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bm33

bm33

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bm33
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  • I'll try to name one's others haven't.

    Exposes status (NOED, Mikey tier 3, Ghostface mark, Haunted Grounds, Devour Hope, etc.)

    Sloppy when anyone on map is hit - worse freeze for person hit but everyone experiences a freeze even if across the map.

    Ghostface going in/out of shroud

    Entering into Freddy's Dreamworld - will freeze even if others are going into it. Really bad freeze if he hits someone in while using sloppy.

    Cleansing totems - dull are tiny freeze while hex are bigger freeze, freeze is worse if it's Haunted Grounds.

    Notification bubbles - gen complete, hook, exits, madness tier 3 scream, etc. It's the worst when there's multiple at once.

    Flashbang and Blastmine going off.

    Oppression - will cause freeze in skill check that pops up, worse if more than 1 person on same gen.

    Anytime the additional perk status show up like Leader, Thanatophobia, Prove Thy Self, Dying Light, etc. Freeze will happen when they get activated for you.

    Legion Frenzy - going in out and hitting survivors during Frenzy will cause stutters and freezes for the survivors

    RPD, Ormond, Dead Dawg, Cronus Prenn, Coldwind Farm, Autohaven, Indoor maps all have terrible performance issues on their own. Mix with killers/perks that increase the performance issues and its a bad time.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2444047#Comment_2444047

    There's also 0 excuses for BHVR to not give us any kind of official update on the optimization with a basic explanation as to why it takes so long to fix certain optimzation problems.

    This. Just something that explains what happened to the optimization they promised years ago. Instead we've had radio silence while performance gets worse.

  • I probably played it for maybe 5 hours total?

  • ๐Ÿ˜ I love them. I'd give them all the scratches until my arms hurt then scratch some more.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2441924#Comment_2441924

    Thank you for your words, and no I don't get too demoralised - I don't think I could do the job I do if that was the case. What's hard is that I'm the type that cares and I genuinely dislike seeing people struggling to play the game, I think the whole team feels that. If I could go and fix it myself I would - but I think that would probably cause even more issues and I'd delete the entire server or something, my tech skills are rather basic and this is way over my head. As you can tell, it's not a quick easy fix - it's a lot more involved than it appears :(

    Thanks for hopping on the thread and giving what information you can. It's good to hear that not only are the videos being looked at but that you are reading every comment. While I'm frustrated at the situation I do appreciate that you are doing what you can to get information to the team as well as sharing what you can.

    I know you have no control over it, but maybe just pass on that simple things like including in patch notes that performance issues are still a known issue help to show that the team is still working on it. I know it was on previous patch notes but when it's an issue that's gotten worse rather than better and has been an issue for so long a continued acknowledgement will help to show it is a priority and not being forgotten/pushed aside.

  • @Sypherpathic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2441709#Comment_2441709

    So is it really that BHVR can't/won't pony up for cross progression? Not that any of us on the outside would really know but that seems like a reasonable assumption to me.I wonder if any developer has ever just straight up charged per-user for cross progression?

    I wouldn't be surprised if the ones that pay to have cross progression in their game have worked it into things like battle passes and cosmetic sales.

  • And performance has literally gotten worse since this post was started.

  • @Sypherpathic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2441305#Comment_2441305

    That's weird, I can play the same character on FFXIV on PC and PS4. Do you think it's genre specific or something? I would love to be able to play on PC sometimes and PS4 other times. Which I do.. But my PC progress sucks and so it's not nearly as fun.

    Sony charges for cross progression to make up for possible income loss due to someone buying cosmetic/dlc on one platform and then playing on ps4/5. If you play a game with cross progression with playstation it means that dev/publisher is paying for it to be available.

  • @Shaped said:

    Anyones game randomly freezing wothout anyone doing anything known to cause issues? Just got downed by freedy on a safe loop because I couldn't move for a few seconds and he got to me. It was not dead hard. Does the game freezes when someone enters dream state too?

    It is beyond frustrating that it is somehow acceptable that game is in this state for so long. Console players bad.

    I can't remember last time I didn't get freezes playing against Freddy, he's always been one that anytime I enter Dreamworld I get fps drops. Like with sloppy I've had freezes when other players enter Dreamworld, a Freddy with sloppy is just bad time for performance. The freezes are definitely much harsher since the RE patch.

