ZoneDymo
ZoneDymo
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- ZoneDymo
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Comments
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I dig it, only problem is the hood on the back
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Well if Lucky Break was permanent, it would just be a superior No Mither
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the second still got a good score out of it so good for them.
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The "everyone" in an uproar is a tiny silly small part of the community with a big mouth.
Honestly people need to stop being stupid.
Hell ironically:
If anything that vid showed that survivors need a boost, when so blind focussing on gens was sitll not enough for even 1 person to escape (yeah yeah Hatch).
PS, stop dragging even more attention to literally 1 match out of his daily 50 in which he 4k's 95% of the time....
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1063703#Comment_1063703
Because no one takes your seriously when you're not red rank. People bully you for not being red rank. It's important for players to feel rewarded for doing well. It's bad that players get punished for achieving their objective as a role.
Need I go on?
yes, non of what you said makes ANY sense at all.
Apart from this indeed stemming from your personal insecurity....
If you are a good killer and green rank, well..... guess what, nobody will be able to bully you as you are good enough to kill the,...
Second nobody knows your killer rank until the match is over so again, your statement makes no sense.
And lastly YOU ARE being rewarded with bloodpoints, ya know, the stuff you can actually spend to get perks etc?
RANK DOES NOTHING FOR YOU FFS man jeeez.
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As long as those people get paid, way too many artists get paid in "exposure" already....
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Does anything in his background story point towards a significant other?
No?
Then he can be gay, or bi, or pan or a ,or whatever, we dont know.
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why
why
why
why
why
...
why do you care about rank? it does nothing, it means nothing, why the F do you care?
has it to do with insecurity, that that number needs to get closer to 1 or stay at 1 for you to not feel bad about yourself?
Im not against your idea, Im just baffled how many care about freaking rank
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Well new new new, this isnt a new idea.
But yeah its one of the many ideas, personally I think its a bit of busy work for killers that they just dont have time for, imagine running 2 or more hex perks....jeez.
I personally just feel we need to have more totems in the level, maybe like 7 or 8 (without changing current requirements, aka NoeD still needs "only" 5 totems cleanced).
And making Hex Totems not light up (or maybe only light up after 3 random totems were destroyed or something like that, whatever balance demands)
This would potentially eliminate a lot of issues with them and maybe even the game as a whole.
Less SWF sided
Less likely to run the current OP survivor meta (more small game/Detectives Hunch)
More objectives for survivors aka more points of survivors and more time for killers
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idk, maybe calibrate your monitor, it should not be THAT dark
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1063242#Comment_1063242
The best kicker is that both games are made in the same engine (Unreal 4).
Unreal 4 is like one of hte most populair engines out there, how they cant hire some people who know this engine to clean up their game is beyond me.
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priorities yo
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om nom nom nom juicy stats
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I think Demo is fine
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Yeah hitting greats is completely pointless yo, who wants to do what they are doing faster?!?!
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jeez you guys play a lot
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Pinhead and Candyman
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Cry more?
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I like otz but he is not the end all be all of DBD
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1061503#Comment_1061503
Yeah, i guess survivors can dc because they get downed or dont like the killer, but not the killer, ruins the match!
Well technically its not allowed for survivors either even though it happens all the time.
Its more that im not allowed to inform people of the option as that is considered unsportsmenlike.
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@Mandy said:
Or how about, if you don't like the way the game is going - play the game to your best of your ability. People leaving the game (on both sides) because they are losing is not the smartest thing, losing is part of the game and it's how you learn!
Who says in this hypothetical scenario they werent playing to the best of their ability but the circumstances dont allow for a enjoyable or fair experience.
Why would you stay when you see all your teammates being tunneled to death, why would you actually reward that behavior by allowing the killer even more bloodpoints?
Best you can do there is punish it by just dying asap so they can only hook you one time. (or just go around the map doing nothing but that is also not allowed)
And that last sentence is just baffeling, dont leave because you lose, losing is part of the game and how you learn....
Sooo I have the choice to not leave after I lose? what? or you mean dont leave EARLY because you lose, just lose a bit more and learn from that... and what would one learn from the first hypothetical scenario, that a tunneling killer exist so bring the meta from now on? is that what the devs want from the survivors, to reduce the many perks down to a handful?
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I have been advised that I cant tell you about the "leave match" option as leaving the match would be unsportsmenlike no matter how one-sided its going.
Apperently you as killer have to just suffer till the end.
Apperently the only advice im allowed to give you is to either play survivor instead or stop playing alltogehter.
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Ermm are you just asking what makes those killers good?
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Play killer games with whisper and figure out what its weaknesses are?
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Those add ons though....
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Mine is both for playing against and with.
Love:
Leatherface
Oni
Demogorgon
Hate:
Hag
Nurse
Freddy
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@aderpymuffin said:
https://forum.deadbydaylight.com/en/discussion/comment/1061117#Comment_1061117
I disagree. I don't agree with the ruin change but with the state of the game, the killer can almost never protect the first 2 gens. In my experience after 2 gens have been completed I get tons of pressure. Obviously they have the advantage still but I don't think you should just give up.
should could, you dont have to do anything, you dont even have to play the game, im merely say you can just leave the match if things are not going your way and start a new match asap.
