WesCravenFan
WesCravenFan
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- WesCravenFan
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It is small. I hate giant maps.
Even as a Survivor, it is boring to run and run and run across the map.
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I play Nemesis. It is my answer to the HA HA TEABAG OVER A PALLET jerks. You drop a pallet, you get smacked.
I don't care if you hate him. I don't are if you think he takes no skill. I don't care if you hate "anti-loop".
Talk $%@&, get hit.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2964814#Comment_2964814
People who believe they are too good for our lord and savior, Lightborn deserve to get chain blinded. Once they become enlightened, they will be protected from this shameful disgrace.
... do you have any literature?
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2964814#Comment_2964814
You're trolling?? DBD is a competitive game??
How many staring contest does there have to be?? It all leads to the staleness of the game and player drop recently.
I do agree that there are too many pallets on maps but not every survivor runs each map and tile efficiently most people will just pre drop the pallet after making one loop.
You didn't even answer if you feel it's balanced gameplay, never mind what BHVR said when we all know they don't know how to balance, now you're taking their legitimate strat explanation?? So they know what they're talking about? The same balance team that brought CoH into this game? The same team that buffed boil over but got easily exploited and had to be de-buffed? It's quite literal a smoke screen to cover horrible game mechanics but i guess some loyalist can't see that. No one has a problem with securing a kill but making the game a 3 V 1 off the bat is miserable especially when it's a designed 4 V 1 but matches often feel like a 1 V 1.
Yes. It is a competitive game. Go google what the word means. It does not mean "played at the esport level".
Two sides are playing AGAINST each other. That is a competitive game.
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Iron Will is broken right now.
It needs two major nerfs.
1.) It should not be 100%. 90% at most. This at least allows Stridor to do SOMETHING.
2.) It needs to stop silencing things like footsteps.
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David King to 35 so you can get teachable We're Gonna Live Forever for the blood points.
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Do you have crossplay turned off or something?
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2961746#Comment_2961746
I'm so tired of seeing this reaction when people tell you it's miserable and not fun to play against which is the reason why this game can't keep newer players and only the older players of DBD can put up with these broken mechanics.
Let me give you a scenario:
You're playing COD or any shooter, let's say anytime you spawn in the game someone has a clear scope and ready to fire right when you spawn back in the match. Is that fair at all? The devs and community are asking survivors who get camped and tunnel to just sit there let your teams do gens. Not very interactive gameplay am I right?
The fact that you need perks to combat this is an issue as well lol.
While yes survivors go over board and cry most of the time and even entitled as well, gamers that actually played balanced games know that it's literally just broken.
The difference is that in the case of the Killer that is his actual objective. It is job to secure that kill. This isn't some jerk spawncamping instead of doing an objective somewhere else.
And the "not fun" argument doesn't seem to apply when I'm getting chain blinded or kick 17 pallets in a single game. Every game is going to have things the other side does you don't like. That is inevitable in a competitive game.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2963390#Comment_2963390
NOED is definitely getting reworked in some way, shape or form.
I don't know about "definitely". But 40 perks is a large number.
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Lithe is for people that don't have a problem with Exhaustion perks but recognize Dead Hard for the OP garbage that it is.
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@jamally093 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963387#Comment_2963387
I understand if someone camps at 1 gen with maybe two or just one hook but it's when people camp at five or four gens and slug not by option because of dc but just because they want to and just let you bleed out.
The number of generators left is irrelevant.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2963222#Comment_2963222
It's really not that simple though. You have to consider gen perks, survivors finding gens, attempting to unhook, etc.
It is that simple. You have 40 free seconds. You can bang out three different gens and still have time to hook trade and get the other two.
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@Sluzzy said:
No. The survivor objective takes too long.
This is without any slowdown. Now Imagine if they have slowdown and then No Way Out. The scenario is broken in favor of killers.
Your math is bad.
A generator takes 80 seconds.
A camp takes 120 seconds.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2962037#Comment_2962037
I would agree with a dead hard nerf if busted killer mechanics get nerfed too.
Game fixes are not a hostage situation. You don't get your demands met just because you release two.
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Farming is a necessary evil for some challenges and archives. I would never want to do it a lot, but one game out of twenty is fine by me. Sometimes you just wanna cleanse that totem in peace, or escape with that new item, or whatever annoying thing you are trying to get done.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/2961587#Comment_2961587
Dont forget tracking DS, Unbreakable, if other survivors had flashlights, hookstates etc.
Funny that survivors arent expected to track as much and get hook states, hexes etc.
Oh right, soon(tm) they might get "what are the other bums doing"-icons.
I notixed myself often mentioning that killers have been conditioned by the existence,not usage, of certain survivor perks, unlike survivors who cant wrap their heads around cleansing for noed. Watch streamers like otz being surprised when NOT getting DS'd lol.
