Zozzy
Zozzy
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- Zozzy
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Comments
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Why are you complaining about what the killers are doing to win in a game balanced around low to mid survivors? You should be complaining to the dev's to fix the gameplay loop so it is possible to 12 hook against good players.
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Normal survivor chat when you win. They are not use to losing so it cuts deep when they do. But hey, GGEZ all around when they win right?
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Played against one yesterday, but it seemed to be broken. It was teleporting around and swinging, but would glitch out and stare at walls/ rocks for minutes at a time.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2943221#Comment_2943221
Wait is this serious? Do people really think that there aren't ways killers can trick people into Dead Harding?
What is this serious? your survivors let you get into a position where you are humping their backside? That's some low tier stuff right there.
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Discord is a SWF exclusive perk.
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@Pulsar said:
You wouldn't be the first.
Bruh.. ThIs doEsN't MeAn aNyThiNg SteAm IsNt tHe OnLy PlAtFoRm
God it's annoying to type like that.
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Discord, Dead hard, Coh, Decisive strike, Borrowed time and 3 others a perk of their choosing in place of your coh.
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"Leave my precious alone!"
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@Rokjer said:
https://forum.deadbydaylight.com/en/discussion/comment/2943344#Comment_2943344
Uuuuuh... But I'm not mentioning the Killer there... I don't understand. The screenshots literally represent my first two minutes surviving SoloQ.
I just saw the comment and game a response for you to test if mmr is doing something.
As for the first pic. Welcome to dbd solo Q. Full of survivors either deranking so their swf get worse killers or doing challenges. Good luck winning a game if you let yourself slip too low, because then you will be stuck in mmr hell where a 5 minute chase = 0 gens done.
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Your survivor quality drops drastically. It will rival streamer levels where they just run into you and dead hard into walls.
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@Rokjer said:
https://forum.deadbydaylight.com/en/discussion/comment/2943150#Comment_2943150
I'm just convinced that their MMR just doesn't work, but they have too much ego to admit it.
Don't kill anyone for 20 games and see what happens.
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@PeaceNGrease said:
That's interesting, I typically depend so heavily on sound for mindgames and tracking I couldn't imagine trying to pay without headphones at this point, let alone no sound.
Would you say you have a fair amount of successful games or does that not matter much too you?
You get use to it. Survivors are not hard to figure out when 90% of the tiles have a safe spot that they all stand on.
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At least i am not the only one that got messed up by legions music. There is some tone or something being used that made my ears ring like crazy after playing him.
The game is nice without sound, but shadowstep causes some issues.
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Just bring a key into the game.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2942068#Comment_2942068
I didn't catch the revert. Was it in 2020?
From memory, it only lasted a couple of weeks before they increased the degree range. The original fix was how it should be. If the killer can't see you you can't blind them. Survivors took to forums to complain about blinds being impossible and now you can blind outside the killers fov.
Still better then it was but not by much.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2942286#Comment_2942286
"Bait it out 4head"
When will this die out? It's straight up false. Waiting Dead Hard for distance out is impossible
Some people can't tell the difference between high level survivors and.. uh.. chill? survivors
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You will get there one day op. Just keep playing killer.
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@Mr_K said:
Flashlights don't need a nerf they need to be fixed. Being blind outside your fov was something they fixed years ago and now is broken again.
No, they fixed it then people complained and they reverted it..
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Uh.. you expressed gameplay.
Toxic is side loading brand new accounts and joining as a swf to bully low killers.
Toxic is getting an easy win against a 200 hour killer with your 20k hour 4 man and then belittling them in the aftergame chat.
Toxic is threatening people outside the game or in the end game chat and wishing they would commit no life.
Toxic is making a discord group dedicated to stalking, sniping and hacking against a streamer for their views.
What can a killer do? stand at the hook while your team does 5 gens and out....
Look at any killers profile and then a survivors profile and tell me, what side attracts the most disgustingly toxic and vile people in this community.
