WesCravenFan
WesCravenFan
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I have a feeling most will be tiny. Like changing Lethal Pursuer +/- a few seconds.
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@Audiophile said:
No. You don’t get to equate an anecdotal bad game to the avalanche of toxic killer games. 90% of the toxicity in this game is camping/tunnelling killers. Killers act like every game is a SWF gen rush with flashlights. No. I have 10k+ hours in this game, most as a solo. They’re almost all 3k and 4ks because matchmaking is terrible. Killers get huge amounts of easy games from bad matchmaking, afks, dcs, etc, and then toss in the incredible amount of camping and tunnelling and then toss in the number of games where they run their S and A tier killers with (or even without) their top addons… please lets not perpetuate this myth of the poor beat up killer.
There’s simply no need to face camp, camp, tunnel… ESPECIALLY during an event where everyone earns tons more if you just knock off the toxicity.
90%?! No. Holy hell, no.
Just... no.
My god that claim is so wrong it is painful to read.
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5 flans and I escaped through the hatch and made out with 72K.
Problem?
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/3003296#Comment_3003296
I REFUSE TO.
My hatred for it has grown, but I will not run it >:(
Remain strong, brother. Resist!
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3001247#Comment_3001247
Yeah definitely, I am genuinely considering that the devs were too scared to talk after the backlash of the Ruin rework and the Toolbox nerf. Looking back, I cant believe people consider old ruin to be stronger. Yeah, it used to stack with Pop, but it was quite a bad hex. The group it worked best against would also be survivors who would lose the game due to old Third Seal.
https://forum.deadbydaylight.com/en/discussion/comment/3001263#Comment_3001263
But maybe, just maybe, I did that on purpose just to show your bias there. Too many people saying "devs do nothing", or "devs change things whenever survivors whine" or "devs change things whenever killers whine". Yeah, they could be faster and there could be more, but I dont really see any change that needed to be reverted, aka, they were good changes overall. Some changes were adjusted due to being too weak/too powerful, but they were never in need of being reverted.
It's not bias, it's math. And no, it didn't help your point it just made it insanely hard to read.
Dead Hard is STILL a messed up perk. It's been out FIVE YEARS. It's the #1 perk in the game, CONFIRMED. And still we are told "We are looking at it". Ruin was thrashed WAY faster than this. Undying was thrashed WAY faster than this. Boil Over was thrashed WAY faster than this. Parental Guidance got smashed before it left the PTB.
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@Predated said:
It really depends on the context of the situation. The balance of the game is overall fine. It's more that the gameplay to achieve that balance isnt always fun. Its been historically accurate that leaving the game can be the best course of action. If you do not like playing the game, then dont. Even if you like the game conceptually, if you keep playing the game, that means the game is enjoyable enough for you to maintain your position in the playerbase. A lot of BHVR's decisions are based on how much their playerbase grows and shrinks. Some decisions were made too early, like SBMM, the biggest reason why SBMM is considered to be awful is due to survivor BP when being camped and tunneled and that the perks that create such situations are making gameplay very stale. I have come to the position where I dont think SBMM is bad on its own, its mainly that the game isnt in a state where SBMM is applicable yet(Bubba, Twins, Nurse, Blight, NOED are all things why SBMM cannot work properly right now, because the survivor perks that exist to reply to those killers are also perks that basically negate the strengths of other killers)
https://forum.deadbydaylight.com/en/discussion/comment/3001224#Comment_3001224
So people can still work on gens and retain DS and killers can still proxy-camp their first hooked survivor to get a kill 30 seconds into the game because of mori and people can finish 4 gens and sacrifice a teammate to escape with 3 people and people can stack ruin undying and force survivors to do all 5 totems for the most powerful hex and people can infinitely loop on any map and people can finish all 5 gens within 3 minutes and people can stand still with spirit to get free hits and people can facecamp with freddy and not get any risk of BT and people can use Amanda's Letter on Piggy to get at least 1 kill 75% of the time and killers like Demo, Ghosty and Legion have outdated addons.
Face it, we've gotten a long way. Its not always been fast enough, some things have gotten priority over others for seemingly no reason and in all honesty, the communication about things could be more transparent. The game is 6 years old, some transparancy is preferred.
If your sentence requires the use of the word "and" 11 times it is time for a new sentence.
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Well, we've been voicing "concerns" for years and gotten nowhere.
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The way people in this thread are throwing around the word "deadzone" shows just how entitled they think they are to a "loop" every 15 feet.
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@Canas said:
Can't have a proper slasher without a bit of lewdness in there.
This game is entirely too prudish to even be a little bit lewd.
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@scenekiller said:
With all of the facecamping and tunneling out my solo q games have had all year? Absolutely not.
What magical time are you waiting for where this will not be the case?
