to maximize points so I extend games).

  • Did they ask about the hook struggle again? I am so ready for skill checks on struggle phase like in PH cages tired of smashing buttons/keys damaging my remote/keyboard and also dying because server doesn't register it or my fingers tire out like come on already.

  • @AggressiveFTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1881975#Comment_1881975

    It's stupid that I pip at a 12k bloodpoint game and I don't pip at a 17k bloodpoint game. I have no idea how I pipped.

    I can see how that would look kind of weird. The pipping system right now is lost in space. If you dominate de pip. Get crushed but chased 1 guy for 10 minutes you don't rank down. Can also get 3-5 hooks and max you chase and gatekeeper somehow and pip. So makes no sense to me never has. Should never safety pip or pip if I got no kills period that's my role Killer. Not tagger, not seeker, not kicker, KILLER. Emblem system broke and lost

  • @xenofon13 said:

    Escaped with a total 26k bps. I had 4 stacks wglf, 100% bps survival offering plus 1,5 bloodrush.

    Total bps's 66k. Is this right?

    I was using my hag who only has yellow BBQ and I was hitting 80 k a game with 100% offerings. I switched to my deathslinger last night to level him a bit (max BBQ) was excited to see what I could hit got a 12 hook game where I played around gave chances maxed everything and only hit 72k. I was so confused. Expected at least 100k.

  • @NITRAS42 said:

    1. Could be very new
    2. If I’ve spent a minutes chasing someone and have gotten nothing. . . . I know i need to get something for the time I’ve wasted chasing. It is hard to give up.
    3. I’ll sometimes overcommit when I know I lost a game. And I think, what the hell.

    This. There are certain variables like map spawn, pallet amounts, tiles/loops/windows/etc, perks, and if the survivors are intelligent and know how to use them there's not enough time in the game to Chase and get hits and break through all those defenses so I then shift Focus 2 maximizing bloodpoints and trying to get my barbecue stacks if they having to make a mistake and I can get all four down on the ground about all I can hope for on those ones.

  • I've participated in a couple of these post I love plague and behavior sucks for this all I'm going to say this time. I remember you plague.

  • @RayrafLPP said:

    I have seen soooo many posts about BBQ being too strong.

    It isnt.

    But thats not the point of this post.

    The point is this:

    If you actually nerf BBQ to a point it isnt played that much, survivors will go crazy.

    Why?

    because it will be replaced with a good perk, a better one. There are plenty of perks that are better then BBQ

    + It actually encourages a non camping playstyle.

    So what happens if BBQ falls out of killers most played perks?

    You will get camped more often.

    You will die more often

    So please nerf it. It will backfire :)

    I was just talking to my partner the other day about how I can't wait to finish my Killers so I can replace that perk with something stronger it actually weakens my builds.

  • @Spcmcory said:

    Is dead hard bugged at the moment? Every time I use it I just lag out and end up standing in the same spot

    It's been working fine against me LOL I even have one guy run straight into a tree got stuck I swing he used dead hard into the tree that he was stuck still dodged my hit. I understand the concept of the perk but if you don't actually move anywhere how do you dodge it.

  • @stvnhthr said:

    Is there any truth to the notion that as you Prestige the more desirable perks are supposed to appear more frequently? I have Prestiged a character to level 3 and Dead Hard which I have equipped in most of my other builds has appeared twice out of over 150 bloodwebs, and both times it was on my initial progress through the bloodweb. It would appear the more you advance the less likely you are to get the "meta" perks. I don't use self care, but it has appeared once out of over 150 bloodwebs, and that seems to be another popular "meta" perk.

    Apparently the more you prestige the less likely you are to get good perks. Is this on purpose? Or is the whole thing random? I have prestiged multiple characters and the perks I use most often also seem to appear with great infrequency. Would it not be better to reward prestige players rather than make them do the most grinding to get a decent build?

    I'm a completionist I have to have all my Killers P3 so I started playing at the end of Tomb 2 if I recall it was sometime last February or March. I took Freddy Huntress and Bubba to P3 all three of them got barbecue by the time they were level 10 on P3 green BBQ at that. At this point in time the rest of my roster is that p 2 for some odd reason hillbilly, plague, ghostface, and demo I cannot get barbecue on ever. But in the last few months I have noticed that they will give me a few yellow perks and instantly upgrade them within a couple of levels I do not have an abundance of yellow perks ever. I recently took my demo to P2 and he has Max Save The Best For Last at level 15.

