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alivebydeadight

alivebydeadight

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alivebydeadight
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  • @Rattman said:
    Its not how it works. And, btw, concept of failure for killers is vague enough. I mean, survivors at the moment don't really know how to escape for real. "Escape" is actually just a simple delay for them. So, Entity will get the very thing it need eventually.

    As for other part of you question, if Entity capable to manifest itself as killer. The answer for this is complicated enough. There was a theory, which implyed that Entity connects with killer during trials to watch how hunt progresses, for entertaining purposes and to judge how killer manages with given task.
    Mainly this can be confirmed with Beast of prey perk description:

    "Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears when Bloodlust activates."

    But I highly doubt that Entity will be a killer. Why do dirty work, if you have many pawns ready for this? If they fail - just punish them, till they succeded.
    And, also, if Entity would became a killer - the whole concept of mysterious and incomprehensible to human mind evil would be ruined.

    and i forgot to mention the perk "bleach can clean all red stains" that is a VERY good theory i never heard that one before and i like it, so what i think you think is that killers are used for pushing them to the test against survivors that are also being pushed to the test and the entity uses them as cameras

  • @Rattman said:
    Its not how it works. And, btw, concept of failure for killers is vague enough. I mean, survivors at the moment don't really know how to escape for real. "Escape" is actually just a simple delay for them. So, Entity will get the very thing it need eventually.

    As for other part of you question, if Entity capable to manifest itself as killer. The answer for this is complicated enough. There was a theory, which implyed that Entity connects with killer during trials to watch how hunt progresses, for entertaining purposes and to judge how killer manages with given task.
    Mainly this can be confirmed with Beast of prey perk description:

    "Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears when Bloodlust activates."

    But I highly doubt that Entity will be a killer. Why do dirty work, if you have many pawns ready for this? If they fail - just punish them, till they succeded.
    And, also, if Entity would became a killer - the whole concept of mysterious and incomprehensible to human mind evil would be ruined.

    You dont understand, a killer alike the entity, like a more brutal killer, not exactly him but a pawn for the entity to use in his game still survivors would have to be pushed to there limits with this killer, like for example he could be able to damage pallets or destroy unused pallets

  • No, just no, i feel like thats a terrible idea

  • @DemonDaddy said:
    At the vary least can we get the option? Not saying force it on everyone, but 360 view kills the immersion of tension. 360 cancels out almost all environmental obstacles ; can see around corners and over objects, the fog might as well not exist because your looking down on it instead of through.

    Again, would appreciate the option.

    let me guess, your a killer main complaining about the different view for killers and survivors, for example, if survivors were in first person doing generators would be staring at machine parts not being able to see if the killer is behind you, they did this because it helped balance the killer from survivors, killer sees in first person because it helps survivors not to be seen from any angle making you look in different directions, survivors are third so they can avoid the killer easier and atleast have a chance, this would also prevent 360 jukes from occurring if survivors were in first person

  • This perk really does need a rework, it could be good, the concept is good but, its so bad, but your idea isn't that good idea it should be like a watered down rancor, every generator completed reveals survivors for a short time is a good rework for that perk

  • @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game

  • @JesusPrime said:
    Two questions;
    One: what if a survivor hooked their self, the entity feeds off hope so would it get any "energy" from this?

    Two: What if a survivor killed their self in another way eg jumping in the campfire, we know from the mori description that the entity can only feed off survivor who die on the hook, would they even be able to die (and then be infinitely resurrected by the entity)

    if they killed them self that means they have no hope and become a killer

  • @Peasant said:

    @FrenziedRoach said:

    @scumrrado said:

    @Dabrownman1812 said:
    His name is scum-rrado, troll possibly

    That's the second time someone said that here! Does my name really sound that trolly? hahaha I swear I'm not!

    I think the proof is in the pudding: I haven't responded to anyone who's a str8 up ######### :)

    We get a lot of trolls around here that post ridiculous ideas just to get a reaction. Kinda easy to get a reaction here - people are so shell-shocked from the toxic dip they've taken in the community pool, they're really defensive. I'll be honest, I almost wrote your post off as troll too just from the sheer amount of it we get here.

