WeakestNurseMain
WeakestNurseMain
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Ghostface is supposed to instadown survivors, I think people get the wrong idea that Ghostface is some 50/50 battle of attrition character, when in reality the power being tilted in his favor is made so that he isn't completely unplayable for killers, I think adding in 3 single use cameras around the map that survivors can use to insta reveal him by snapping a photo would be a neat rework.
Edit: The rework idea I made would be a replacement for the reveal mechanic, not adding another way to turn him into an M1 killer.
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I'm sorry to say this but you're out of luck here, hopefully the conflict going on is resolved peacefully soon.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/3263985#Comment_3263985
I would rather that wasn't the case if im being honest, I kind of despised the extra blink addons as they were always meme addons in my opinion, so please don't make Nurse have to use 5 blinks to get around cause just imagining playing as Nurse and hearing the screeching sound 3x more as you try to get around is already annoying as it is. :c
Ez fix: remove Nurse's blinks, make her 120% movement speed with 8 stacks of STBFL basekit.
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You can do the same thing with billy and that one addon that decreases his speed to 110%, but decreases rev time by 25%. A killer than can instadown on command will always attract these kinds of players, and with these kinds of players, it's clear that they don't care about winning. The only thing you can do is nerf it as best you can, but you'll undoubtedly hurt the legit players in some way.
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I'd like a "remove haram" button so I don't have to see half naked women running around, look, I can respect if you just want to stare at your character wearing suggestive clothing, but it weirds me out to see that kind of thing.
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Now I'll give everyone the hottest take I can to spice up this thread: How about instead of nerfing or reworking Nurse, we revert her back to 2018 Nurse, who's with me?
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I will die on the hill that Legion is boring to face, he's definitely fun to play, but his power is not fun to face at all.
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I don't know where I heard this suggestion but I really liked it:
Give Nurse 5 blinks and both recharge add-ons basekit. BUT, reduce the range of her first blink to 12 meters, and every following blink travels 6 meters at max.
Maybe increase her movement speed to 100% so she can get around. But no matter how much you dress up her power, it'll always be both the strongest, and most unfun power to face unless you fully rework her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3259143#Comment_3259143
You do realize SWF doesn't just mean 4 stack all at 9k hours each and on comms, right?
SWF is more or less equal to Nurse, they both completely break the game if you try with them, tryhard with SWF and you get a good idea of how Nurse players feel.
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If you're in a SWF, then I don't feel bad for you, if you're a solo, then I also don't feel bad for you because once you get put in lower MMR you don't face Nurse anymore.
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@fake said:
Nurse>Bright>SWF>Killer>Solo
Is it possible to change this pecking order? I think it would be difficult to make everything "equal". Too many factors to say much, sorry.
Nurse and Swf are more or less equal, the potential for mindgames is infinite between them and the effectiveness of them relies solely on the skill of the players.
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@tippy2k2 said:
Yeah, I've never really felt like this before and I'm honestly not sure what it is.
I've been playing for quite a long time (relatively at two and a half years now) so maybe at this point it's just natural or if all these changes have just made the game very...stale (while the meta change was great, all it did was shift the meta to a bunch of really boring gen slowdown perks that really screws over solo queue players like myself). As a survivor, I'm constantly getting curb stomped but because it's all gen slowdown perks, it's a boring curb stomping (like....death by a thousand paper cuts curb stomping). As killer, I'm finding less and less challenge as either the game thinks I'm bad and keeps putting me against bad survivors or I've somehow hit a point where I'm just really good (unlikely but always possible!).
The Halloween Event was super fun and I played a bunch of it as the side quests made it so that I could get curb stomped and still have lots of fun but without it, the cracks the game was showing are becoming wider and wider...
I agree completely, 6.1.0 did nothing but make killers unstoppable against solo queue, while SWF remained unaffected and still dominate any killer other than Nurse/Blight, the game is really scuffed balance wise atm, and the main reason for that is the variance in power between the highest and lowest level, if you aren't playing SWF or bringing boosted items, you lose.
