WesCravenFan
WesCravenFan
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2950720#Comment_2950720
Obviously Bloodlust needs changing. It is only really impactful at Loops which are fair - unsafe Pallets, mindgameable Loops. But those Loops become unfair after 15 seconds when Bloodlust 1 kicks in. Strong Loops with strong Pallets are not really considered for Bloodlust, since the Killer will kick the Pallet anyway.
"I welcome a Sprint Burst gamer. Because if I see him take off at Warp 7, I know to break chase now and I don't get 45 seconds of my time wasted in a chase that ends that I "won" only to have that robbed from me by the "E" key. And if they are 99ing it, it means they are not doing things like totems or generators, so it is whatever."
I really dont understand this. Killers complain about Survivors not being scared of Killers, but it is totally fine for them that a Survivor can sit on a Gen until the very last second and can get into saftey immediatly? Without any form of danger?
If the majority of Survivors switch to Sprint Burst, you will see how much more annoying it is compared to DH. DH can prolong a chase, Sprint Burst can mean that a chase does not even start, because it is not worth to go after that Survivor.
And you can do Gens and, if you want to help the Killer, Totems, while being off Sprint Burst. Because it does not matter if you have it ready or 99ed, the Survivor will be able to use it if the Killer approaches.
But, lets just wait until they nerfed DH into the ground when Killers realize that Sprint Burst is the superior Perk. I will have lots of fun writing: "I told you." in each of those Threads.
"Obviously Bloodlust needs changing"
Nothing obvious about it at all. It doesn't need changing. It is perfect as it is.
"But those loops become unfair..."
Nowhere is it written loops need to be fair. This is coming from the mindset players invented (not the developers), that you should be able to run a killer for 5 gens.
Chases are designed, from a game mechanic standpoint, to end in the killer's favor. You are not entitled to a 7 minute killer run until every generator is done.
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@Ronaldo said:
I don't think they are any infinites in the game rn comparing to 2016/2017 and if a killer bloodlust you at certain pallets you will eventually die its basically a free perk. as you stated that it was a feature use to stop infinite on certain maps plus you guys aren't even focusing on loops anymore you guys doing graphical updates.
What you guys think?
Bloodlust is in the game for all the reasons you think it needs to be gone.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2950765#Comment_2950765
So fun and interactive. Oh but you might have missed when I said that. Maybe you find doing gens super fun?
I find gens to be the objective.
I will keep saying this until I am out of breath, and you people on the forum understand this:
Interacting with the killer is not a victory condition.
This is a team game. A Bubba that camps one person to death while three escape is a team victory for the Survivors. The fact that one person died is part of being part of a collective team. If one person's experience is that OMFG critical, stick to single player games. The entitlement in this community is worse than any other I have ever been a part of and it has gotten so old. We've surpassed League of Legends at this point.
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@Mat_Sella said:
"BHVR tries to embrace LGBT community while not giving a single F on game balance."
What does the lore team have to do with the balance team? whole thing needs to be thrown in the trash.
It is not lore team versus balance team.
It is the things BHVR focuses on with the public relations. They can't talk to the community about serious game issues, but hey, here is a new LGBT charm we can make social media posts about.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2950759#Comment_2950759
So when you camp, you prefer survivors that slam gens.
I guess you just won't listen and keep thinking bubba's ability to camp is fine. Sure man.
Because it is fine. Do gens.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2950736#Comment_2950736
You sure?
https://us.v-cdn.net/6030815/uploads/0D8BL2KAUCJM/image.png
Why are we picking on Bubba, specifically?you had the answer there:
No, Bubba cannot defend hooks just fine without his power. He literally becomes MAN WITH MALLET and gets wrecked by any kind of bodyblocking whatsoever.I explained it's not a problem also.
Because you said this:
"And as I said, with only the M1, you're still in a good spot if survivors come to rescue when the killer camps."
Which is bull. MAN WITH MALLET is not "in a good spot".
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2950677#Comment_2950677
So you didn't read. Great
I read it fine.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2950610#Comment_2950610
Not with that much Slowdown-Perks in the game.
