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bm33

bm33

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  • Count Chocula 😍

    Also fan of Frosted Flakes, Honey Nut Cheerios, and Rice Krispies.

    I used to be big on Cinnamon Toast Crunch until Topanga's husband tweeted all the stuff he found in it. 🀒

  • Survivor can't be healthy, has to be injured. So if it's been healthy survivors that's why you haven't received the protection hits.

    https://deadbydaylight.fandom.com/wiki/Protection_Hits

  • I hated it my first few matches when I kept hitting the old struggle button because when I'm on the hook muscle memory said hit old struggle button even though it was a skill check and that's a different button. πŸ˜‚

    Not a fan of it making it easier for randoms to farm me in front of the killer. Definitely helps out those working with the killer survivors. πŸ˜’

  • Were they injured? I didn't think they needed to be in chase, just injured.

  • New maps for first couple days always have higher chance of spawning. It didn't happen on last rework release because they disabled Cronus Prenn, I think it was because there were areas killers couldn't go that survivors could.

  • @GentlemanFridge said:

    I can still make out their silhouette though.

    https://us.v-cdn.net/6030815/uploads/NFEGP8L2VBZR/image.png

    If you zoom in on a picture, sure you can slightly see a silhouette. However if playing on a TV that's across the room zooming in is not an option and you can't make out there is a survivor on that hook.

  • @GentlemanFridge said:

    I see her aura in the tiny bit of corn that obscures the survivor. It's not displayed anywhere else because you still have a clear view of the survivor.

    On other maps when hooked survivor is on a hill that far away their aura still shows when there's no obstructions, it goes away when you get within certain distance closer to them.

  • Jake. His hair has kind of a Karen vibe to it but other than that he seems to be only one to not lose character in his face.

    Meg is the worst. Her face looks like a 13 year old kid and lost alot of character. Her hair style has Billy Ray Cyrus vibes and is missing the red.

    Dwight his hair looks super stiff, face lost alot of character.

    Claudette her hair is the best of the bunch but like Dwight and Meg she lost alot of character in her face. She looks bored if anything. Also in video looks like her top lip is missing now.

    All need dirt/grime from entity realm added to them, they look too clean.

  • I'm on ps4, DBD poor performance makes me sad. πŸ˜”

  • @stvnhthr said:

    The new map lighting and changes look pretty.

    Couple questions, how many points do you get for the skill checks on hook? To maintain balance what type of skill check or annoying "one more thing to worry about" was added to distract the killers so there would be balance? Imagine how unfair it would be if you got no points for doing more work as a survivor and it was just another thing to make survivor harder without adding something also for the killers to have to deal with.

    No points for struggle skill checks.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162359#Comment_2162359

    I mean literally every single slasher movie.

    especially Friday 13th, Halloween, Nightmare on Elm Street and Scream. Not sure on Texas Chainsaw Massacre though. Others as well of course but I think we can agree those are the big ones. Pretty sure all of them have horny teens that have sex all the time. Scream especially plays with it as it kind of is a parody of the slasher genre. In later installments, they also have gay representation.

    In many if they don't have sex outright they are about to and are killed just before. Texas Chainsaw didn't have any sex/nudity but that's because Hooper wanted it to be rated PG, MPAA was like "haha nope, R" πŸ˜‚

    Couple more:

    Psycho - Oldest slasher movie opening scene is guy trying to convince shower lady to call out of work for afternoon so they can continue their lunch break hook up for round 2. πŸ˜‚

    Sleepaway Camp - killer's dad was gay and they show him in bed with his partner after sex, counselor and camp owner plan to hook up - those are two I remember off top of my head from first movie.

    Prom Night - several different sexual situations.

    Sexual situations almost seemed standard in R rated slasher or horror movies, especially in the 80s.

