bubbascal
bubbascal
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@Poweas said:
@KateLover looks like you won't even have a proper discussion with me. .-.
That ######### was phucking hilarious. 🤣
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@CallMeSpidey said:
lol cute
Cute? Why is it cute?
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@LordHaari said:
@frikerf, I think it was an accidental double-post.
No, it was intended. I made another post by this same name with the same link that leads to the original post I made.
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@frikerf said:
You’re literally just posting a link to another thread
Yes. Because I made that topic quite some time ago, and that topic is related to the 2.7.0 PTB. It is 100% relevant.
The point of this was so you could be linked to the original article, comment on it and keep it going, and allow me to basically write the same thing but in very relevant + popular spots without having to type it all out.
But then you'd be complaining if I just copied and pasted the original into two new threads if I did that instead.
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Gonna try and post this in the other boards to see if I can get more attention to this...
@Peanits , your thoughts?
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I agree! =D
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/422658#Comment_422658
Powerful how survivors are is an understatement.
do you know they become THANOS when being SWF.
like where is our indicator to see how many SWF are in a lobby? Just a lousy indicator so killers can Ben better prepared? But they go ahead and add mettle of man. Like they simply don’t care about the killers all that much. To anyone who would say like “oh killers will doge” OFC THEY WILL THEY DO IT ANYWAY. Like to the people who stay, they can create better builds and expect voice coms.
LOOK how long it took to hide the killers perks? shoulda been a thing a long time ago. Again the team is questionable.
Because then Killers would lobbydodge, and the SWF majority of the playerbase would complain about lobbydodging and "not being able to find games"-
Oh wait, you already posted that.
Even then, it can still be difficult to tell if a team is SWF.
And the SWF majority of this playerbase will complain. You'll see plenty of topics saying how the indicator was bad, it needs to be removed because of "baby Killers lobbydodging", "we can't find games", etc...
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Yeah I know another Legion thread but I just have a question. Legion's frenzy after the changes:
IF THESE CHANGES REMAIN...
Legion would, effectively, be the worst Killer in the game. Even worse than Freddy.
Legion's power was designed for one, specific purpose: To quickly spread damage across multiple Survivors in a short period of time.
This however, can be quickly stopped by a Exhaustion perk that allows you to basically outrun the Legion for free. No thought required.
Legions are forced to tunnel because there is never another Survivor within range to switch to. I've seen Legions try on PS4. They tend to fail because their power lacks the range. Don't even get me STARTED on The Game. Or any map with second stories.
They need to scrap every single thing in the list and do the following:
Get rid of moonwalking, get rid of the blade exploit, rework or increase the rarity of Frank's Mixtape, and buff Legion. Buff Legion's PURPOSE. They need to be STRONGER, not weaker.
Legion should gain a speed boost and possible total power duration boost every time Legion places a Survivor in Deep Wound. This way Legions can do their job, Survivors don't have to be tunneled as much, and Survivor complaints will go down as a result.
"There is no counterplay"
Fight me. Reply to me, right now. I will overturn anything you try to claim. Bring it. 😃
EDIT: I've posted this in a new topic so I can have everyone's attention. ;)
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@GT_Legend2 said:
https://forum.deadbydaylight.com/en/discussion/comment/425320#Comment_425320
That was one of the big issues though
Uh, no? It wasn't. It took a insane amount of time normally. If you say otherwise, direct your anger at Frank's.
Scatter. Run in a straight line. Frenzy has easy as heck counterplay.
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@[Deleted User] said:
The Legion’s what?
Legion, on the PTB, had a sort of white trail whenever they swung their knife. It looked really cool. I want it back.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/422171#Comment_422171
My apologies for being late my friend. While I could have answered earlier, I had been on my tablet and that is very annoying to write with on these forums. Now to answer your questions @Detective_Jonathan
If you had been around the LoL Clan for any decent amount of time, we've stated the counters numerous times.
One of the counters, quite simply, were to never group up and even if you were within the Killer Instinct's terror radius, if you were far enough or if you had some means of gaining distance fast, you could easily outrun even a lunge boosting Legion.
