BoostedKateMain
BoostedKateMain
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- BoostedKateMain
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Thank you all, will probably go with Blight, Legion or Nemesis as I'm trying to level up as optimally as possible.
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I just moved to PC recently as well and it's ridiculous getting like 30k max a game, end up getting about 1 to 1.5 bloodwebs a game when I get to the level 40's. The only thing that sorta helps is rift challenges but as of now the grind is still awful for new players and needs major changes. As for my PS4 account I have almost everything in the game after the changes so it was great for people who already have a couple thousand hours. Make double bp base kit, buff bp addons and just bring out cross progression and stop pretending like you can't add it. Also remove perk tiers :D
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Ghostface should be reworked into something that is actually interesting and unique and not just a variation of Myers.
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As someone who just moved to PC and had to start again, the grind feels genuinely terrible. I got Meg to 50 pretty fast so I could have sprint burst for everyone and couldn't even get it to tier 2 on my Yui until the late level 40's. BBQ and WGLF bloodpoint gains need to be base kit in my opinion, it's such a joke right now
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Thanks everyone, I want to continue using M&K so I'll keep practicing and slowly get better at it. Idk why I never thought of binding keys to my mouse.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3051054#Comment_3051054
Yeap. Key bindings are important. I don't use shift for running. I use m4 on my mouse. Right where my thumb is.
That's a really good idea considering I frequently am accidentally letting go of shift while I'm in chase. Thanks!
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@MrCalac123 said:
Nope. They simply do not care, this game is purely about money for them. They lied about SBMM and it taking years to make, despite it literally just being sacrifices and escapes. A child could have made it in a week.
Now thanks to their brilliantly made SBMM system, cheaters ("hacker" is far too generous of a term for them) just boost their MMR to a high level so they can ruin the game for people who play DBD a lot.
Their SBMM is bad, their anti cheat is bad, and both of these issues merge with each other and result in the game being nearly unplayable at times.
And NONE of it will be fixed because BHVR is both lazy and FAR too prideful to admit their mistakes and correct them.
You are a wallet to them, so either pay up or piss off. They don't value you or respect you in any way, you are a dollar sign, nothing more.
Happy new year.
Speaking nothing but facts, couldn't have said this better myself.
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Play something else, this game ain't worth it
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Dead Hard is one of the reasons why I don't want to play killer however I think exhaustion perks as a whole are unbalanced in the current state of the game and the only one that is fine is Head on.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/297922/tired-of-haddonfield-offerings
Haddonfield can be awful on M1 killers, but at least they finally broke the frigging infinite. It's the #1 map I dread seeing, and one of the big reasons why all of my 'main' killers either have an anti-loop, traversal or location abilities. If I get an offering on Pig, it's one of those 'can I just AFK this one?'.
Badham...I have no idea why this hasn't been fixed outside of dumb breakable walls. It's still possible to get hook spawns where it's impossible to hook survivors downed in some places unless you've preemptively broken the right wall. Plus endless dumb loops and tiles.
I'm surprised you didn't note Grim Pantry either, which has bad hooks and the same dumb RNG tiles, generally involving a 'poglog' near the paddleboat.
Cowshed is another nightmare.
Honestly, about 2/3 of the maps in this game are at least moderately survivor sided and tend to mostly test 'did you play the right killer?' more than anything else.
https://forum.deadbydaylight.com/en/discussion/comment/2674472#Comment_2674472
I still struggle. The fact that survivors can vault out of a building, have almost complete map vision and immediately get back to a gen - all while being totally safe is frustrating, before you factor in the massive pallets, predictable gen spawns...ugh.
RPD has...grown on me. I still don't enjoy it much, but I've got a feel for the geometry now and if I basically stake out all the central gens I can do okay - and the silly geometry hurts survivors just as much (so many bonus hook stages while they work out how to get to that survivor).
Cowshed is absolute hell and I have no idea why they didn't fix it when they updated the coldwind maps. I've never had much of an issue with Grim pantry even though it is definitely a strong map but I generally do quite well on this map. But Haddon, cowshed and Badham are wildly unbalanced.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674470#Comment_2674470
I just try to get fast down and camp from first hook. I don't really do it for Haddonfield, it's not that painfull after that basement window was removed, but I hate RPD.
Forgot about RPD oh god, I hate Badham more than Haddonfiled but whenever I get haddonfield as killer the survivors get the best setups regardless of the god window removal.
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@RainehDaze said:
Don't DC, the penalty's just going to keep going up and you lose more time than if you just open the damn gate as soon as it's possible.
If you send me somewhere miserable and bad for whoever I'm playing and start tryharding, I'm just going to become a scenery feature. There, there's the win you're trying so hard for. Are super easy wins fun? Because you can have one.
I don't actually get a penalty if I close app during the loading screen so I just have to load the game back up which takes a little bit due to console.
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@burt0r said:
I don't know, i am the kind of casual killer only player that still plays a few times a month when in the mood and don't care about kills but mostly about BP.
I have only roughly 300 hours playing since release and I think(!) I managed to tank my MMR into the ground by intentionally not killing most survivor outside of challenges.
