Zozzy
Zozzy
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2259195#Comment_2259195
You really, really don't want that. Trust me. It is fun for a few months and then it becomes torturous. Full meta builds, strongest killers, scummiest tactics all trial long, it never ends
You mean real stats to balance the game around?
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I was just stuck in a game for 30 minutes searching for 2 survivors waiting for hatch.
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A better mmr would be to just remove the safety pip :|
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They really should have reset everyone to R20 so people would stop focusing on the rank numbers and instead on how the game went.
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It is even more fun when they initially deny being swf and you get them multiple times :D
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2258210#Comment_2258210
The MMR isn't a measure of skill either. It's just gen squads and super slugger players. It's honestly the most unfun experience I have ever had, no chill games at all, every match is <5min this is a great reminder of why this game is absolute dog ######### at the higher levels of play.
How it should be.
How are the devs meant to balance the game using the muddied data that normal matchmaking gives them?
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@tippy2k2 said:
https://us.v-cdn.net/6030815/uploads/YAOPACWVFHVO/potatoes.jpg
Poor noobs :(
*Sad Chainsaw Noises*
Hey, i get the same on billy because i never play him either.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/2257615#Comment_2257615
Almost as if the large majority of people, especially killer players, play this game casually and for people like Otz, the match making system has to expand the range of people they can be matched against so they don't have too long queue times. During the last MMR test, streamers and high rank players had super long queue times and were only getting matched with the sweatest of tryhards.
My guess is Behaviour made the match making less strict to avoid that again.
This also. They probably got scared after what happened to dowsey and are going to prioritise time over fairness like they do now.
All i know s i played with a forgotten killer and got browns and played with my normal killer and got reds.
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Perhaps this is what happens when you always let the third survivor go in the hatch instead of taking the 4k. If you technically only ever kill 3 survivors then your mmr will naturally be low.
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People pushing an agenda because they don't want mmr in the game to ruin their bully squad fun.
When i play a killer i always use i get equal opponents. When i use a killer i never use, and i mean NEVER USE like myers, then i get rank 20s because he has zero mmr.
If you don't want mmr then just load up on a killer you just purchased or don't use and post a screenshot with MmR WorKs hue hue hue and pretend something is wrong.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2256390#Comment_2256390
You can't! Quentins are already close to being extinct!
He also has competition now.
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He is basically Pyramid head that needs to charge up his ability, so wherever PPhead sits on peoples tier lists
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The only times i do this as survivor is when the killer refuses to leave the area and just keeps making eye contact with the hook every 5 to 10 seconds. Normally i will take a hit though since i run wglf.
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@Steel_Eyed said:
I’m like the total opposite. I’m looking at the end of the grind now. 40+ P3’s on my Steam account. Once I hit the end of the prestige club, what then?
The grind is what I stayed for. Complaining that the game isn’t immediately unfolded before every player is silly to me.
You only need four perks for your favorite build. After that is whatever the player decides. If you’re not a completionist, then get your favorite four and have fun.
If you want 40+ prestiges, then you get to grind for it.
I almost have every perk on all characters but i have been playing since day one. It is fine for people who have been here since the start as they also started with less characters and perks. a new player logs in and discovers that it takes 3 to 4 games to complete one bloodweb and leaves.
The bloodweb and bp is there for addons and should not be such a barrier for perks that are a key part of the game.
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@Tsulan said:
Yep, this is something they have to address. Otherwise only a few of the new players that will join with the RE chapter, will stay.
Exactly. There is "something to work towards" and then there is unachievable.
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You do things and it happens.
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@Gaffy said:
https://forum.deadbydaylight.com/en/discussion/comment/2252275#Comment_2252275
No one would complain and we can finally start seeing killer variety in higher ranks besides Blight,Nurse,Huntress,Spirit?
Nerfing a good killer into the ground does not increase diversity of killers at red ranks. it will only shrink it to 2 killers or will just make even less people play killer.
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@Tsulan said:
I'm glad that so many people don't see a problem in the amount of totem finding perks/items.
You wouldn't mind if the Undying nerf was reversed, would you?
