azame
azame
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@Lazerboy88 said:
No being able to fast vault at very short distance would be a horrible thing to go back to.
Yeah I actually understand where you are coming from but I made a proposal if they fix medium vaults there is no need for it. Also it's a skill cap back then nobody was fast vaulting meat tree from counterclockwise I bet you couldn't even do it.
Point is if they fix medium vaults all is well.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1572973#Comment_1572973
What did the killers do to you? Literally all your complaints are against the killers.
Someone was tunneled or camped in multiple matches..
I have nothing against killers whether they tunnel or camp. I am however against killers who have biased toward killer, or make bold claims like op did here because they are new to the game.
Tell me if any older player says looping needs to go not like it's our ONLY DEFENSE AGAINST THE KILLER.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/185996/server-side-validation-totally-working
The hitbox for a survivor stays momentarily at the top of a vault when falling instead of following them like what a normal person would expect. Medium vaults are really prone to this as the hitbox stays longer than a fast vault. So I'm assuming he just hit like normal either through ping disparity and visually it registered to him or knew about the hit box and hoped for the best.
The hit validation seems to effect severe cases of lag. This was just good old fashioned DBD screwing you over.
https://forum.deadbydaylight.com/en/discussion/comment/1571301#Comment_1571301
Wait is this true?
Yes stretch res increases frames but I think op said its his monitor. None the less more frames isnt a bad side just because they stretch their monitor doesnt mean its cheating. Ayrun stretched his is it cheating?
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@MustacheMicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1547424#Comment_1547424
You forget, killers lose their bloodlust every time they break a palette. So the chase continues at the same boring pace.
You are inexperienced this conversation is overnight can tell you started recently always the new killer mains.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1571659#Comment_1571659
Ignoring what it does at loops, are you saying that you feel it is not cheating to see the killer approaching you from across the map removing the killers stealth, when normal resolution would hide the killer and allow them to get the drop on you and hit?
If we are talking about across the map I'm thinking technically stretch would let you see the killer 2-3 seconds earlier before it would come on normal res. This wouldn't matter especially because you know its *across the map*
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1572112#Comment_1572112
You are constantly whining about him and other killers it wasn’t no test it was you mad and instead of moving onto the next game you come here and spam whine didn’t say you was quitting the game like 10 times already?
Once again I never spammed it was the commentors who made my post about slinger not me. I never was "whining" I simply said my frustrations about a killers poor design causing the game to be boring.
I never have said I was quitting I have said some aspects of the game are turn offs and it's annoying but quit? Never.
Also I was never mad when I made the posts they were all made as a test to see who the commentors would be killer nor survivor mains. You know which one it was.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1572100#Comment_1572100
I mean never said it was you but nice to see you admit to being the one doing it 😂
You clearly meant it being me but I only made one on slinger and the other two used him ad an example commenters made the post about slinger not me.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/186030/next-killer-nerf-is-deathslinger
It’s only one guy complaining on forums he is spamming posts though but for some reason mods don’t remove his posts and or him
I made 2-3 posts lol and one or 2 of them wasnt even about slinger. That's why they aren't removing them. Also it was a mere test to see the forums players. Next time @ me I dont care.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1567505#Comment_1567505
You've never played a fighting game in your life, have you?
Predictions and reads are VG fundamentals.
If the game wasnt a 2 hit system it would work better.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1571674#Comment_1571674
Then what do you want? the system to place all the tiles except jungle gyms which would have set locations? that seems like both more work and removing more rng than just changing the tile generation system.
No set jungle gyms just a guaranteed spawn like shack has on maps like autohaven. Only atleast 1 though.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1571663#Comment_1571663
So what youre saying is that you agree the system needs to be changed? or am I misunderstanding?
I dont see how the system can be changed or coded to not spawn god tiles. I dont think the system needs to be changed for one reason the rng is what makes the game special.
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@LeaderoftheSaints said:
https://forum.deadbydaylight.com/en/discussion/comment/1568938#Comment_1568938
Tbh killers dont so much as nerfs as much as other killers need buffed. Alot of the roster is a joke. Im not against swf. It can be annoying but i do think they need to balance the game better. Like bring solo players up to level of info swf has.