  • Only played one match (ps4), was on new Coldwind. Was survivor and it felt super sluggish moving around, hoping it was just that one match and doesn't continue. Also, too bright to see survivors auras when they get hooked. :(

    I think it's great they made Rift grind better, hopefully we don't lose out on fragments from challenges to make up for it. Will need to play more to see how the other changes are but if game runs like it did that first match not sure I'll play much to really see the changes in effect.

    sketch-1620148871503.png sketch-1620148905442.png


  • @Harold_Shipman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161603#Comment_2161603

    Well, I for one, would love a 4 man SWF dressed like the village people.

    Jeff has Biker outfit, Jake has cowboy, and David has sailor. Dwight as mechanic can be fill in for construction worker. πŸ˜‚

  • You may not feel the need for representation but there are those that do and having representation matters. Just watch this video of how happy this streamer was to see Elodie added to the game.

    https://twitter.com/Friskkmkay/status/1326297399145476097?s=19


  • Extra 1500 BP each game? I'd be good with that. Would also make survivors second guess if they actually removed a hex perk or not making it more difficult to figure out the killers load out quickly.

  • @Harold_Shipman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161270#Comment_2161270

    Incoming? Would be great to see bhvr go a bit beyond the usual show of support and make a bit of money for relevant charities for some premium cosmetics too tbh; that would be absolutely amazing.

    It would be great if they did cosmetic packs like they did with Charity Case where the proceeds go to specific charities. McLean has bunch of cosmetics that were never "officially" released, think he said they were supposed to be part of cosmetic pack and then removed before release or something. They could take those extra cosmetics and put them in to raise money for charities.

  • Make your choice change, am I reading it right? So now if I'm a survivor across the map and someone screams while unhooking a survivor I'll hear it and know the killer is running make your choice?

  • From a game? I can't think of any that have made me sad, atleast none that have stuck out enough for me to remember.

    From movie? The swamp scene in Neverending Story is first to come to mind.

    From TV? End of Jurassic Bark episode of Futurama. I can't watch any Futurama after that because I start thinking about that scene and get depressed.

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161090#Comment_2161090

    I’m glad we’re in agreement then! Here’s hoping they stick to their word and do something soon. Although now that Pride month is soon on the horizon, they may just wait to give rep then. It would be kind of insulting I imagine that it took them a year to do it but hey, it came eventually right? Considering how slow Behaviour are at literally everything, it may not have been a personal slight against the lgbt community, or at least I hope it wasn’t.

    Unless it's in Plague or Bill's rift lore the next opportunity would be in the fall when the next chapter after RE chapter releases, assuming it's an original chapter.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2160875#Comment_2160875

    You haven't been here long enough to know about this, but this isn't the first LGBT thread. A lot of ######### acting exactly like you described (or worse) have been banned.

    Mods also tend to watch these posts very closely and delete comments as quickly as possible. I remember previous post before All Kill where there were bunch of comments that were pretty bad that mods deleted. Those active in the thread had seen them but people would hop in going "no one is saying horrible things" because they didn't see the comments before the mods deleted them.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2160865#Comment_2160865

    I was wondering how the previous generation consoles will hold up in the long term with these changes.

    Based on how each update they don't improve, only get worse or stay same I'm going to guess it will only continue to get worse unless they randomly decide to optimize console like they said they would years ago.

    There's a post with videos of how it just continues to be rough time for console. https://forum.deadbydaylight.com/en/discussion/245229/rant-its-becoming-harder-and-harder-to-enjoy-this-game/p1

  • I just hope performance doesn't get worse on console. I know there's going to be plenty of bugs, hopefully no additional uncleansable totem bugs that don't get fixed for months.

  • They should've had Nea's friend be her girlfriend in her rift lore like how they gave David a girlfriend in his rift lore. Plenty assume she's a lesbian and simple change of "her girlfriend" instead of "her friend" would've been start to official lgbt+ representation in the game. At this point lgbt+ won't get an original character for representation until at least the fall. Longer they wait to "get it right" the more critical people will be that it's taken so long to do. To me doing it right would be including it in their lore like they would a straight character, just mention the relationship status not making a big deal out of it because lgbt+ should be treated same. Have a feeling though that "get it right" means it's going to be their entire identity/focus of their lore - which if those in lgbt+ are happy with that then it's good but it's probably what's taking them so long to finally include lgbt+ representation.