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considering the Entity does not adhere to time or space, it makes sense that there are just a lot of realities, infinite even, so yeah some realities might be taken over, but it matters not.
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@DBD78 said:
Ok you don't camp as killer, whatever. But don't tell others how to play the game it's their choice to camp or tunneling etc.
and how does some random player on the internet telling them how to play remove their choice?
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1058719#Comment_1058719
"Prevents progression" not really when in most cased in most matches the other survivors will still pop gens
sure, but they are down 1 or more survivors doing so as that 1 or more survivors is going for boxes.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1060733#Comment_1060733
Idk what you mean...exhaustion perks, ds, adrenaline?
Does DS give you a second chance? yes.
Does Adrenaline? yes
Further BT and DH
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@Uppafari said:
WOW Cronk WOW i'll try this new tip: Learn to play against him
and it helped
NOT
cause if you haven't say anything smart you better sh*t up dude.
I'm "whining" cause YES he can spam his fckng tard ability way to often if you're in chase and dudes, i havent play 130Hours for now and yes ONLY the fckng OVERPOWERED doctor is the reason DEAD by DOCTOR isnt fun at all, any other killer can be outplayed but doctor uuuuuuh spam spam spam no pallets no windows no flashlight no deadheart NOTHING cause doctor can spam holy fuckanoly the comments: eeeh whining eeeh l2p dudes GET A OPINION AND WRITE A CONTRUCTIVE COMMENT THAN THIS BULLSHT
Cronk is merely doing what was done upon him earlier, I would almost take it as a joke.
Cronk before complaint about Corn blindness and people told them just to "git gut" which they also obviously described as useless.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1060657#Comment_1060657
What survivor perks turn the game on easy mode with no effort required?
You know exactly what perks im talking about, come on now.
I even stated "second chance perks"
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@Peanits said:
It's an interesting question, but I think there's a bit of a loophole in the OP: You don't need to do a generator to take the trap off. If anything, it's probably ideal for you if you don't. You can take your trap off before it's active, and it still slows the game down and takes you away from generators. (This is also why I'd strongly advocate against making Rule Set No. 2 base kit. It forces them to do a generator before searching for boxes.)
On a personal note, I do think it's very fitting that something the survivor does is what activates their trap. It's very fitting to the Saw theme.
Well literally the first RBT we ..saw.... in saw was activated by Amanda merely standing up, it pulled the pin out and activated the trap applying pressure to Amanda to get the key.
So if we really go by that, merely the survivor moving should activate the trap, compared to which what OP suggest is even more lenient.
But any action apart from a doing a box, meaning: healing, vaulting, gen, pallet drop, failing any skill check, activating the trap could be cool as well.
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New Killer Perk:
If you are carrying a survivor and there is no other survivor in X amount of meters, and the survivors gets out (through wiggling or DS) the survivor immediatly goes down again.
Second chance perk git.
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@LetsPlayTogether said:
Slugging isnt outplaying survivors. Its outdoing basic game mechanics and just scummy play as killer. The only thing that needs to be fixed is that slugging shouldnt be possible like it actually is. Its not fun to lay on the ground half the game til a sweaty killer got his "will".
you havent been hooked so you are good there and other survivors are suppose to get you up.
They can even see your aura....
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and yet red rank survivors are full of second chance perks stacked on top of eachother... when do those training wheels get adressed?
(I do agree though that the Ruin rework was needed)
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How about you...idk...play some more? try out some more? wait a month of playing against the doctor and then come with an informed suggestion rather then this "post poor match" crying?
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Its very subtle but I have to agree I dont have much fun playing killer.
Mind you I cant place why this is, but yeah, you killer the entire time....meh....you kill nobody....meh.
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Well 1. maybe dont bring amazing items, that is an invitation towards being camped to death really.
and 2. if the rest just does the gens and leaves then nobody gets any points, nobody had any fun and you can all move on to the next game.
If this happens often enough then I doubt many killers would still facecamp, they either just leave the game entirely or adjust.
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Why are you asking/telling us? tell them post chat or something.
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He mad, I can tell by the pixels
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Yes, people are super boring individuals in general, all doing the same thing, try harding what works the best, going off what youtubers/twitch people tell them to.
Its pathetic.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1060434#Comment_1060434
Only killer that I know of that had a different base stats than any other Killer was old Pig, her terror radius was 28 meters and her carrying speed was faster than the normal 92%, But now she is the same as any other Killer. (Talking about base stats)
I THINK myers vaults a bit quicker then the average killer so thats cool.
And nurse and huntress are slower in normal movement to compensate for the power.
But thats what I mean, its always the power ruling the base in a negative way, I wish for example clown, maybe clown could be a tad faster then the average killer, nothing to do with his power, but just something to set him apart can give him something extra.
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Dirty skill lacking killers being carried by having a pc that can run the game!
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Its sad how behavior barely messes around with base killer stats, Like why no killer that inherently recovers from stun a bit faster then the average? Nothing to do with power, just part of the killer.
Or a killer whos pick up and move speed is faster then average.
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If you had an education in design, you learn its never the end users fault, its your fault for not designing it more clearly ;)
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1058330#Comment_1058330
Getting ruin nerfed was a war declaration.
Not for me, I never ran Ruin to begin with soooo yeah
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fine, trying to bring myself to playing some killer games, but just watching otz instead and browser the web
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Good, stop using add ons