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azame

azame

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  • @OniWantsYourMacaroni said:

    Poor OP just wanted to vent a bit and gets insulted for using certain Perk.

    Gotta love this community sometimes <3

    My point exactly apparently he deserves it for using 2 perks.

  • Trio I said trio did you watch the clip I showed you you never replied.

  • @Waffleyumboy said:

    Why do perks need downsides? What's wrong with Agitation, Botany Knowledge, and Deja Vu?

    My point exactly spine chill is fine it makes no sense for perks to always have something bringing it down.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576213#Comment_1576213

    The worst part is. Newer games that require higher performance seems to work a lot better than DBD, but after the Slinger DLC I experience lag for the first few games which hinders the game play. It can sometimes lag me out of the match as loading in can generate a lot of lag.

    Kinda weird as it only happens for 2 or 3 matches on PC and only on DBD.

    Its because the game is poorly optimized and they dont know how to optimize it they are amateurs sadly.

  • @devilboy1234603 said:

    I was just sitting and thinking and then it hit me, y does spine chill seemingly have no downsides? Then it hit me, we all know old ruin so I don’t have to explain it. Skill check reliant. If the killer was looking at you, a ten% increase in skill checks and 10% smaller was not good, especially for newer players where hitting great skill checks is a challenge. Now with new ruin, the one downside of spinechill is seemingly gone. Just a theory, lmk what y’all think!

    Good idea but spinechill was in the game way before ruin was introduced.

  • I agree with alot of your points but attempt to portray them better people wont listen nor comment also this forum is killer sided you will be swarmed.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576281#Comment_1576281

    I don't know anymore you have too many things that you complain about or think aren't a problem that all my calling you stupid as a response has gotten me lost to what this one was about

    Theres only 4 things that I can complain about the trio of uncounterable killers and ######### hit detection. Also insulting me isnt how you get your point across but go crazy.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576183#Comment_1576183

    You think the problem thing isn't a problem because it doesn't affect you, 1 its a problem, 2 if you want to show me its not my offer still stands

    What problem are we referring to unbreakable because as you see it didnt matter because op was still slugged for 4 minutes!

  • Someone posted thei on reddit lol.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573749#Comment_1573749

    I probably will when I have time. The last few updates have been rough on my PC.

    Damn bro I'm on the same page as you with performance.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576169#Comment_1576169

    if killers just gave up all pressure after doing anything every game perks that remove pressure wouldn't be that strong, show me a 10 win streak of you playing dbd as killer and getting 8 hooks before anyone dies 12 hook total games without slugging or going after the same survivor ever, and on that day when you get that ill think you are right but until then you just keep spewing that dumb garbage

    I never said it was wrong nor did I say killers shouldn't do it. Its necessary sometimes but you cant expect survivors to not bring counters.

    Stop putting words in my mouth.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576032#Comment_1576032

    How in any scenario is leaving someone to bleed as the game starts acceptable? Like I can be a scummy killer but never that scummy

    Bro leave it that dude has a major killer bias I understand your pain same thing happened to me only person who showed sympathy was my brother who was playing with me.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/186464/slugged-for-four-minutes-because-i-used-perks

    If you got slugged without ds and unbreakable I would have felt bad for you but thats just karma for running that broken perk combo

    That's not karma for anything the build wouldnt be meta if killers didnt tunnel or slug. Go away if you arent gonna contribute to the conversation what the killer did was straight toxic.

  • I dont even know maybe your brother's save got saves over yours too. I only play on my xbox so I dont even know.

  • Dude you were screwed I can almost guarantee nobody is gonna help you. People with screenshots, videos proof of legacy were never compensated you never getting that back.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576089#Comment_1576089

    Low tolerance means the person dosen't tolerate/punishes that kind of behavior. You seem to misunderstand me. I had a friend who got banned for 3 months for pming a trans slur at some poor dude. My friend got what he deserved and hasn't done crap like that sense.

    Oh yeah definitely a misunderstanding my bad. A 3 month ban though yikes I haven't seen one that long.

  • @Zarathos said:

    Generally speaking the mods on xbox chat channels tend to be pretty low tolerance for racist transphobic crap. So I'm not surprised these people got there come up in's. Not sure about steam or Behavior unlike most large online multiplayer games there isn't any positive feedback reporting(at least I've never seen it from either friend or forums) and believe me i have reported people for the n word so there was definitely grounds to get these kind of people punished.

    That's not true xbox takes slurs especially slurs towards LGBTQ people seriously. If you were to type or use these slurs you would get banned.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1576023#Comment_1576023

    THANK GOD! It's not just me! I was like 3 meters away and I even used Dead Hard! WTH right?!