  • I think improving performance would make the game overall feel better and have players give better feedback on what could be improved.

    Take bloodlust as an example. Many on console loved the no bloodlust weekend because there was no more bloodlust trigger causing FPS drops that would normally cause a killer to lose a survivor or miss a hit they would've made had their game not frozen when bloodlust kicked in. I play on ps4 with crossplay off, as a survivor that weekend I noticed killers were doing much better in chases with bloodlust off, it was harder to lose them and I was getting hit much more often. For those that don't experience that FPS drop, or maybe not as severe as those on console, no bloodlust weekend felt like a bad time for them because the way they play relies on bloodlust kicking in. One set of players finds bloodlust to be an issue because it causes more problems than helps while other set see it as necessary - if performance was improved so no one experienced FPS drops when bloodlust kicks in you would get better feedback on chases.

  • @Darkskies said:

    Here we go again huh? Here for it I still can't believe that we all was asking feels like forever ago for answers. We got told that our fps issue would be looked at but still nothing... πŸ·πŸ˜”

    I honestly only play this game once a week now and only because someone asked me to put it in my streaming schedule. If not for that I'd probably not be playing it at all.

    It is down to the performance issues makes the game hella unenjoyable and frustrating that I just don't want to play anymore and it's sad because I used to play this game every night.

    I honestly do not think they will fix it as ps5 has no issues so I'm told. Unfortunately acquiring a ps5 is just ugggh right now. Even still those that can't afford or stay on ps4 or xbox should be able to have a good experience regardless.

    Here to support always and kindly request for answers from a dev or mod on this issue please

    πŸ·πŸ’–

    I feel the not playing as much. I used to play daily for hours. Now I play couple times a week for maybe an hour with my swf teammate because we haven't found another game yet we both want to play. I used to play alot of solo survivor and some killer but now when I turn on my ps4 to play solo I don't even consider DBD. I don't touch solo survivor anymore, if I play killer it's because my swf teammate signed off before me and since I'm already in the game anyway I'll do a quick challenge for BP.

    The performance issues and lack of any signs of them intending to improve them on last gen made me not want to put so much time into the game. That we get vague non-committal replies, if anything, tells me they couldn't care less about console.

    Poor matchmaking, teammates that just sandbag, killers camping/slugging at 5 gen - those types of things make the game frustrating enough on their own. Add in poor performance that screws you over through out the match because there are triggers you can't avoid, like bloodlust kicking in or someone getting hit with sloppy, just adds an unnecessary level of frustration that is obnoxious and makes the game not fun to play. Atleast if you have bad matchmaking can say "that sucked, hopefully will be better next game" and keep playing but you can't do that with performance, it won't improve the next game - bloodlust fps drops are still going to be there in the next match.

  • Hide and seek with stealth killer. You find a hiding spot, when survivor finds you hit them so they don't follow you, find new spot to hide, repeat. Also if they're running spine chill and you keep setting it off while hiding they tend to miss skill checks if they're nervous about a stealth killer. πŸ˜‚

    As stealth killer choose a gen to guard. Anytime survivors go near it hit them. This is good on Haddonfield in Myers house, can guard gen and basement chest from being searched.

    As Ghostface find a hiding spot and spend match just marking survivors that come into your view - works best on maps with 2nd floor vantage point. Fun to watch them scatter when marked.

    As Nurse, put on Insidious and NOED, at start of match blink behind exit gate, wait for survivors to finish gens and open gate, surprise them with instadown. You can either watch them crawl out or hook them.