There are bad eggs on both sides, but you can't in good conscience sit there and tell me it is even.
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Play killer.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2940877#Comment_2940877
That doesn't affect my point at all. I suppose if you can get to a loop, you might buy yourself another couple of seconds but any killer worth their salt that wants to tunnel will just stick to your ass until the timer runs out and then smack you. The very best case scenario is you get to a pallet and camp it until the very last second to slam it down.
Right now with how BT works, as you go through a window or get to a pallet, a tunneling killer has to take the gamble and either swing and give you the BT speed boost through the area and let you escape or they wait and possibly waste time on a survivor who isn't actually protected by BT. But if everyone has BT, the tunneling killer will know it and know exactly how long they have to wait to smack you back down.
wait... are you telling me that you personally go down in seconds once found by a killer in every game you play?
You just admitted you camp one pallet and then die....
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@tippy2k2 said:
I still don't understand why anyone would think BT Basekit is a good idea
If everyone has BT, all anyone who is going to tunnel will do is wait X seconds before hitting them and resuming their tunnel. To hijack a cartoon quote; if everyone has BT protection, no one has BT protection
You really going to sit there and pretend you can't reach a loop in time?
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@WesCravenFan said:
Jesus, you just decided they weren't allowed to play the game. 6K blood? How much game time did that poor Survivor get?
They don't really deserve any.
BHVR need to get rid of map offerings because their map designer is so awful that some of them offer way to much of an advantage.
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It's a cycle.
They don't want to spend $5 developing a $10 skin for a character nobody uses. Nobody uses these characters because they have no skins.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2940547#Comment_2940547
Really?
Because I got body blocked means I did something?
Care to show the rest of the match?
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I wonder what you did.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2939557#Comment_2939557
https://forum.deadbydaylight.com/en/discussion/322318/why-shouldnt-a-killer-tunnel
Just because they are 'legitimate strategies' doesn't mean its good design.
Yes, you're ALLOWED to tunnel, but that doesn't make it healthy to the game.
Yes, you CAN facecamp, but that doesn't make it fun or engaging to play the game.
Yes, you CAN slug people for literally no reason, but that doesn't make it fun or engaging.
These things are 'legitimate' strategies. But they are unfun strategies. And I say this as someone who mains killer. The problem is that, tunneling and camping are often necessities with playing in High MMR; because SBMM attributes 'escapes' and 'kills' to skill, you're often facing off against the same sweaty builds with heavy tunneling with the same killers.
The current state of MMR necessitates tunneling. But they can't remove tunneling or camping, because doing so would dip MMR of a lot of people and make the killer experience more miserable. But they can't slow gen speeds and still allow camping or tunneling because that would be equally unfun for the Survivors.
Rework the hook mechanic so camping is difficult to impossible.
The problem is they don't want to spend any time or money changing the base game because they don't want to take any risks.
Add entity pools or something that the killer needs to get to and the survivor will be dangled from a random hook somewhere else on the map.
Rework the hook perks to be used on the pools and just delete sabotage done...
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You know what would be even better? Undo the nerf they did and make it the old speed it was on launch.
They increased base break speed but nerfed brutal strength.
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Ask the dev's to equalise the objective requirements so 12 hooks is actually possible.
Doing this would require time and dedication, even possibly having to hire people!
Nah.. just take an arvo whipping up a new nea skin and call it a day.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2939595#Comment_2939595
Irrelevant to the discussion at hand. Anyway balancing playing with friends/comms is a lot harder then some add on changes
Then leave the only killer that has a sliver of a chance against them alone. they deserver each other at high mmr. SWF don't deserve diversity in killers if they want to try hard while running on full easy mode.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2939566#Comment_2939566
Wdym "Broke Flashlight saves from lockers". Like, can't you do them or is it super easy?
You couldn't do them if the killer was above 120.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2939354#Comment_2939354
You mean the only add ons that remove her counterplay? Yes those ones
What's the counterplay for 4 man swf on coms that are dead set on winning against legion?