Yeah I agree but still dont saybtru3 points out flaws in both side he only points out survivor flaws.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1571593#Comment_1571593
And would that not be a problem with the system itself like I said?
The problem would be whether or not rng places the jungle gyms with other good tiles. It's all an rng based system but guaranteeing at least one jungle gym still would not be that bad its frustrating to have nothing to work with but regardless sof that fact you would still try and find a problem wit jb one good tile!
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1571301#Comment_1571301
Stretched resolution isn't cheating, even though it lets you see past some loops, removing their mindgame potential that is present with proper resolutions.
....but people would use colorblind options to cheat tho!
Stretched only lets you see more distance not more of the killer.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1568977#Comment_1568977
Your suggested buff to survivors seems more a problem with the tile strength formula the game uses moreso than anything else, yes, getting a map with nearly nothing to work with is extremely annoying as survivor, as is getting Shack into Jungle gym into cowtree as killer, the system itself I think is the problem more than anything else.
It literally means atleast one jungle gym has to spawn so we have something good.
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@UnbeatableAsh said:
The hit looked fine to me. Nasty ass resolution though.
He almost touched the ground that's not a fair hit.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1571346#Comment_1571346
Thanks. I reported that guy the second I saw no lightborn.
Good he needs a ban.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1571331#Comment_1571331
What about fl saves? Went against someone earlier and couldnt blind them at all, but no lightborn. How does this work?
I'm not sure but dont quote me on this but if it serves right the stretched res effects the games sense of your fov and you cant have unless you are directly in your face if it's that bad then it's definitely cheating.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1571307#Comment_1571307
I don't see how having stretched res would give immunity to flashlights, but yes, Stretched res is an unfair advantage no matter which side it is.
That's fair rnough but if you stretch it enough you can see normally looking down so you have built in lightborn.
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That doesnt excuse that hit. There are killers running stretched res to get built in lightborn is that fair?
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/185996/server-side-validation-totally-working
Wow imagine needing to have an extra FoV to play survivor. That is flat out cheating, shame on you dude.
It's not cheating and in all honestly looks better. It also increases frames so people with low end pcs can play.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1568181#Comment_1568181
Scott is simply wrong.
Deathslinger and Spirit have counterplay whether you like it or not, otherwise these killers would be picked with 100% pickrate in competitive or be banned. Surprise surprise that is not the case.
It's because you can genrush both.
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@Babyyy_Boyy said:
Just had a match on Xbox (perhaps the console that specifically gets the most BS hits from killers) where this pig constantly kept swinging around the corners of the loop hoping to hit me which would normally hit me but thanks to the HVS it didn’t. This is super good considering Consoles suffer so much latency. Thanks Devs! (:
Nah man its inconsistent but when it works it does wonders pretty good so far.
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@gibblywibblywoo said:
I'm surprised so few people have bought up how most of the major imbalances (outside of certiain perk combos) come from map design. Most people are on about perk combos.
Jungle gyms spawning with a vault facing jungle gym facing the shack on one side and a Loop on another. The biggest time wasters are pallets and vaults that connect to well.
Thags all rng it would be extremely hard ot code it so they dont face eachother especially on this spaghetti code they got.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1570497#Comment_1570497
I'm pretty sure you also have to step away from the window after the vault to be considered safe. Just landing means you're still by the window
No you cover distance as soon as you fast vault landing makes you safe go test it yourself I already did.
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@Monarch said:
https://forum.deadbydaylight.com/en/discussion/comment/1570621#Comment_1570621
yes but there are still props that block vision on that map in those dead zones its not like theres the shop the 2 vehicles shack and then asolutely nothing inbetween and while i agree the map is in a desperate need of a buff the map alreadys offers 4 strong structures which all feature high walls not to mention the fact that a jungle gym or pallet gym which also include high walls dont exist ive played both sides on that map and the map while quite annoying to play as both sides on still wasnt a complete slaughter house as surv a could use shack i had the shop and i had the 2 vehicles, i still think they need a buff but still i think what you are saying is an exaggeration all structures feature high walls and there are many props to hide behind too
I'm not exaggerating I'm also not saying there is nothing but the deadzones babe generators you need to repair i so it's a guarenteed hit. The map needs a buff and so does the minimum pallet requirement it used to be 8 but they lowered it to 6 for some odd reason.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/185893/im-done
Well, then you are maybe surprised that I like to read you, even if we have often different opinions.
