ZoneDymo
ZoneDymo
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- ZoneDymo
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"Tired of the meta" and yet I see Adrenaline, Borrowed Time and Iron Will in there?
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/1058655#Comment_1058655
https://www.youtube.com/watch?v=_Gqm6XBbM-Y
TL:DW Too many variables to determinate skill.
Well that is a given.
I mean heck, its even up in the air what "winning" and "losing" even is in this game, its very subjective.
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yeahhhhhhh no
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Well how does it not slow down the game.... when in principle it prevents progression of the game?
That said, I do feel that activation after 30 seconds and every gen being done after reducing the time you left to get it off, is a cool update for her.
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3 gens before 1 hook? yeah thats a done deal.
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@EnderloganYT said:
Chucky. He'd look so damn goofy running around on his little doll legs.
while I agree Childs Play would be ill adviced.
They could do it as they did with the Saw Chapter, the doll does not have to be the killer.
The Killer could be the guy in normal human form before he possessed the doll and the doll could come into play as part of his power.
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@Laakeri said:
There are absurd amount of reasons why mmr will never work in dbd. ScottJund made good video about this subject.
care to share a few from those "absurd amount of reasons" with us?
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Clown is a pretty tough cookie, he isnt fast and has no way to really get around fast so you gotta make up for that.
I would not feel bad for using powerful perks on him honestly.
Devour Hope, NoeD, Nurses Calling, BBQ&C, stuff like that
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Creepy, but a cool idea, sadly it wont work because I doubt BHVR can program AI with pathfinding if their life depended on it.
Although, maybe if its like a ghost and has no hitbox aka can fly through obstacles, that could work I guess.
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idk how many hours you have as killer, but in general you can learn to deal with the corn, being aware of the map and survivor behavior helps as well.
And if all of that fails, you can run stuff like Bloodhound or something to help you along a bit
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@Shirtless_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1058271#Comment_1058271
Is this post a joke or do you not even play red rank survivor? You get matches within minutes.
That has more to do with the devs just giving proper rank matching the finger, how many rank 9 killers get paired up with rank 2 survivors is nuts.
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I got a better hashtag
#MANASSMATTERS
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@Mistikus said:
devs have said many times legancy and and things looking like legacy will never be added
and yet we have the Blight skins
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@Snow_Lep said:
https://forum.deadbydaylight.com/en/discussion/comment/1058470#Comment_1058470
You do realize how naive and stupid that sounds right? That isn't nothing at all, that is a very valid collection of points that probably had 0 consideration in implementing the MMR system because the devs would just slap a quick "fix" on their issues over doing what properly needs done.
Just wait until you get de-ranked by some facecamping bubba and remember this post. It can and will happen.
Ok and then what? I derank, sooo now I cant play anymore right?
Or now I just lost like DLC I bought, or cosmetics or something?
Orrr I just de-ranked, and ill probably get that back next match, or not, or maybe it will get worse.... what does it matter at all?
Rank does nothing for you but HOPEFULLY pair you up with similairly skilled players, that is the same for every game, a derank here or a rank up there should not matter for your experience in the slightest.
Now if you had the risk of being Rank 1 and a single facecamp killer brought you dont to rank 20, then sure, THEN we had something to talk about, but now...no, no we dont.
Lets not forget how pointless/meaningless the ranks are right now, so in the worst case....nothign will change from how the game plays atm....
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you are overreacting based on completely nothing at all, how about you relax a little and see how the system turns out when ya know...its actually here or atleast we know...ANYTHING about it.
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Tier is pretty subjective anyway, so enjoy your powerful doctor.
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Ill let you know when I get there
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1057068#Comment_1057068
lol not when its cleansed first 15 seconds like it normally is. Its a dead perk.
obviously, but that is just the inherent risk of hex perks
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I mean yeah, Ruin and Surveilance work well together and any killer running that combo will do well honestly
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Nurse is still the strongest killer by miles..... come on now.
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Dead Hard allows you to avoid literally any killer ability sooo why not the trapper one as well'?
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Considering you felt the need to post this as some absolute proof you arnt, yeah you probably are.