Another counter is 360 (especially on console where the fps are not really good). On PS4, where I play, I am not a good survivor. However I can do basic jukes and 360s, sometimes I succeed and the Legion that I face wastes time with me, or I don't and my efforts were in vain.
On the subject of exploiting Legions, I will give it to you that those are harder to counter, however, if you could make it to a window/pallet, you can really screw those jerks up. Maps with tall grass are also your friends as a Legion who knows how to track blood without Bloodhound will get tilted, even if they did run it.
Something tells me I will have a lot of fun reading everyone else's replies to the thread. I checked before finding yours, and this is what happens when I go away from the forums. Sigh
This.
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@HURRI_KAIN said:
Having played both killer and survivor a decent bite,
I agree with OP on all counts, except a few notes:
I do think that missed attacks resulting in depletion of power may be a bit extreme, maybe a 25% reduction is what I would've done had it been me.
DW timer stopping in TR is wonderful, about time! It never made sense when they nerfed BT to become a DW timer.
Removing Blood in Frenzy makes sense, reduces tunneling and breaking chase exploits.
DW timer pausing while mending is a good thing, it prevents the killer from just walking up to survivors who literally just have to stand there or collapse. It provides some counterplay.
DW timer doesn't reduce with subsequent attacks, this is a good change, to discourage tunnelling and provides survivors to have some counterplay vs legion. The increased base movement speed to legion is to help the killer due to this change while chasing.
Overall Great changes! Could've probably gone with just a 25% loss per missed attacks. Hopefully BT no longer counts as DW. Perhaps now I won't have DCs when we go against legion.
Survivor main confirmed, doesn't matter if you state otherwise. Either that, or you don't touch Legion or just use Frank's. Or go up against rank 20's.
The missed attacks is the one thing that we agree on it. I'm honestly fine with a 25% reduction. (Not like that isn't what happened already to begin with if you missed a attack.)
They didn't nerf BT, they made it become a Deep Wound timer so the Survivor could have the option to heal themselves.
"Removes tunneling"? Under these changes, you will be tunneled even further. You will be complaining even more, Survivor main. Especially sinced they nerfed Legion's Frenzy speed, something that Legion needed to be able to afford dropping chase and hitting other Survivors. As the devs intended.
And what chase exploits, those are already going away.
DW timer pausing when mending was nerfed when Legion was being released because it was too OP. Survivors would not have to sit still, they could just run, and run, and run. With no fear whatsoever of the timer.
You claim you want "counterplay", but you mean "I don't want to think against this Killer." You want a easy Killer to beat, even if they're weakened even MORE. They're weak enough as it is.
And yes, Legion should be able to walk up to others. How else will Legions be able to get downs?
"DW timer doesn't reduce with subsequent attacks, this is a good change, to discourage tunnelling and provides survivors to have some counterplay vs legion. The increased base movement speed to legion is to help the killer due to this change while chasing."
Here it is again. "Counterplay". You just want to destroy a Killer, that's all. You don't care about balance.
You wanna discourage tunneling? BUFF Legion. BUFF their ability to RUN while in Frenzy and HIT OTHER SURVIVORS.
There is PLENTY of counterplay, you just won't scatter or run in a straight line. You keep genrushing and refuse to split up in a trial.
Oh and, by your logic, any Killer injuring Survivors and never going for a second hit to down them is "tunneling".
"Movement speed helps"? Nah, I'm sure you're happy. A broken power and normal movement speed so you can loop all Killers for 5 gens again, right? This will just allow Legion to get looped for 5 gens. That's what you really mean by "counterplay". You won't remain stealthy and won't do basic counterplay.
Hey, here's a idea. Adapt? You are willing to adapt to every other Killer, why not Legion?
And yeah, you probably won't see DCs ever again. This community is mostly made of Survivors mains. They'll have so much fun being able to bully all Killers again, loop them for 5 gens, and genrush like crazy with no consequence. Don't forget SWF!
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@HURRI_KAIN said:
One more thing.... they need to add killer blindness while in frenzy to lockers. It's pretty insane that legion can see you through lockers, especially since they buffed lockers, but legion can still see you through lockers.
Uh, no? Legion can be outran as it is, no need to add a even EASIER counter.
