Zozzy
Zozzy
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- Zozzy
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They made sure sbmm wouldn't hamper survivor queues (screw killer) So i assume if they can't find a god tier nurse to play against it puts them with lower tier killers.
That or you are just really good :P
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@beardedlucifer said:
I understand a killer that tunnels me or anyone with 0 deaths and at endgame, but since the 1st second of the game tunnel anyone is just frustrating, many killers have got decent 4k without tunneling and camping, I can't understand why someone enters the game with the need to ruin someone's day.
Even otz has started camping and is getting destroyed with 3 hooks 5 gen games. I would love to see your killer gameplay.
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You for got to add efficient gens (genrush) to the title.
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Anything with zero gen defence will be a meme.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2518437#Comment_2518437
continue being dead weight, cleansing in preperation for a perk the killer doesn't have and giving him 1 less survivor to pressure
If every survivor cleansed totems then all 5 could be removed from the map with minimal cost to gen speed. sadly everyone thinks like you and just cries for NOED to be removed so they can switch their brains off even more.
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That will only change the mmr of the killer you lost on.
I was testing this with one of my killers and the survivors barely do one gen at the mmr i got him to. then i switched to my main killer and it was sweat central again.
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hmmm, ethics or money? I wonder what one they will pick.
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Pain
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To confuse people.
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I just play normally and hope they only have one gen left by the time everyone is 2 hooked. If not then i just wander around and slug them over and over until the last gen is done.
My mmr is going through the floor and it is quite interesting how fast my matchmaking is and how many twitch survivors there are down here.
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Depends on your ping.
People with trash tier ping (60+) will probably exhaust most of their survivors on the ground. My sub 20 ping allows survivors to use it on reaction instead of prediction so i get screwed out of so many hits when i beat them at a mindgame.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2516325#Comment_2516325
See my analogy with the janitor for why that doesn't work.
If you make a bigger mess, it just takes longer to clean. Cleaning each thing always takes the same amount of time, even if it's done a million times in 10 seconds. The janitor doesn't suddenly gain magical powers if there's a bigger mess to clean. Likewise, programmers don't suddenly develop magical insight into what's causing the problem just because more people are exploiting.
I have no idea why the "bigger mess=gets cleaned more quickly" mentality is so pervasive. It's like starting forest fires because you think firefighters are taking too long to fix the one they already have.
Blight j flick was ignored until it became common knowledge and to many started using it.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2516308#Comment_2516308
For the same reason that just because it's a janitor's job to clean up after you, doesn't mean you should ######### all over the place. If this is indeed an exploit, showing how to do it just makes the problem (and game) worse.
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2516308#Comment_2516308
I'll try to explain the reason more clearly, in just 4 words:
FOG
WHISPERER
USING
EXPLOITS
They have since launch to fix the problem. the more that see and use it the merrier imo :)
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2516169#Comment_2516169
I'm gonna be honest, for as wholesome as Otz is, I don't think a fog whisperer should blatantly demonstrate on stream how to perform an evidently unintended feature, which amounts to an exploit. Especially, because he's not doing it for awareness purposes.
Why not? its up to the devs to patch it out.
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@Bluebird said:
I don't get why everyone says Spirit's dead now? All they did was add counterplay to her, something that ANY good Spirit can negate. This will just weed out the good Spirits from the bad...
...I'm one of the bad Spirits. :(
I hate spirit, but your idea of counterplay is terrible.
All they did was move the control from the spirit player and put it in the hands of the survivor. Basically gave the killer NO counterplay against a good survivor.
Just need to see how directional the sound is and how obvious the dust is.
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The servers need in built tracking for the simple things like player speed and flying.
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@PanicSquid said:
Nobody likes their favorite toy being nerfed. People complained when Undying was changed, they complained when DS was changed, they complained when Freddy was changed, they complained when Ruin was changed. People like to come here to complain, it doesn't mean that the changes aren't good for a healthier game as a whole.
They also said infinites were balanced and took skill 😐️
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/2515648#Comment_2515648
The problem is, even with a bigger hitbox they can still Dead Hard through it, and pretty much trap the killer.
True, but at least it will work against a healthy survivor.
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yep, speed hack. but from what i have seen most of the people on this forum will just assume they are good and there is zero issue here.
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@Heartbound said:
*survivor walks around the trap because their hitbox is smaller*
*Corridor is too narrow to walk around*
*cry*
This is why i don't touch trapper beyond a daily. Trap hitboxes need to be increased to at least include the springs. Make the hitbox an 0 shape so a survivor can't fit past where the killer cannot.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2514467#Comment_2514467
Wraith has been getting complained about A LOT for the last few months.