This means they actually need to equip one or not bring a fully stacked med kit... HOW DARE YOU BREAK UP THE META
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@DatFastBoi said:
The Jflick was an exploit as the whole motion had to be executed in a single frame, but a 90 degree turn plus a 90 degree lunge is absolutely fine. You just have to turn your camera by 90 degrees then lunge and turn 90 degrees while turning again. Also yes, that means the jflick is gone, unlike what some people may say within the dbd community. These are definitely intended, but they just slightly changed blight so that everyone now has access to it, controller and m&k. The M&K version is just faster and more precise
Not from the demonstration vid i saw by the guy who showed how to J flick. You start the lunge and then "Z Flick" It even looks weird as survivor.
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@PureDoctorMain said:
PureDoctorMain
The old one was very good and I liked it a lot so yes please do change it back :(
Is it the 5 line thing?
I think it is something to do with china because they don't like skulls etc. Other games have also done this like rainbow 6 and cod.
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What logo? where is this logo everyone is on about?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2250295#Comment_2250295
As far as i know J-Flicks were 180 turns in 1 frame,while a Z-Flicks is a 180 in 2 frames (90 degree pre turn and 90 degree from the lunge within the lethal rush.
Isn't that supposed to be that way?
The devs put a turn limit per frame (90 degrees)
Nope. you get a double turn during the lunge now even without the pre turn.
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"How do i exploit the devs poor coding to make the game EZ"
You literally just asked that.
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All they do is camp and slug.
You will run away and out comes Victor. If you manage to avoid him them 6 seconds later he is back on your behind because the cooldown is way waaaay to short. When he finally downs you, you get the pleasure of crawling around on the floor while Charlotte chases someone on the other side of the map, and Victor sits on you until someone comes to pick you up. Victor comes to life and jumps on them, respawns and comes back in time to down you and the guy rescuing you.
Rinse and repeat.
Snore fest and terrible, terrible design
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@Superyoshiegg said:
Well my first achievement was on the 24th of June, 2016, so that's when I started.
My Prestige 1 achievement was on the 10th of July, Prestige 2 on the 29th of October, and Prestige 3 on the 20th of November. For reference, the Legacy cut off was on the 24th of November.
Of course, I wasn't putting dozens of hours into the game per week, and was probably spreading my levels between all my characters, not just Jake (who is the only one I have a full set of Legacy on).
Yes, the old Bloodweb was way worse than the current one. A level 15 Bloodweb back then is probably roughly equivalent to a level 40 Bloodweb now in size, and you could only get one perk per level to boot.
I only have full legacy on hillbilly, and then they murdered him! 😥 Only shirts and weapons for a couple of other killers/ survivors because i did what you were supposed to do and spread out my points.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2250010#Comment_2250010
Corn vision is terrible now I can lose killers by zig zagging so god damn easy
The corn literally fills the camera as you walk through it, and the scratches blend into the map. They made it ten times worse then it was as i didn't have issues with the old corn
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I know where the killer is by using Bond. That survivor running towards you as the heartbeat grows louder and louder, yeah, that's where he is.
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@DwightyTighties190 said:
https://forum.deadbydaylight.com/en/discussion/255321/prove-thy-self-needs-to-be-nerfed-like-alot
If they are teaming on gens that means they are actually getting gens done in more time than if they all just split up.
The thing is, having 2 people on one gen and a third on their own gen basically guarantees one gen per hook. I have had games where i never got to use pop because of this and as expected i got 6 hooks by the time all gens were done.
I have no idea why they have not adjusted group gen times to 80,60,47,36 because almost halving the time at the expense of one survivor is way to much of an advantage.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/255254/why-isn-t-kindred-base-kit
Solo survivor is the weakest group of players right now (killers and obviously SWF are stronger).Killer are not, survivors control everything in or out of SWF unless you are playing vs a great Nurse, in that case you can have your cake back.
Why are they gatekeeping knowledge that SWF get for free, as this results in multiple survivors getting off gens, which is fantastic for the killer.Because one is a grey area (SWF), and the other is a mechanical change (What you are saying).
It would make playing solo survivor way less clunky, and wouldn’t be too impactful to killers.Yes it would, giving better survivors even more information just makes the game that much less balanced then what it is.
Survivors control the trails pressure, map, and basically the entire damn game. No need to now give them even more.