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then play Oni? enjoy
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@Acromio said:
Survivor should get a negative bloodpoint multiplier (up to x0) for every gen they rush. How about that?
I dont mind that but again, not relevant, the topic is not about some side.
If I was talking about keys, dont bring up mori's, if it was about NoeD, dont bring up DS, if it was about Gen Rushing, dont bring up camping, stay on topic or stay out of it because this is not how a debate or discussion works.
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@GHOSTfaceP3 said:
Then survivors should be punished for gen rushing or hook rushing lol
That makes no sense, Hook rushing tends to work in the killers favor...
And im all for doing something to slow the gens down, but the pathetic thing is that you cant keep focus on the topic at hand and immidiatly make it some Killers vs Survivors argument again, stop doing that.
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Pretty sure basement camping Faco Leatho must have raked up some DC's
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1055760#Comment_1055760
Who said this gets under my skin?
I think you assume because i wrote this i am pissed off with it. Far from it. I dont care. But some do and it is not like this us vs them is a happy relationship. This is why i dont bother with end game chat even if i 4 k them.
The defensive tone of this reply and the fact that you made it in the first place speaks of the opposite tbh.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1055751#Comment_1055751
I disagree. Elaborate.
"I don't think anyone minds losing when they played bad because then it encourages them to learn and get better."
They did not hit the great skill checks, they did not find the ruin, they played badly and instead of learning and getting better it was requested to be changed and that demand was so great the devs agreed.
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Man, cant believe all this gets under your skin but lets see.
There is a perk that makes item usage higher when in terror radius so you can just run that.
Other then that I dont mind clicky flashlight users as I enjoy their desperate struggle for attention and they are not helping the team at all meaning easier time for me.
Killers smacking you on the hook is an odd one, for a short glorious time the pain screams when hit on a hook did not happen anymore and for some bewildering reason, the devs just added it back..... and during the no audio feedback I was not smacked once but right after I was again so that is entirely on the devs, they support itreally.
Tbags at the exit gate, personally I feel the killer should be able to close the gates using the same handle when survivors are inside, forcing them out, this could actually lead to some interesting gameplay as well.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1055733#Comment_1055733
"The problem is just that if you were to adjust anything so you as a killer could do well against such an optimal squad, then every other squad, every sub optimal squad which make up 99.9% of the game, would not stand a chance."
The difference here is that they would be losing because of playing bad. The alternative we have now is losing because of poor balance.
One is losing because of something in your control and the other is not.
I don't think anyone minds losing when they played bad because then it encourages them to learn and get better.
the recently reworked ruin seems to beg to differ.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1055723#Comment_1055723
My frustration is I was downing them pretty fast yet they kept pushing gens out swf 4 man you can’t do anything to them if there being optimal
Yes and I get that, but that is kinda not something that can be adressed, if a team is super sweaty try harding to "win" you gotta take your 1 - 2 kills, heck 2 kills and 2 deaths is kinda what behavior intended anyway.
Hook 1 survivor and camp them I guess, or proxy camp, run NoeD for extra powarrrr, there are ways to sorta mitigate this a bit.
The problem is just that if you were to adjust anything so you as a killer could do well against such an optimal squad, then every other squad, every sub optimal squad which make up 99.9% of the game, would not stand a chance.
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@[Deleted User] said:
BT is fine, balanced and has multiple counters so I don’t even see why people complain about it.
door open, you have a survivor hooked, other survivor comes to save them, unhook, unhooked player bodyblocks and takes a hit, both escape.
Thats kinda the crappy scenario that happens too often.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1055570#Comment_1055570
How often do you face Moris, Iridescent Head Huntress, Pinky finger Clown? I assume not that much but still think it should be addressed. Some of the excuses for not nerfing prayer beads was that it's a very rare add-on so it wasn't that common.
well that would be a weak argument as prayer beads was used by just about every Spirit ever.
Apart from that, notice how your examples are all killer things, 1 player choosing to run something to give them an immense advantage, that is something we can indeed talk about.
but a squad of 4 individual players playing together optimally... 1. you just dont come across that a lot and its about player skill/knowledge more so then items/perks, more so then actual game balance.
and 2, how do you balance for that without making the remaining 99% of the game not way too ez for killers?