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/352510/winning-without-camping-and-tunneling
I don't enjoy camping and tunneling as killer. I find it incredibly tedious and boring. If I did camp and tunnel, I could push higher MMR, but why? I enjoy the challenge and thought that goes into playing for a 4-8-12 game.
The "4k" doesn't mean anything to me if I don't enjoy the game in the first place. "Winning" is not as important as having a fun and challenging match. I win some, I lose some, I tie some. Just the way it goes. In general i win more than i lose and along the way, my average MMR creeps up as I improve.
People just have different priorities. Mine is enjoying the match, and I don't have to win every game to do that. If you don't want to camp and tunnel, then don't. Take your losses until you get to an MMR that you can win without camping and tunneling. It's pretty simple.
So if you're only goal going into match is to have fun, does that mean chasing survivors? I never understand when people say that, the game gives you the predetermined goal of kill everyone to win, but you choose to focus on one thing, at that point you might as well go play a game like Quake if you just want action without the strategy.
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@RaSavage42 said:
So does that mean that playing those Killers is good for the game or does that mean no other Killer is on their level (yes I know that it's a stupid question... but I would like to see your answer on this)
What Build did you use? (if you don't mind answering)... also has it changed over the course of the game's life cycle? (again if you don't mind answering)
I think Blight, Nurse, and SWF are a problem if players aren't supposed to win consistently, but if they are then everyone else needs to be buffed to around Pinhead level, and solo queue needs a hefty buff.
My builds are typically 2 info perks with a qol perk that also can be used to help my regression perk, so combos like: Agitation and Pain resonance/brutal strength and call of brine, the builds are by no means weak.
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@HellDescent said:
Just had the game with no sound. The only sound I had was chase music, totem being cleanse and totem being blesses. Everything else was silent.
Did you, by any chance, happen to be at... Silent Hill?
I'll see myself out now.
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Sounds like a worthwhile venture for BHVR seeing as countries in Africa are rapidly progressing.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3229200#Comment_3229200
Maybe if they capped it at 45seconds to self get up no matter what itd be fine but 22seconds solo is dumb especially for twins, oni etc.
But even still they need to fix hook spawns, so many games today I just had to bleed people out as it was impossible to make hooks... like that shouldn't be a thing if UB is being made base
It's really unfortunate that BHVR can't get their vision for this game straight, this change along with the last man standing mechanic seems like one made for the comp crowd, but then they turn around and buff Nurses Range addons.
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@EntitySpawn said:
Survivors have BT and soon UB basekit... I think it's time killers got corrupt basekit before survivors get even more
I think basekit BT is fine, but the basekit unbreakable is absurd and makes every killer that isn't Blight/Nurse practically impossible to win with at high MMR, you have to snowball with weaker killers to win.
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@Ryuhi said:
like most basekit suggestion conversations, I think you don't understand how strong DS still is. It is just fine as a perk, and still has far more useful applications than most people seem to think. It even resets endurance after BT/OTR to allow for more endurance effects without needing to mend.
That's where buffs to killer would come into play, you saw my previous thread about this exact issue right? I'm just trying to see the other side on this matter.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/350761/is-there-a-reason-why-ds-shouldnt-be-basekit
Well since DS was often used offensively against killers who were trying not to tunnel, i would say that is 1 reason.
Then just tunnel the survivor then lol, when people body block with OTR I always laugh to myself because they're basically throwing, I wasn't gonna tunnel them, but if they insist then might as well.
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@[Deleted User] said:
Might as well just remove perks and add everything baskit. 🤪
I would hope so, I'm tired of good perks being locked behind pay walls(cough cough CoB, Reassurance, DS, Lethal Pursuer, Deadlock cough cough)
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Have you uncapped your framerate? I have a 60 hz monitor but for some reason my fps never goes lower than 80 when uncapped, but can go down to 50 when capped.
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I can't blame someone who does that to get iri shards for new characters, I remember how boring it was when I restarted on my epic account and had to play the same 5 characters over and over again.
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If gens went a bit faster to compensate, I wouldn't mind.