Imo, this basic knowledge shouldn’t be locked behind a perk, and it’s honestly baffling that this is still an issue 5 years after launch.You do realize you are advocating for base wall hack during a point in which the Killer should be rewarded for his OBJ, right?
Obviously, I don’t think the seeing the killer part of Kindred should be base kit.No that is not obvious at all, wth?
That is like saying "DS should be base kit", then saying "Obviously only when a generator is done".
Its both a bad idea, and for us to come to the assumption that there should be conditions on a perk other then its norm coming to base for either side would be super weird. We aren't mindreaders, we don't know what you are thinking.
Once everyone has the same or nearly the same information, you can balance the game around it. Currently we have seal team 6 on one end and a pack of seagulls flailing wildly on the other, with everything in between.
It makes the game impossible to balance.
Ping system to convey location or totems etc as well as a quick chat is the answer but bhvr refuse to put any effort or time into it from what i can tell. Nothing is more telling then what they did to small game and the "we hope solo survivors find it useful"
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@apathyinc said:
Kindred is super powerful and making it basekit would take a lot of fun out of the game for me as a survivor. The fun of the game is not knowing what other people are doing and having to make decisions based on the information you do have.
Sadly SWF is part of the game and you can't balance the game while solo survivors are this weak.
NOTHING will persuade BHVR to nerf swf.. they generate to much cash.
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@Gay_Police_Dept said:
That's kinda the point of the perks, so they are fine.
The only problem is how Stridor works against Iron Will. If you don't make any noise while injured because of Iron Will then Stridor shouldn't increase its volume.
Why should the perk of the 4 trump the perk of the 1?
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I only noticed this start after the twins update when the hits were really really bad. Whatever they did to "fix" it has caused this.
People are also abusing it. I had a survivor who was messing with their ping the other day. it would go from 50 to 600 and back to 50 constantly.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2242806#Comment_2242806
Crouching across the traps don't trigger them, and you can flashlight them to disable them
Move like a snail and lose or get lucky and happen to have the item you need that is also limited.. great "counters"
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@Eninya said:
She only massacres bad players, but she's not inherently different than the Trapper or Leatherface if she wants to camp.
Otherwise, one good player just runs around behind her popping all of her traps, and so she can never get the game "started" because she's slower and easily looped. If she stops to drop a trap, and you're injured and can't risk a bait, just run away to another loop, and see if she follows.
She's such an easily griefed killer it's not even funny.
So throw away your pip and points and waste your time to beat a killer (i have done it and it was not worth the time. A dc and move onto the next game would have been better). You need to do a bit of everything to pip as survivor you know?
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2242806#Comment_2242806
Well I don't camp with her and I call her territorial
You may not be physically at the hook, but you are camping with her. plus you have literally said you camp, tunnel and slug with other killers on here so i am not surprised.
Everyone camps from time to time if the situation calls for it or forces it.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2244387#Comment_2244387
It was changed because I watched content creators comment on it thinking it was a bug and it wouldn't go live, but it did.
You mean the bugged lunge that was short and broken because it did nothing? Or the fix where they patched it after the rework to work as intended?
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@MadLordJack said:
Sounds like you have moderate to high ping.
Its actually the opposite. I have low ping and pallets are instant stun now. When i watch a streamer that i know hovers around 60 to 80, they get the hit and stun like normal.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2243152#Comment_2243152
You say that like everyone watched Dowsey. I have no idea what you are referring to but it sounds like it's something you're not allowed to say here?
I don't watch him and even i knew because it was spammed all over this forum and others.
He waited for a game for 2 or 3 hours because his mmr was so high on twins after his 800 win streak. He finally got a tournament squad and lost.
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How can mmr ever hope to work when the devs prioritize time over everything else?
We all saw what happened to Dowsey.
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@Squirrel_Thicc said:
Everyone's so busy talking about how much spirit and deathslinger suck that they forget about the living embodiment of pain that is hagitha.
This forum needs more hag hate threads.
Only because she is so rare to face. Just look at wraith. The more people play him the more people complain about him on the forum.