  • @hungrybear65 said:

    I play both sides and I never use mori or keys unless for a challenge. It just seems the last couple updates are heavily on the survivor side as nerfing the moria which needed to be but why not keys also. Then the pork undying which I played against it wasn't op it just made you do totems sometimes you guessed right and were rewarded. Perks like ds, unbreakable there is no counter to that combo. Why can't we just make the game balance instead of easier to play survivor. It is called dead by daylight so I would rather be terrified to be near the killer than just ok let me look you for 3 mins so my team can do gens. I really liked kings idea of the map being pitch dark and doing gens light up the area

    I mean of course games and ranks very but there are games where I feel the majority of my matches just kicking pallets and then generators pop game over. For the amount of time the killer needs to injure hook down survivors then you add in all the second chance perks , Loops, pallets, sometimes I feel certain maps in the way the RNG is I didn't really stand a chance if the survivors were above a certain skill level unless I was able to slug them all at once and if you playing red ranked survivors have nine lives because they all have so many Second Chance perks

  • On Console it's done easily on top of that the aim dressing is so inconsistent I would say no.

  • @Iosefka said:

    If i see no obsession, it means nobody has DS. I am killer and i want to win. I can tunnel people without punishing. Why is it problem in this community ?

    Once I started playing both roles evenly I found it near impossible to tunnel just because I understood how it felt for the other side yes survivors can be douchebags they would do everything in their power to make you lose, they will run multiple Second Chance perks, run tool boxes even though Jen speeds are obviously a problem, will never sacrifice themselves if you have a bad game, saying all this if I'm having a good game I let someone go I cannot tunnel because I know how that feels. It sucks

  • @Mandy said:

    I have absolutely no problems with queue times. My survivor ones are pretty much instant and my killer ones are currently taking a minute or two.

    Queue times seem to be very dependent on your rank/location/time of day so the majority of people are not having an issue with their queues.

    Hmm interesting. I always have long survivor ques and I play solo but killer is instant except yesterday. I finnally had a day off during the work week so I was on during the day and between 11am - 2pm I had a patch where as killer it took so long to get a match my remote shutdown twice and my xbox started its screen saver. Ended up restarting the search and it loading me in about 10 seconds after that.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1876767#Comment_1876767

    Yes, and stats include rank 1 survs against rank 20 freddys and survs that some freddy alllow to escape too

    There aren't too many that just let people escape. Rank 1 survivors vs 20 killers is broke and is super rare but sure .

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1876666#Comment_1876666

    Freddy killer rate is 75%, and this include SWF. What is the killer rate against solos? 90% 95%?

    That also includes the following - boosted, rank 14-20, oh it's fred I DC, and hook suicides. So I'm betting it's a few percentages lower.

  • @valvarez4 said:

    With HR, undying, b&c and tinkerer? Tinkerer alone is enough to 4k , it's 24 secs before the gen get done.

    Tinkerer is enough to apply pressure but not a 4k dominant perk like you say. I run tinkerer without undying and ruin is it's great to get survivors of certain gens if you are close enough and great later in the game but if ran with no slowdown perks to are just kicking a gen or chasing off which most will agree kicking does little and someone will pop it anyhow. Still one of my favs though because of the undetectable.

  • @Haddix said:

    She's not even THAT hard man lol. She's got bugs, some blink deadzones, but overall it doesn't take you that long to get into Nurse, you just have to accept your losses for around 15-20 games.

    Glad to here this getting ready to try her. Over the course of my year playing she has just been siting there at level 40 and I want to get some practice before the upcoming rift. Also have got some nice outfits for her on clearance she needs to take off the hangar.

  • @DemonDaddy said:

    Everyone rank resetting seems like a cover patch for the MMR system. A lot of complaints about rainbow matchmaking will be rendered mute and it will be harder to establish whether MMR is functioning properly on the players end.

    Yes I thought about this. I think this makes perfect sense. The first mmr came and right out the gate was 1 vs 20 so we knew it wasn't working. This time that won't happen so less flack because everyone will be reset. Not going to lie I think it's a great idea I'm a big fan of the idea of MMR also we all play anyway so any extra BP is more than we get now. Also rank 1's will be true rank 1's now. You gotta earn it now every month.

  • @Yords said:

    The main killers I see at rank one include:

    Blight, Ghostface, pyramid head, and Ghostface with the most common one being blight.