Just admit you're trash and can't counter Legion even when they don't have any add-ons, I've looked through some of your other comments. Which I will respond to.
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@Kilmeran said:
@bubbascal Even on paper these design changes make me wonder how much experience whoever did them has with the game. I can't believe some of these made it past the initial brainstorming sessions, to be honest.
I don't know what else to say except that speaking as someone with game design experience, and given so many decisions in the past year or so from the team, that I've pretty much lost all confidence in them as a customer.
I have to honestly consider whether or not I really want to continue investing time in this game. Which is a shame, because it had so much potential.
I've heard Survivor mains are on their team. But that I can't prove.
What I DO know and CAN prove is that the game director is bad at the game. https://www.youtube.com/watch?v=R98e-Y4Lu8w
The match in this video is the reason why insta blind flashlights were removed by the way.
They should not be the face of the dev team, handling the streams along with not_Queen, much less the director.
Legion had potential. I've said it before and I'll say it again.
If they reworked or increased the rarity tier of Frank's, removed moonwalking and the blade exploit, and buffed Legion's ability to spread damage across Survivors by having Legion gain a speed boost and possibly a power extension every time Legion successfully Deep Wounds a Survivor until their Frenzy ends. This would encourage Legion to pursue other Survivors. Which was the main purpose of Frenzy to begin with: Damage all Survivors easily and quickly, but not down them.
But I have a feeling that's going to change. Making Frenzy movement speed SLOWER is nerfing Legion's intended purpose. That needs to go. Unless the devs either don't care about the original purpose anymore and just want to appease the majority of the playerbase, or are trying to change the purpose of Legion to appease Survivors. Or both.
Fix the exploits, buff Frenzy, deal with Frank's Mixtape. Done.
Remove half of these nerfs, they aren't necessary. Legion would be more encouraged to target other Survivors as a result of my proposed changes, stopping tunneling and causing Survivor complaints to go down as a result.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/423170#Comment_423170
Not being elitest about it. Console killers have a legitimate handicap and knowing that puts his outrage in better perspective.
You mean Nurse, Legion and Huntress?
Legion can still work on PS4, I have learnt to aim well with their Frenzy hits, I don't miss easily. I don't see Legions that much, but that is no longer the case. Which is good, as playing against Legion is kinda fun.
On launch, Legion could be 360'd while they were in Frenzy. Their speed and camera view made them easy to get behind. Console benefits from the no penalty on missed strikes. That's going down the drain though. :/
I wouldn't be surprised if Legions no longer use their power, and literally just M1/R2 when this patch is live.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/423117#Comment_423117
I mean, the dude is one of the most analytically capable and critically competent killers to play the game.
He was the best Huntress, period, for quite a while, though he does more Spirit these days.
He isn't wrong in this argument. The dude made a mindgame tutorial on how to handle every tile in the game. Commonly shared between the maps.
The consideration here is, if you think this is a problem, you do need to legitimately get good. Doc was higher tier then old Legion and he is the posterboy of M1 without a power that actually helps.
… Cool? Doesn't matter about any of those things, you can still be wrong on a Killer he clearly know nothing about.
"He isn't wrong in this argument." Ah, can you show your bias in this matter any more? And he is wrong, I've demonstrated as such.
"If you think these pro-Survivor changes that WILL destroy a Killer are a problem, then you need to GIT GUUUUUUUD!!!!!!1". I can play almost any other Killer in the game, and typically enjoy it. I've gotten to rank 1 as PS4 Killer multiple times under old system. YOU get good, Jan.
Doc gets looped without his power, he's slightly faster than Legion and can MAYBE hit a Survivor before they can reach the next pallet if they don't vault at all. Maaaaybe. 😀
Unless I misinterpreted that?
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/423063#Comment_423063
Yeah the stun is a massive problem after the update. Because if they kill Legion's power with Feral Frenzy, making it completely useless.
why even nerf Legion with requiring full charge, fully depletes charge on missed etc. Those nerfs combined with that seems overkill
Not to mention that Legion is even weaker at spreading damage across multiple Survivors, who is supposed to intentionally not tunnel to do so.
These devs know nothing. Then again, Survivor mains are among their number, it's to be expected.