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@Foxy_Teltac said:
https://forum.deadbydaylight.com/en/discussion/comment/2242866#Comment_2242866
Finally someone else that realizes Blight's collision got trashed last update to it
I was playing blight daily during the crotch cam days. It was frustrating af the day they updated him and things that would normally work, didn't.
He is now a mix of way to clingy to some things and butter coated on others.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2242947#Comment_2242947
You're exactly the kind of person that needs a SWF indicator, I guarantee you'll see that nearly every single trial you play has a SWF team in it and more often than not you either bulldoze them or you could have won but made mistakes.
This is something I learned back in the days without crossplay when I could check profiles and did it (and still do check PC players) literally every single trial.
I just check profiles. i already know if i am against swf. Generally the PC players are together in my region, but i can't say anything about the console players.
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They need an overhaul. They are already agony to play against for solo players.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2242810#Comment_2242810
Except that a full solo que team is basically a free win for any vaguely competent killer playing any killer, so...
Edit: No, actually, any character can beat most SWF teams. I really need to stress that, SWF doesn't automatically mean hyper co-ordinated and amazing in chases.
You don't need to be. I have downed survivors in under 20 seconds per chase as bubba and still lost thanks to map travel time and survivors doing gens without needing to leave.
Organise one guy to save or pick up a slug and always have 2 survivors on gens away from the chase = auto win.
Solo players lose because they waste time leaving the gens to go for a save or check for camping. this is where the killer gains time to make plays and win chases.
I had a game where everyone ran kindred (solo players) the gens got done in 4 minutes and the killer couldn't do anything to stop it.
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To be fair, they sent his collision backwards last update.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2242824#Comment_2242824
I feel like latency and I are going to have a minor disagreement on that one if I try it. I'll give it a shot next time i'm unlucky, though.
And yeah, that's probably the biggest part I hate about the Hag-- the camp. 15 traps around a hook is just standard business-- the guy can expect to go to second stage, if he ever gets off at all. And if they're in the basement? Forget about it.
The Hag gets to win and facecamp better than almost anyone else at the same time.
I have tried this and i still got hit because i have sub 20 ping and killers are usually 60+. I literally get hit without even seeing the killer do the swing animation the servers are that low tier.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2242729#Comment_2242729
Exactly this, SWF isn't the core issue, it's the disparity in matchmaking. Good killer players can beat most SWF teams, good killers playing strong characters can do it far more comfortably, and both absolutely dominate solo teams with alarming ease because instead of putting relatively equally prepared opponents together it just throws shite at a wall til something sticks.
A top tier killer character can be used by a player to beat swf teams. This just leaves the other 80% of the roster obsolete and avoid at all costs.
Even a basic swf will increase difficulty by 2x as just the simple act of deciding who is going to save and maximising gen progression is enough to destroy most killers thanks to map size and horrifically out of touch design.
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The embodiment of camping has always been agony to go against. It is just lucky that most people find her equally painful and boring to play.
Just place traps and tap away at your ability button for profit. Survivors can't do squat about your traps.
Also watch out for anyone using the word "territorial" to describe a killers playstyle. they are usually hag players and can't bring themselves to say camp.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2242778#Comment_2242778
Because it actually DOES happen a LOT in this community
Was blight considered good before someone like Otz used him for a streak and said how good he is ? What about tofu using nothing but blight before he took a break from killer and said how good he is ? Na it wasn't until recently.
Have you noticed how many wraith threads there are now since otz win streaks. And otz saying hes really good now ?
"Demo is good because of Bronx"
"Twins because of Dowsey"
How many times do you see threads start with "Scott said this. True said that. Tofu believes this" It happens quite a lot.
I'm willing to bet if any of them made a video saying how much they like Trickster. You would see threads pop up about Trickster actually being decent
Demo sucks, but has op builds that protect devour and can pressure survivors with some new addons.
Twins are good against solo players
Wraith is good since his rework and bug fix.
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@BrokenSouI said:
I can't even bothered to be comment anymore. There's so many threads about this. It's obvious the people who use him and know how to use him. And have good aim.
Compared to people who just parrot what their favorite streamer is saying. No one is saying he's OP. But there's killers in worse spots.
Yes.. because when people who form their own opinion happen to align with x streamer, then it must not be true and must be hive mind...
Reminds me of the meme with the crow drowning out the bird hmmm