    Nah I get you nk I got loads of clips of VPN bad wifi killers jsut ping lock the lobby easy fix or let us see killers ping.

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574177#Comment_1574177

    We're not talking about moris, we're talking about keys. Get the whataboutism out of here.

    That's true but in a discussion about keys expect people to bring up moisture as both are game breaking.

  • Holy ######### bro you and me are in the same situation that happens almost every game lol.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1575884#Comment_1575884

    Its only meant to do so much, it still needs tweaks, also some regions players just have 300 ping anyway because their region has a bad location for their servers so not letting them play the game just because you don't like playing 0.12 seconds ahead of your opponent is just dumb

    300 ping is way too high. I could care less it's a turn off not knowing exactly where the killer is because of their higher ping. But because you cant seem to understand just how bad it is here you go:

    azame san playing Dead by Daylight: Special Edition at XboxClips.co

    Because apparently that hit was supposed to connect being that I was no where near the window when he swung. I have no sympathy for high ping killers if these are playing conditions.

  • @bjorksnas said:

    2 years ago the servers were based off killer ping instead of dedicated servers, connections were better because on average you have a killer ping of 0 and a survivor ping of anywhere from 0-1000 so the only thing to worry about was your own connection,

    However people abused the fact that they were the server effectively and abused lag switching for an advantage just as people use vpn now

    if you are still getting hit then its within of the server hit validations accepted ping rate, no one knows from what ping level attacks won't connect except for the devs

    I understand that thays why we should go back to p2p because it didn't fix lag switching its just vpn now. Killers still vpn and it works perfectly. Dedicated servers are ######### validation is #########.

    The devs dont really care about fixing hits if they did it would of worked. But they are focusing on killers alot currently so it was my fault for expecting it to work.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574857#Comment_1574857

    Hit validation is still for those edge cases where you get hit a second or two after vaulting vs the killer with 500+ ping

    Regardless of the ping if I'm taking steps and I'm getting hit that's a problem never happened 2 years ago I dont know why it's doing that now.

  • @GoshJosh said:

    Loaded into The Game upstairs, immediately found by Bubba, downed by his chainsaw and watched him go for about 10 sweeps around my body. BHVR wants me to play against that?

    Hes balanced but he definitely needs number tweaks he breaks the pallet and recovers way too fast.

  • @MustacheMicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573019#Comment_1573019

    Nice assumption that I'm new to the game. Or that I only play killer. I never said they need to get rid of loops. It gets boring, and depending on the map, you may end up in an endless loop. Looping needs to evolve.

    That sounds better looping needs to evolve is a much better way of thinking. Only a new player would think the most interaction of the game needs to go. Come on now it wasn't that far fetched.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574807#Comment_1574807

    I don't think it's ever worked like that. You don't get invincibility frames anytime while or after vaulting windows no matter if its fast, medium or slow. You can still get hit over a window and you can get hit if you hug the window, all that matters is the distance from that window.

    I don't doubt that some people are getting phantom hit when they are well away from it, but there seems to be a few that think windows act like a physical wall and not.. well, like an open window.

    Go test it out in custom fast vault then have the killer swing you are 100% safe. Dont move just fast vault.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574761#Comment_1574761

    you can have 60 ping all you want but its the killers ping that will determine how far you will be hit through a window

    Ik hits are killer prioritized but the server is supposed to check.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574716#Comment_1574716

    if you are still near the window I think the hit should count how close are you when your hit?

    hits and grab been messed up for a long time not going to get 100% fix soon.

    When I fast vault and land I should not be hit you are safe as soon as you land a fast vault test it out I'm telling you. Its frustrating.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574716#Comment_1574716

    Those clips aren't best case senario, the server connection could have been 120 survivor and 120 killer, however hit validation is only a bandaid fix for vpners people with 300-500+ ping not regular servers

    Except I have 60 ping consistently and I'm getting hit through windows and having damage dealt from air. Yeah foh

  • @bjorksnas said:

    lol, it works fine, getting hit while vaulting is fine, 60 ping 0.06ms + 0.06ms killer in the best case scenario would mean you could only get hit through a window within a time frame of 0.12 seconds, if you can't play ahead of your opponent by 0.12 seconds maybe you just aren't good

    i Hit after I land on the ground is not fine nor is the blade not even touching me but me getting damaged is fine. You talk about me being survivor sided you should know hits have been messed up for survivor.

