Zozzy
Zozzy
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- Zozzy
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Comments
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Sluzzy
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No. there are vaults in my game.
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They even made engravings take longer to charge if what i saw was true. 12% to 14% Take it with a grain of salt as i have not fact checked it.
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@JohnWeak said:
And vice versa, a high ping killer will hit a survivor even though the pallet drop animation is at 2/3.
Dbd, the only game in the multiplayer history to favor high pingers; to the point i know i´m facing a russian (high ping) before being able to check the steam profile :)
No they wont. Not if the animation started on your screen.
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It goes on ping with a bias towards survivor. If they have trash tier ping it is your problem somehow and the server will log that they dropped the pallet on you before you even see it in your perceived version of time.
The worse i have had so far is me at 20 ping being hit validated against a survivor with 100 ping.
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If you know where the survivors are then you can work out a rough area where it will spawn.
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@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/2538179#Comment_2538179
This. They aren't showing the product to us because they need our approval -- they're showing it to us so they can get preliminary data about how it performs when people use it. They've also said clearly that the reason big things can't change between the PTB and launch is because there isn't enough time to analyze the data, identify an issue, workshop a solution to the issue, test the solution, and then implement it before they have to submit the code. I think that's totally fair.
If they take ptb data seriously then spirit will get the dust nerf. Nobody is taking it seriously and everyone is just running the new perks and either disconnecting when they have seen enough or letting the killer kill them.
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@WishIcouldmain said:
The devs will likely tone down the boon perks. Plague and Trapper are receiving good buffs and keys finally got changes. And with some more perks getting good buffs like Blood Favor and Retribution. (Bonus Ghostface not add-on dependent).Yes Spirit and Deathslinger were nerfed. But overall this wasn’t a balance patch tilted to one side. Too many people are saying killer is dead now and everyone should go play survivor
You don't understand how devastating being able to heal yourself is to the killer do you?
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Legacy is exclusive to cheaters and og players. Since most old players have left in disgust, you are left with cheaters lol..
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/284409/i-don-t-get-how-people-say-spirit-was-gutted
I played against her in the PTB a day ago and I purposely took off IW.
She's way too easy to play against. I don't even have to try and listen to track her while phasing.
If your at a loop and you try to loop her she might as well be a 110 M1 killer.
If she's not allowing you to loop, than you can literally run through a pallet, and throw it down and she has no choice but to break the pallet since she's easily tracked.
Honestly I'd rather play against live servers Spirit because at least she required a brain to play against.
This. I only played 2 games with her but both times survivors just sat at a pallet or window and listened for my position.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2533298#Comment_2533298
I mean I did fine on the PTB as her. Although I haven’t been able to play against her yet because out of the several survivor games I played on the PTB, none of them were Spirit. It was quite annoying because I wanted to test it out.
You can't take ptb survivors serious.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2536637#Comment_2536637
The long queue time is whats bother me the most tbh, not gonna wait 10min for 5min games, makes no sense.
I have some killers I never played in my life so I may try them out when I get home. If the queue is short then I will be pissed even more lol
That doesn't work. Unused killers start at middle mmr so you will get meta survivors and the long q times.
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@douggie123 said:
Killer main here. Just wanna say let's wait till they come out before we judge. Remember when any means necessary came out people were saying its overpowered and it really isn't its barely used. Same when blood favor came out for killer survivors were like it's overpowered yet again hardly used.
It is op but people can't figure out how to use it or can't be bothered because other perks are easier to use.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2536245#Comment_2536245
Wish that was true. Its 3 weeks after Pinhead and killer queue times are still horrible.
Is it because of too many people playing killer or because SBMM takes ages to match your killer with someone?
The q time has nothing to do with killer numbers and everything to do with SBMM. I have a killer that i have down ranked so hard that games are instant and the survivors run past pallets into dead zones.
When i hop on my old main killer the q time is back.
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Nurse iri's
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@Xayrlen said:
Yes, good bye you broken, unfair, pre-patch piece of work. See you never.
Indeed it's a good day to be alive with these great changes.
Ah yes.. everything survivor has and can do is perfectly balanced and fair with zero issues at all correct?
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2534057#Comment_2534057
anything that makes the game more complex would just get the crybabies to go hogwild.
Like, you could OF COURSE have it that you'd automatically have something with slinger that would bar survivors from repairing gens for a bit. Slinger's an engineer fcl, just have it you have to find parts for the gens first before you can repair one.
Bounty system that causes exposed or something else if they don't deal with it would be better since his entire shtick is that he is a bounty hunter.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2533990#Comment_2533990
Sounds like a personal decision rather than one that actually has merit.
"Damn you behavior for forcing me to drop a killer over a barely-half-second shooting delay!"