If you can remove 32 seconds of Progress with a single Hook (Pain Resonance + PGTW), you can afford way longer chases. I am using Slowdown-Perks since a few days (did not run them for years), and the game feels so easy now, it is insane.
@Topic:
Oh, cool, a Dead Hard-Thread! Finally someone opens it.
But I hope that Killers realize that if DH gets nerfed and if it is really true that Survivors only survive that long because of DH, that other things on the Killers Side basically have to be nuked if that is really the case. Like Bloodlust and Slowdown-Perks. Because if the Chasetime really is reduced that much due to DH (I doubt it), other things need to be rebalanced. But if this is the case, I already know that the "The Devs only cater to Survivors"-people will come out.
And I really hope that nobody complains about Sprint Burst once DH is nerfed and the good Survivors (who are the only ones where DH is really problematic, bad Survivors with DH are no problem) switched to Sprint Burst and showing the Killers that it is actually even stronger than DH and even more unfun to go against.
I am 100% willing to take a look at killer sided mechanics once Dead Hard is assassinated.
Because then we can look at some more honest data.
Bloodlust does not need to be changed. It has nothing to do with Dead Hard and is a non-factor in perk design.
I welcome a Sprint Burst gamer. Because if I see him take off at Warp 7, I know to break chase now and I don't get 45 seconds of my time wasted in a chase that ends that I "won" only to have that robbed from me by the "E" key. And if they are 99ing it, it means they are not doing things like totems or generators, so it is whatever.
And yes, Dead Hard is responsible for GROTESQUE amounts of chase time. I've seen it buy more than THREE MINUTES of chase time. That's absurd. And inb4 "then you chased too long", which was addressed by KillaWhale in the video.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/323382/definitive-dead-hard-rant
i'll tell you an anedocte: i stopped once and for all to play dbd cause the devs mock their playerbase (they said that dead hard will be "looked at" but in the meatime they put that cursed perk in the tomes challenges and the worst thing is that they also put it in the shrine of secrets too)... my matches were already filled with dead hard users, but this utterly worsened the situation
I try to be fair with BVHR, but I really do not understand how anyone can read their reasoning for changing Ruin and then not seeing how those EXACT SAME THINGS are happening with Dead Hard and realizing they are being hypocrites about this.
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@Puddles said:
Nerfing dead hard would be a massive buff to killers, as a lot of survivors rely on this perk as a second chance perk, effectively a 3rd health state.
The devs should touch dead hard after nerfing bloodlust and certain killer addons related to moviment speed.
Bloodlust is a stupid mechanic that effectively rewards the killer for being bad and just pressing W (the same argument can be made for DH).
Bloodlust has NOTHING to do with Dead Hard. It is not a stupid mechanic. It is designed to end a chase in favor of the "1" in this "1v4" game. Survivors are not meant to run a Killer for 5 gens.
Not to mention if you get a Killer to Bloodlust 3 you have wasted so much of his time gens should be popped for that mistake.
Bloodlust does not "reward" anything. It is not a perk. Dead Hard is a perk. Bloodlust is a game mechanic, like the endgame collapse or the hatch.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2950560#Comment_2950560
How many killers can defend against a hook bomb? Not a lot. Also your though on this?
https://forum.deadbydaylight.com/en/discussion/comment/2949881#Comment_2949881
Myers can still be in Tier 3 around a hook and one shot.
Trickster can mow people down around a hook.
Billy can mow people down around a hook.
Huntress can intercept a bombing Survivor with a hatchet.
Nemesis zombies can literally facecamp.
Also, Twins can absolutely use their power around hooks - Victor's pounce works just fine.
Oni can 100% slam around hooks.
Pyramidhead can hit MULTIPLE survivors and punishes unhooking around him.
Why are we picking on Bubba, specifically?