    So no it's not fine me and my friends have clips I can provide so do other forum members.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1572312#Comment_1572312

    Let's be honest Deadhard is the strongest exhaustion perk there is. Majority of high rank survivors still use it when apparently it fails 50% of the time. It's problematic perk because it allows you to undo killers mind game just by pressing a button. There is no outplaying deadhard in certain situations

    No sprint burst is if you are good at looping you can put yourself in a favorable position. Dead hard doesnt give you that luxury only to undo a mistake you made.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574231#Comment_1574231

    I've been playing 4 games lately, because I got burned out. I'm currently rank 2, so not some green rank chucklehead that's complaining.

    There was one game where the genrush was my fault. The others... well, I am constantly in chase, downing survivors in under a minute, breaking off to pressure gens, and they're still done in 5 minutes, it's a problem.

    Yeah, I will clear some room on my ssd and start recording. Cant wait to hear the "bruh, you're playing wraith/clown/deathslinger/bubba, i cant believe you have the audacity to expect the game to last for than 6 minutes, git gud and learn to pressure 4 head:.

    I never thought you were bad at the game or an inexperienced player I did however not want you to be inexperienced and make anton of mistakes and blame survivors.

    Alright I do agree sometimes gens go fast I actually seen a tru3 video where he had short chases and had lost many gens. For this I can say tun corrupt it's a good perk. That's why I'm excited for start game collapse you have time for early gen pressure and that's really good.

    Bubba is really good now you can 4k with him you might want to improve but the others get gen rushed heavily so corrupt ok them would not be a problem. But I'll wait to see your gameplay before making any big assumptions.

  • @MeltingPenguins said:

    Look, I know you want to help your teammates, but for crying out loud, give me SOME time to get AWAY from the hook especially if I just came up from the basement. I am TRYING to give you a fair chance, but if you run straight into me I am just going to let you pass if you were just hooked.

    People!

    If someone does this then complains you were camping ignore them that's dumb lol.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573866#Comment_1573866

    And I can swing with the survivor still in the vault animation and hit wall. If it takes half of a solo gen just to cross the map, the map is too big.

    Do you want to know how many 4-6 minute games I've had this week alone? 4, and I only play about 4 games a day, so about 1/3rd of my games are gen rushers. So yeah, quite a few people want 4 minute games.

    I broke 13 pallets on lerys and saw at least 3 more. There's usually 4 per corner on a coldwin map, usually jungle gym into cow tree, into shack, into jungle gym.

    The meta is absolutely overpowered. Dead hard for distance saves 4 downs per match in average in my games. Ds and unbreakable deny 2 downs for each player. I need to start filming these matches for you people, see what you have to say with actual video evidence of how broken this game is.

    That's an exaggeration heavy exaggeration. I want video proof. If you are gonna record your game you better be good or I'm gonna call put mistakes you make. You should not be able to cross the whole map in 15-20 seconds that's unrealistic and shouldn't be the standard. It would make getting pressure too easy.

    If you only play 4 games a day then I cant help you play more and you would see. If you are having consistent short games it's you. You have to pressure get downs. You dont consistently get gen rushed. Did you consider you were the problem?

    Lerys has a bunch of pallets alot of which you can side step for easy downs. 16 is also the max pallet spawn if you didnt know. 4 per corner seems exaggerated especially with how pallet spacing works.

    The meta is stale not op. Dead Harding for distance is optimal play it extends the loop an extra 10 seconds. If you ar being denied downs by DS and unbreakable that means you are tunneling and slugging for no reason.

    Once again please record your games and show us.

  • Shack is an infinite if you shift tech with fixated but a simple mindgame can make chase begin so that's not true. Shack would not be an infinite.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573875#Comment_1573875

    You're not wrong when you say it's what I'm accustomed too, but faster vaults would mean briefer hitboxes, which is what you're arguing for.

    I've always viewed medium vault hitboxes as allowing them to hit you OVER the window. Medium-vaulting doesn't just slow you down, it gets you less distance from the window. For some reason a lot of survivors see windows as some impenetrable wall that killers cannot hit through, but - y'know - they can. I've always felt that the trailing hitboxes on medium vaults are allowing killers to hit you over the window just as you reach the other side.

    @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573875#Comment_1573875

    You're not wrong when you say it's what I'm accustomed too, but faster vaults would mean briefer hitboxes, which is what you're arguing for.

    I've always viewed medium vault hitboxes as allowing them to hit you OVER the window. Medium-vaulting doesn't just slow you down, it gets you less distance from the window. For some reason a lot of survivors see windows as some impenetrable wall that killers cannot hit through, but - y'know - they can. I've always felt that the trailing hitboxes on medium vaults are allowing killers to hit you over the window just as you reach the other side.