    Yeah, still working on getting one of these for my post-game chats (I main Doctor):
    https://www.amazon.com/dp/B00CMXCJMK?aaxitk=P1iJVC34trdFO.EooFciBw&pd_rd_i=B00CMXCJMK&pf_rd_m=ATVPDKIKX0DER&pf_rd_p=54dc821a-0937-4e6f-9da9-f8dd5443145d&pf_rd_s=desktop-sx-top-slot&pf_rd_t=301&pf_rd_i=hazmat+suits&hsa_cr_id=4053966980401&sb-ci-n=asinImage&sb-ci-v=https://images-na.ssl-images-amazon.com/images/I/51FrUd4Y-+L.jpg&sb-ci-a=B00CMXCJMK

    That is how i feel when playing feng min with a purple flashlight, i need one too

  • @Vietfox said:
    Vankruze said:

    You'll get no sympathy from anyone for running the biggest crutch perk in the game.

    Tru3 fan spotted.
    As devs said "survivors using certain perks is fine"

    its funny because its tru3 XD

  • @SpitfireOrMichina said:
    That poor spirit

    Shes sad because she couldn't mori the obsession, no pallets were used, and her hex is still up and all survivors escaped

  • @SnakeSound222 said:
    Yeah, how about no.

    The Killers do not care about how their prey feels and BHVR would have to rework the game entirely (It's really easy for Survivors to loop Killers for the entire game, so reducing the base speed of the Killers would make them unplayable). Also, these Killers are supernaturally powered by the Entity.

    here let me help, the quote on the perk hex:noed, it says_ "And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."
    _

  • @Peasant said:
    @scumrrado Another thing to consider is the occasion. In all of the classic horror films most killers acted alone and out of personal interest. In Dead by Daylight the Entity is calling the shots and we'll, I don't think Evan is too keen on making the boss mad. In fact, I don't think that any of the killers are really overjoyed at the thought of upsetting the Entity. This fear is of their leader is probably why the Wraith moves so darn fast in the spirit world, he doesn't want to be lurking in the realm of his boss any longer than necessary. Overall just remember, in DBD you kill because of the boss, not on your own agenda.

    ok what that reminds me of is all killers are afraid the entity will not accept them as they are, trapper respected his father who was his boss till well, his father died, wraith killed his boss and hides within the spirit world from the entity believing that the entity is azorov, hillbilly possibly runs FROM the entity, nurse also goes into the spirit world with her blink, hag... i actually dont know, doctor uses the survivors screams to hide from the entitys torment, myers is a stalky boi, leatherface love the entity possibly, kruger hides away within the dream world from "it", The pig hides behind her mask, huntress lived at the red forest, The clown acts on his own for what he does, except when putting survivors on the hook, the spirit hides in limbo from him, so almost all killers are scared of the entity as if they did bad to much, them too will be sacrificed

  • @Orion said:

    @alivebydeadight said:

    @Orion said:

    @scumrrado said:

    @alivebydeadight said:
    no WHEN he uses his stalk and begins stalking survivors he moves much slower, I know he moves faster when he tiers up but i mean when he is stalking survivors

    Right - we're in agreement on Michael's kit. The slow speed while stalking is the caveat for the potential to increase levels, thus earning speed boosts. Michael gains speed by using abilities successfully. Granted he's still at 105% at level 1, but the basic principal is there. And that's why Michael feels good to play as and against.

    That's the sort of gameplay all killers need. Otherwise, we're just instantly rewarding players for selecting to be killer. They technically don't have to use abilities to win.