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2994760#Comment_2994760
https://forum.deadbydaylight.com/en/discussion/comment/2994775#Comment_2994775
well wes thats whats wrong, you have to predrop and lets be real you can predrop ecery pallet in the game, but that does NOT win you games. any killer who is smart will leave you after a few good pallets and then bam someone else wont predrop and finds out the hard way that antiloop killers can be pretty dang good at well antiloop and then when people get coralled to the place where the pallets are now gone they easily die speeding up the process for the killer. pre drop works against oni and dumb killers only. but as for why i dont like anti loop killers... i hate gens and i hate healing. i only like looping killers, so when they leave me it sucks because my friends i play with or the randoms typically die within seconds. but i mean they arent all that bad, pyramid head isnt so bad because there are tricks to dodging his ability, the only reason he has ever and still is annoying is that he can cancel his m2 for an instant attack. artist isnt that bad... i dont think, ive never gone against a good one tbh. dredge isnt so bad because you can run to another loop, its just when you have too much space between loops where its bad. you see what i mean? its not like theyre horrible its just some facets are annoying and some are fun, the main annoying thing is the same type of killers being released back to back, kinda like its annoying getting 3 legions in a row because of rift
"i only like looping killers"
Looping killers is not a game objective.
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It amazes me that people still think anti-loop is bad.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2994573#Comment_2994573
You're being real Ventrue prince about this. We just gotta get Maurice a visor to cover it and no one will be the wiser.
On behalf of Clan Tremere, I will pretend not to be associated with the Ventrue.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2991565#Comment_2991565
It's not like Maurice had Valeren so he only broke the masquerade a tiny bit.
A THIRD EYE IS A THIRD EYE!
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992051#Comment_2992051
There’s no skill involved when certain Bubba players only facecamp hooks. It’s not abusive but something needs to be done to discourage this.
So when a Bubba spawns into the map, it randomly picks a Survivor and hooks them right next to him? Weird, mine doesn't do that.
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@DuoVandal said:
The reward is suggested to be a border frame for that killer. As they are incorporating the Prestige/Killer level into the post game lobby screen to show your dedication to said killer. Supposedly reaching P3 prior to the changes will give you a 'unique' border and that's it. No new cosmetics, no charms. But yes you have to hit P3 prior to the change and not wait for your level 50 all perk characters to gain it automatically.
That being said, getting your characters maxed out even if you just hit P3 level 1 will mean those perks are auto unlocked on all your other characters. So grinding P3 now is not going to be too bad once this Prestige rework hits live in the following months.
Yeeeeah, but I got every single perk on like..... TWELVE characters....
That.... that is a lot of bloodpoints to throw away.
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They said at the time it was an exclusive.
But they also said they weren't changing Prestige, and here we are.
So.
Yeah.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2993037#Comment_2993037
Did the devs actually confirm it wouldn't be a cosmetic? It would make sense because I can't imagine they would be able to make a new cosmetic for licensed characters without talking to license holders.
They did, yes.
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@tofurkey_jerky said:
Nobody knows, all we know is that the reward won't be a cosmetic. I really hope the reward won't be too good, I don't even have the builds I want on every killer, never mind p3.
I am okay not knowing WHAT the reward is. I just need to know if having every single perk at purple tier on a character "counts" or if they expect me to flush that all down the drain.
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Dead Hard is a problem for many reasons.
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The only time I complain about camping is when I didn't finish my archive, time, challenge, daily, whatever.
And it is just me venting audibly. I don't hold it against the killer I am just more mad at myself I didn't get my goal completed for the match.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2991378#Comment_2991378
Why would you like puke on the only thing that is pure in this game!!! 🐷💔
Honestly why?!!?!
There is nothing pure about that Salubri monster.
Death to the horse.
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Screw that horse.
Death to the Salubri!
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Say "psych" right now.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/326528/teabagging-at-the-gate
Why is it that I have gotten hit on the hook when I didn’t do anything toxic to the killer? Maybe it’s because both sides have toxic players
If they hit you once it might be just to shut up the scream. I've done that, especially back when Elodie's scream was so high it could drown out a plane taking off.
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Evil Dead LAUNCHED with voice chat and the ability to ping objectives or mark items/locations.
Somehow these things have eluded DBD after 6 years.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2983792#Comment_2983792
Maybe the person you're replying to doesn't know that the devs have said that DH has issues/is literally slated for change and is not arguing in bad faith.
Hope this is the case, at least.
5500 post count and being one of the forums top 5 most Biased Survivor Mans makes this outlook not so good on my Magic 8-Ball.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2983663#Comment_2983663
Lol agree to disagree.
There is nothing wrong with how DH was designed in terms of baiting it out. You refusing to do so, doesn't make it a bad design.
Would you rather need a perk to counter it? Because I doubt you would. You would still be complaining about it.
You can't "bait out" Dead Hard used to extend a loop. This has been debunked over and over and over and over and over and over again. It's the #1 lie persisting on this forum.
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Sounds to me like you just wanna be able to bully him with the same tactics you use against an M1 killer and you can't, and you are mad you have to play differently.
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The same people that whine that slugging you to bleed out is a waste of everyone's time are the same people that will happily teabag at the gate until the very last second of the collapse.
Wizardry.
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"If someone hates you for no reason, you give that mother#$%#er a reason."
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2983595#Comment_2983595
Because survivors also have to mindgame when the killer chooses to hide his/her red stain. It is similar concept.