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I respect the grind, but the current meta absolutely kills my motivation to play the game.
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@remoirel said:
you're not forced to do anything.
you choose to camp and tunnel because you believe its the only way to win, which it isnt, it just makes it easier because the quicker you erase 1 player it becomes so much harder to get things done as survivor.
Believe me, if I could just not camp and tunnel, and instead become extremely good at the game and win that way, I absolutely would.
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You're preaching to the choir here, Blight has received what Billy should've got and more to the point where his add-ons are on the same level as Billies old ones.
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This is a silly idea but I loved this so much in F13: The ability to kill other survivors.
Obviously this would have to be another mode, but running over people in F13 was hilarious, imagine a mode where you have to sandbag other teammates with various perks and items, with a very rare sledgehammer item that you could use to murder the useless Meghead crouching in the corner.
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@Sluzzy said:
The removal of the clicking and the way the flashlights worked will make them undoubtedly and without a doubt less fun to use. I don't think DBD needs that right now. Survivors have already been packing their bags and leaving from what I can see.
I get that your entire thing is that you think the game is extremely killer sided, but this is just flat out wrong, I'm sure there's some survivor players who love this change because they don't have to fear having an epileptic seizure every time Meg wants to bm them on hook.
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I want someone to do this but Myers, fully stalk someone, have them come for the body block, then pop your tier 3 with the hooked guy and shank the fully stalked person.
It would require a lot of luck but would be a god tier play.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3209626#Comment_3209626
Trickster is ok nothing to run home about!
Sadako is really strong! Artist is good, shes where she should be.
Nemesis, Leatherface and "especially" Dredge are all below the top killers. They are good.
Legion is not great and Spirits usability went down bc of indirect nerfs. Pyramid head is strong and should not be higher. You think he should be A+?
https://forum.deadbydaylight.com/en/discussion/comment/3209631#Comment_3209631
I streak with Sadako and as a result my mmr is high with her, i know what im talking about!
Also your final comment is not true at all. Weak and weaker killers are that for a reason. Best or strongest add-ons are taken into consideration when i make my tier lists!
https://forum.deadbydaylight.com/en/discussion/comment/3209635#Comment_3209635
Sadako is a very strong killer easily! Trickster is the weakest killer in the game doesnt mean hes "bad" he "is" noticeably weaker then the rest though.
https://forum.deadbydaylight.com/en/discussion/comment/3209634#Comment_3209634
I cant take your comment seriously!
A+ Is exactly where Pyramid Head should be, God tier anti loop and God tier tunneling capabilities more than make up for his lack of mobility, gen blocking perks like deadlock and corrupt make him extremely strong.
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@Edilibs said:
Sadako is very strong! You people are not using the right add-ons and perks with her.
You just dont know shes actually really cheap!
I've been playing her for months and rarely lose with her! My win % is about 85-90% with her. I do great with Sadako and thus i naturally i have a stronger opinion about her than most people.
Have you considered that your average team is fallible, and stacking strong regression and addons wins you a lot of games regardless of killer you're playing, this is the same reason why people think basekit Nurse needs nerfing.
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Really strange list, there's a lot wrong here: For starters, Sadako, Trickster, and the Artist are placed far away from where they truly should be.
- Trickster has solid anti-loop, and is compatible with a lot of perks due to his ability to zone into an M1.
- Sadako is Sadako, nuff said.
- Artist on an Autohaven map is almost guaranteed death.
Nemesis, Dredge, and Bubba are way too high.
Legion, Pinhead, Spirit, and Pyramid Head are way too low.
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@HugTheHag said:
A Demo who DC'd because two survivors in the party had Balanced Landing... On Lery. The map where there is only one place you can use Balanced Landing !
A Meg who DC'd because I became friendly after another Meg DC'd because she was first downed.
And many many people DC'ing because I was playing Legion. :(
There's a solid chance if you're in NA I dc'd against you, I don't know why but recently I just can't care enough to play through a match against Legion, I know you probably have dailies to complete, but most Legions I play against just hit me once and deny me the ability to listen to their dope chase music.