What your topic matters, so I think that the survivor presence is still strong in this forum. Survivor supporting postings getting most of the time more upvotes as killer supporting postings.
Also we still see many nerf threads about killers in this forum. I would say that they even dominate.
I mean just look a few days back... We had and have still threads about deathslinger, noed, moris sometimes, spirit and even 2 huntress nerf threads (or was it just 1? believe it was two).
What my personal opinion to that matter is, is that killers need to be vocal.
If we don't nobody listens to us and bhvr does then with us what the survivors want.
This is not exaggerating, even if you think so.
The Legion rework had teach me how the interaction between killers, survivors and bhvr runs and we killers need everything to do what we can, to safe the killer playerbase for a crime like the Legion rework again.
I know that parts of the survivor playerbase have enjoy this to see that rework happen, but it was for me a devastating experience. I had believe in common sense, just to see this then happen.
As long as I have a voice and as I am interested in dbd, I will try my best to prevent other killers being handled as my favorite killer.
I enjoy talking with survivors, but this event has teach me how dangerous it can be to leave the stage to them alone, because the guys in the forums have just their own interests in mind and do not care how killers feel with it imo.
While alot of you said is true about posts asking for nerfs for killers. The killer side dominates this forum. If its survivor favored killers will hate it well some. There are killers calling survivor side hit validation a nerf!
But it's fine it's fine for killers to be vocal but what isnt fine is when survivor ideas are shut down for being a survivor idea. The legion rework was needed not to kill him like rn. Legion was unhealthy for survivors and the game as a whole. I digress, the point of this post was simply to remark at the fact that once again killer players are running faster than Usain bolt to any post that helps survivors.
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@Monarch said:
https://forum.deadbydaylight.com/en/discussion/comment/1570001#Comment_1570001
the deathslinger, who i assume you refer to in this post, has a projectile with an extremely narrow cuboid like hitbox it's not huntress where she can arch it over a projectile even if can see you many hitboxes dont match the models and the chain may break anyways, also what map seriously has large zones with absolutley no prop anywhere? what map are you talking about, and why would you be there anyway?
Autohaven had an azarovs resting place cap out at 6 pallets. It was so bad with deadzones it forces a double pallet to spawn. And on the topic of auto haven it has so many dead zone variations nowadays it's bad really bad.
Thaybsmall hitbox also allows for more precise shots through more narrow holes.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1570567#Comment_1570567
The matchmaking prioritizes wait time, ping, and fairness in that order. If a team has been waiting for a match long enough, the system stops caring about ping and rank fairness to give them a match.
If that is the case it has it have some type of leniency to its system atleast that's what I'm expecting if its gonna work properly.
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@EntitledMyersMain said:
YOur'E WrOnG EnTiTLed SuRvIvOR
KiLlErS aRe Op StOp SpEaKiNg
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1570153#Comment_1570153
I disagree that un-counter-able is fact, perhaps not as easily directly countered by the current typical plays i.e. looping etc. It involves more guesswork but that is the play. Its unique. Interesting and dynamic killers that change up how the game plays keep it fresh. I enjoy playing it and playing against it precisely because it shakes up the typical gameplay.
Productive does matter when discussing game mechanics or changes to how things play because if it is biased or opinionated, or just people unconstructively complaining then its really not addressing the issue and just inviting tit for tat argument.
I never said stop using sarcasm but you may have fewer aggressive exchanges if you understand why it gets easily misinterpreted in text format. You can't react aggressively to someone not understanding you were being sarcastic as there is little indication of sarcasm in text, so it often just comes off as passive aggressive or just downright aggressive.
It does change up the normal gameplay I do agree to that but all that guess work you are put through it's all in a heavy disadvantage from the killer. That's what makes it so unfun. But uncounterable in a sense where you have no input that you can do where you will effect the outcome of the chase.
That's true but I still find no reason for it to matter whether its productive the devs dont look at this forum for ideas that's why they're off topic categories. I can say when it comes to a discussion of balance I do agree it's preferred to be productive.
