physically impossible to get to a gen before it gets slammed

walks to get to generators, on ######### the survivors haven't done any of the ones i just passed on my way to the far end one...

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POP.... generator finishes...



like how is that fair? literally ######### any killer that isn't a billy nurse or spirit who can't zoom across the map.

Tagged: Trusted

Comments

  • There's no solution. With devs openly admitting that they expect killers to lose 2 gens early game, they are basically accepting the major flaws of the game, hence probably not gonna do something about it in the near future.

  • You act like the game is over when a single gen pops.... I tend to have everyone dead by the time 3 gens are done so yeah.

  • Although it has been suggested that one strategy is just to let the furthest generators go if you know you can't defend them effectively, map size has also been acknowledged by the developers as an issue and the map design team have confirmed plans to shrink larger maps in the future.

  • @Fibijean said:

    Although it has been suggested that one strategy is just to let the furthest generators go if you know you can't defend them effectively, map size has also been acknowledged by the developers as an issue and the map design team have confirmed plans to shrink larger maps in the future.

    yeah.... in the """""future"""""

    Sorry for the sarchasm but the only map srinked since the beginnin of this game was the swamp.

    I'd love to know how much time they think it will take...

  • lol update, me leaving on those broken maps just triggered the automated ban for disconnecting 🙃

    behavior what is this behavior?

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  • @mistar_z said:

    lol update, me leaving on those broken maps just triggered the automated ban for disconnecting 🙃

    behavior what is this behavior?

    https://weekinmemes.com/img/templates/pooja-what-is-this-behaviour.png

    You need A LOT of DC's to trigger the current ban system.

  • With time you'll learn survivor spawns. It's incorrect to assume that they always spawn on the opposite side of the map as you. More often than not, there will be someone on the far gen directly on your right or your left, or on the outskirsts going toward the middle.

    In those rare instances when they all spawn on the farthest gen, if it's a big map, you're probably going to lose it by the time you make it there. However, that's inefficent for survivors, because they won't split gen pressure. If you can get the down and hook in that area, you will force a poor rotation for the rescue while you go back to pressure the other gens.

  • @Kalec84 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055580#Comment_1055580

    yeah.... in the """""future"""""

    Sorry for the sarchasm but the only map srinked since the beginnin of this game was the swamp.

    I'd love to know how much time they think it will take...

    Hard to say. I expect they won't be giving any time estimates, since when they've done that in the past people have interpreted the estimates as promises and been upset if they didn't work out.

  • @mistar_z said:

    walks to get to generators, on ######### the survivors haven't done any of the ones i just passed on my way to the far end one...

    https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQjFHHtxsoLY6VubErIo1LbylzCQ1dM_rq7t1gvHsriEJYauvrf

    POP.... generator finishes...

    like how is that fair? literally ######### any killer that isn't a billy nurse or spirit who can't zoom across the map.

    You’re supposed to expect two gens getting done in first few min, with nothing you can do about it. Then you can focus on patrolling a smaller area. Devs said so as well.

  • @[Deleted User] said:

    I was on that Crotus map with that building in the middle. I found a survivor, downed and hooked, the chase wasn’t too long.

    I go off to find other survivors. Hooked survivor gets rescued so I go back to down them, after another chase, again not short but not being looped for days, I down them again. Put them on the hook.

    4 gens done. 2 hooks total. Ridiculous.

    This was with a new build running CI and whispers.

    I am trying to avoid using hexes, ie Ruin and NOED.

    I don’t know how to play anymore. High rank Killer on console is the absolute worst experience.

    Cuz you went back to tunnel person off hook instead of patrolling gens.

  • @ZoneDymo said:

    You act like the game is over when a single gen pops.... I tend to have everyone dead by the time 3 gens are done so yeah.

    The next killer should be an abominable snowman that turns into a snowball that traverses the map. Snowballing them is the only way to win.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/126271/physically-impossible-to-get-to-a-gen-before-it-gets-slammed

    You’re supposed to expect two gens getting done in first few min, with nothing you can do about it. Then you can focus on patrolling a smaller area. Devs said so as well.

    I'm a potato survivor rank 10. We play In a 3 man SWF and even us (we are really bad lol) know not to 3 gens ourselves.

    The devs and the community are totally disconnected from each other.

  • @Fibijean said:

    Although it has been suggested that one strategy is just to let the furthest generators go if you know you can't defend them effectively, map size has also been acknowledged by the developers as an issue and the map design team have confirmed plans to shrink larger maps in the future.

    Probably around the same time they're actually going to address SWF... so never lol.

  • Use Discordance and you instantly know which gen they are on.

  • @not_Queef said:

    Use Discordance and you instantly know which gen they are on.

    or noed on bubba and camp ;)

  • When the devs say they expect a killer to just lose 2 gens it shows they don't give a ######### about killers. It should never be an expectation to start a game at a disadvantage for either side. But the devs only care about survivors and thier 'fun' and 'ease'. Killers need to git gud cause ruin was a crutch perk, unlike DS and BT.