    That's why the Nurse is the pinnacle of DbD Killer design. Her power is punishing when you fail, but rewarding when you use it properly (with the appropriate drawbacks). A Nurse's potential is primarily determined by the skill level of all players involved.

    im a nurse main brother but, she is the reason that dbd has balance issues, but she can be punished for missing a hit but landing isnt a punishment, and her perks punish survivors for being aultruistic, so i have always loved her

    Landing a hit with her base kit means you were better than the Survivor you hit. That's what I mean when I say her potential is primarily determined by all players involved (Killer and Survivor).

    well i survivors always run dead hard (or DEAD 'ARRD) and when they use it on her it feels bad cause they will be a mile away but sometimes i feel like they need to bring back the original nurse blink range and not 5 meters

  • @Orion said:

    @scumrrado said:

    @alivebydeadight said:
    no WHEN he uses his stalk and begins stalking survivors he moves much slower, I know he moves faster when he tiers up but i mean when he is stalking survivors

    Right - we're in agreement on Michael's kit. The slow speed while stalking is the caveat for the potential to increase levels, thus earning speed boosts. Michael gains speed by using abilities successfully. Granted he's still at 105% at level 1, but the basic principal is there. And that's why Michael feels good to play as and against.

    That's the sort of gameplay all killers need. Otherwise, we're just instantly rewarding players for selecting to be killer. They technically don't have to use abilities to win.

    That's why the Nurse is the pinnacle of DbD Killer design. Her power is punishing when you fail, but rewarding when you use it properly (with the appropriate drawbacks). A Nurse's potential is primarily determined by the skill level of all players involved.

    im a nurse main brother but, she is the reason that dbd has balance issues, but she can be punished for missing a hit but landing isnt a punishment, and her perks punish survivors for being aultruistic, so i have always loved her

  • @LRGamer said:
    scumrrado said:

    @alivebydeadight said:

    no WHEN he uses his stalk and begins stalking survivors he moves much slower, I know he moves faster when he tiers up but i mean when he is stalking survivors

    Right - we're in agreement on Michael's kit. The slow speed while stalking is the caveat for the potential to increase levels, thus earning speed boosts. Michael gains speed by using abilities successfully. Granted he's still at 105% at level 1, but the basic principal is there. And that's why Michael feels good to play as and against.

    That's the sort of gameplay all killers need. Otherwise, we're just instantly rewarding players for selecting to be killer. They technically don't have to use abilities to win.

    Your logic can easily be used against you
    So Survivors are rewarded for losing with the Hatch, Huh
    Btw You clearly don’t know how a ASYMMETRICAL HORROR GAME WORKS
    Stop whining and...

    OMG that is an amazing picture, but still, i love asymmetrical games and well, was just saying

  • @No_Mither_No_Problem said:

    @alivebydeadight said:

    @No_Mither_No_Problem said:

    @willcenx said:
    Freddy is already broken and very boring to play against. His WH-ability and invisibility are pretty annoying. These buffs would make him even more braindead for survivors and I'm 100% sure if devs will apply them to him you will get at least 1 dc almost every game. The only way is to completely rework his abilities (devs are already working on it btw).

    Freddy is literally the fourth worst Killer but ok.

    correction IS the worst killer

    Nah Trapper and Spirit are way worse, LF is debatably worse.

    Ok you are "different", trapper is mid tier and decently powerful, while spirit is made for mind games making her, well, also mid tier because you can play her like a brute or mind f*ck survivors, now, what exactly can Kruger do in a chase, nothing, he cant do ANYTHING in chase but injure survivors that are asleep and running murky reagent is his weakness, and hexes are unusable on him because survivors can destroy them without any danger near, also leather face is a chainsaw killer with the ability to hit several survivors at once and 1 hit them with the chainsaw, showing power, most leather face killers will just use insidious in the basement anyways

  • @flamestandish said:
    I guess we where all wrong...

    Instead we got a chopped up spirit with a booty.

    EXTRA THICC

  • @hartt1245 said:
    She sounds like she'd be a lovely carver at thanksgiving dinner

    omg thats great

  • no WHEN he uses his stalk and begins stalking survivors he moves much slower, I know he moves faster when he tiers up but i mean when he is stalking survivors

  • if a perk needs a rework tell me it would help me balance this survivor to the point of possibly being entered into the game

  • @Nathan said:
    A good Bill should never be left 4 dead :p

    Now thats pretty good

  • Never mind they said they dont have time to rework moris :[

  • @iTacoman said:
    yes it would be nice to have and i think that it would be fair since there's counter play (don't get stunned and or the perks you just listed)

    well i mean it would be helpful on survivors and im actually good at making survivor perks though im a killer main

  • @scumrrado said:

    @alivebydeadight said:
    let me just help you with this, clearly your a survivor main complaining about killers, but in all of the Halloween movies Myers caught up to people that are a mile away from him, nurse is 96.25 speed but she is the strongest killer in the game currently, some killers like Kruger, rely on speed to actually down survivors, and pallet loops with the new perk spirit fury can easily be countered, so no they should stay the same and i can avoid and juke the killer almost 90% of a match and i play xbox one, so it needs to be the same, either run sprint burst or dead hard, or just take a break for a while

    Yes, I am a survivor main hahaha. I feel like even though you are arguing against my post, you made points that agree with it:

    The Nurse is the strongest killer right now because she has great abilities and perks, not because she has a high base speed.

    Myers uses his stalking ability to gain speed, thus working along the idea that I laid out: increased killer speed should come from successful use of abilities.

    Ultimately my point is that killers shouldn't rely on only speed to down survivors. That's not good gameplay, especially when that good speed is the base speed. Freddy should therefor be adjusted.

    myers moves slower when stalking my dude

  • @Eight said:
    Just wondering if anyone else has developed a seething hatred for any specific survivor? Not a specific player, just the character.

    Three times last night, a sodding Jake set off every hex trap in a half-mile radius and then unhooked me right in the middle of the maelstrom of Hags. Three times, he ended my game by being a selfish prick. Why can't Jake play against Hags? WHY!?

    Switched to killer, and there he is... Jake Park... in my lobby. Hello Jake! Needless to say, that player had a pretty miserable time because of the actions of his brother Jakes. I couldn't help it - red mist. Switch back to survivor and I find myself dropping out of lobbies when a Jake appears because I just can't stand to look at his stupid face!

    Argh.

    (Ok, bit of a rant... but there is a question in there).

    jake because he ruins your hooks, dwight because gen rushing, and david kings being to easy to kill

  • @No_Mither_No_Problem said:

    @willcenx said:
    Freddy is already broken and very boring to play against. His WH-ability and invisibility are pretty annoying. These buffs would make him even more braindead for survivors and I'm 100% sure if devs will apply them to him you will get at least 1 dc almost every game. The only way is to completely rework his abilities (devs are already working on it btw).

    Freddy is literally the fourth worst Killer but ok.

    correction IS the worst killer

  • @scumrrado said:
    Most killers should not have a base speed over 100%. In what slasher movie was the killer naturally faster than the "survivors," without the use of supernatural abilities? Pretty much none.

    Most slashers use stealth, strategic advantage (traps, location awareness), or supernatural abilities to confirm kills. Not base run speed. DBD should replicate this.

    It feels like crap as a survivor to die to a killer because they're impossible to run away from. All the juking and stuns in the world can be caught up to. Maps are either way too open or way too closed. Scratch marks from running are too easy to follow, but how else do you get away? Being chased forever isn't scary. It's annoying.

    On the flip side, it feels like crap to be stuck in a loop as a killer. Survivors shouldn't have to resort to stalling, ping, or bugs to get away. It should be rewarding as the killer to down a survivor, rather than easy. It should be terrifying to encounter the killer as a survivor, not damning.

    Nerf killer base run speeds, remove loops, remove some more pallets, reduce terror radii, etc. Heck, even buff killer abilities. The point is, at the start of the match with zero perks, no killer should be able to outrun a survivor.

    Thoughts, my killer mains? :)

    let me just help you with this, clearly your a survivor main complaining about killers, but in all of the Halloween movies Myers caught up to people that are a mile away from him, nurse is 96.25 speed but she is the strongest killer in the game currently, some killers like Kruger, rely on speed to actually down survivors, and pallet loops with the new perk spirit fury can easily be countered, so no they should stay the same and i can avoid and juke the killer almost 90% of a match and i play xbox one, so it needs to be the same, either run sprint burst or dead hard, or just take a break for a while

  • @Cleversided said:
    This ability is very confusing because of the grammar state that it is in. I don't what this ability is trying to achieve, but you need to rewrite this to a more understandable version. Also, these perks are way over powered. Hunt down is confusing as well: "when you leave a chance"....what does this mean?

    sorry i typed this ability quickly, tell me what confused you about the ability and i mean by leave a chance as if the survivor gets away from the killer the effects that occur apply to that survivor

  • I thought before reading this it was gonna be a wraith vs claudette game mode

  • i like this it looks like my nurse drawing i need to find XD

  • @BasementBubba said:
    Well they were made before the game became as successful as it is right now and you could guess they were on a pretty tight budget.
    They have stated they MIGHT go back and take a look at some of the old moris but for now they're focusing on what they have planned in the near future.