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@Carpemortum said:
@bubbascal I don't think they're op, I'm just saying for all the people who want to react before seeing the changes in action, to not complain when the opposite of what is being screamed is true.
I get what you're saying, and agree with/understand most of the points you made, but these changes are going to change how to play Legion quite a bit, so until we see HOW they affect the actual gameplay, I find it hard to believe that a blanket "nerf" has been put on them.
They were considered OP because of Frank's, which should have had a change a long time ago. And this is coming from someone who plays both sides. But Legion, at their core, is weak.
I kinda agree with your "let's wait and see" approach, and that's what a PTB is for, but these are the same devs who leaked a Survivor's FULLY FUNCTIONING PERKS (I've tested this in KYF) early on, causing all hype around Plague and Jane to be changed to Ash.
These devs don't tend to listen to feedback anyways.
"Community" is also composed of Killers and Survivors. The majority is Survivor mains. So trying to argue the "community" is a hypocrite is lumping two groups of people together, who should definitely be considered different groups, is wrong.
I'm pretty firm on my stance that the devs are changing's the Legions purpose or they've given up on the original idea. Which is a shame. It could have worked if it just got the changes I suggested.
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@Carpemortum said:
@Free_Hugs A PC elitist? Yikes.
Only thing you can argue about console vs PC on the game is things like Nurse's turning and teleports. You can still play the game completely and understand how balancing works.
No need to gatekeep them because of what they play on.
I can tell you this: Nurse isn't god tier on PS4. Neither is Hunty. You never see Nurses, especially good ones. If you put in the time to learn console nurse, you could probably put in the same amount of time on any other killer and get more consistent results. Even if Nurse can stop looping.
I also understand both metas fairly well, even if I know PS4 a bit more than PC.
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Wow! What a amazing argument! I've been completely and utterly destroyed, I will go delete DBD and never play it again to honor your 9000+ IQ reply!
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@Chaotic_Riddle said:
They’re still looking at feedback towards it all, nothing is officially yet. I don’t mind the change, I’m sure some of the reworked add-ons can help with it, but only time will tell what will come of it all. :)
"I don't mind the change", the Survivor main slave said.
Also, add-ons should not be necessary to make a Killer viable.
And are you trying to suggest that the devs listen to feedback at all? lmao
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I'm looking at everything else except that. I can TOLERATE it, but it shouldn't be "one attack missed". I'd prefer two or three.
Deep Wound timer while in TR, I'm okay with.
Deep Wound timer pauses while mending, absolutely not. This was removed for a reason.
Killer can't see Deep Wound? Frenzy attacks don't make gauge go down?
What is the point of Frenzy if the devs don't even want it to deplete anymore?
Or, y'know, let Legion finish off a Survivor who refused to mend under the new nerfs
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It sucks, doesn't it? Not much of a "Feral Frenzy" anymore. They need to just rename it to "For Survivor Fun". :)
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Y'all who think Legion is overpowered...
And to the OP...
https://forum.deadbydaylight.com/en/discussion/comment/423066/#Comment_423066
https://forum.deadbydaylight.com/en/discussion/comment/423078/#Comment_423078
https://forum.deadbydaylight.com/en/discussion/comment/423113/#Comment_423113
Here's my part in the discussion, @Carpemortum . From someone who has spent a LOT of time on Legion on PS4.
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@DeadGavin said:
https://forum.deadbydaylight.com/en/discussion/comment/423055#Comment_423055
If you can't lower survivor's timers with feral frenzy... Then they have to be changing Mix Tape... I would think that would be easy to figure out.
Oh, okay, so I made a mistake then?
… Big deal? I'm human, Becky.
That change is stupid to begin with. What is the point of Frenzy now? Why get a extension when you land a hit? It is now effectively impossible to string hits to other Survivors, which is the MAIN, INTENDED PURPOSE of Frenzy, because Legion's Frenzy speed is also nerfed as well!
Survivor mains got what they wanted. Are you all happy that now you can genrush without counterplay and loop all Killers for 5 gens again?
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/423066#Comment_423066
... Do you not know who Scott is?
Nope. Should I care?