Animations and the feel of how a character plays are a huge part of the game. Remember when they updated survivor animations and there was mass complaints and a boycot because of it? Yeah.. same thing here for slinger and Billy.
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@ThiccBudhha said:
They just want the counterplay to be more accessible. I do not agree with it, but I get it.
You forgot to add "for one side only" at the end of accessible.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2533958#Comment_2533958
Wait omg no because that would've been such a sick idea. The basement holds a Bounty Board that the survivors must interact with, or else they progressively become worse and worse off, and one survivor has a permanent Bounty until they tear their name off of the Bounty Board. The survivor with the Bounty on their head (only activates after the Bounty Meter has filled up on the board or something, they see this progress on the Hud) has their aura revealed when outside of a 32m range and is permanently Oblivious or something idk. Only one survivor can have a Bounty on their head at a time, but the others will queue up to 99% so as soon as a survivor tears their name from the Board the next in line gets the Bounty placed on them.
If you tear your name off you get, idk, 30 seconds of immunity before the Bounty Meter begins to tick up again? Takes maybe 60, maybe 70 seconds to fully rack up?
You can take the idea and post it in sugestions since the devs seem to like you. they will never read anything i post.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2533958#Comment_2533958
Wait omg no because that would've been such a sick idea. The basement holds a Bounty Board that the survivors must interact with, or else they progressively become worse and worse off, and one survivor has a permanent Bounty until they tear their name off of the Bounty Board. The survivor with the Bounty on their head (only activates after the Bounty Meter has filled up on the board or something, they see this progress on the Hud) has their aura revealed when outside of a 32m range and is permanently Oblivious or something idk. Only one survivor can have a Bounty on their head at a time, but the others will queue up to 99% so as soon as a survivor tears their name from the Board the next in line gets the Bounty placed on them.
If you tear your name off you get, idk, 30 seconds of immunity before the Bounty Meter begins to tick up again? Takes maybe 60, maybe 70 seconds to fully rack up?
Exactly. But how does this make them money? Hmmm.
Nah just delete and forget. survivors will shout praise and shower them in happiness money in the store.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2533958#Comment_2533958
The irony, they nerf his flow, and it makes you sick. They buffed Plague's flow? Probably still makes people feel sick though.
I love spewing on people as plague lol.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2533912#Comment_2533912
There's a difference in wanting something to be changed because it is too powerful and wanting something to be changed because it's not fun to go against and is unhealthy for the game.
Deathslinger falls into the latter category. He's not OP by any means, but he isn't fun to go against for many players because there's a lack of engaging counter play to his ability.
So turning him into a unicorn instead is better?
If the devs actually had some form of competency, they would have ######### up his 1v1 but would have given him some 1v4 in the form of a bounty system that the survivors must deal with or become exposed or something... Instead they took the laziest possible rout and just did some number tweaks while making him feel disgusting to play.
I legitimately felt sick playing him on the ptb and had to stop before i threw up. Something is terribly off with the change and it feels like a combination of the aim animation plus some perceived shadow nerfing with his ADS movement. I can spend an entire game ads in live and be fine but the ptb i can't.
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@Tranquil_Blue said:
To really notice a difference in the skill of your opponents, I think you'd need to do truly BADLY (like de-piping consistently) for many, many matches in a row. You have to keep in mind that your SBMM score can only go down (or up) a little bit after each match. If you have some bad matches followed by some good matches, your score might end up almost exactly where it started.
Correct. I got one of my characters so low that survivors run past pallets into dead zones and i can play with sound off and watching a stream at the same time. There is a shocking number of twitch or youtubers down here by the way.
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@violetcherries said:
They're great. It's a refreshing change to the meta and flow of the game. Now things are a bit more interesting again.
I think a lot of the negative reaction from killer mains is overreaction at this point. It's a step they needed to take though.
And how do we change the meta? That correct! by putting something equally broken or stronger then the current meta into the game.
It doesn't even need to be run by everyone. Just one survivor needs the boons and everyone else can run full meta with benefits.
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It isn't hard to test.
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People are pissed off that it is something that could have been put in the same day as the mori update and there was zero reason to delay such a simple change.
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@Myla said:
The actual match starts when there's 1-3 generators left as sad that sounds but it is what it is. I would like to see footage of your match because I'm inclined to believe you just don't know how to pressure people at all and overcommitting to chases that would lose you the match. Don't get me wrong the game has balancing issues but half the time people in the forum don't know how to play their roles and doesn't realize they were the one themselves who threw the match then just regurgitating the same old arguments.
I see you did not watch streamers on the day mmr released. Some of the best killer players were getting destroyed and it is not uncommon to see them with 4-5 hooks and the exit gate about to open.
These people play this game for a job and have thousands of hours... i guess they all just suck and "didn't pressure" 4 survivors at the same time as a single killer.