    K, btw I feel like ive talked to you before, on discord

  • @iTacoman said:
    I like the pallet perk

    I thought that survivor have no pallet based perks but killers have 3(brutal strength, enduring, and spirit fury) survivors deserved a perk like that

  • Hunt down is supposed to say at the beginning when you leave the survivor

  • @HellDescent said:

    @alivebydeadight said:

    @HellDescent said:
    How does her perk haunting grounds work? Is it in order to bait survivors? Like if you were to take it with one of the Hag perks survivors would think before cleansing one of her totems since they don't know which one it is?

    her perk is like noed, but it can be activated at any time and with a time limit

    It's pretty much pointless on its own. Ruin/devour hope+haunted ground= godlike.

    run the perk ruin and haunted ground with the hex thrill of the hunt, it is nice times

  • @Wolf74 said:

    @HellDescent said:

    @Wolf74 said:

    @Peasant said:
    If you pair Hex Haunted Ground with Hex Thrill of the Hunt, you could use the pair to get a very fast down at the beginning of a match. It might prove useful when doing a hex build or a Hag game.

    And why should the survivor bother cleansing any hex totem if they don't see another hex effect in play?
    No Ruin, no Lullaby, but I see hexes… no thanks, I don't take the bait.
    Better pair it up with Devour Hope.

    it could be noed

    Did survivor ever cleanse dull totem to avoid Noed?
    No, they go to the forum and complain about Noed instead. :P

    sad part, that is true

  • @HellDescent said:
    How does her perk haunting grounds work? Is it in order to bait survivors? Like if you were to take it with one of the Hag perks survivors would think before cleansing one of her totems since they don't know which one it is?

    her perk is like noed, but it can be activated at any time and with a time limit

  • dead meme, watch noob3's nea isnt a killer> @TheLegendDyl4n1 said:

    @alivebydeadight said:
    dead meme, watch noob3's nea isnt a killer

    i know but i main nea and would love to know what her perks and power would be if she became a killer. if i mained dwight i would wonder the same thing also ######### BAN? "You have posted 0 times within 150 seconds. A spam block is now in effect on your account. You must wait at least 150 seconds before attempting to post again." yeah i have posted 0 times BECAUSE YOU WONT LET ME POST ONCE WITHOUT STOPPING IT

    wait how did you get spam blocked

  • David King because we both EXTRA THICC

  • Laurie because i will stab sum billy boi and he will disconnect

  • @Nathan said:
    A good Bill should never be left 4 dead :p

    Now thats pretty good

  • @Claudette_Baguette said:
    My sweet Claudetet will always be my main and my favourite survivor! <3

    And yes, there are non-toxic Claudette players out there!

    falls over from surprise

  • @DatNerdyDwagon said:
    best killer 100% op

    he feels quite nice i agree BROTHER

  • @Sarief said:

    @alivebydeadight said:
    That could be for trapper or well,The Spirit due to the launch trailer to have the oni mask near the ground meaning that spirit could get it

    She wears body make up, while Trapper wears masks.

    at least it's better than nurse who wears bags around her head. I mean, she's not that scary, right?

    well I mean they both could get the mask

  • That could be for trapper or well,The Spirit due to the launch trailer to have the oni mask near the ground meaning that spirit could get it

  • dead meme, watch noob3's nea isnt a killer

  • agreed it gets annoying after some time

  • it could be due to how he acts, which is why ochido isn't on it because he is toxic, I mean tru3 complained about decisive strike though older streams of his he ran enduring

  • This is a common bug with most killers which is really a killer buff for myers, I hate it when it happens when i play killer so I give the survivors a chance

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