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DuoVandal

DuoVandal

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DuoVandal
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  • Someone bumped a year old topic from a banned user, cool.

  • @EvilSerje said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506651#Comment_3506651

    Nope, she didn't.

    Hypocrisy is censorship in EGC, when you have to somersault to talk to people, because it's all "######" randomly to protect some very innocent player from accidentally seeing a bad word.

    Steam forum bans for unknown reason (and no explanation).

    Removal of cosmetics because someone suddenly find it offencive.

    But here we have undoubtfuly harassing of player (and if needed, I can record dozens of such videos), and it's ok, it's fun.

    There is saying "You either take off your christian cross, or put on panties".

    Wow, this is all kinds of -ists.

    I guess good job OP on letting your real side out to everyone. Toxic thread is toxic.

  • Yup, it's extremely hard to get out of, it was borderline impossible with the previous Boil Over buff.

    Whenever survivors do this, I usually slug them to death instead. They often bring anti slugging perks like No Mither or such but I'll keep downing them till they bleed out. If they don't want me to get hook them, then they don't get to play the game either.

  • I will also add as I can already hear it coming. For #4. In a scenario where this rule is true, if the killer downs all the survivors but decided to hook just one. The effect will still apply, so that toxic killers cannot override the faster bleedout mechanic and also encourages them to actually hook people as opposed to straight slug bleedouts.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230179#Comment_3230179

    Also some reports of cheaters maybe being able to cause other players to disconnect.

    I've definitely seen this one. The only instance of a crash I've ever had playing so far. Downed three people with Main Event on Trickster, as soon as the 3rd person went down my game magically 'crashed'.

  • Basekit unbreakable has several situations in which the killer will be in a 100% lose v lose scenario that make it unfair. The perk by itself as it currently stands, is probably one of the most balanced in the game.

    For starters, if you down someone at a pallet and you know another survivor is nearby you need to chase them off first before you can pick up. If that survivor manages to stall you for even 20 seconds, that survivor is getting up resulting in you having to restart chase all over again. Survivors being very aggressive and greedy can get rewarded very easily for doing so. This instance also applies to flashlight saves. If you know someone is trying to go for a save, you have to slug and pressure the rescuer away. If you can't do so in a short amount of time the person gets up and chase restarts.


    Now lets look at the EXTREME case scenarios. Sabo Squads. Strong Map offering, Hook offering, Boil Over, Breakout, etc. Getting a hook is already going to be really hard. In some cases you have to slug because you simply cannot get to a hook. It may even turn into a full slug fest where you are constantly downing people because there are no available hooks. For killers like Hag, Twins, etc who need to slug for extra pressure because their gen defense and chase already lack a lot in pressure, they're going to get even weaker.

    Basekit Unbreakable shouldn't be a thing or the times need to be rebalanced. Or in better situations, the number of times a survivor can pick themselves up should be limited. Perhaps a survivor can only pick themselves up once per hook state? Giving at least two instances per match of self pick up, maybe three max. But even then that's already a lot of power. There are games where a single Unbreakable pick up has won an entire match on it's own.

  • @egg_ said:

    There is no correlation

    Killers call generating what most times is the result of their own misplays (commonly referred to as "the game is survivor sided 😒"). And killers camp and tunnel even if the game is going clearly in their favor already

    You say this like Gen Rushing doesn't exist yet people bring toolboxes with Hyperfocus/Stakeout/Fast Track to literally blow through gens in half the time.

  • It's not guaranteed to even go live, and if it does it'll probably receive a major overhaul with it's current numbers as well as feedback on the Mori system.

    Killers that do well at slugging and snow balling like Oni and Nurse will just become way more powerful, and characters that need to slug to build pressure from time to time like Hag, Twins, etc will struggle.

  • Camping and tunneling is so complained about that most of the time, it never actually occurred.

    I've seen people screaming tunneling just because they got into a chase once. And camping because all the gens are done and the killer has no where to go. Or when they hook someone and survivors swarm the hook like lemmings and expect the killer to just leave so they can unhook in peace.

    Same people who idle and teabag at gates, because toxicity can only be given not received.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3205507#Comment_3205507

    Get rid of the one-shot down. He's not skillful enough to justify it. Killer mains complained and his hitbox became easy-to-use, like Huntress. One for one. A buff receives a nerf.

    Someone had a salty match. He's not broken or even remotely OP. His hitboxes got fixed because Wesker players were literally RUNNING THROUGH survivors and not getting hits when they took up their entire screen. It was fixed from unplayable to playable. I wouldn't call that much of a buff.

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/3205928#Comment_3205928

    But I cant see anything and Im running into walls. How is this fun?

    That's literally his entire power. Memorize the area you are in during the day and try not to get into chase at night.

  • Ghost Face is already a weak killer, nerfing that would be really stupid.

  • It's almost like high MMR sweaty SWFs ruin the game. It's so easy to call out what gens are almost done because the game doesn't have built in voice comms for a reason but SWFs using them which is unavoidable is fine. Because Solo Q is such a nightmare people only play SWFs these day and all the matches become sweaty gen rushes. It's almost like the survivors need a constant second objective they can't ignore.