The game is busted and boon totems along with survivor perks buffs are going to push it over the edge.
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@carl1982 said:
https://forum.deadbydaylight.com/en/discussion/comment/2528069#Comment_2528069
True, I already have trouble keeping pace with the gens on the map. What makes the developers think killers really want to be searching for totems ?
They don't want you to. It is clear they want a safe haven for survivors at all times otherwise the boon could be disabled by the killer.
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You can't see any aura and you need to be close to hear it.
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Lol.. What was that about "Youre a fun guy arent ya?"
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And? still has all his other problems including anti billy map design.
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@dspaceman20 said:
What's the difference between a .25 movement Speed. Seems like it won't effect anything.
You can't reach a survivor with your lunge in a chase.
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@Superyoshiegg said:
Only the DBD community would complain this incessantly about such a minute change like a .15s increase in something.
.25 or .40, it doesn't matter. Both are way faster then the average human reaction time, and that is *before* you factor in latency.
This community needs to grow up.
Survivors already react to me scoping in before i can physically fire thanks to my low ping...
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@Aneurysm said:
Okay I don't play slinger but I do play some huntress, they said his time to be fully ADS'd and able to shoot is 0.4 seconds which is not very long. When aiming with huntress survivors usually start weaving back and forth so I wait til they end up back in their original position before releasing, is there some reason slinger can't do that?
Huntress hitbox is the size of a car + ping delay. The spear hitbox is tiny and easy to dodge.
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It won't. Killer q times are a result of SBMM. I destroyed the rank of one of my killers and q times are instant... the survivors are funny down here.
Hop on my main killers and the q time is horrendous.
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@NekoTorvic said:
"uNfUn" is not an argument.
Survivors that knew what they were doing were able to counter Slinger fairly consistently because when you know how the character is supposed to be played, you can tell when he's likely to shoot, but it'd be too unfair to ask survivors to learn how a killer plays. Instead we must have the killer telegraph everything they have done and will do so the survivor can have ample time to react. Because reacting to something is the only valid form of counterplay. Making predictions on your opponent's actions based on how their character is played is a myth perpetuated by the illuminati.
And here's the funny part about this change: When a slinger ADSs, you still have NO idea when he's going to shoot and you will still be unable to dodge his shot because it comes out at 40 m/s. All you'll have is an indication that he MIGHT shoot, which is exactly what you had before, except that you needed to use your noggin instead of having the game tell explicitly, and in the process, you made him weaker at loops because he won't be able to shoot fast enough at survivors turning corners.
That is what survivor main counterplay is. A 100% guaranteed way to 1v1 a killer that works consistently and has no counter for the killer.
AKA full control of the chase requiring them to make a mistake instead of the killer forcing them to make the bad decision.
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@Laurie268 said:
Maybe playing against him now will actually be fun. He will no longer be able to zone survivors making them lose distance for an easy m1.
That's just it. You will never play against him again after this change. Also if you are getting slingers your mmr must be so low.
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They have heard the community's complaints about survivors needing more objectives. So they gave the killer more objectives that they can't even permanently remove from the game.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2524756#Comment_2524756
Let's not be unfair. Key changes are just a bit below. As long as they listen to feedback, I feel this will be one of the best patches DBD ever got.
They could have done that key change the same day as the mori change.
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2523582#Comment_2523582
Removing key frustrations like his cod sniper ads quickscoping but compensate with other buffs to his power and addons.
Notice they didn't say how much they increased walk speed while aiming? yeah... there is a reason for that. everything else will be a hard nerf.
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To make sure they kill him. A subtle lullaby like trickster would have been less braindead but.. well.. its bhvr.
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@Nathan13 said:
wait until PTB to quit playing him of not.
32m TR destroys him more then the aim nerf does. The aim nerf alone reduces where and when he can use his spear significantly.
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Deleting a killer is healthy?
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2523319#Comment_2523319
He now has to aim the same way huntress does. This actually gives survivors a warning before he shoots to allow some kind of counter play. He'll play more like her now.
Only he can't kill with the spear like she can and the hitbox is a bloody pin prick compared to a hatchet. Want to make a slinger miss? wiggle wiggle wiggle wiggle.
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The TR nerf hurts him the most.. People will just run away so early that you will need to waste 1 minute just to start the chase.
The devs are fully detached and listening to some questionable people.
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I see why mclean left before this went live.
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High mmr- you see cheaters and you require better killers with gen defence.
Low mmr- you can get a 4k with zero gen defence and trapper.
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@danielmaster87 said:
How are they griefing?
If they do it at your face then it flashes yellow on the screen. some people are sensitive to this and can even have a seizure from it. BHVR won't do anything about it until someone potentially dies from it and they get sued.