Re: That Paragraph
No, Bubba cannot defend hooks just fine without his power. He literally becomes MAN WITH MALLET and gets wrecked by any kind of bodyblocking whatsoever.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/323382/definitive-dead-hard-rant
I don’t care about dead hard getting nerfed. You can need it and make it useless. The simplest nerf you can give dead hard is to make you incapacitated so that you can’t drop a pallet or vault a window. Would it make the game better? Absolutely and I’m for that. But can they please start buffing all the other perks. Why does ace in the whole give you one addon? That’s stupid
I feel you can make at least 30 Survivor perks viable by just increasing their numbers.
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2949408#Comment_2949408
I'm part of these who thinks he should have his power turned off near hooks. Why are you against it? Any killer is in a good spot if at least 1 survivor tries to go for the unhook instead of slamming generators when camping.
Because then Bubba has no way to defend against a hook bomb. There's a reason this argument is mocked, and rightly so.
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I never understood why people stand on the hatch. There are no bonus points for waiting.
#JUSTLEAVE
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bUbBa nEeDs hIS pOwEr tUrNeD oFf wHeN nEaR a hOoK
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@Basement_Bubba420 said:
ITS HERE
Installing!
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I love Samination and watch everything he does.
I think using people like noob3 is a knock against it, not a bonus though.
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@TeabaggingGhostface said:
If the bubba masks can get removed, then so can flashlight macros
This was my thought exactly. Some people apparently used some weird form of adjacent racism for a cosmetic and it got removed.
But apparently putting even a 0.5 second delay on a flashlight between clicks is big brain technology.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2946688#Comment_2946688
No it is not, as that is something the killer must do on their own. Also tunneling is uncounterable without da or bt, but you do not need perks to counter flashlights. Funny how every argument from you was lackluster.
Sounds like a skill issue. GET GOOD.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2946403#Comment_2946403
Won't even argue with you because you seems like a baby killer. Flashlights are easy to counter, they shouldn't be a problem. Just LOOK AWAY before picking up. It's not hard. Or just look around the area before picking up. If you get flashlight blinded it's YOUR FAULT.
IF YOU GET ROBBED OF CHASES, ITS YOUR FAULT.
IF YOU GET ROBBED OF HOOKS, ITS YOUR FAULT.
STOP CRYING AND GET GOOD.
By this logic, if you hear a Killer coming and you get downed, you should have moved away. It's not that hard.
IF YOU GET CAMPED, IT'S YOUR FAULT.
IF YOU GET TUNNELLED, IT'S YOUR FAULT.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2946420#Comment_2946420
So I guess all killers being heterosexual means heterosexual people are evil huh?
It means all sexualities can be evil. Which is why trying to draw a line at "bad representation" over a title called "KILLER" is stupid.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2944650#Comment_2944650
I mean, I don't think a child prostitute is great representation
But at least his sexuality isn't a label slapped on like David
But a murderer IS great representation?
Weird line in the sand.
Killers are evil, dude.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2942327#Comment_2942327
You can counter flashlight saves by just looking the other way before picking up or checking the area before picking up. Stop crying and learn to get good.
You are locked into an animation during a pickup. There is no looking up or down.
And you can 100% be blinded from a 90 degree angle. "Face a wall" doesn't always work either.
Still not the weakest item in the game. You can try to bring up whatever "counter" you like. It doesn't change the functionality.
Maps find things you can already find with minimal effort, except totems and that is only the Iri.
Flashlights rob killers of chases.
If your argument was even HALF right I'd see lobbies full of maps, and I don't. I've never seen a four man map squad in my entire life. I saw a four man beamer squad LAST NIGHT.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2941987#Comment_2941987
No because you can find gens with it easier.
Finding a generator, one of those things with reliable spawn locations identified with blinking lights and huge poles, is NOT a more powerful item than something that can literally rob a Killer of a down.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2942217#Comment_2942217
I can agree that slugging is part of the game and it's a legitimate tactic
What I find hard to agree with is that slugging someone until they get 3 crows circling above them and still leaving them on the ground to bleed out should not be discouraged
At that point the killer is not going to hook the survivor anyway, so why not speeding up the process?