    As Trapper spend match trapping up killer shack (if possible play offering for basement to be in shack), don't bother pressuring survivors, they'll come to you for boldness points. Some survivors will just do gens and leave BUT most really want that basement chest or to undo traps after that last gen is done for extra points. Once last gen is finished go open closest exit, you'll probably hear a trap disarm because a survivor really wants that basement chest before they leave. Make sure you double trap the window because many survivors will think they're out smarting you by disarming outside window trap and climb through window only to be caught in second trap inside. Hook survivor in basement, reset traps, enjoy snowball.

  • If they gave survivors passives it should have a catch, like the survivor has to have all 3 of their teachables equipped to use the passive - or even JUST their 3 teachables equipped so no 4th perk. Survivors would have to choose meta load out or passive, can't have both.

  • Here's video of the Jake update https://youtu.be/roDTx4DkxqY . I think his looks the best out of the 4 reworked survivors. Hair could use some work, looks like a Karen hair cut, but other than that I think his looks good.

  • My swf teammate started because others do it knowing what it means, he has even complained about survivors doing it to him when he's killer. Anytime I see him doing it I tell him he needs to quit being obnoxious because he's not that good, he just managed to not be first to die for once. πŸ˜‚

  • _20210430_160511.JPG

    Umm she's kinda missing her top lip in the video, I hope they fix that.

    She is the best one so far out of the reworks.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151920#Comment_2151920

    Given the abuse anyone connected with the game can and does get, hard to fault them for recoiling some.

    The loudest part of this community squawking about lack of communication are the same ones with torches and pitchforks...

    I don't fault McLean for pulling back, it shouldn't be his responsibility to be the one with decent communication with the community - especially when they supposedly have a department that is supposed to do that. It is more so unfortunate that the only one that was actually informative when it came to bugs and such has pulled back so much. Understandable but a bummer.

    Now whether or not as a whole BHVR should communicate more is a totally different discussion from them needing to optimize console and can be a multi-page post on its own. πŸ˜‚

  • @bm33 said:

    Both are too smooth, feels like they've lost bit of their characteristics. Also too clean, where's the dirt and grime from being in the entities realm?

    Meg looks too young, like 13-16.

    Dont like Megs default hair, has a mullet vibe to it. Also not happy she lost the red hair.

    Dwights hair looks more stiff, old Dwight hair looks more fluffy which I liked.

    Just saw Claudette for most part she looks better, so far only one with hair I like. Like Meg and Dwight she looks too clean, needs some dirt and grime. Her face lost character, she just looks bored rather than nervous. Also, in video what happened to her top lip? It looks like they removed it.

    _20210430_160511.JPG


  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151394#Comment_2151394

    I bugged McLean about Console DBD for a while but he never answered :(

    I feel like since he got Twitch partner and after the Almo stuff he's avoided answering alot of DBD questions on his stream. He used to have known issues scrolling at bottom which was awesome, now it's just "play my build for (whatever the cost is)" and he says to go to forums with issues. πŸ˜”

  • Launch trailer Meg, Claudette, and Jake for Iridescent Shards.

    https://youtu.be/JGhIXLO3ul8

  • Both are too smooth, feels like they've lost bit of their characteristics. Also too clean, where's the dirt and grime from being in the entities realm?

    Meg looks too young, like 13-16.

    Dont like Megs default hair, has a mullet vibe to it. Also not happy she lost the red hair.

    Dwights hair looks more stiff, old Dwight hair looks more fluffy which I liked.

  • She looks like a kid now and that hair has mullet vibes. Not a fan of the changes.

  • Looks better than Meg but still looks off. Their skin just looks too smooth.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2150637#Comment_2150637

    I wish.

    @Peanits

    Can we get someone to play on current gen Console DBD? It would mean a lot to a lot of people if someone acknowledged how bad it's getting.

    I would love for the devs that stream to play on console for a week for the amount of time they stream. Like watch McLean stream on a ps4 or Xbox one for his stream all 3 nights he streams in a week just to see the FPS drops and when they happen console players in chat can point out the triggers.