I actually wasnt trying to be aggressive in my response I thought it was obvious because people who interact with me know that I'm a survivor main and I made a post about this a couple months ago.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1570455#Comment_1570455
And when dbd decides that the swf death squad has been queued long enough, so screw the ping difference, let's get the next guy in line?
I've had nights where I can't get ping better than 160, not my fault, but dbd just puts me there.
I dont even know what are you trying to say? Are you saying that you are put in a different server?
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1570535#Comment_1570535
Aren't you the #########.
Great argument insulting me because I'm telling you things you dont want to hear. Maybe hits will be more back to 2017 - 2018 where the killer actually had to hit you. It might take some time to get used to but you will do it og killer mains did.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570517#Comment_1570517
I don't have it formatted for proper paragraphs and I dony feel like hearing crap for not having proper paragraphs
You dont need proper paragraphs you dont need to format anything literally just space the things.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1570455#Comment_1570455
You are assuming it works 100% as intended with no bugs and no exploitable elements, and you're doing this with them even stating this a beta test. Even if it did work as intended, they are adding a layer of overhead and complexity, I work in IT professionally, this alone is always a potential issue.
My ping is usually in the 60-70 ms range. If I see yellow in a lobby I generally dodge it already. I'm definitely going to be watching this closely.
I've now played 2 full games as survivor. I'm noticing killers missing a ######### LOAD of hits like 3x-4x times as many as they did before and I'm by no means good. I'm maxing pallet stuns maxing chase maxing boldness cleanse etc. They're hitting ledges/window sills/totally missing lunges etc. I'm not looking forward to playing killer games myself.
Yeah I'm assuming if it works it wouldnt be a nerf to killer. Why is that bad dont consider something that supposed to fix issues for survivor a killer nerf. Where were you when survivors are getting hit after taking so many steps from windows.
I assume you are so used to getting/hitting so many unfair hits fair hits are foreign to you.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1568798#Comment_1568798
I'm 17. Second try and insult me AFTER reading what I said. I tried putting it in paragraphs but it wouldnt make sense and I refuse to make this whole thing again
If your problem is remaking it just press enter and some points in your post . You dont need to retype all you have to do is press enter. Edit your post and do so. I couldn't read your post it hurts my head.
If you want people to read your post and understand your point make it readable first.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1570488#Comment_1570488
This sounds fine, since Killers can hit through Windows. A window is not a solid Wall.
(I mean, it sounds fine from what you wrote, would need an actual video to see what was going on)
If you fast vault a window as soon as your feet touch the ground you are safe if a killer hits you at that time they have bad wifi or vpn.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/185926/server-side-hit-validation
Reading the post about it from @Peanits at the top of the forum, the pictures look like a massive killer nerf. I haven't bothered to try it. Playing survivor. I'm rank 8 but am suddenly able to pallet stun like crazy without getting hit, guessing this is why.
It's not a massive killer nerf it's a massive laggy vpn killer nerf.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1570191#Comment_1570191
So me calling Trapper Evan is a fetish now? Or Bubba?
Jesus christ dude. You're really stretching for arguments arent you?
It holds the same merit as that guy saying that me wanting to play custom so i can be shown this counter play is a fetish. My main point being I find it odd how he refers to these monsters real name. Sure its a game but it strikes me in a weird way. Why not call him out on that? Why are you only speaking of me?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1569996#Comment_1569996
Not hard to put a /s after something in text.
Yeah you are right but still I wanted to see how people would react.
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@MeltingPenguins said:
I refer to them by their names cause I'm a lazy bastard when it comes to that.
also, funny how you even try to use that as counterpoint for anything just after scott lamented about how 'wrong and cringy' that oh-so-totally is on his twitter... Interesting.
I never maid a counter point off of what Scott said on his twitter. I dont even use twitter nor do I check it. I disagree on alot of what Scott says.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1570144#Comment_1570144
you make thread upon thread upon thread saying Caleb and Rin have no counterplay, urging people to 'proof' the opposite to you when they bring up counters, all while you yourself only have threadbare excuses when you are asked to provide proof. and each time you bring up how keen you are on 1:1 chases, which is really something to avoid with those killers if one can.
yet you insist, insist and insist that it must be played like this, and that these killers are bad because you can no indulge in lengthy 1:1 chases with these two out of... what 20? 25 killers?.