Speeding up the process might be fair if it is an understood process. Like if a base game mechanic says "Bleed out speed is increased by 100% per crow circling the Survivor". What needs to be avoided is giving the Survivor something like a "PRESS E TO DIE" button that can immediately punish a Killer's score for doing nothing wrong. Because we need a way to separate the two scenarios of "I am watching you bleed out because I'm a jerk" and "I'm a literal Twins player, what do you want from me?"
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2942227#Comment_2942227
Honestly, the fact survivors can suicide on hook is rather harmful for game lol
For the other Survivors, unfortunately.
Too bad D/Cing is not treated more harshly.
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@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/2942217#Comment_2942217
I hope those cherries you picked are lovely and juicy.
Oh? What am I leaving out here? Look, just cause you don't like being slugged does not make it a punishable offense. There is no loss of score for slugging someone - just the bleed out. And the bleed out conditions should not, nor should they ever, be a decision for the Survivor to make.
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@jajay119 said:
Well, the act of slugging multiple players and letting them bleed out is also a dick move.
If it doesn't count as a sacrifice then that is rightly so as the killer didn't complete the process. They chose to walk away and leave someone.
The whole point in something like this is to deter the killer from this type of behaviour. Not encourage it.
And this behavior does not NEED to be "discouraged". It is a legitimate and DEVELOPER APPROVED tactic. You are not required to pick someone up. There are perks like Deerstalker and Knock Out in the game SPECIFICALLY for people that WANT to slug.
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I must be some kind of gaming god, because it only took me two weeks to figure out RPD, which apparently is still Pan's Labyrinth to some people.
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Unfortunately, there is a gameplay element here that doesn't QUITE make this the same thing as suicide on hook.
Bleeding out counts as DEAD instead of SACRIFICED. Now to you, whose is ragequitting, this means nothing. But it does matter to the scoring and emblem system. Allowing survivors to enter the DEAD status with the click of a button would instantly rob a Killer of points, screwing over Killers trying to pip and gain Adept achievements.
Unless they changed the scoring system to score DEAD the same as SACRIFICED, this would be a dick move.
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/2942198#Comment_2942198
Correct but, no more option to heal and regain a three hit scenario.
Doesn't really matter. He's still in prime position to Dead Hard again and run the Killer on another chase with his Get Out of Jail Free card.
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This is what will happen.
Chase, hit #1, injured, speed boost, chase, Dead Hard to avoid hit #2, Broken, chase extended, chase, down.
Survivor gets hooked.
Survivor gets unhooked.
Now Survivor is off the hook, still Injured, with a Broken status effect that doesn't matter because he is injured, and his Dead Hard is reloaded and ready to go AGAIN.
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I don't care about any corn maps.
Swamp maps can go straight to hell though. All the way to the way to bottom. Express lane.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2940575#Comment_2940575
Too much, you should see ME work. 6k is what my second victim earns, ayy.
At least you own it. I respect that.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2941987#Comment_2941987
Add-on less? Sure. Killer-belonging tracking tacked on? Definitely not.
Nah, still worse then Flashlights.
The day a Map can screw a killer out of a hook we'll talk. Until then that ability automatically disqualifies flashlights from being "the weakest item in the game".
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@_AdamFrancis_ said:
Asking to need the weakest item in the game 💀
The weakest item in the game is a non-Iri map.
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I mean, tiktok should be censored....
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Robert Englund Freddy with voice lines.
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Honestly, I'd rather be flashlight blinded by something I could have prevented than chain-stunned by a bully pairing trading off Head-On stuns.
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Flashlights should have the following changes:
1.) Increase the base number of charges by 2-4.
2.) Make all flashlight activations consume a minimum of one charge.
3.) Increase the value of Battery add-ons.
4.) Killers that are blinded cannot be blinded for 3 seconds after taking their first blind.
There. Flashlights are fixed.
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Camping and tunnelling are developer approved gameplay tactics and are not toxic.
Camping and tunnelling are developer approved gameplay tactics and are not toxic.
Camping and tunnelling are developer approved gameplay tactics and are not toxic.
Camping and tunnelling are developer approved gameplay tactics and are not toxic.
Camping and tunnelling are developer approved gameplay tactics and are not toxic.