History means nothing to me, I dealt with another idiot who had all of his "Regular Club" friends defend him when we were arguing over something as silly as the color of the player death gravestones in Bloodborne. No joke. Triggered a huge argument that trolls jumped in on with ######### posts and proceeded to make the front page of GameFAQs. Also not joking.
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@fluffybunny said:
There's plenty of counterplay killers can use while being looped. As a killer, you can peel off the survivor if the chase is going too long and you can learn how to take loops best to maximize your time. I would say not to respect pallets. It's best to take the stun or call them on their bluff, rather than taking another loop.
There isn't any counterplay for being tunneled by a Legion. They're very strong in a 1v1. If they get the first hit off (which should be easy), tracking you would be easy, too. Most bring along Bloodhound. They can follow you until you fall or FF you until you fall. Also their power notifies them of everyone nearby. There really isn't another killer with an advantage like that. And the only other killer who can ignore loops like Legion can is Nurse, which takes a lot of skill to get down. I think making Legion's power a time waster instead of making Legion rely on their power 'cause they're too slow otherwise is preferable, but the PTB isn't out yet and I'm personally waiting until I can try them out before I make any judgements on it.
Who are you talking to? Me? If this is address to me, tag me or reply.
"There's plenty of counterplay Killers can use"
Absolutely wrong. Survivors can loop Killers for 5 gens, don't lie.
"Peel off the Survivor"
AKA a victory? You have literally just admitted the counterplay is to "give up". That should not be a thing.
SOMETIMES it works to take pallet stuns, but higher rank Survivors typically know enough about mindgames to stop that.
"There isn't any counterplay for being tunneled by a Legion."
Wrong. Run in a straight line, do pallet mindgames to bait Legion into respecting it. SCATTER. DON'T GENRUSH TOGETHER.
Alternatively, not running everywhere, even when Deep Wounded, can help. Walk away, hide behind things. Work with the timer, you can get further away from Legion than you'd expect.
"They're very strong in a 1v1. If they get the first hit off (which should be easy)"
This is 100% the purpose of Legion, I'll explain why.
"They can follow you until you fall or FF you until you fall."
You mean via moonwalking? The former will be fixed with this update. The latter the entitled Survivor mains are getting. ;)
"Also their power notifies them of everyone nearby."
See, this is it. Their power was built like this intentionally because they aren't SUPPOSED to tunnel. They are a Killer who is meant to quickly wound, disengage, and target another Survivor. This is why they are faster than Survivors. This is why Killer Instinct exists.
Problem is, these are the same "doing a pretty good job so far" devs who actually thought Legion was good during testing, probably because they kept grouping up, and was weak AF on the PTB later on.
Frenzy can be stopped by running in a straight line, or doing normal loops. No joke. Forcing Legions to tunnel because Survivors are easily too far away. It takes no effort to see Legion coming from far away, then immediately scatter.
Sprint as much as you want, Frenzy removes scratch marks. And now, blood stains. Even if you show up on Killer Instinct before you inevitably leave their terror radius, what is the Legion gonna do? FOLLOW you? They'll run out of Frenzy before they reach you.
Wanna know what they should have done? Reworked Frank's or increase it's rarity tier, remove moonwalking and the blade exploit, and buff Frenzy's POSSIBLE potential to STRING HITS across MULTIPLE Survivors by increasing Frenzy movement speed and possibly power duration every time you Deep Wound a Survivor until your Frenzy ends.
You would have a lower chance of being tunneled if this went into effect, and Legion would be played the way the devs intended.
With these nerfs, these devs are clearly changing the purpose altogether.
"I think making Legion's power a time waster instead of making Legion rely on their power 'cause they're too slow otherwise is preferable,"
So, you would rather destroy a Killer and make their Killer power, something that makes a Killer a... Killer. Unique... instead of balancing them.
This is why you don't have a voice in the matter.
I can't wait to see the PTB too, and how it's easily in favor of Survivors. The playerbase, which is mostly Survivors, will be very pleased, as they can now loop Legion for 5 gens even easier than before, and feel good because the killer can't do anything about it.
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@MegsAreEvil said:
Another totally dumb killer main complaining about survivor stuff thread. It always gets more idiotic.
Another totally dumb Survivor main complaining about Killer stuff board member. It always gets more idiotic.
