Zozzy
Zozzy
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Comments
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2492720#Comment_2492720
Survivor here. I play mostly solo queue, but from time to time I play SWF (with a highly skilled team). I wouldn't care if the Killer knew we were SWF post game. We've had our a**es handed to us by good Killers plenty of times, and we don't win just because we're SWF either. It's an advantage to be on comms, but it's not a guarantee. So I don't agree that "you only lost because of the power of swf." There's more to it than that. But, with that being said, I can agree that some people feel the way you described in your last line. And I don't agree with that mentality at all. And if people try to say, "Well yeah, but the Killer is going to talk sh*t when they see they beat a SWF so I don't want to let them know we were in a SWF," who cares what that player thinks? That Killer can p*ss off. There's little worse in a game than a sore winner.
1 sees totem- all see totem. That totem could have been devour hope, that killer could have seen you at that totem and made sure it stayed hidden if you were a solo squad.
Killer chases you off a gen at 90% with ruin in play, you call it out and someone close by or on a new gen takes over so the killer gets no value from their perks.
there is plenty of simple callouts that are made by swf that change the outcome of the game.
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2494082#Comment_2494082
Nvidia freestlye i turned the vibrance a bit higher since on default the game looks so dead
But that clearly gives you an advantage you shouldn't have. the stain projects further then should be visible....
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2493975#Comment_2493975
ohh really???
https://www.youtube.com/watch?v=HZdbgzzqlLE&t=11s
man you're absoulutely right, its working so good and i belong in this rating.
keep judging without even knowing anything.
Why do the colours look so off and the red stain so bright?
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@GoodBoyKaru said:
No, it's had no improvement to survivor games, killer queues for my main have gone from instant pre-SBMM to over an hour post-SBMM, and half the selling point of individual SBMM ratings for killers still doesn't work because first game of Pinhead I ever played (today) had a 4k hours 4man in it (I checked; clan names + all on each other's friends list, because I was curious as to how good SBMM was).
But, I guess, BHVR knows best. Push something onto the community the majority didn't want when we can't see any of the data, or anything to guess ourselves if it's working or not except hours and just how a survivor players, because why not.
I had the same thing for my first game with pinhead yesterday XD
a 4 stack with 2-5k hours each. I got one hook.
I will say it has adjusted though and the survivors are clearly lower tier now.
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We know but the higher ups don't care because people keep playing the game even with the cheating issue.
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Yes as survivor once i got placed properly. No as killer because anyone with half a brain knows it would be bad for them.
Satisfaction level over 9000 though since people went from "killer is easy" To basically admitting survivors are op.
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His chains have been pointless for me. The place you need it the most is also the easiest place to break them for survivors. The extra chains that spawn are so slow and weaker then the original chains that they may as well have not bothered coding them.
The only useful place in on low wall unsafe loops that you would catch the survivor on anyway.
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So that why i didn't get anything.
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Strictly on paper no, ethically yes.
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The only thing that annoys me in all seeing. You can't make any saves or do anything sneaky while they have that addon and i have not met a wraith yet that doesn't use it.
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The survivors hitbox blocks your blink and will stop you blinking through walls and low wall loops if you don't overshoot or blink behind the survivor.
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@nikodemo said:
It also makes me unable to play the game on Linux. I hate it so much. XD
There is a reason for that.
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@PixelBush said:
https://forum.deadbydaylight.com/en/discussion/comment/2487928#Comment_2487928
20 seconds is FAR too long. Against a competent team, Victor will get exactly one health state, because either he attaches to someone healthy, meaning that you can't use him for 30+ seconds anyway, or he downs someone and gets insta kicked.
Especially since you don't gain distance from Victor, 20 seconds would just mean you're playing an M1 Killer for 80% of the match. A power that, if you play perfectly, can maybe get you one health state before going on cooldown for 20 seconds would make the Twins absolutely garbage. Compare that to something like Blight. Blight is a Killer who can get a hit or break a pallet after travelling across the entire map on a 10 second cooldown.
That's what Victor's respawn time should be. 10 seconds. Getting kicked can't be too punishing since you literally can't avoid it even if you play perfectly.
Well it is currently way to short. I had WGLF that lets you heal a downed survivor faster and even that wasn't enough before vic was back on us. This just repeated until charlotte was close enough to hit me and pick up the survivor. He goes on the hook, i get lag hit by vic seconds later and then the snowball camp/ slug fest starts.