    I am thinking of tracking the next 100 survivor games I play to see the most common killer at rank one.

    Hook tunnelers it's kind of sad really. I have been playing some survivor knocking out some tome 1 and tome 2 challenges and I know I'm late don't make fun didn't start playing till end of tome 2 and the amount of tunneling rank 1 killers is mind boggling to me. I play mostly killer so I understand the need at 1 or 2 gens if you need a kill soooo bad but I'm talking 4 gens unhooked smacked, unhooked smacked. rank 1 nurse yesterday slaughtered me off hook straight times BT would not have helped with her. Then I can chew them out cuz they not on xbox like me. makes me sad but mostly disappointed because theres no need.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871017#Comment_1871017

    no it doesn't, if you're rank 1 before the reset, you're still facing red ranks when you're back to rank 20

    If you remain using the same character this is correct. Assuming you continue winning and don't lose to the red ranks with that specific character. When the original MMR came out it was a mess for most including me it thought My huntress should be used in DBD tournaments (she shouldn't) but I did get the benefit to see it work perfectly on my plague. My first game was all greys which even tho I was new to her went ask expected, next game 2 greys and whatever weird color is between grey and green (maybe yellowish), then had to greens, yellow, and grey, so on and so forth until getting domolished by a complete team of red ranks. It then dropped me back to purple and I bounced back and forth.

  • @tippy2k2 said:

    The killer gets the priority but you want to be standing on the opening spot first (so standing on the handle part). The survivor can still manage to get out if for some reason the killer isn't hitting the Close Button when it opens but the killer gets the first crack at it as long as they're standing on the right spot.

    Exactly and I think only once I have not closed the hatch in this situation. I am most of the time dropping someone off at the hatch but i do believe killer should get priority as in this situation it means the killer has won the game and the survivor is getting a chance a an escape without completing there objectives.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1870622#Comment_1870622

    What is so wrong about getting a nice boost each month? Like everyone is complaining about "more BP events" "one bloodhunt weekend every month" and so on. Now we get something which can be compared to a monthly bloodhunt and it again is like "moooooore"

    This^. You can Earn BP on both sides which by the way ranking up does not take long considering you can earn 2 pips each match and only lose 1. On top of that each killer and survivor has there own rank so for instance since I ain't used my Hag in forever but she is actually one of my mains (been leveling others) she would/should get matched against lower/easier opponents. So I could save her for when I reach purple ranks and take her to Rank 1 for instance with the easier opponents. Working the system per say.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868397#Comment_1868397

    I'm pretty sure it doesn't as it needs basic attacks. And Otz recently released a video with exactly that topic and even said that the non swings in demon mode, so without charging and without dashing, don't count as basic attack either

    You will have to try yourself. I hit the guy watched the gen explode and start regressing and surge was on cooldown. Not sure what else could do that. Unfortunately I was busy last night so couldn't try again. Don't use Oni often.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868292#Comment_1868292

    Is that a made up story? Demon mode does not trigger Surge

    Now you got me rewinding the game in my head. At first maybe they could have just missed a skill check when I downed him but surge started it's cooldown at the time and I went straight to the gen and started the chase with the adam who was healthy there was no other down for it to be on cooldown.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868292#Comment_1868292

    Is that a made up story? Demon mode does not trigger Surge

    Yes it does

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868153#Comment_1868153

    You don't have to. I let survivors decide if I do. If injured people do gens in my face after the unhook, I "tunnel". If people bait their BT just for the sake of needing to mend, even if I didn't go after them, then I tunnel. If a person on death hook tries to body block, I tunnel.

    I think actually people on death hook should kinda play a bit more save, but I rarely see that happen.

    To the Topic: With Bubba I get 4k even more consistently than with Freddy. And I run Pop, not Ruin+Undying. Devs buffed him pretty hard, no need to rely on Ruin.

    I like to slug those types of people. Slows the team down and allows me to chase others the 8-9 hook games with a loss we have been debating is not often. pop is my go to ussually but I am starting to lean a bit more on surge as not not having to kick the gen is so useful. Pop can be so devastating at times as well. last night I ran thano and surge on my oni for first time and loved it. Gens were exploding I didn't think I was in range for. I was demon dashing at a tinkerer proc and noticed a survivor by the crance on ormond and striked him down. Surge somehow reached the tinkerer gen that was in the corner which bought me time to get to the gen. They got the gen 3 hooks later and lossed a david king in the process. Won the game at 2 gens remaining let adam hop in hatch. great match.