Now that you mention it I cannot think of a single Killer mechanic or perk I have to "count out" in my head.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2961955#Comment_2961955
Nah as long as I’m playing against cherry blossom + mother daughter ring spirits, nurse etc nothing can convince me to nerf dead hard.
One busted mechanic does not justify another busted mechanic.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2961939#Comment_2961939
Just because your favorite YouTuber made a video, doesn’t mean they’re right.
No, their arguments make them right. Of which he clearly states EIGHTEEN MINUTES of them.
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@legacycolt said:
Dead hard only works if you play bad as killer in general. Stop bloodlusting pallets forever like a maniac, break them asap. Don’t chase a survivor for too long if you know you can’t catch them fast. Learn survivor movements and bait out dead hard asap. Chase survivors that are aggressive on gens, not the ones that are doing totems or chests.
Enjoy this free guide on how to be successful as killer.
Literally everything you just said was countered and destroyed in the video two posts above your post.
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Today I learned the Survivor Rulebook for Killers has a GLOSSARY.
Thanks.
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@bittercranberry said:
I want to start off and say I mostly play this game as a solo survivor and when the devs mentioned perk changes and balance changes it kind of makes me worried... On the plus side other perks are getting buffed and making them a lot more useful which is great but still doesn't solve the BASE GAME MECHANICS. The only reason why I bring DS & BT into all my games is because it helps counter about 90% of the gameplay. I'm not here to call out killers for being campers or tunnelers because I tried killer and it truly is a miserable experience when you go up against a SWF or just a good coordinated team. I think the community just needs to understand 4 good players will always beat out 1 good player, it's just how asym games are designed.But as a solo survivor it just sucks to unhook a teammate and not have borrowed time for them especially if killer just proxies the hook. (Looking at you bubba) & vice versa, it just sucks when you know it's one of those games and you aren't equipped to go against a certain play style and just get hit right off hook...
And I don't want to expect anyone to run DS & BT but like how can you not? It's the two most consistent perks that you will get value in most of your matches. I don't think their heading in the right direction by trying to fix the game with perks as they've been doing it for 6 years... BHVR I think it's time to actually look at your base game mechanics and stop promoting all this new content to come because yes people will come back and check out new chapters ESPECIALLY if it's licensed but after that how can you retain those players instead of loosing them?
This is personally my last strike with the game as I've been an on and off player ever since they introduced Silent Hill but came back when they released RE only to find out it's the same game for all these years. And with the anniversary stream announcement with a 2nd RE chapter... well yes I have to check it out since I've always been a huge survival horror gamer and used DBD as a fun game where I can just sit back and have fun but lately that hasn't been the case and I think the community knows it as well.
It just begs the question for me, is BHVR really trying to pump new life into their game or just use big IP's and Licenses to keep the game going & it's a shame because they know Silent Hill fans have been dying for a new game but I guess we'll see with the new updates to come.
If Solo Queue is really as miserable as most people claim, are those two perks REALLY saving you as much as you think they are?
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Another thread where a Survivor acts like camping and tunnelling are crimes that have been committed.
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/2961588#Comment_2961588
Alright we get it man, you don't like the horse lol
He is not a good boi. He is a three eyed abomination!
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Any Nea is a colorful outfit.
Bunny Feng
Reindeer Elodie
Bald Dwights
Bathrobe Ace
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Death to this pawn of the Salubri.
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@Hes1hp said:
"I really dislike using my brain more as killer. I don't want to think about if a Survivor has dead hard and how to counter it. I just want to smash smash smash and never miss a hit. Let me do some mental gymnastics on how OP dead hard is without any counters so I can get dead hard nerfed to the ground.... And After that sprint burst... After that all exhaustion perks... Just all perks of survivors pls. Just let them be bots without pallets and only Z walls"
The flaw with this thinking is you actually think it is good gameplay to have to ASSUME someone has this perk.
It's not.
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I want to Mori the stupid horse.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2961556#Comment_2961556
They only want a change to the meta when it comes to the perks for the other role.
There is no perk, on either side, that I am so married to I refuse to give up. Especially if it means I can scorched earth a bunch of ones I hate.
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Everybody wants a change to the meta, but then are all like "NOOOO! DON'T TOUCH MY PERKS!"
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It's a puzzle game.
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Now even Otz has added to this video. Come on, man. Exactly how many people have to point out how busted this is before this perk gets the assassination it so desperately deserves? Boil Over was killed faster than this.
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@blue4zion said:
I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,
THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.
Dead Hard is the only exhaustion perk that can be used with the press of a button, at any time, anywhere, on any map, with no restrictions.
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I feel like the game forces you to get endlessly perfect headshots.
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@Omans said:
Good killers know that the problem is not Dead hard. Dead hard contributes to the already-low skill requirement in this game. I have probably more time (many thousands of hours and several tournaments, a streamer too, you can ask for my stream profile in a DM if you want) on killer than any of the posters in this thread, and I can speak for killers who actually know what they are talking about when I say that the issue is not dead hard.