Rinse and repeat for every twins game.
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Unfair for the poor solo that gets stuck with them.
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Money.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2485748#Comment_2485748
True. But that was before SBMM. Now it's reversed. Just had another game full of potatos. I feel so bad. And you can tell how frustrating it is for them. I don't understand how I'm still getting those grades after having 3k and 4k with new killer almost every match. They have no fun. BHVR is destroying solo queue survivors interest in this game.
https://us.v-cdn.net/6030815/uploads/H8659UABOW0L/grades1.jpg
Now show us what killers you were using in these screenshots instead of cutting it out.
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The only problem i have with wraith as a solo player is all seeing addons. I doubt SWF will have any problems since they have walkie talkies.
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As killer? nothing.... As survivor the higher your mmr the less of an enemy your team is compared to the killer.
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Lower the hit cooldown back to 3 and then increase victors respawn time ffs. Tired of kicking him after he downs a survivor only for him to come back before i can even pick the downed survivor up.
The respawn time is a massive part of the twins slugging ability and needs to be increased to 20 seconds (enough time for most killers to cross a map) to force the use of charlotte instead of the victor spam we get now.
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Using everything at your disposal to win.
Killer: Nurse, spirit, blight. with best addons and perks with a mix of camping and tunneling with a sprinkle of slugging.
Survivor: SWF with complimenting perks to deal with all situations and using coms to its full potential.
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The thing you see at the end ("grades") has nothing to do with your rank. Your actual rank is hidden.
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More traps is the least of trappers issues. The big one is that the trap area is way to small to the point survivors can step on the trap and be fine.
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@raze_ said:
cant wait that the devs remove the scratch marks since it doesnt take any skill and it gives to much help to find survivors.
They already added a delay to scratch marks and they are now randomly patchy to help survivors lose the killer or at least gain time during a chase.
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@Dsalter said:
https://forum.deadbydaylight.com/en/discussion/comment/2484161#Comment_2484161
the grade isnt the issue, i took a 2month break, so im a "0 mmr" player due to their resent slate wipe, the groups im being put up against as a "new" player are so desgustingly one sided its borderline questionable how setting the default mmr to the BOTTOM of the numbers was a freaking good idea.
when you do mmr system you start people at the middle so people can either climb or fall.
starting at the bottom means you will ONLY climb, never fall, meaning whenever a sweat group wants to stomp "ez" games they can just get a DBD gift for a friend, let him "smurf", party with him, artificially lower your groups mmr low enough to be against "ez" matches, repeat ad infinium.
edit: and because bottom of the mmr means you cannot go any lower, new account smurfing will become so abusable that new players will almost ALWAYS be against either sweaty smurfers or literal newbies, no inbetweens, and because losing means no progress AT ALL because your always at the bottom, this pattern with infinitely happen
What is your devotion level?
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@ThiccBudhha said:
You just need to inflate your mmr. And now you are seeing why they do not want this information out. If you knew the exact criteria to climb, you could focus solely on that and go back to getting carried and create imbalanced games. No offense intended, of course.
You say this, but that is what survivor is. Games are won by finding the weak link. What happens when most of the team is weak?
You can't 1v1 a killer without them choosing to chase you all game, and even then you will go down eventually with only chase points and a depip.
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I got left on the hook today at 5 gens and the next game was so fast that i got one gen done and the only save for a depip... yay I am sure that was totally in my control and boosted my mmr by loads.
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It can't since GOG has no DRM and would just be a free for all with cheaters.
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Oh and the volume change to his saw sounds.
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@GoodBoyKaru said:
Was it in the patch notes? No? Then assume it's a bug.
Was billys animation changes and fov/ camera change mentioned in the patchnotes?
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@ThiccBudhha said:
The issue is fixed for me, I would rather not have the killer disabled. You can just... Not use them yourself! Perfect fix!
I don't even own it. But i have been in 3 matches today that crashed and this time the server kicked me with a "connection issue" I never get these.
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ignore the crap out of gens like your team is and use them as a point pinata.
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@Crowman said:
If survivors don't feed a camping killer they can get the gens done and leave assuming the person gave a good chase.
And everyone gets a nice downrank. Just before sbmm came in i had a large win streak on survivor where i would depip because gens got done so fast or just safety pip every game because i couldn't get enough done. Clearly this down ranked my mmr because i am in games where survivors struggle to find a gen not to mention actually do one before all chests and totems are done.
