Zozzy
Zozzy
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Comments
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2925444#Comment_2925444
I highly doubt that was cause of COH cause who in their right mind would heal at 50% speed against a Legion?
50% bonus speed you mean. Been playing legion all day and survs keep healing with it. Don't think i have had a game where i hit 5 survivors with frenzy or didn't have coh in it.
Nothing has changed.
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Something i noticed. The games with COH in them 2 survivors escaped.
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Starting to see some issues with one of the buildings. The one with a window on the porch leading to a vault over the railing on the back veranda. Survivors approach it from the front and can loop it for ages. If you try to reverse the loop they get tons of distance and run to a long wall with the pallet in the middle or another house.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2924559#Comment_2924559
When did I call everyone it annoyed a bigot? I said no such thing. I said it annoyed bigots, which is an undeniable truth. Didn't say anything about everyone it annoyed automatically becoming a bigot.
Also lol, woke.
🙄 what ever. the implications of your words mean otherwise.
It's done and nothing is changing. time to move on.
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@YOURFRIEND said:
It's really lame they made a post about it on Twitter bragging about it instead of it just being in the tome and when folks read it and try to raise a stink they said "yeah? So what?". My only issue is them crowing about it.
But I see a lot of people genuinely pleased with the representation and it upsets bigots, so I can't be too annoyed with the presentation of the thing.
Oh look.. the woke shield.
Everyone is a bigot that is annoyed by how they did this right? Even if you wanted them to make a new character for it and would be happy with that.
I guess if they take batman and suddenly make him gay then everyone upset about that is a bigot as well and not upset and the years of backstory etc that has been deleted...
They made it a big thing and chose David for shock value and to get people to talk about it. If they really cared and thought it was normal then they would just release a new character that is gay and not crow about it.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2924305#Comment_2924305
Mischief list is still a duration addon? And now it's a brown instead of a green? And I am sure the .5 seconds lost is made up for handily by the stacking speed boosts.
All the status effects being applied on first hit instead of second hit and beyond is a massive, massive buff
Stacked both mischief and mural and it made no difference. I could get two hits and the third would always be too far away to reach them. I have not tried the pins yet, but i also judge killers at a base level without addons.
You can't even see survivors if they are oblivious... weak.
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That's the kicker. They do a buff without buffing at the same time. They gave his rush lethality, but in exchange removed duration addons to make sure it is rare to pull it off and put the fault on the survivors for being dumb.
Said it when they announced it that it was just a qol update to make them feel better without actually making them better.
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No idea how people are getting 5 hits. I hit two people and by then everyone else has scattered to the far edges of the universe, so i run out before i can get another one.
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@kaneyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2923912#Comment_2923912
I mean killers have soo many gen slowing perks... but you have fun being the toxic problem
These perks can mostly be ignored or are negligible on normal killers.
Ruin- cleansed
Dead mans- does nothing if you don't let go, and if the killer chases you, then you wouldn't be doing the gen anyway.
Scourge hooks- let go before the killer hooks to avoid dead mans and continue like nothing happened
Corrupt- walk to a gen that isn't corrupted grants a little time, but not much.
Deadlock- killer lost a gen to block that one for 30 seconds. Doesn't stop you doing another gen and it can't be regressed.
I have had games where i didn't even know the killer had dead mans or scourge.
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I still think their reluctance to change it is because of how they coded boons. They can't make it work differently to the rest because they are all sharing the same pool of code and equipping the perk just flips an effect on or off.
Its the only logical reason i can think of that explains why they only change the healing values.
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@CluelessWanderer said:
I think it's not because of CoH in any form.
I think it's still fallout from the SBMM that BHVR will never admit failed.
No, it's COH.. If i hear the boom of a boon then have fun lasting 10 seconds off that hook. If i can spread damage and actually slow down gens doing so, then i will, as i use to do before this abomination of a perk.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/2922524#Comment_2922524
So revealing a character is gay is 'dumpstering' them, okay. Try to be a little more subtle wit your homophobia next time.
Also I thought people didn't like it when characters were revealed as gay too quickly since it's inorganic and 'shoving it down our throats'. David and Soldier 76 were both revealed in a good, fair way. People complaining are simply unhappy about having comfirmed LGBT+ characters in their 'safe space'.
Yes. They took an old character that has already sold well as a dlc and the skins, that just so happens to be the subject of many fan fic's. turned him gay and called it a day.
Pandering complete, and they don't need to worry about selling the dlc and skins, so it's safe for the company's wallet. If they don't just release straight people from now on i will take it back. But it seems like this is it.
No risk and they look like the good guy after years of people bugging them.
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Mine hasn't updated either.
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So instead of making a new character they just dumpstered an existing one that people may have their own ideas about.... cool.
It's fine i guess. exceptionally lazy and will annoy people.
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@Shaped said:
It's a new game mode. Whack a mole.
At least it would be interesting compared to staring at a scream bubble under you in the middle of the map.