The issue is gen times (especially when doing a gen with a fellow survivor), the fact that the killer can't know for sure if they are facing solo survivors or SWF, the irritably terrible randomness of maps (sometimes you get a map where it is impossible to lose as killer, sometimes it is impossible to win...why is there not a standard yet....?). I know it is mentioned in the video, but sprint burst is truly just as aggrivating to deal with as dead hard. If dead hard is nerfed then all the people in this thread bemoaning Dead hard will be shocked at how little changes if Dead hard is the only thing that changes.
Sorry, but if you listen to this video you are truly missing the forest for the trees.
"I represent the top 0.01% of players. I somehow think this flex makes me qualified to talk about how NORMAL PEOPLE play this game. Due to my extreme big brain experience, I can safely say there is nothing wrong with this at my level, therefore it is fine."
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Suzie is just Feng with a knife.
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@SuzuKR said:
Another Us Vs Them post 🙄🙄🙄
It's almost like this is a two faction PVP game....
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2951837#Comment_2951837
Sorry, at fair Loops the better player wins. This can be the Survivor or the Killer.
If you can only win at fair (aka unsafe) Loops with Bloodlust, you were not the better player and got it undeserved. You actually got outplayed and get the hit handed for a bit of time investment.
This is actually "being rewarded for mistakes".
What is a "fair loop" and what is this magical term you've literally just made up? What is the criterion for a "fair loop"? Is a pallet between two flaming barrels each 1m wide a fair loop? How about the old Haddonfield fence with a vault in the center?
How about a loop that is 1m tall but the Killer is a Ghostface? Is that a 'fair loop"? How about the same tile, but now it is a Trickster? Is that a "fair loop"?
Bloodlust is designed to end the chases in the Killer's favor after X amount of time. That is why it is still in the game after the removal of infinites. They did no bloodlust weekends and saw no reason to remove it.
"Bloodlust is undeserved" is nothing more than the attitude of Survivor Mains that think "my skill should be able to carry me forever and if it can't, it isn't fair!".
The problem with that mentality is it is operating under the impression the contest is one on one and it's NOT. This is a four on one and as long as this is an assymettrical game you can't have "fair chases" by your vague concepts of "fair".
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The Pale Rose.
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Evil Dead came out this week and the Thread Necromancy followed.
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@RenDesune said:
https://forum.deadbydaylight.com/en/discussion/323382/definitive-dead-hard-rant
Get rid of that gosh darn perk!
Since David is gay now change the perk to "Sashay Away" and have the survivor sashay towards the killer temporary stunning them for 3 seconds.
Not gonna lie, that might actually frustrate me less. Especially if it can count towards Spirit Fury.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951886#Comment_2951886
Tell me have you ever seen a swf using 4 sprint burst effectively
Yup. WAAAY less aggravating than Dead Hard.
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Blindness does not remove the VERY LOUD HUM or the BLUE BUBBLE OVER WAKANDA.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951862#Comment_2951862
You should know that sprint burst is stronger it just dead hard is more used. i bet it they nerfed dead hard you guys gonna complain about it (fun fact did you while doing a gen your exhaustion timer does move)
Literally all of these arguments have been destroyed over and over again. In fact an 18 minute video of those refutations is posted in the topic I made on this very subject.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951855#Comment_2951855
what else would would want for killer dead hard nerf right?
Dead Hard needs to be completely reworked to do something nothing at all like what it currently does. It should not grant i-frames or distance.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951851#Comment_2951851
Lol true if you already wasted your time so just #########
No, it means the longer a chase goes on the faster the killer goes to ensure the Survivor goes down. Killers are intended to win chases. Killers are intended to win MANY chases as they are expected to get twelve hooks by game design.
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Honestly, I feel the fun factor that adds to the game is worth the "information".
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951838#Comment_2951838
https://us.v-cdn.net/6030815/uploads/K1GJ4F2L07ZH/loops-png.png
These are called infinites
Double pallet and double windows with a see through wall
I don't care about outdated gameplay mechanics from 2016. Please catch up to current year. It is 2022. Bloodlust is relevant to a 4v1 mechanic.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951838#Comment_2951838
If you can't catch the person go for someone else.
No.
Bloodlust and down the person you've already spent precious time on. You don't have time to go play "Where's Waldo?" on the map.
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Trapper - no one ever steps in my traps.
Wraith - boring.
Nurse - I suck.
Hag - too slow.
Pig - I think the Dash is dumb and her crouch is too slow.
Blight - most broken killer in the game.
Cenobite - I hate his power.
Artist - just not fun.
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@Ronaldo said:
https://forum.deadbydaylight.com/en/discussion/comment/2951833#Comment_2951833
At least Tweak it then
No. It is perfect. It takes a long time to get going, even longer to charge up, and you lose it very easily. ALL it does is end a chase that has gone on too long. It does exactly what it is meant to do.