    No that's fair but I'm talking about when I take 3-5 steps and get hit not as I reach the ground that's dumb. Medium vaults dont give much momentum.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573822#Comment_1573822

    Yeah, it wouldn't be fair. The old killer shacks weren't fair either. But you wanted an example, and so I provided one.

    Overall I think that while the medium-vault hotboxes don't make much sense from the survivor's perspective they're balanced pretty well (latency/dedicated issues aside). Ive been going against a lot of vault builds recently (spine chill + resilience), and it can be very frustrating that these players seem to have i-frames while vaulting windows and can just mindlessly huck themselves over vaults even when I read them perfectly. If every survivor could do that by default then playing killer would be much MUCH harder.

    They arent fair but that's old shack I'm talking about an example that is within the old vaults limits.

    The medium vault isnt balanced nor fair. If the survivor is taking steps regardless sof what you feel or think and the weapon is no where close to him they should not be getting hit that is not fair.

    Yeah vault build is strong and when you say it's frustrating to be beaten while making a good read its frustrating to know you are safe make the vault then get hit due to poor game design.

    Never said increase vault speed I want the hitbox to actually follow where the survivor is so unfair hits actually stop happening. You are clearly accustomed to it that's why you rather them stay.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573519#Comment_1573519

    Fine is a relative term. I'm not sure a top nurse can beat a top swf any more. I know a top billy or freddy can't.

    Fixed and buffed are semantics, it's still a huge advantage for survivors. They mention in those notes that they cant list every change, but those maps that got tile tweaks are the ones that love to spawn long walls now.

    They made a couple of maps smaller, crap like mothers dwelling, ormond, azarovs, and rotten fields are still massive.

    God forbid a killer can cross a map in time to pressure a gen. What would the survivors do if they couldn't wrap up a match in 4 minutes? Oh, maybe use the insanely overpowered meta and 15 safe pallets per map to actually engage with the killer

    A top nurse can still beat top swf. A freddy can too actually. A too swf always had the advantage and billy while being good in the right hands falls short.

    Even with these so called "buffed" vault I still take steps and get hit. Hit validation did nothing neither did fixing momentum. The maps they listed sure they spawned long walls but most maps only have like 1-2 jungle gyms at max only one I see have more than 4 is blood lodge.

    The maps still can not be too small any experienced killer knows a gen protector build would become metanand too easy to use and win.

    I never said I want the killer not to he able to pressure gens maps still shouldn't be extremely small.

    You should put your killer agenda aside nobody wants 4 minute games.id say on average you get 10-11 pallet spawns per game. I actually had a 6 pallet game on azarovs resting place it was so bad a double pallet spawned.

    The mwtq isnt "op" it discourages too ways to play. Even then you can still do both of them as they are 1 time uses.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573776#Comment_1573776

    No I mean running the same tiles in the same manner can't be the silver bullet. There is an optimal way to run them and mindgaming and killer powers will shut this down, some better than others.

    To cry no counter play because the optimal loop isn't the be all end end all of success is the silver bullet fallacy.

    Why did they remove infinite loops, because they truely had no counter play. You could run around and around the same thing and never be hit. It was a genuine silver bullet and removed for the sake of interactive game play, as in to avoid the game becoming dull.

    There are still powerful loops and if you get to them you can run the slinger like any other killer, but you'll have to be stealthy or janky to get there.

    Well all I can say is let's agree to disagree this conversation isnt getting anywhere the silver bullet fallacy makes perfect sense however there is no silver bullet to looping slinger it remains guess work. But then again there is no silver bullet to looping any killer they however arent just guess work.

  • @TheWarNung said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573661#Comment_1573661

    The main building of Grim Pantry, which has two open windows right next to each other. If you could fast vault both windows from either side the killer would either have to walk around to the other side of the wall (and you could fast vault back), or they would have to vault a window (and you could vault back through the other window). Short of mindgaming them around a corner and hoping they screw up there would be no way to catch them.

    I bring this up because when the game first launched killer shacks had two windows and were infinites for survivors.

    That distance is way too close even for the older vaults think of the meat tree wall that prevents fast vaults that's how close you could be to get it. I dont want fast vaults that close thsts unfair.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573199#Comment_1573199

    I have mastered fast vaulting

    Now master medium vaulting, my padawan.

    I'm sorry, I just couldn't resist that one. 😂

    Take my upvote you deserve it.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567508#Comment_1567508

    This is called the silver bullet fallacy.