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New killer + people trying out sbmm
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If everyone is a winner then the balance problems don't matter... right?
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@dspaceman20 said:
I think boon totems could be good if done right.
I'm not against the idea but how would it even work? Aren't you still wasting time looking for a spot to put your totem? Also if you come across a survivor and they see you place the totem then wouldn't that make the time you took to place the totem lost.
1/4 survivors wasting time is not equal to the killer wasting time.
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They take an assumption of your skill for killers you never use to stop the rank 20 stomp.
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Mine are taking forever. sitting at 5 minutes with Trickster because i had a big win streak :(
i gave up waiting lol.
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Yeah but, Twins 😣
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Its to make people think they are good while their mmr is actually placing them against old rank 20 survivors.
Its psychological since sbmm rank is hidden then all people will see is their grade. They will start to link grade with how well they are doing eg. I am a iridescent 1 grade and my killer was iri1 grade so therefore i beat a really good killer, when in reality the sbmm is green rank level.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2479047#Comment_2479047
How dare the killer get use out of their perk when the survivors didn't do what they needed to stop it.
I don't think its dumb or unrealistic in solo que since I do it just fine in solo que myself.
Like I said I run small game normally, not always but usually. I'm not acting like a "totem master" otherwise I wouldn't be using a perk to help out. Sounds to me like you just don't know totem spots well enough so you should use a perk or bring a map sir/madame, that's what they're intended for. I don't want to memorize every map, so I just use the perk. I know some maps totem spawns fairly well, but not enough to go in blind, hence me using the perk.
"I shouldn't have to dedicate a perk slot" Why not? A perk for a perk is more than fair considering your team has 16.
But mah second chances!
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Garbage you made it swf friendly allowing them to communicate body blocks from NOED while still being annoying for solo players. Use a totem perk and sacrifice one of your meta second chances or stop complaining.
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FOV tech?
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Hillbilly or myers. I never play them any more.
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@GoodBoyKaru said:
This game would have died without SWF, and people would resort to the old age tactic of "dodge lobbies till you see your friends" to find games together. Removing it at this stage does nothing except for leave a sour taste in everyone's mouths, since it upsets half the playerbase for no meaningful benefit.
Buff solos. Buff killers. Buff/nerf base game mechanics.
Totem counter :(
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@Phasmamain said:
- Pinhead is getting buffed but even if he’s weak I’d rather have a unique weak killer than a killer like nemesis
- I hope spirit gets shadownerfed
None of the fixes mean anything if the chain break time isn't lengthened. He will remain pointlessly weak until that change is made in the mid chapter patch.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476735#Comment_2476735
Not gonna say the same thing to the do bones part for the 82729th time in this thread because people clearly don't read short threads before commenting.
I am using noed right now because i am bored of gen slowdown. It is quite possible for a team to do all totems while also being constantly pressured and i see it quite frequently.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476711#Comment_2476711
Is this about the hatch? God damn people, please, ffs, DO NOT DERAIL THREADS.
I agree with you, I am clearly against the hatch mechanic and I consider it poor.
But now what do you think about acually saying something about the perk I brought up in the thread, and not a completly different mechanic ?
There is nothing to say. you can equip one of the many perks or items to deal with totems or memorize the spawns. You can also dig into peoples brains that if they see a dull totem they should break it instead of what the current mentality is of ignore it.
Do bones or just leave when the gens are done.
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The hatch is also cheap and rewards failure and doesn't even require a perk!
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@EntitySpawn said:
I just wish I knew what actually made the decision, I upgraded my wifi (wired) hit a 32ping and still get rollback when on my screen I clearly got the hit way before.
Like seriously are the people I'm versing next door to the servers? Feel theres more to it than just connection
sub 20 ping and i get validated against people with disgustingly high ping. there is more at play but sympathisers refuse to acknowledge it. They will give you a post about code and timings but all it boils down to is the survivor sees something different on their client and the server takes that data and rejects everything else.
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@Aven_Fallen said:
They did not mess up the timing. It only looks like that on your end, but the Server registered the Stun and not your hit, so you will get stunned without receiving the Hit.
Yes... that demogorgon that clearly lunged to my side of the pallet and swiped through my body, only to teleport back to the other side and get stunned with no hit, was clearly me not messing up my timing and totally not the new safety pallet patch.