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/422997#Comment_422997
So if they are a toxic survivor main I guess that makes you a toxic legion main, lol. Sorry you can't use a crutch anymore.
They ARE toxic, they want to actively disrespect the Killer. The other team. That is the definition of toxic.
And LMAO, I don't want a Killer to be destroyed, therefore I'm a toxic Legion main. You don't know what "toxic" means, Karen. I play both Survivor and Killer, thank you very much. I switch between them often.
Frenzy? A crutch? A complete timewasting power that is easy to counterplay by scattering and RUNNING IN A STRAIGHT LINE and makes you easy to be genrushed as a result? Sure, Jan.
Legion struggles to secure downs without Frenzy, any Survivor with braincells can run from the next pallet to the next. They don't have to do #########. Legion loses a lot of time to rank 15 tactics because they lack the BASE speed. You can even run across the map, no joke!, before Legion can land a normal hit on you!
Hell, you can even literally do normal loops and STILL not get hit by Frenzy. I've done this before with barn loop on Coldwind Farm. The Susie Frenzied, followed the same pattern as me but couldn't catch up to me.
"Do normal mindgames"? Try to mindgame as a slow Killer that can't punish any mistakes you make. Bad vault? Can't reach you in time? Unsafe pallet vault? Not fast enough.
These were the exact same complaints made about Legion at launch. Legion is weak, period. Complain about Frank's Mixtape if you want something to cry about.
TL;DR for those who want to remain ignorant: Y'all are just bitter you couldn't be Noob3 and loop a Killer for 5 gens without being damaged in the slightest and couldn't genrush anymore against a specific killer, even if it's only one Killer in the game, then teabag and go "EZZZZY" in the chat after the game. Survivors are the power role, everybody knows this.
To deny this is to... what is it that entitled Survivors call it? "Not see the other side"? ;)
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/422997#Comment_422997
Can you truly, truly not see how a killer with no counter in a chase is bad for the game? That someone with 5 minutes in the game can down someone with 6000 hours in the game because the power requires zero skill?
If you seriously think that you have to be terrible at the game or something.
I mean, I got to rank 1 as Killer multiple times as every single Killer (except Plague because she was added after/during the emblem update) pre-emblem update, I could probably do so again if I wasn't pursuing Skilled Huntress. 100 times... wow. As well as rank 3 Survivor. But, sure, I'm "bad at the game".
There is 100% a counter: Run in a straight line.
I am not kidding. Run in a straight line. Chances are the Legion will run out of steam before they can hit you. Or run the same loop with multiple objects blocking it, like the barn loop on Coldwind Farm.
Don't forget to scatter! Because you are literally IMPOSSIBLE to detect if you're outside of the Legion's terror radius if they're Frenzying!
5 mins is also a insane amount of time.
It is known that one Survivor, without items or perks or extra help OR Great Skill Checks, just normal skill checks, can do a gen in 80 seconds. 5 minutes is basically 4-5 gens. Don't forget SWF and how the new pipping requirements now enforce a higher level of play from Survivors to pip.
Legion gets genrushed without Ruin, everybody knows this. If they tunnel with Frenzy, they get genrushed. If they try to down with a normal strike, they get looped.
And y'all think Legion can afford to break pallets. I climbed from rank 10 to rank 1 as Legion, it is braindead easy to just run to the next pallet while Legion is breaking it. Because they are SO SLOW YOU CAN RUN FROM ONE SIDE OF THE MAP TO THE NEXT!
If you think Legion has no weaknesses, you must be a trash Survivor main or something. 😀 @ScottJund
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@DeadGavin said:
tfw Bubbascal didn't realize that Frank's is getting nerfed.... And Detective plays PC.
>tfw you've only read the page discussing Legion's nerfs and """""buffs"""" and don't know what add-ons specifically were changed and how, other than Iri. button and are laughing at another person for it.
Oh well. Maybe I'll look into the PC version then. Because they're reeeeeally beginning to rub me the wrong way. 🤣
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@Ihatelife said:
They should at least give them some mobility. Like come on, their power no longer do anything to the survivors, so they can already have an infinite feral frezy with increased movement speed in it.