  • Well played OP.

    ...

    Wait...

  • @LaUry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994610#Comment_2994610

    you have lot of time to work with.. dont try to win only in the last minute of the game..

    You say that like Killer has control over End Game when they do not.

    Survivors 99 exit gates all the time so they have infinite time. If you trigger it yourself you open the door for them plus you have to go OUT of your way to not chase anyone to go open a gate. There's literally very few scenarios in which you can actually control end game as killer, it's always been in survivors control.

  • I mentioned in another thread. The Unique 'reward' for hitting P3 prior to the Prestige Rework is something along the lines of a Border Frame for your character select screen/post game lobby screen. As the characters will now show their Prestige levels in Post Game since you can go beyond P3 now. The reward is supposedly a unique version of this.

  • Maybe complain less and learn his counter play? Killers don't need to be pointlessly nerfed because you didn't figure out how to play against them after one game.

    Also who is Dirt?

  • Wow this is peak entitlement.

    Have you tried bringing, I dunno, Small Game? The anti-totem perk?

    Just because you or your team fail to find a totem doesn't mean the Killer is broken or overpowered. Devour Hope is strong for a reason, it's a Hex.

    Dredge is one of the most well balanced killers to ever get added to the game, which is surprising. Just because you don't play killer and your games are easy, doesn't mean the killer doesn't have a skill ceiling.

    Edit: Also imagine complaining about killer using map offerings when they're abused by survivors 5x more, lmao.

  • My biggest worry about the perk balance overhaul is that some okay gen defense perks are listed in there for possible changes.

    Now I'm not assuming this 40+ perk overhaul are ALL Nerfs, but I imagine many are. And there's a lot of gen defense perks that work okay but aren't extreme and I feel like if any of these get worse or Nerfed then the already awful gen rushing meta is just going to amplify and there won't be a reason to play. High MMR matches/SWFs can get all gens done between 2-4 minutes which in of itself is actual insanity, no amount of gen defense can stop this as it is.

  • The MMR system is just broken. It doesn't work.

    It seemed like a good idea at the time, but once it became clear the MMR cap was way too small making the pool very easy to just constantly build up meta sweat games it quickly showed its bones. Even with the individual killer MMR, including the -200 for new killers, you still get sweat games because it expands the search now. Only amplified problem when you factor in SWF MMR which can be wildly all over the place which in turn throws the MMR system out the window entirely.

    If they keep MMR, they need to just show in the lobby who is queued up with who. So if I don't want to waste my time with a SWF bully squad, and not have to sweat every game, then I should have that option. I play the game to relax.

  • Lmao, you report someone every time because they decided to still play the game? It's not their fault someone ragequit/DC and you can't blame the killer for that.


    Peak survivor entitlement.

  • The reward is suggested to be a border frame for that killer. As they are incorporating the Prestige/Killer level into the post game lobby screen to show your dedication to said killer. Supposedly reaching P3 prior to the changes will give you a 'unique' border and that's it. No new cosmetics, no charms. But yes you have to hit P3 prior to the change and not wait for your level 50 all perk characters to gain it automatically.

    That being said, getting your characters maxed out even if you just hit P3 level 1 will mean those perks are auto unlocked on all your other characters. So grinding P3 now is not going to be too bad once this Prestige rework hits live in the following months.

  • @Salacia said:

    Stop discuss, camping or tunnel > anti game, anti game is sanctioned so banish.

    Because of the camp killers, a lot of people stop playing, it's a problem that needs to be stopped.

    That's weird, last I checked the majority of people who quit playing were Killers hence why Survivor queue times are so long.

  • Love how OP makes a post talking about Otz Law (the map offerer is always the first to DC), and people are just taking it personally like he murdered their kids.

    Survivor mains, chill out guys.

  • They weren't the worst offenders, no you're correct. But with a permeant undetectable needing to crouch and gain distance with that movement speed isn't so much a buff via an addon as it is for doing the Smol Face meme with PWYF (which is still his best perk regardless).

  • Healing Meta is so strong right now, this is a perfect change to balance it out. I'm quite pleased.

  • @gendoss said:

    I actually don't really like the Ghostface changes too much. Having the 60 second exposed timer is going to be really annoying. It was satisfying when you were able to outplay a Ghostie for long enough that your exposed runs out but now it will be harder to do that.

    This is no different than juking a Myers in Tier 3 for a minute till they're power wears out. Honestly the Ghost Face changes shown so far already are huge improvements over the last pass they did. Now the real hope is, are the rest of his addons going to be functional too?

    Most of his addons that buffed his Stalk when not leaning (a bad way to play), or buffed his crouched movement speed (also not ideal), or buffed his Stalk movement speed (again SHOULD BE LEANING). Most of his addons as they are now are the exact opposite of how you should play Ghost Face, which is why they are so trash and everyone just runs the Iri's which are fine, and the cool down reductions.

  • 20211021203314_1.jpg

    Midwich also has one on the first floor behind the couch.