OP merely talked about a good team of players beating him and being kinda unfairly good, we know about this already, you bring up specific items which is not what we are talking about.
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nice ad, expecting it to be locked soon.
Also pretty sure a lot of people describe it as a money grab by the devs with broken promisses sooooooooo yeah no, dont get that, stay away.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1053983#Comment_1053983
It's called spaghetti code.
nope, this was intentionally patched this was, the devs want it to be this way.
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yesterday, killer was confused and wanted to bring me to the basement but did not make it.
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Ok, be honest with yourself OP.
How often do you really come across squads like this vs squads you just 4k?
I know im only a rank 5 killer atm but man are there many many many potato rank 1's I face (thanks matchmaking) and 4k against.
Dont let 1 co-ordinated sweaty af squad like that throw you off, you cant reaaally do well against those unless you are good enough to slug and slug and slug some more and expect and punish the obvious Unbreakable they will be running.
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@SnakeSound222 said:
There's tons of Killer bugs that the devs haven't addressed. They didn't even address the instablind bug (where you automatically get the blinded screen even though you weren't fully blinded), unless I missed it.
There's not very many Survivor bugs out there because the devs rush to fix them ASAP. I guarantee that when the gameplay team realized that DS was bugged, they dropped everything and rushed to fix it just to keep the Survivors happy.
its also a painful reminder of how OP and overused DS is.
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Make as much money as possible
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You act like the game is over when a single gen pops.... I tend to have everyone dead by the time 3 gens are done so yeah.
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@ppo8820 said:
Yes he was annoying before but now he’s just insufferable. Just played a round against him and it was not fun in the least. Also, is he faster now? Nobody could loop him as he caught up right away without any effort. I thought the whole nerf/rework patch was based on him being annoying? So they made him extra annoying or what?
He was annoying because survivors felt the "passive" treatment mode gave the killers undeserved information.
The Blast requires the killer to have good guess of where survivors are sorta, but yes it is pretty ez to find people with it.
I also do agree the electric wave he does can be a bit bs, I was trying to loop a bit around a fence on a farm map, the killer kept blasting me but also somehow managed to keep up to the point that after 3 loops I was downed never having had the option to drop the pallet and this was with continues running so that was a bit off.
But im not ruling out the fact that maybe my movement was sub-optimal.
That said I think his rework is fine tbh.
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"Hook Tech" still there, sound problems still there, fake out grabs still there and there is more im forgetting.
Im just going to make myself believe all those are a lot harder to fix then that DS problem, I mean haha what could be the other reason that was fixed but the rest wasnt huh? haha hahahaha HAHAHAHAH........
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I would hope most people, by FAR, play both sides
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cant say I experienced it so far
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@tylerlogsdon1 said:
Gen rush doesn't exist. Only other objective is totems.
If a team goes in with the sole purpose of doing gens as quickly as possible, then yes, it does exist.
Bringing all the perks JUST to get gens done quicker, bringing toolboxes along as well.
Like the De-pip squads but with a pure focus on doing gens, yes that does constitute the label of Gen-Rushing.
In general though, as with all things, people are just stupid and call everything gen rushing, camping, tunneling, toxic, whatever they need to vent or feel they did not fail.
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Pretty sure that while so many call them weak/underpowered:
A lot still play legion and love playing legion.
And Legions stats actually show its not doing poorly at all amongst killers.
So idk if they really need any work.
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Sennheiser Momentum 2.0
But thinking about getting Beyerdynamics DT1770 Pro's, but they are expensive.
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Freddy tbh, I hate what they did to him, both playing as and against him.
I liked Old Freddy a LOT tbh, new freddy is just cheap and lame.
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Im ok with this, considering you are blind in there anyway, seems pretty cool.
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slower gen times...yeah that will pull in new people in no time yo, same for second objectives.
Game you never heard about now has more objectives yo, come on down to dbd....
And more modes, idk if you play this game but matchmaking is already crappy, lets not segment the playerbase further buy adding modes.
Dark Maps... I mean there are dark maps sooo yeah.