This nerf basically just destroyed Legion's strengths and gave him a movement speed boost that I don't even think is on the same level as any other killers.
Survivor mains are just mad they can't group up and genrush against Legion or they'll be Deep Wounded. Of course, now they can.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/422795#Comment_422795
Yea that's...kind of the point, now you really need to work for the down instead of relying on your power.
And boy am i going to have so much fun looping your fellow gang members around a pallet. 😊
Aaaaand there you have it. The real audience this was for: Toxic Survivor mains who want to be Noob3 and loop Killers all game. But they are upset because they can't do that with Legion. Any other Killer gets no complaints because they can be looped all game.
Just admit you wanted Legion removed altogether, not balance.
Oh, and, I don't normally use Frank's, but if I see you on PS4, I'm tunneling you with Frank's Mixtape and mori with your name on it. 😁
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@HeHeBoii said:
Let us Legions rejoice and use our remaining broken Franks Mixtapes and dcs before legion is gutted in half worse than Freddy.
F
Definitely seems like they listened to nothing but Survivors on this one. The movement speed increase might have been something complained about by Killers, but everything in the "Feral Frenzy" category is 100% Survivor based. Especially the mending timer nerf removal. They've buffed this so far in favor of Survivors...
Frenzy was already terrible at it's one purpose: Spreading damage across multiple purpose. No other killers have this "one purpose" problem. Legions were forced to tunnel with it because people would scatter quickly and easily.
They'll see you coming miles away, scatter, and make it impossible to land a second or third hit. You can also run the exact same loop and actually RUN OUT OF FRENZY, even if you follow the exact same steps as the Survivor. Let that sink in.
They should have just reworked or increased the rarity of Frank's Mixtape, patched out moonwalk and the blade exploit, and give Frenzy a speed increase (and possible duration increase plus refresh) for every Survivor Deep Wounded during a single use of it.
Legion needs a buff, despite what Survivor mains like Noob3 who don't WANT to use basic counterplay (He's preemptively told people to "######### off" when commenting on his videos about Legion counterplay. It's obvious he just wants to rage.) think.
Ironically enough, the very same streamers who would say "if you think Legion is balanced, you refuse to see the other side", etc... now refuse to see the Killer side. It's hypocritical.
They need to remove half of what they're suggesting, it's 100% a attempt to appeal to Survivor FUN. Not basic balance.
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@Trikset said:
Another Legion main who can't play any other Killer because other Killer's don't have training wheels. So sad!
Aw well, Legion's getting nerfed, ah, "Re-Worked" next patch anyway so maybe they'll introduce a facet of skill to the class and take away the training wheels so it feels less cheesy and less like each kill I get on Legion isn't just handed to me by default.
Irony is that I switch between Survivor and Killer frequently and I'm fine with any other Killer.
Legion is getting a change, not a "rework". Survivors and Killers who say otherwise are wrong.
Hey, anyone can be good with any Killer if they're at rank 20. ;) @Trikset @Trikset
Because there is no way you're NOT being sweaty with Survivors otherwise. 🤣
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@Jigmac said:
Devs won't give 2 shits about this idea since it would make the perk viable, AND WE DONT WANT VIABLE PERKS FOR KILLERS.
NOED. Ruin. BBQ&C. Bloodhound. Deerstalker.
Try again, Jan.
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I do think this is interesting, but then you would have to remove any other hex perks, as the perk requires every totem be dull.
Not sure if anyone would replace this with Ruin...
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@Someissues said:
Jumping onto the top of the pellet is an exploit are people serious?
It's like saying the same thing with Survivors using dead hard to get to the other side of the area to avoid a hit.
We Killers can also move in between pellets to stop the pellet from dropping, is that an exploit too LOL?
Self-elected representative of Killers...?
And that's not true, Killers can stand between pallets and Survivors will still get the prompt for a pallet drop. I see this used in farming as Survivor and I implement it for Boldness BP for Survivors.
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@Trikset said:
I bought Legion a while ago, but as I have a conscience I just cant bring myself to play them because:
"
+Easy to farm BP
+Easy to pip
+Easy to easy easy
+Easy Easy dUh eAsY EaSy moonwalk eASy
+Easy to easy un-counterable easy dUh eAsY EaSy eASy
"
I prefer to earn each kill I get, I don't like the feeling of having my hooks handed to me on a set of broken crutches.