They are doing an addon pass for wraith so expect anything decent to be removed.
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@Mat_Sella said:
Oh no, whatever shall a killer with a 176% move-speed special attack do now that they actually have counterplay?
Not much since the survivor knows their exact location while they are phasing.
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@Rey_512 said:
Ok, so all survivors can now hear her phasing both IN and OUT of terror radius… cool. A short visual animation indicating that she’s phasing was all that was needed to prevent the “stand still mindgame”.
With that in mind, why do her footsteps need to kick up dust? If her phase gives off a directional sound then why do survivors need more cues??
Survivor tears really paid off here.
The sound will be directional so you will know exactly what side of that pallet you no doubt will be camping she is on.
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And what about spirits gameplay changed to give her counterplay to survivors?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2514256#Comment_2514256
I wait until I play her myself with those Changes. But it maybe would make her enjoyable for me, it does not really feel rewarding to down people with Spirit IMO.
Don't get me wrong, i hate spirit and don't care she is being gutted. but we can't sugar coat this and say she will be fine after this.
We have already seen how much this will hurt her when she was bugged with directional footstep sounds. At least survivor had to listen for that feint sound but now they get the roaring noise and probably nice high dust clouds to watch. She may as well not be invisible.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2514057#Comment_2514057
This actually adds some Skill and Decision-making to Spirit gameplay - you have to decide if you go the straight forward way and risk being seen or you take a little detour through grass so that the Survivor does not get the Footstep Indicator.
Sadly they will just hear the direction you are coming from because they are making the whooshing noise directional. she is going to move down to most of the survivors in this threads mmr tier, that being middle of the road.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2514042#Comment_2514042
And the same people claiming Spirit is now gutted were the same ones claiming that the old Ruin nerf would kill the game, that Nurse's nerf would make her a bottom-tier killer, and who think that every killer is unviable at the mystical "high MMR" that they themselves will never reach.
Streamers are low mmr?
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Now only 2 are viable. RIP spirit.
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@Jasix said:
Except with:
Blight - Rush speed = 9.2m/sec
Nurse - Blinks
Wraith - Cloaked speed = 6m/sec
Spirit - Phase walk = 7.04m/sec
Oni - Demon Dash = 7.82m/sec
Legion - Frenzy = 5.2m/sec
Executioner - Ranged
Deathslinger - Ranged
Billy - Chainsaw= 9.2m/sec
Huntress - Ranged
Bubba - Chainsaw = 5.29m/sec
Hag - teleports
Clown - Tonic reduces survivor run speed by 5%
Freddy - Teleports AND Dream snare reduces survivor run speed by 15%
Demogorgon - Shred = 18.4m/sec
Trickster - Ranged
Plague - Ranged Corrupt Purge
Twins - Victor run speed = 6m/sec
Cenobite - Chains negate sprinting
But yes please tell me how killers have no way to negate holding W :)
Grasping at straws.
lists limited ranged killers like executioner who is also highly telegraphed and only hits 10 hour potatoes in the open
Ignores the map reworks that added line of sight blockers everywhere.
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says dbd mobile as well.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/281488/i-think-im-done-with-killer
Welcome to what i've been trying to WARN people the last 2 years. Nobody wanted to even believe in how bad this SBMM Is in this shite game that's purely RNG on weather or not you'll have a good time,
even if you got the Best RNG as killer. you'll still lose due to alot of factors. (I.E 6 second chances on perks. + the 3 hooks, etc)
Sbmm was a terrible thing they tried to add. i already knew this bs outcome, and sadly i was right. even i'm having to sweat when i didn't have to, and i don't dare touch other killers because of how bad it is,
Perhaps now people will stop saying killer is fine and stop ignoring balance requests because their own personal experience has mainly been against bad players.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2512873#Comment_2512873
More survivors than killers so it's gonna force you to go against sweats because logic lol. It just creates more sweats because mmr
The wait time is atrocious though.
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I am just seeing if it is even possible to drop in rank as killer. Using zero slowdown perks and playing like a robot to try make survivors rush gens and finish the game asap. lost 20 games and still getting the same people. starting to think killer sbmm is a farce and it is only for survivor.
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Pips and grades are the new definition of useless and pointless. so why do you care about it?
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@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511920#Comment_2511920
i didn't see a single cheater that used the id spoofer hack in a while, im sure they've patched it
and they still do ban cheaters, every cheater i've reported got banned
really? everyone i watch doesn't bother any more if they are not a fog whisperer. The last one they showed directed them to some randoms page. It was a while ago though.
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They don't bother banning people any more. Only people that trigger EAC get banned because they don't know what they are doing. Cheaters can hide their id and send you to other peoples profiles etc.