So now I am mostly matched against noobs and can somewhat control the flow of the game while being relaxed. If I get a really bad group i see myself more like a teacher or crash test dummy for the survivors. Especially enjoyable with the image in mind of smacking them for their mistakes in a comidic fashion.
I'm naturally competitive so I find it hard to not care about the outcome however I still refuse to camp and tunnel just to get a kill. Nowadays I never get an average team I only get survivors who are better than me or survivors who have little experience.
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@bluedusef said:
The boons have ruined some playstyles now like hit and run, spreading pressure. they can just heal forever no limits. the new map is hot garbage to play on for killer, big and safe, hold W map. more breakable walls which slow the killer down when the game is already really fast. yikes its like the map designer is trolling.
Have only played on the new map as survivor but all the tiles seemed strong and another potentially strong main building. Boons are just another thing to waste killer time or get punished for it and like you said, spreading pressure is impossible now.
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I'm on PS4 and I get an infinite loading screen every 2nd game as killer but as survivor it just happens randomly.
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Pop goes the weasel is balanced, however they should change it back to 60 seconds because nobody asked for that change.
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Probably Shadowborn on every killer......I have an addiction.......HELP ME!!
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Thanks guys, will probably just use it by itself when I get it or retribution.
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Old Freddy actually felt like playing Freddy, manually putting everyone to sleep and not being able to see him unless you are asleep. Nowadays he's just a Freddy cosplayer who has a better version of clowns power and a teleport.
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I will test him out and if he is not fun for me anymore then I am dropping him which is a shame because he's my top 3 killers to play as.
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It's because they keep making anti-loop killers which are aids to go against, all of the skill in this game is being slowly taken away.
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Bruh dead hard needs to go, that perk is literally one of the reasons why I dread playing killer because it's such a braindead perk that can buy way too much time but just bait it I guess because that is totally a thing I can do, except it's not on most occasions. I do not recall a match where I have ever lost because of a sprint burst but I can remember many times where dead hard has completely ruined my game. Get rid of it.
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Y'all should try playing him on a controller, definitely an awful experience to be had. I don't understand why the devs make killers that are just a pain to play on console even though we are literally the majority playerbase.
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Good to know I'm not the only one experiencing this and I hope the devs start prioritizing optimization over other things but I don't think that is likely to happen anytime soon. :/
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@FancyMrB said:
Mine was fine until recently. I am experiencing killers and survivors elastic banding around the map. Has anyone else seen this?
I thought maybe it was my connection but other games are playing just fine.
I know what you mean, this has been happening to me every few games and it throws me off massively.
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@meatisadelicacy said:
Yes, I'm also still experiencing it, but it was never fixed for me. It's been better, but still constant lagging/freezing/dropping frames. Whatever you want to call it. It's probably the best we are going to get.
The game for me was mostly fine after the initial patch, the only thing that lagged my game was dead hard but now ever since the hotfix the game has returned to being laggy.
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Borrowed Time, Dead Hard/Sprint Burst, Bond, and Iron Will
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I still play almost daily and pretty much only survivor but I'm gonna be honest, if I hadn't met my SWF I would've most likely quit by now. BHVR just doesn't care about this game and it's evident with the last 2 abysmal chapters, maybe even 3 because I'm on console and Blight is practically unplayable. As killer, I go against efficient teams constantly and I can't keep up so killer is a very frustrating experience and I'm not good enough at the game to keep up with the teams I play against. The only fun in this game for me is playing SWF so that's all I'm really here for. I have around 3K hours and a lot of experience on both sides and it pains me to see this game ran into the ground by the devs.
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@NemIsLive said:
Name checks out, git gud
Classic low IQ comment
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F.
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@JesterClown said:
Ok so im basically a now retired legion main, I love the killer but I hate playing him at red ranks. All the builds are equally viable on legion @BoostedKateMain you are an enlightened brain genius/ memer for shadowborn.
My personal build is: Blood echo, thanatophobia, nurses, pop, nurses is sometimes switched out for monitor, tremors, sloppy butcher, and im all ears.
In my opinion Blood echo is basically needed. Alot of other things are interchangeable
Thank you!, I have a massive addiction to Shadowborn and I use it on like 11 of my killers.
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I use BBQ, Shadowborn, Pop and Blood Echo
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@TheMythicalCat said:
Remember 4.0.0 PTB, where Pyramid Head's Perks where labeled as useless? At least two of them where buffed when going into live servers, if not all of them (I can't remember that well if Deathbound got buffed). They do change things, and this is big enough that they likely will change something.
Yea and those 2 Pyramid Head perks are still garbage. A good buff to Trails of Torment is removing the yellow aura.
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@HawkAyeTheNoo said:
Theres a massive gap between solo and swf imo, swf is easy mode for survivor while solo is hard mode. If you want a challenge its solo, if you want to play gen simulator its swf.
I like your post and ideas although and i might be wrong here but didnt the devs say a few months back that they couldnt see Kindred becoming a base perk.
I remember the devs talking about the idea of kindred being base kit but I can't remember what they said about it. I don't understand why they are against the idea.