    As a whole the freezes I get from triggers causing FPS drops feel way worse than they used to. I've also had full 5-10 second freezes for absolutely no reason, atleast none I can tell, where I'm worried my game will crash.

  • Pyramid Head is 2 words, Pinhead is 1 word so PH should be for Pyramid Head.

  • @Mistikus said:

    be ready for the relise it will be the same problem they alway shoudt try to bring survivor with killer to avoid such problems

    This. There's no reason to play survivor except to see if any random bugs popped up. There's no new perks, no changes to survivor perks or mechanics. At most there's just seeing how playing against him feels - which really doesn't take many games.

    I'd recommend hopping on the DBD discord to find a random group for KYF to test him out.

  • Backgrounds for other killers in the game are just as bad or worse. We have remake Freddy that was a pedo in his movie - I can't think of anything more off putting than that.

  • @GrimoireWeiss said:

    Everybody loving Pinhead and I'm here thinking how ######### his power is probably going to be on controller and imagining the slutters that will happen with all those chains.

    I think he looks fun to play if you're on high end PC that doesn't experience performance issues and are using m&k, I can see from gameplay why those players would love him. I'm watching and know he'll most likely be a killer I rarely see on console because performance issues and pain on controller. It's a bummer because I do love Hellraiser.

    I'm hoping some PC folks will try him out on controller and leave feedback in the PTB section here or on the survey in game. At the very least have controller feedback started now instead of waiting for console to start giving feedback in nearly a month.

  • @NVerde said:

    Is it just me who can't find any detail at all about what the powers are for The Cenobite or what the box does? I thought it was going to be covered in the patch notes.

    Same, waiting for someone to post pics or for Paulie Esther's stream to start up. Guessing they forgot to put them in the patchnotes this time?

  • Can you share pics of his power & perk descriptions for us console players please? ๐Ÿ˜

  • Because PTB (possibly) starting this week would most likely have Candyman spoilers just before the movie releases. Hellraiser has no current movie to spoil.

  • I 100% appreciate the killer going after the survivor that's trying to screw over the teammates. I've had matches where killers have gone after the survivor that kept trying to lead them to teammates on gens while in first chase - they'd circle the gen to try to get killer to go after the other survivors. The killer would facecamp that survivor then once they die the killer would play the game normal - I give killers like that sacrifice at end as thanks for getting rid of that teammate. I like that they are punishing the teammate for trying to sandbag because there are plenty of killers that unfortunately reward that play.

  • Isn't Otz the one that does like 100 game win streak videos with killers and basically normally just destroys teams? Seems like he's finally getting some teams that are a challenge for him and that's a good thing.

  • As someone that mostly plays survivor if killer downs someone as last gen finishes I 100% expect them to camp that survivor, especially if they have an instadown ability. I've seen red rank killers from rank 1-4 do it when they want to secure a kill after a bad match.

    That being said, rarely does the killer get more than a 1k out of it because the other survivors are not likely to head back for a random - especially if it is an instadown killer on other side of the map away from the gates. Also, if the gates were on other side of the map next to eachother you could've headed over there to at the very least try and get more BP - personally I'd rather get more BP than stand in a spot to guarantee a kill.

  • I wouldn't blame the killer, I'd blame my teammate that kept unhooking me when killer barely walked away without BT.

  • I'm not even a fan of him on Stranger Things. ๐Ÿ˜‚

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2434154#Comment_2434154

    I'm a big fan of Hellraiser. Not the biggest, but big enough to confidently make a summary like this. I could not make such a claim about any other horror franchise, and it would affect the overall quality of the summary.

    Understandable, disappointing but understandable.

  • Not killing self on hook so you can get hatch is not working with the killer. If killer has left the survivor on hook to go find the hatch you could've unhooked that player.

    Crawling to you while downed the player may be at "find help" and wanting you to pop them up rather than hiding by hatch waiting for them to die. It takes 4 minutes to bleed out, I don't blame survivor for crawling over hoping you'll pop them up so they can do more than just lay there.