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Oh don't worry, they will nerf the top killers and only useful perks for killer soon enough.
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I am trying killers that i never play and am getting survivors with 3k hours... I wouldn't be surprised if SWF ruin killer matchmaking like it ruins everything else.
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@GrimoireWeiss said:
Some killer players have the mentality that a 4k = balanced game for some reason. If survivors try to win as well then the game is unbalanced. Just look how the other day we had a post here suggesting survivors should start playing perkless, or how we were sitting at an almost 70% kill rate on the last stats and people still cry "omg killer is so hard".
It isn't that they won. it is how they won and you can see that anyone can do it no matter the killers skill if they have enough experience.
Just look at all the complaints about SBMM from all these people finally getting a dose of reality, because the survivors they get actually do gens, and look behind themselves in a chase.
Each killer has a hard cap that skill cannot surpass. Only nurse truly lets a killer players skill determine the outcome of a trial with blight and spirit a close second. Everyone else? drop the pallet and hold W
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508607#Comment_2508607
Yep. Pallet validation made me stop playing Bubba. He's the type of killer that will regularly run through pallets and the hit validation causes him to lose so many hits.
I have 26 ping and still get validated at pallets half of the time. Imo, anyone with ping below 50 shouldn't be hit validated because this is already very good ping.
Try sub 20 ping and being validated against a survivor with 100. That is the worse one i have had so far. The odd thing is it is mostly against console users that i get hit validated.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2509341#Comment_2509341
You may need practice, my friend. A fully charged demo shred is sometimes the ONLY way to get a hit on survivors playing well.
Depends how terrible your ping is. If you have good ping (30 and under) then survivors will probably react and you will miss. If you have trash tier ping then you will think huntress hatchets are easy and all ranged killers never miss.
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@GoodBoyKaru said:
I either get tournament squads or hackers even though I'm trying my hardest to lose and go down, and succeeding at having short games with no kills and I'm still facing the tournament squads and hackers galore.
You do the maths.
I don't think it is possible to rank down as killer if one of the leaks are true. If you do bad the survivors don't rush fulfilling a requirement.
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@LordRegal said:
Main issue with that - from my experience, the sweaty survivors despise going against people who aren't trying. They'll start stalling the game, doing everything they can to goad you into trying harder, and will not hesitate to just sit on 1 gen for a good amount of time because you're "not playing correctly." It's been absolutely miserable trying to play casually just as much as it is miserable to go against them at all.
Plus it's per killer. I accept I'm going to lose every game for a night on my Wraith, he's set, maybe, assuming MMR is working. But that discounts the other dozen killers I enjoy playing. Oh boy, a fortnight of losing! So much fun!
...you know, this probably explains why I've been playing more Tales of Maj'Eyal lately, it's more fun losing to a PvE game than a PvP one...
This. Survivors stop doing gens if you are not trying to win and draw the game out for ages.
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@Boss said:
Y'know i never noticed that his animations are, apparently, janky.
Probably cause this change happened right as i was discovering Make Your Choice on Wraith. (A.k.a. i was focusing on something else entirely.)
Does anyone have comparisons perhaps? Or just showcasing that the animations are off?
He didn't use to limp and jiggle the camera all over the place. You have little skips and stutters when you change directions now. You use to be able to see the full head of the hammer plus a decent part of the handle giving a wider fov. Now they shoved the camera so far forward that you can only see the top of the hammer and have a MASSIVE deadzone infront of you
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! LOUD NOISES EAR PIERCING CHAINSAW NOISES!#!@#!#
and the myriad of bugs, bad changes and animation/fov nerfs.
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/2506902#Comment_2506902
Nobody has stated this is a licensing issue. It's an "issue with the audio files". More can be said.
Changed to "you opened the box" and then he teleports.
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I don't understand why people can't grasp that no fov slider is a balance decision and keep comparing it to cod csgo... different genres not centred around cat and mouse.
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@Metzu said:
Don't worry, brother, Pinhead just sucks. I can definitely see how he's even worse on console. They weren't even able to fix his lunge 2 weeks from release now. The very fact that his lunge was not tested before release is actually ridiculous.. but it's not news that this game has been going downhill for a while now..
Why pay for a tester when the community does it for free?
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@Phasmamain said:
Surely killer queues would be short if there was a lack of killer players right?
Not really if it is prioritising sbmm over time.
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Treat the chains like a nurse blink. You need to instantly hit the survivor with zero travel time to gain distance on a survivor or you will lose or gain no ground on them.
Use hoarder and figure out the box spawns to keep a chain hunt going for as long as possible.
he is heavily addon dependent and basically needs the spawn extra chains addon. This one should be basekit tbh.