Camping and tunnelling are developer approved gameplay tactics and are not toxic.
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@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2941832#Comment_2941832
Is this an official statement from BHVR or is it a community accepted excuse?
Excuses are for when you did something wrong.
There's nothing wrong with seeing the Survivor items so you can plan accordingly.
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@CausticMisery said:
Kindred base kit without killer aura + chase indicator similar to that of the Obsession for every Survivor would be a great start.
Seeing others' perks before the game would be a decent addition as well, but only if you can see the perks after the game has been set to start. I feel like a lot of tryhards would endlessly dodge lobbies if they saw a teammate running meme builds/adepts/no perks for Power Moves achievement.
This. There should be a Chase indicator for EVERY Survivor.
Literally ANY SWF can just say "Killer is on me" on comms and get this power. Making it base kit ruins NOTHING.
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@_AdamFrancis_ said:
https://us.v-cdn.net/6030815/uploads/HLHVBPJM1XHG/screenshot-20220507-042045-7e2.png
Someone on a dbd yt vid said that they will literally ruin people's matches over a legion nerf. TF IS WRONG WITH YALL? And then there were people praising him in the comments. Play how you want, but when you ruin other people's matches, you should just delete the game and never come back.
Why do we care what someone said in the Comments section of a YouTube video?
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/322370/go-ahead-make-bt-basekit
This is a game, if you need to feel powerful is your problem, not the problem of other 4 people
Then why are you one of the loudest voices on this forum declaring Killers being overpowered and Survivors in need of improvements?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2940817#Comment_2940817
I know that there is often a double standard regarding many things coming from both sides but your explicit point doesn't. Both sides have made that point in an argument. Just an advice so you don't get calle out for this specifically.
I even made another post in another thread about double standards of survivor being forced to use some of the meta perks and why that would be an argument for making them basekit but if you would confront them with the need of most killers for slowdown perks as the same kind of argument, it would be dismissed by them.
Interesting attempt to move the goal posts. I'm specifically referring to the fact that there is a double standard in regards to what Survivor players do that make them "bad survivors" (basically nothing) and what Killers can do that make them "bad killers" (literally anything effective at killing).
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2940854#Comment_2940854
Comparing a Korean character to anime just because they slightly look like it is kinda racist don't you think? 🤔
Uhh... no. You are the racist for making that leap.
I'm referring to the literally anime cutscenes that came out when Trickster was dropped.
Holy projection, Batman....
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######### no. Nope. Trickster is as close to anime as I want to get. Character of Asian background? Absolutely. The second they start Naruto'ing up this place, I'm out. I'm not playing a game where I get killed by Vegeta.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2940573#Comment_2940573
Lets not hyperbole too much.
There have been threads that were even roughly titled "this is why survivor with dead hard are bad" or the like.
The first part of your comment is correct with the unrelated blaming and shaming but the second half is just the frustration materialising in trying to create a double standard were (as a seldom exception) none is.
A real double standard is from all the people in this thread argumenting that "bt is only meta because all survivor feel forced to use it" but if you would confront them with the other side of "killers feeling forced to use gen slowdown coupled with being asked (if the devs do something extreme to camping/tunneling, forced) to go for the evenly spread 12 hooks, so make gen slowdown basekit" whcih then would probably get shot down with whatever argument.
I'm not fabricating the double standard at all. It's all over the place. Look at the sheer glut of Youtube videos and streamers that go on and on about the skilled plays done with Dead Hard. Those threads are here, too. People act like "strong" Survivor elements are "just part of the game, bro". Anything a Survivor does, literally ANYTHING, is dismissed as "just part of the game". But when a killer does it, it is either scummy, "for bad killers", or both.
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@Chilli_man2400 said:
Cooldown will not fix the problem. The problem with COH is it grants pretty much a free healing station for everyone and guarantees a 5th perk to all other survivors a cooldown won’t fix it. The self healing part is the problem. Make the perk heal 100% faster but remove the self heal to balance it
I feel like this would only hurt SoloQ. A SWF could run two of these perks and the Booners would run to the opposite Boon.