  • I like map offerings for few reasons. Biggest reason is times I get the Game map 5 times in a row I like to throw in a map offering to hopefully get a break from going there. Another reason is certain archive challenges are better to do on certain maps - like fall from great height I want to avoid being sent to shelter woods and instead go to a map with plenty of heights to fall from.

    The only reason I'd like to get rid of map offerings is because of the possibility of maps being removed from the game like Hawkins.

  • I hope he does. If he does I can't wait to see videos of him getting stunned by an injured Claire. ๐Ÿ˜‚

  • Honestly it feels the same, just now I can see the randoms/killers rank. During the sbmm test I had matches where I could've taken screen shot just like yours and others where we totally dominated the match. It was very inconsistent.

  • Between how performance just gets worse and worse and now losing a bug license it definitely doesn't look good but as long as people continue to play and spend money on cosmetics DBD will keep going.

  • After reading this again I think you should do weekly series of summarizing different horror franchises.

  • Bhvr sure did "raise hell" with the Stranger Things announcement. Everyone locked onto their socials today expecting a new chapter announcement but instead we got a chapter removal announcement.

    Timing definitely not great but definitely fits BHVR. ๐Ÿ˜‚

  • They like JUST added the Jonathan Byers legendary. Wonder what exactly made the license holder pull out/not renew.

  • @ShinobuSK said:

    What the hell is item tech and why are you stealing from teammates?

    Someone is injured with item, they go up to teammate with item to be healed. Before healing starts the injured teammate drops their item next to them, if other teammate isn't paying attention when they go to heal they'll pick up the dropped item instead of healing, injured teammate then grabs the teammates item that was accidently switched out.

    It's a scummy thing to do to your teammate.

  • @Jarol said:

    I discovered what is causing me poor performance on the RCPD map and it is that annoying orange pustule of deterioration, i demand they rework that map.

    So far the performance has been good in most of my games, but that flickering and FPS drops in the blood network, in the files and when the game starts is annoying to see.

    I'm pretty sure before the RE chapter was released we predicted those things were going to cause performance issues since they were so similar to the blighted cosmetics that cause performance issues already. They need to look into why things like that in cosmetics and maps kill performance.

  • Not spending real money on cosmetics. Maybe if they were available for iridescent shards but no way I'd spend real money on them.

  • @Xyvielia said:

    Beach party massacre

    ...not sure how that would work, but Iโ€™d totally love that environment๐Ÿ–๐Ÿ๐Ÿ„๐Ÿฝโ€โ™€๏ธ๐ŸŒž

    That makes me want a Psycho Beach Party DLC. ๐Ÿ˜‚

  • This was an amazing summary.

  • Old monster horror like Vampires and Werewolves

    Pirate

    Evil step-parent and the kid - some of the best villains have been step parents ๐Ÿ˜‚

    Sibling rivalry - in Boston place called "Spite house" because one brother was mad at the other decided to build skinny house up against the other brothers house to block out sunlight. Made me think DBD could put a spin on that for killer/survivor.

  • You know when a little kid keeps asking same question over and over and you try to ignore them but they don't stop and it annoys you? That is what it's like with the FNAF posts. Instead of just keeping it to a single post and commenting on that people keep making their own posts. Now instead of just ignoring one post people need to scroll through a bunch about the same exact topic. It's annoying and actually makes people be against it when before they were indifferent. Just comment on one post instead of making your own that is basically just regurgitating what was already said in the other dozens of other FNAF posts.

  • Gotta spend your free time doing something you enjoy. Wish you the best in whatever you do. :)

    It's definitely Pinhead.

  • I've had a good weekend. Friday had movie marathon with my husband, watched first 3 Friday the 13ths and then Freaky. Rest of we've just been lazy hanging out playing video games and catching up on some TV.

  • I mean it was never really fixed. At mid-chapter while they fixed performance a little bit it was still way worse than it was before the RE chapter. The hotfix just nullified whatever the slight fix was from mid-chapter.

  • The Buckners from Cabin in the Woods. Nemesis and his zombies become the Buckners - Nemesis can be papa Buckner and two zombies can be daughter and son. OR Deathslinger is papa Buckner and instead of gun just throws bear trap on chain at survivors and drags them in with that.

  • I'm on ps4 and having same issues.