  • I said this on another post - new Meg looks really young, like 13-16 years old. Not a fan of the hair, it needs to be more red and the style someone on Twitter compared to Billy Ray Cyrus hair and now I can't unsee it. πŸ˜‚

  • @Peanits said:

    I'd be all for it, but only so I could put the perk Nemesis on Nemesis and Nemesis while I Nemesis.

    Does this mean it's Nemesis? πŸ˜‚

  • She looks really young now, like she's maybe 13-16 years old. Also not a fan of the hair, saw someone on Twitter compare the look of it to Billy Ray Cyrus hair. πŸ˜‚ They definitely need to make the hair more red.

  • I'd say in last month or two I've had way too many survivors working with the killer. I'd rather teammates that DC/AFK than one that works with the killer.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149775#Comment_2149775

    You are correct; I did misread that. You have my apology for the misunderstanding on my part. Sadly, I see Breakdown a bit too often for my taste. While I'm confident that the DEV will fix it next patch, and I'm not calling for them to somehow fix it immediately, I do find it annoying that I have to waste time every so many matches bleeding people out. Such games are slow, tedious, and don't earn me much in the way of BP. More often than not, a Brutal Killer i the best one can hope for. :)

    No worries. The multiple posts in General Discussion rather than up voting the bug reports is just helping more players see there is an exploit so makes sense you would start to see it more often. Like I said I've only seen posts about it, haven't had breakdown in my lobbies BUT last time I played was end of last week so that could be different next time I log on.

    Last time I played I was getting slugged until bleed out much more even though there was no breakdown. Quite a few killers weren't even bothering with hooks. I get if they hooked someone and found out they had breakdown but from the very first down was obnoxious. Never wanted the ability to speed up bleed out so bad. πŸ˜‚

  • @Ryuzaki said:

    I tried to make my voice heard but like every other discussion regarding optimiziation it has fallen on deaf ears...

    https://forum.deadbydaylight.com/en/discussion/223368/optimization

    I've accepted that this game will never receive an optimization pass but I admire your passion on this @Pulsar

    We also had this post where we listed triggers that cause FPS drops for both killers and survivors. In Q&As since they still go with "stop saying fps bad" but players aren't saying just "fps bad", we've listed out the triggers and even posted videos showing the FPS drops from triggers.

    https://forum.deadbydaylight.com/en/discussion/187573/console-optimization#latest

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2121038#Comment_2121038

    Every match? No. I see it in about ever 5th or 6th match. I just slug them and make them all bleed out, no exceptions. The reason you see a lot of posts about it is there are a lot of people playing the game. The relatively moderate number of people running into it come and complain. And there are more people abusing the exploit/bug now simply because they heard about it.

    My advice to any and all Killers running into it is just slug them and make them bleed out. The punishment fits the crime. Hell, there are Killers that do that every damn match anyway, you might as well do it once in awhile too. :)

    I think you misread my comment. The every match was players trying to unhook themselves just before rescue not breakdown bug. I even said I had yet to see breakdown used in a match.

  • As survivor if I'm running up/down stairs too close to the wall there are parts that will stop me from moving that I have to go around. Have even hit them when dropping down - it's like I landed on a little ledge. I wouldn't be surprised if that invisible wall is what the downed survivor is able to crawl under and make it so they can't be picked up.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2147511#Comment_2147511

    It would be so freakin cool to get those chars as Legendary cosmetics for the original ones!!

    Be cool if they were cosmetics if they made them available for iridescent shards.

  • Maybe they'll update them to the launch trailer models. πŸ˜‚

    https://youtu.be/JGhIXLO3ul8

  • When I'm waiting for my swf teammate to ready up or when I'm about to max out.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2145868#Comment_2145868

    https://forum.deadbydaylight.com/en/discussion/comment/2145904#Comment_2145904

    I would already be super happy if they could AT LEAST fix those damn screen freezes we get from Bloodlust,Dead Hard,Sloppy Butcher etc.

    But they can't even do that apparently.

    After all this time 😧

    Remember that weekend they turned off bloodlust? I wish we could see the results from that weekend, it was so nice having that fps drop trigger removed.

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