That IS a fetish thing at this point.
Ok for starters a lot of the counter play that is said is usually something about making educated guesses or general which is countered good slinger. I have no threadbare excuses I say my what I think slinger offers no reaction time, a free zoning by ads spamming, zone by existing. It makes chase repetitive and predictable.
I have said this over and over. If you acknowledge having to avoid certain killers in a chase you are saying survivors should be subject to a boring game due to design flaws. If the rest of the game was more interesting and doing gens had more incentive I wouldn't have much of a problem with it.
I insist on a 1v1 because you like many other killer mains who like this killer cant preform it themselves you can't run the killer, you can't showcase the counterplay, its all talk no game.
The real fetish is how you refer to these killers as caleb and rin. Its kinda weirding me out actually. Then again a fetish ties in to sex which is why I find it a poor choice of word to use.
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@pseudechis said:
I see elements of both survivor and killer bias. The whole killer vs survivor narrative is weak and does nothing for the community and the idea that the forums favor one or the other is somehow factual is fanciful. Its opinion, not fact, don't confuse the two.
The best suggestion I've seen for slinger is to have more slowdown when you fake an aim. To prevent the aim spam tactic while closing ground for a quick scope shot. Other than that he lacks map pressure and serious nerfs would just likely make him unable to pressure survivors off far away gens.
Split up on the gens and he's largely counter-able.
Pissing and moaning about perks, tactics, mechanics etc etc is unproductive unless there is some constructive feedback to add. The argument un-counter-able and boring is not constructive as they are subjective at best.
Also sarcasm doesn't translate well in a text format because there is no intonation to denote it, if you want less aggressive exchanges then its best to try and avoid using it.
No I will not refrain from using sarcasm the exchanges I have in my posts are always aggressive because I think about the survivor side a lot even though killers need buffs. Im gonna ignore slinger for a moment as he isn't the topic of this post. Nobody is moaning about anything this is an open forum to discuss the devs don't even look at the forum when thinking about the games patches. My point being whether or not something is "productive" simply doesn't matter.
Sure the argument of things being boring is subjective the devs do make patches and tweaks based off of fun and word it in patch notes. However my friend where you are wrong is things that are uncounterable are fact. That is not subjective.
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@MeltingPenguins said:
Look, just cause people refuse to indulge in your weird fetish thing....
Calling my opinion a fetish isn't contributing to the conversation its an insult at best might as well call me a swear at this point.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1570012#Comment_1570012
And I would love to help someone if they didn't change the name of the their forum post to beg mods to shutdown dissent.
You aren't helping at all you are insulting me with clever word play. You never wanted to help me. You just insulted me in that very sentence right there despite the fact that all I put was close this no begging. I just want the thread to die.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1570012#Comment_1570012
Are you listening to the people actually trying to help by changing your mindset because Yes they do have more experience then you.
I have 2.5k to 3k hours I play both sides when I play slinger its fun yeah but it feels cheap to get free zones by existing. No I wont change my mind.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1570039#Comment_1570039
There's a difference between the sarcasm that I use and that. Your edit came off as "I couldn't hold my argument and got mad about it" instead of being a joke. Or at least that's how it read for me.
But then again, sarcasm is much harder to convey in the written language.
I understand sarcasm is hard to convey in text that's why I had "clearly" I only did it because it was too many people to argue with I didn't want to try and take that on at least not with school and me being stressed out.
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@The_Krapper said:
Look I get your frustrations and as a 50/50 player I'll tell you that slinger isn't OP , it's ok that you have that opinion though because it might just be a bad match for the way you play , try running spine chill or mixing things up a bit it could help you find something that works for you and improves your play
I appreciate the response ill take that into consideration I haven't ran spine chill in a minute and I like the perk I'll try it out.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1570012#Comment_1570012
me calling you out doesn't invalidate the entire thread.
I never said it invalidates the thread now answer my question.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1570012#Comment_1570012
No. No it isn't acceptable. I have not seen a single person on here who claims otherwise.
Apparently it is have not seen anyone who plays killer say survivors are easy or say a killer has counterplay for example then be bad at survivor get called out for it.