    Aside from the mega thread about performance issues (https://forum.deadbydaylight.com/en/discussion/245229/rant-its-becoming-harder-and-harder-to-enjoy-this-game-due-to-poor-optimization#latest) there's been a bunch of posts recently about the issues getting worse after the recent hotfix.

    @BoostedKateMain said:

    Ever since the latest hotfix, my game has been having FPS drops for survivor again and it occurs at random but it's pretty bad. I haven't played killer since the hotfix so I wouldn't know if it is happening on that side but this is getting ridiculous now that I can barely play a game with consistent frames. I was wondering if anybody else has been experiencing this lag over the past few days?

    @Boborjb said:

    I'm still having lagging issues whenever a killer does any motion eg Huntress throwing her axes. Is anyone else getting this? No other games seem to have any issues and only play online multiplayer so it's not my internet. Have had this since the RE DLC

    @tennmio said:

    Is anyone else experiencing the same lags, teleports, camera turns and malfunctions on ps4 like some weeks ago before they fixed it for a week or so? It is nearly as bad as it was before they fixed it. I am really sick of that. It feels like it is their goal to make console players stop playing the game. We had those problems for way too many months and now they are back.

    @FablPlayz said:

    It's just unplayable on console. And the devs do nothing to fix it. Or they're just bad at programming. Who knows


  • There's plenty of options for licensed content.

    Puppet Master

    Phantasm

    Leprechaun (pogo stick mori would be awesome)

    Trick R Treat - broken lollipop weapon would be fun

    Fright Night

    The Babysitter

    Little Shop of Horrors

    The Thing

    Stephen King - It, Shining, Cujo

    Freaky

    Exorcist

    The classic horror monsters from the movies that would require licenses instead of the stories that are public domain

    Tucker & Dale v Evil

    What We Do In The Shadows

    I Know What You Did Last Summer

    Twilight Zone

    Creepshow

    Supernatural

    Buffy the Vampire Slayer

    Dexter

    Sabrina

    Charmed

    Scooby Doo

    Scary Stories to Tell in the Dark

    Coraline

    Zombies Ate My Neighbors

    Haunting Starring Polterguy

    Parasite Eve

    Twisted Metal - could have the drivers

    Alan Wake

    Bloodborne

    Castlevania

    Carrion

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424881#Comment_2424881

    Ah another "Spite the killer" suggestion.

    Their BP is irrelevant to you nor does them getting it cause confusion.

    Killers could just hook or mori the survivors for that BP, like how survivors need to escape to get their BP.

    If your only problem is losing out on the BP then how about this change - killers keep their sacrifice BP for survivors left in game but survivors also get their escape points. This would also remove EGC being killer or survivor sided since both will get points. If you're against the survivors getting points once EGC runs out must mean you're spiteful towards survivors since by your logic it's spiteful to remove the sacrifice BP from killers once EGC runs out.

  • It's been a thing for awhile unfortunately. It's why as survivor I'm hesitant to farm with any killers and why as killer I don't fault survivors for not wanting to farm.

  • I voted yes but I want ALL the new chapters maps not just All Kill.

  • It doesn't feel good or bad, honestly it just feels the same.

    One match I'll get randoms that work well with my swf teammate and I, next match we get randoms that are either new or sandbag team to save themselves. Only difference is now I can't see what rank they are.

    Did team just work well together against that killer or was it a low rank matched against us high ranks? Were the bad teammates because they were inexperienced and matched against strong killer so that's why they kept running killer at teammates or was it high rank survivors that do that as their way to survive every match?

  • The performance keeps getting worse and worse. New content is pointless if game becomes unplayable.

  • @TragicSolitude said:

    @Pulsar @Orion @Grandpa_Crack_Pipe @Tsulan @Raccoon

    There are probably others I'm forgetting. I apologize in advance. For all the people I've had nice conversations with on these forums, even if they're just small exchanges (recently @bm33 and @unluckycombo) : thank you. โค๏ธ

    Thanks! You're one I notice I tend to up vote pretty often because I tend to agree with and like what you say.


    My favorites are everyone that's participated and shared their experiences with performance issues in the optimization mega thread started by Pulsar. Not going to tag because I'll feel bad if I miss anyone.

    Also anyone that has shared pet/animal pics.

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