    The idea that a particular tactic will ultimately be the magical counter to a problem.

    You can jank, early pallet drop, play around LOS blockers, stealth out all these things will aid you in avoiding a rifle shot/hit. All are counterplay in some way to every killer. Traditional looping isn't as effective so you mix up your play-style. Not every killer is gong to be hard countered by running tiles in the same manner. That would be truly stale for game play.

    Alright sure you can technically stealth do write movement to evade slinger. Stealth is not the most interactive gameplay to do. Weird movement is pure luck sure it kinda throws off the slingers aim but a good one will shoot you regardless.

    You say that running the same tiles in the same manner gets stale hut for some reason people kept coming back and I still come back and enjoy looping killers on the tiles we have.

    We definitely need more to add variety but i like it alot of the playerbase does as well.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1572979#Comment_1572979

    Nah i could care less except for the inbuilt lightborne, but the increased FPS would be nice.

    Yeah it holds controversy but still try it out for yourself and see how your game preforms .

  • No the only infinite it could create is fun bus which is already an infinite with fixated. Give me an example of an infinite it could create. It damn sure never made meat tree an infinite you would have to shift tech but I dont think it would be possible.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570221#Comment_1570221

    That's a load of crap. When they nerf killer, they make meta shifting changes. See nurse, ruin, Billy, spirit, oni, and legion.

    When they nerf survivor, its tiny adjustments, like a 5 second increase in gen times with multiple survivors working on it. They changed maps, but added a ton of long walls and buffed vaults, plus barely made maps smaller.

    They nerfed toolboxes, but buffed the crap out of sabo. What they do to killer would be the equivalent of adding 30 seconds to a gen, or removing a hook state and giving nothing to compensate.

    Number one all those killers are fine except legion he needs a buff and a rework.

    Survivor doesnt need any major nerds they have been getting nerfed since patch 2.0. Vaults were never "buffed" they were fixed. They never added long walls its rng based they never mentioned tweaking its spawn rate.

    They made maps significantly smaller and yet you ask for more if they were any smaller the killer would be able to get across the map way to quickly and gen protector builds would become meta. The game would get boring and stale quickly.

    Sabo is weak prepping hooks is still and will be better.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573199#Comment_1573199

    Well, yeah. Fast vaulting from close distances was responsible for some infinites.

    That's true I can agree with that but most of the infinites are gone so I see no real reason to forcing medium vaults.

  • @Kebek said:

    Well since medium vaults don't carry the same momentum as fast vaults that 1s exta is the regaining of lost momentum after preforming the medium vault. Reverting back to fast vaults from any direction is the most skilless decision devs could take.

    I'm all for fixing the servers so that bad hits stop screwing survivors but to make medium vaults stronger just because is imao a very bad decision. Good survivor already manage to force fast vaults on almost all windows besides the few that are desgined by the devs to be forced medum vaults.

    I'm not talking about 2016- early 2018 fast vaults. I'm talking about the one from January of last year. You cant say it's making medium vaults stronger when visually my character is no where near the window therefore I should not be going down.

    That is not fair. Besides fast vaults right now are trash and limited nothing special about them I can fast vault all the windows I can but I'm restricted nothing new to learn about them and when I do hit them I take steps and get hit through the window anyway.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573164#Comment_1573164

    The real skill it takes as survivor is to learn where you can fast vault and how. You want to remove that to have easy fast vaults. No dude, just train.

    I have mastered fast vaulting I'm good at it but you cant fast vault some windows or you have no time to set for one. So it's a hut regardless becaus le of broken hitboxes.

    So once again do you think it's fair for you to take multiple steps and get hit?

    Also fast vaulting from close ranges required timing and precision not everyone was fast vaulting meat tree counterplay.

  • @NursesBootie said:

    I don't say this often, but you're either heavily biased or this is bait.

    I'm not biased nor am I baiting medium vaults are real issue it's like no matter how amnynsteps you take or how far you fall down it's a hit. If you find this fair you are the biased one.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573019#Comment_1573019

    Why would I tell you? I also disagree with the OP, looping is fine.

    I just asked you a question. You seem to only play as a survivor and you never see the killer side.

    You should leave survivor mode for a while, in case you're playing solo survivor, that can be stressful.

    I asked do you think any older player thinks looping needs to go. Also I never assumed you agreed with op in the first place you arent dumb not are you oblivious to the survivor side.

    I do play killer actually I prefer survivor yes but I do play killer. Alot of oni but I've had fun playing legion and slinger so I have played them recently.

    Solo surv is stressful really stressful I had to leave that for a bit.

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