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@Mandy said:
Yes, unfortunately this update will be bigger than normal that's due to the engine change I'm afraid so it will be a slightly longer download than we'd ideally liked.
However, the game will take up less disk space now as the way it's been packaged has been changed.
COD could learn something from dbd with this.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2922263#Comment_2922263
Dear god people need to stop with this narrative of "omg she ignores EVERY/ALL defense !!!!!"
You need to understand, most survivors only know how to press space, hold Shift and W or m1. Any thought outside of pre dropping a pallet and expecting to be safe is difficult and usually results in demands for nerfs like they did to Deathslinger.
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No. They need to entirely rework the power.
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@jesterkind said:
I think in situations like the ones you're describing, you're absolutely right- genuine bully squads who just want to click their flashlight and constantly swarm the killer are my favourite matches, because nobody's doing generators and they're all dicking about getting themselves killed. I had a match against that kind of squad as Hillbilly the other day, and it obviously resulted in a 4k.
However, there are situations where "bully squads" actually do constitute a problem, and it's when they abuse certain concepts. Old Boil Over before it got adjusted was a huge problem with these squads, and there's the odd video you'll see now and again of survivors abusing lockers + flashlights + Head On to trap the killer in a loop of blinds and stuns, or just lockers + flashlights to make ever grabbing someone a guaranteed blind. Those things are more of a problem and I think complaints about them are legitimate- it's just important to separate them from the average group just being kinda annoying to you.
Boil over still is a problem with an rpd offering.
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Just change your name, or stop torturing killers.
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That's why you ignore the low skill and leave it to mmr to sort out.
Bad players can always get better.
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Bruh... I just watched that vid from tofu and it was the most Cringe thing i have seen and fits with the suspicious caliber of the survivors he gets. I just watched him get 4 man 5 gens with wraith using weird perks...
The vid boils down to
Surv meta perk op, nerf meta perk. Killer slow down op, Nerf killer slowdown but gen speed fine because gens boring.... leave gen speed. nerf killer over all and put hooks in a pool to force 12 hooks, but leave gen speed alone... because gens boring.
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The more you nerf the weaker killers, the more people will take up Nurse.
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Huh... I remember a mod saying they don't do shadows nerfs. Love to see how they explain this.
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@Mandy said:
Being completely realistic here, we had daily complaints over the old matchmaking system as well.
Most players would end up at Red Ranks - same as they end up at Iri Grade now (although right now, a bit more time is involved due to everyone being reset to the beginning), especially as you only dropped a colour ranking section on the 13th of each month so more and more players ended up in red ranks and there was a massive mix of skills at that level. Players were matched with other ranks around the same rank system (depending on queue times etc) and still the matches were unbalanced, we'd have players complain they got stomped or they did stomp.
I think we naturally (as humans I mean) look back on things more favourably with nostalgia rather than the reality of the situation in general.
Then why didn't you remove the safety pip and keep red rank pip difficulty for all ranks instead of making it easier the lower you were? This alone would have improved the system.
Fiddle with what we had instead of... this.
The game isn't balanced or fair enough for kill based mmr.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2918877#Comment_2918877
I already explained to you why keeping the distance is the issue and how it just encourages all killers to be antiloop as a DH just ruins all basic attack killers.
You just want all the weaker killers to be left in the dust likely because you main a antiloop killer or a survivor who just wants the easy distance part.
Either way you're making the gap between antiloop and basic attack even wider, when my change shrinks that gap and keeps the perk situational but usable.
But you somehow think increasing the distance is a good choice... yeah I dont think so. I'm going for overall game health for all killers.
The distance part would still dodge anti loop killer attacks since they all have a travel time.
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@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919343#Comment_2919343
Yeah I've been noticing alot of self unhooks when everyone is slugged.
Also seen some unbreakables without actually have the perk or the boon.
They're already back.
I had a team where 2 of them just opened the door and left while one stayed behind to bait, i downed the bait and the one on the hook jumped off and stood in the exit. after hooking their friend they waited in the exit while their friend also got the 4% and instantly left while their friend tanked a hit somehow and ran directly at the hatch like they could see it.
No deliverance and i forgot to look for whatever they tanked a hit with. Could have been a med kit, i don't know.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2918553#Comment_2918553
How would you rework them?
Make the time equal. fill in the obvious ones killers never break and make the good ones require a survivor to set up. Survivors have time and resources to spare where as killers do not.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2919129#Comment_2919129
I think I average 10 or 11 hooks per trial.
Even with legion?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2918227#Comment_2918227
I'm rather torn on even match-ups. On the one hand, it's some of the least fun I've ever had in a video game. It's absolutely miserable but I'm still 3K'ing in 85% of my matches. Winning isn't the issue, it's that even though I am winning it's miserable.
On the other hand though, I don't feel right de-ranking to purposefully ruin other people's matches. I will absolutely not do that to someone else.