The two concepts have NOTHING to do with each other. At all.
The red stain is a permanent fixture on every killer that doesn't require you to "wait". It is just a queue for the killer's facing.
Dead Hard has nothing to do with mind games, and is nothing more than a cheat for Survivors to avoid going down when they should - which can be doubled down by the fact that its 24/7 availability makes it greedable.
Not the same. Not even close.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2983595#Comment_2983595
You’re waiting out sprint burst too so there’s that.
No, you don't wait out Sprint Burst. They taking off running right away, and you can choose to pursue with the extra distance or not. You are not try humping their leg like an excited terrier dog wondering if/when they are going to press E.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2982504#Comment_2982504
First of all that DH where you timestamped he could have waited a bit longer. You have to realize you are ALSO trying to bait them, not just waiting.
So what happens is you get really close and the survivor almost has no choice.
That is actually a bad example because the only DH you cannot bait out is the one where the distance was exactly the distance the survivor needed to get to a pallet. Because only then will they use it early to be able to get to said pallet. That is the only one.
There are also people who legit don’t understand how the perk works and so they do know how to deal with it. This is fact.
And as KillaWhale asks later in the video:
Why should "waiting to swing" be part of a Killer's gameplay checklist? How is that even good game design?
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982551#Comment_2982551
He literally just says it’s not fun. Watch it again. You know there’s plenty of stuff survivors have to go against that is „not fun“ yet I don’t complain about it every day.
Did you specifically ignore the other 17 minutes of Dead Hard counterpoints?
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982504#Comment_2982504
Yeah he says he’s too lazy to wait it out. Nice try lol
That is not at all what the video says, which just tells me you didn't watch it.
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https://youtu.be/LNNtGyvAi_U?t=116@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982492#Comment_2982492
Your mistake because you swung and didn’t wait it out.
Here. I even timestamped it to this particular flavor of nonsense.
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@legacycolt said:
It’s getting nerfed because many killers don’t know how to deal with dead hard. I wish more people would evaluate their own plays and realize it’s their own mistakes that lost them a match, not dead hard.
Also dead hard is necessary because of many killers, killer add ons and flawed map design.
No, it is the perk. Many videos have been made about this, especially KillaWhale's video that utterly demolishes it.
And no it is not "many killers". Just say Nurse. It's Nurse.
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@GiveMeTheBox said:
I've only seen Deathslinger a grand total of three times since the nerf. It's crazy how rare he is to see these days. I mean, I've seen more Twins than Slingers. An oddly large number of Twins, even. Where has the angry cowboy gone?
You are probably only seeing Twins because of the Tome.
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Video games are not life, and in fact, are supposed to be better than life. That's the appeal.
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@kaneyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2981223#Comment_2981223
I mean have you never had the rush of excitement when you escape a trapper in the basement by Using DH over a trap and they stand in it? I mean it’s pretty fun!
For YOU. Sounds kinda bull#$% for the Trapper player.
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@kaneyboy said:
Everyone moans about noed. DH etc do you all really want a boring game where everyone’s perks are weaker??
If you NEED meta perks to not have a boring game, you need a better form of stimulation.
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Pedo Freddy.
I want the real Freddy in this game.
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@NekoGamerX said:
Isn't that challenge bugged right now?
I did it in one try last night. It's working fine.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2974311#Comment_2974311
Because those are not the big Killer Echo-Chamber like the Forums.
Funny, I literally see comments about single day on the reddit page about now "this is a killer sided echo chamber".
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2974451#Comment_2974451
You are correct. More survivors are leaving than killers.
Charts do not support that. At all.
There is a reason that 4 man sweat squads with vaping TTV buddies are matching up against baby Trappers with 40 hours in the game. There are not enough killers to support the current survivor population.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2973494#Comment_2973494
Survivors leave the game in droves too, come back for a chapter, then leave again.
And killer mains are like "danm, SBMM proves survivors only love meta perks, and thus ruins the game"
That argument goes both ways. I have friends who love playing killer, but refuse to play survivor unless we have a full team because they have had too many random teammates either screwing up, or being camped and tunneled where the random teammate didnt know what to do because they were not in comms.
I also have friends who love playing solo surv, and refuse to play killer because of SBMM.
If you gonna be biased, try to not show it as much.
Math is not biased. It does not "go both ways".
For that to be true, the departing players would be on relatively equal numbers.
And they are NOT.
Not even CLOSE.
Look at the survivor/killer population numbers for two seconds.
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Boredom is subjective.
I find being run for multiple gens because RNGJesus blessed the Survivors with insane tile placement to be 'boring".
A streamer I follow finds it "boring" when a killer runs Lightborn.
Some people find farming "boring".
It all depends on the person's perspective.
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@Batman781 said:
https://forum.deadbydaylight.com/en/discussion/comment/2971926#Comment_2971926
youre lying just to have something to say. are you really that starving for attention?
I have 1300 hours in the game and I also can count on one hand the number of cheaters I have encountered - and yes, I am on PC.
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Killers leave this game in droves, come back for a chapter, then leave again.
And Survivor Mains are like "Damn, SBMM is ruining this game".