Another counterplay ignoring Survivor main who can't stop grouping up and gets Deep Wounded every 30 seconds as a result. 🤣🤣
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😎
Is there anything higher than Absolutely?
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Here's a quick and (hopefully challenging) quiz I made for fun! https://freeonlinesurveys.com/s/XAfXRP7Q Inspired by @Mushwin. Also see:
This quiz was fun.
But what were the right answers? And what was the answer to the final question? lmao
I feel pretty darn confident I got quite a few of them right. I also typed "controversial perk". Hope that was right. 🤣
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@Delfador said:
@bubbascal IKR?
Now try to apply that to the legion and ask yourself why it is okay to lets say moonwalk with a killer like leatherface but not with a killer like legion.
Infinites existed because the devs had no idea that they could come into the existence. They never thought that survivors could do something like that. Unlike other windows, infinite windows were something else but they were windows anyway.
Legion can moonwalk too just like leatherface but it does something that leatherface can't do but it is a moonwalk anyway that has no counterplay.
It doesn't matter though, they are gonna change it and people are kind of beating a dead horse here.
I understand your complaints, but there is some counterplay. Grass makes it harder to see blood. Starting to mend on the spot can encourage a Legion to not moonwalk. Stay in a chase as well, intentionally try to get in front of the Legion to trigger a chase. If they keep trying to turn around, mend. Or, if they stand there, continue to mend.
You can also try to vault while you still have a timer and a moonwalking Legion is behind you, then start mending. If they vault, trigger a chase.
Apply pressure on them and waste a Legion's time to encourage them not to moonwalk. Especially if you still have quite a bit of time on your Deep Wound meter.
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/418597#Comment_418597
Technically it is "vaulting", as you do not stay on the pallet, but just go over it to the other side?
You can still sit on the pallet and deny a Survivor from using it. Hell, depending on where the Survivor is, you can fall in their direction and hit them before they can use it.
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Definitely sounds like an exploit, one I have not heard of or seen.
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@Delfador said:
Why did we remove infinites guys, I thought vaulting windows was a form of defense for the survivors...
Why is it okay to vault T and L walls' windows but when it comes to infinites it suddenly becomes a problem.
Windows are windows.
Vaulting is a form of defense. Infinites are a defense, but they are braindead and easy to use. Even if the Entity blocks it, it takes so long to get a Survivor to vault enough times to get the vault blocked. And even then, that's temporary...
T walls and L walls can be predicted and punished.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/417456#Comment_417456
I honestly don't think Legion is getting a huge change. They'll obviously change things like Frank's Mixtape, Moonwalking, etc. They might tweak mending too, but I don't see any huge changes coming.
Yeah, they're probably just gonna address Survivor complaints and nerf the only tools they have to secure downs quickly enough.
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Might if I ask you all how the filthy blade exploit works?
A friend on PSN told me about it, a friend of that friend did as well. Even sent a screenshot.
But how does the exploit... work? I can't find any articles, topics or complaints on it... except for this topic.
Like, do you have to get hit by Frenzy hits 3-4 times TOTAL? And it resets once you mend...? Or do you just have to get Deep Wounded by Frenzy, and additional Frenzy hits while you still have a timer don't count?
Or does the 3-4 hits apply for the rest of the trial...?
Doesn't it stop stacking up at a certain point, too?
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🤣🤣🤣🤣🤣
Made me laugh, you get a vote up.
But in all seriousness, I would love to see a "The Bird" in some shape or form. As a serious killer, of course.
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Be warned, if your topic sounds too much like insults, it may be deleted or locked.
I feel like this is borderline just rude, you could make a strong argument for deletion.
The director has actually played DBD. He was terrible at it, and this I can prove.
https://www.youtube.com/watch?v=R98e-Y4Lu8w
This is just one, there's streams/recordings of him playing more Killer either before or after this Korean match happened on camera. My god, these Korean commenters were so toxic...
There IS some bad players on the dev team from what I've heard. But those are the opinions of a certain someone on this forum. They could be wrong or biased.