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There is allot of things that are tied to fps in this game. They had to lock it to 120 because 144 supposedly broke flashlight saves from lockers.
Its trash tier old school code that nobody uses any more.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2939504#Comment_2939504
I'm honestly not sure how he does it. I think you need high sensitivity and just drag it fast across your desk as you shoot, I think
Figured it out. Its tied to fps.
At 120fps potd locks you instantly and shoots. At 20 fps i was able to almost 180 and shoot, and at 60 fps you get about 45 degrees.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2939504#Comment_2939504
After you hit to fire your POTD your turning cap vanishes before you're locked into place. High sensitivity, or combining the Turn Left/Turn Right keybinds with mouse movement, allows for some extreme flicks, but even on regular sensitivity you can get some decent flicking going on. It's quite precise on the timing but once you get it into muscle memory it's easier than you'd think.
Nope. Even if i just hold down the turn keys, it instantly locks me in place and shoots where i am looking when i hit fire.
When i put on 6000 dpi, same thing
6000 dpi and turn keys, same thing.
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Care to explain how he is doing that long after planting the sword?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2938845#Comment_2938845
Yeah let's kill another perk lol. Survivors should not have anything good.
I mean... survivors actually demanded that for stridor so, yeah.
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No tot mention foot steps.
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The houses are all in range of a single hit where you can then waste 3 gens of the killers time until they get the second hit in.
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Just like colour blind settings, nothing will be done until external media gets a hold of it.
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@TheArbiter said:
I don't believe so
seems it does
@Seraphor said:
The amount of MMR lost or gained depends on the relative difference between your MMR and the killers MMR.
If the killers MMR is higher than yours, then you lose less when you die, but gain more when you win, because it's assumed the killer is 'better' than you, thus it's a harder challenge.
33 minutes in
https://www.youtube.com/watch?v=Pz7f_WPutq8&t=1999s -
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2937511#Comment_2937511
In a Q/A they started that the 2nd, 3rd, and 4th survivor to die lose less mmr.
https://eip.gg/dbd/news/how-dead-by-daylights-skill-based-matchmaking-works/
Personally I don't think that's enough. Because you can be the first to die after all 5 gens has been completed just because the killer had noed and everyone leaves you despite it being your first hook. And losing full mmr in that situation just feels wrong. But I doubt bhvr will adjust the logic to gain and loss so being unlucky like that just means you weren't skilled enough.
I found it
https://www.youtube.com/watch?v=Pz7f_WPutq8&t=1999s33 minutes in.
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@Stroggz said:
I wish they would just show it all, i. e. like in warcraft rated battlegrounds, you are able to see team rating, your personal rating, your losses or your gains. Clear and nice system, I don't remember anyone complaining about it, although there is a hidden MMR as well, but it acts more like a modifier to your loss and gains numbers and your placement vs high tier or low tier players if you are on a win-streak or lose-streak.
Yeah, but they said it encourages elitism somehow.
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If nobody buys them, they won't make them. Sadly i already see survivors with the new nea one in my game so good luck stopping them.
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Sounds like SWF made your games to easy.
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Can't give survivors a fair match if there is nobody to match them with.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2934297#Comment_2934297
Is this issue fixed now? If it is, I missed the news.
No idea. It may have also just been a ptb thing.
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Endgame 1 is you lost badly and its GG's and well done's from the survivors.
You got endgame 2. Angry and aggressive response to you winning.
Endgame 3 is silence
The 4th and very rare endgame chat. You won and they say gg.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2934306#Comment_2934306
old news, seems to be fine now.
https://forum.deadbydaylight.com/en/discussion/comment/2934297#Comment_2934297
I'm not getting disconnected like that, It's definitely a normal crash, it's just obnoxious, and only on maps that aren't lery's or RCPD.
I just wanted to see if this was happening to anyone else before making a bug report.
huh.. I have not disconnected yet, but i am not playing bubba either.