  • @chargernick85 said:

    HADDONFIELD

    Sorry off topic just wanted to throw it in there. lol

    Mine is Trapper I never see the traps.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868153#Comment_1868153

    I wouldn't say tunnel exactly but unfortunately you will need to sometimes. Just have to recognise that if 1 survivor is death hook and the rest aren't with 2 gens left then you should try and find that survivor next.

    Again I wouldn't call that tunneling. I'd call it reading the situation and understanding what you should do to win.

    Well when Rank rewards come out ill deal with the hate mail for it but for now there is not benefit to 4k or ranks to me. So tunneling someone on death hook at 1 or 2 gens remaining so I have a chance to 4k is not worth ruining the game for someone else. Now gloves come off when rank rewards come out.

  • @CashelP14 said:

    That's not the devs fault. Tbh you should've tried to kill someone earlier in the round before end game. You had a 9 hook game so the gen speeds seemed fine that game.

    You mean tunnel/target someone which I said already. Also I said if I cared for the 4k i would have. Also shouldn't have too.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868079#Comment_1868079

    8 hooks and no kills. I love how that's how the devs want us to play. Hook everyone 3 times. The way gens are completed and against decent survivors, that is literally impossible without tunneling or the survivors screwing up.

    I play survivor too which is key there BP gain is complete TRASH compared to killer. Main reason I can't understand why 90% of red ranks are perfectly fine with 3 minute games if givin the opportunity at least from my POV. Can't tell you how many times recently Ill see multiple party streamers/Cakes played which I'm the perfect killer to get with those and they want to rush the gens and walk out with 10k. It should be plainly obvious at my rank I'm not tunneling/camping/slugging or even trying to kill anyone in those specific games just trying to max everyone BP gains but nope get less than normal which is a waste in my eyes. The GRIND is real and any help is appreciated by anyone not just the devs.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868079#Comment_1868079

    8 hooks and no kills. I love how that's how the devs want us to play. Hook everyone 3 times. The way gens are completed and against decent survivors, that is literally impossible without tunneling or the survivors screwing up.

    Yup exactly which if I didn't do in those games it's because survivors did nothing wrong. I'm not going to target/tunnel just to 4k. I'll still get 50-80k regardless thanks to BBQ unless that gets changed/nerfed then I might need those extra BP from those hooks.

  • @BaldursGate2 said:

    Playing bubba on haddonfield with bbq ruin undying tinkerer.

    Never chased anyone more than 10 seconds, always downed them without hitting the chainsaw in a wall. Hooked everyone twice. Still lost game with only one dead, because gen speeds are fine and undying ruin is useless as dogshit by their RNG nature.

    Thanks dev team, keep on the "good" work. So why should people play this instead of freddy / slinger / nurse / spirit, that can actually win games more easily? With your pace of "fixing" things, we will arrive at balance in 2040.

    Also I would start using other builds to get ready for next patch. Ruin/undying will not be as good so try different combos. I had a couple of really good games with surge last night which I have never thought I would ever use. Give it a try. Plus haddonfield should be deleted from game don't even bother re-working/fixing it Bhvr you will just make it worse somehow. Hit delete please. Thanks

  • @BaldursGate2 said:

    Playing bubba on haddonfield with bbq ruin undying tinkerer.

    Never chased anyone more than 10 seconds, always downed them without hitting the chainsaw in a wall. Hooked everyone twice. Still lost game with only one dead, because gen speeds are fine and undying ruin is useless as dogshit by their RNG nature.

    Thanks dev team, keep on the "good" work. So why should people play this instead of freddy / slinger / nurse / spirit, that can actually win games more easily? With your pace of "fixing" things, we will arrive at balance in 2040.

    LMAO I have those games where I get 8 hooks and no kills or 9 hooks and 1 kill. i would have won with ruin/undying or if I cared enough to target a survivor at 1 or 2 gens remaining.

  • I had a OOO swf last night was my first game when I got home from work worst part I was doing a daily so wasn't planning on going hard. I went to every gen that tinkerer proc'd and gens were still done in 3mins and at that exact time I got my 2nd hook yay. They were pretty good and I was using PH and honestly I have him ranked dead last on my personal list. Any who long story short I got them all slugged and hooked during egc with my worst killer felt great after a hard days work.

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