How are you winning though? Its easy if you focus down two people or camp and tunnel. Have you tried going for 12 hooks?
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New MMR is already starting to balance out, so we are back where we started.
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@Lastchild said:
Because it would require redoing all the survivor part of the game, redoing the skills.
You are against a game mode that you don't need to play because you would need to think?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2918124#Comment_2918124
They can make a million tests for MMR but nothing will change. Because problem is not MMR, it never was.
Problem is "balance". Game did not balance around good survivors. Most of killers are not viable becuz of that. They need to focus on balance and fix but no. Let's waste our time with MMR.
Who decides what is balanced though? The current iteration of the game is what the dev's perceive as balanced because of some useless non contextual number sitting near 50%
I know people won't like it, but they need to hire streamers that play both sides and can show evidence of the issues with their solution and put it to a vote. Then they need to pretend console doesn't exist for a while and update PC only so they can do fast tests to see what works and what doesn't.
AFAIK they need to pay sony/ microsoft per update and that is what slowed everything down.
You can't balance a game you don't understand by looking at numbers.
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People thought mmr tests would be something actually substantial and would require effort. You know, change how it is calculated. All they did was shuffle some numbers and call it a day.
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New mmr will just adjust to the new stats and we will be back where we started.
They failed.
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@Lastchild said:
Bad idea.
Why?
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2917642#Comment_2917642
I mean you still try to hit their legs with it, but if you miss it hits the ground and still damages them.
https://forum.deadbydaylight.com/en/discussion/comment/2917645#Comment_2917645
I just play him cause he is good at camping and can get downs pretty easy. My one trickster game today lasted like 4m as a cocky survivor followed me carrying my first down into the basement and got nuked.
Gotta spam the knives into them as they die too, omegalul
https://us.v-cdn.net/6030815/uploads/TQTQB58O5XK7/asd.jpg
https://us.v-cdn.net/6030815/uploads/2F0W9Y2V4FM0/unnamed.jpg
Point still stands. there is so much anti hillbilly crap on the new maps you should never see their legs for more than 10 seconds.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2917610#Comment_2917610
That's why Edge of Revival is my favorite add-on for him. You just spam at their feet and it makes juking pretty much impossible. Any skill required in open spaces is totally removed as you spray in their general direction for downs.
If they can't find cover in the time it takes 50% laceration to down them then they kinda deserve it.
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They don't know how he works so just spew "no counter play, no fun, boring" While running in perfectly straight lines and not putting things between them and trickster.
Survivors that master the wiggle while running are a nightmare to play against.
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@drsoontm said:
Usually because they don't know how to verse the killer and don't want to learn.
Granted, the best way is usually to play the killer and see how good survivor play against you but to do so you need to buy the killer.
Buy them with shards.
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@Blueberry said:
It's nice to have at least one counter to CoH even if it's a specific killer. Not like we have any other counters for boons in the game realistically.
Just waste 20 seconds walking to it, 1 second stomping it and another 20 seconds walking back to the gens on the other side of the map 4head.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2916595#Comment_2916595
You obviously dont know how SB would be used. We will gonns see the same outcry as now with DH when those killer realize how much of a struggle a 99ed SB is.
What's that survivor doing while sb is 99? Just don't chase anyone running in circles in the middle of nowhere.
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The changes don't solve anything. It will be chaotic for a while, but it will eventually settle and we will be back where we started. A survivor who was 1700mmr before the change will just be pushed back to 1500 or however much they adjusted the soft cap.
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@Aven_Fallen said:
Aside from Circle of Healing and MoM (which got nuked pretty fast), the last Meta-Perk released for Survivors was Dead Hard. Most Survivor-Perks released are either weak or very, very niche.
The only reason why this does not seem as extreme on the Killers side is because every Killer plays different and some Perks can be situational, but good on specific Killers. E.g. Iron Maiden can be good on Huntress and Trickster, but thats about it.
Both sides usually bring strong stuff, but for Killers, there is a bit more variety, because Killers play different. (Of course you can run the same 4 Slowdown-Perks on every Killer, this is also possible)
There is a reason for that. Anything deemed meta worthy is usually going to be game breaking. COH is a good example.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2915452#Comment_2915452
It lets you watch areas/stalk someone without accidentally marking someone else nearby who is already 99.
The "watch areas" part just screams camping strats but i can see the value from the other part.
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It is if you only GG when you win.
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How is stalking without stalking a good thing? I can't really think of any reason to stalk a survivor without exposing them.
I probably have 10 hours on ghostface since i bought him on launch so i am very much a noob with him.
Not saying reverting it is a problem, just curious is all.
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https://www.youtube.com/watch?v=R6PM-whhDdA
Everything people need to know about it.
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Part of it caused by streamers and youtubers who push the survivor rulebook. It's all about their fun and if the killer plays X way then they are a horrible person. Meanwhile you look at their youtube page and it is full of them bullying killers and making them look stupid.