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I wish it was easier to aim with the chain, I remember when I played him on console and it was a nightmare to aim that thing.
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@MeanieDeeny said:
Which map was your Trapper match on?
It was suffocation pit, the tiles were really rough and they played very well, every loop I trapped was disarmed within the first minute of it being placed.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/3207230#Comment_3207230
Thematically its similar because it can affect multiple Survivors at once and still has a health state recovering effect.
It has a big potential snowballing effect once it gets started hence it still fits the name Exponential
I'll accept the perk if it only works against Legion, because screw Legion.
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Usually I'm open to the people's idea's for reworks, but this just ain't it, the only thing it has in common with current exponential is that it only benefits SWF's.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3207046#Comment_3207046
One of the most upsetting things to me is that the DBD team knows that you still can't upload video evidence to the official reporting form and they know this! They won't fix it though... they e-mailed me saying I have to publicly upload my video evidence to YouTube and then they'll look over it. Are you serious? They really don't care about cheaters otherwise they would make it easier to report them.
Oh, so that's why my reports never went through, well I guess the Jane that used sprint burst twice in a row gets off scot-free.
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This is one of the most upsetting things to me, I just can never know if someone I faced is cheating so I don't know if I'm getting better or not.
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Blighted Oni would go so hard.
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@hex_uwu said:
https://forum.deadbydaylight.com/en/discussion/comment/3205964#Comment_3205964
Step 1: do the objective uninterrupted
Step 2: continue to do the objective uninterrupted
Step 3: ??? Stop doing objective and interact with killer ???
I understand how step 3 at least can be frustrating but steps 1 and 2 are neither bullying or 'gen rushing' they're just doing their objective while you apparently chase someone for around 90 seconds. I'd really recommend dropping chase if someone is running you for that long.
Guess I should just pressure gens hard as Trapper on an extremely stacked Macmillan map with broken tiles in every corner of the map, I have 3.5k hours in this game, I think I would know when to drop chase.
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@GiveMeTheBox said:
It does make me wonder how far they'll go with basekit perks. Basekit DS next? Dead Hard? NOED for the killer side? Seems silly
BT and DS should be basekit, so long as playing for hooks and avoiding these strategies become the optimal way to play for killer.
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Neat, though I'd prefer if in the lore the U.S military raided the entities realm and just nuked this map along with Badham, the Game, Cowshed, and a whole bunch of other maps.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/348266/an-idea-for-a-brown-flashlight
And your hand gets blown off and are incapacitated for the rest of the match
When you miss a skill check on a gen you received 3rd degree burns to your entire upper body and die after a minute.
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@Chaos999 said:
How's a Gen rush bully squad exactly?
Step 1: Pop 3 gens before the killer can end their first chase
Step 2: Have 1-2 people doing gens in the background.
Step 3: Everyone else harasses the baby/m1 killer with body blocking, flashlights, and other tom foolery.
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@Veinslay said:
I was camping a Jane in EGC cause there's literally nothing else to do once gens are done. She got unhooked and I downed her at the gates but one player heal teched her out. The Jane proceeded to spam me with messages calling me trash camper and unalive myself. Cool game
That's unfortunate but the Egc is often just a struggle to get a 1k, also report the Jane.
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But what if the perk itself would be better off as a basekit ability that can be changed and balanced around, I seriously don't see a single reason why the bp gain for WGLF and BBQ shouldn't be basekit, but people scream until they're blue on the face that "perks shouldn't be basekit", they'll say all this but then complain that their side needs some "basekit antitunnel/gen regression" and it makes me feel like I'm talking to a late stage dementia patient.
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The one thing that would really increase that feeling of power you have as killer, would be a button to just throw survivors to the side, would it really change much in terms of balance? no. but it would be funny as hell to just toss a pink haired Nea out of the way as you chase someone.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3205640#Comment_3205640
I mean that sounds like flashbang but worse but you could
I like the idea of an item you could craft not tied to a perk
A crafting system for survivor would be amazing, making gens faster but survivors weaker and more reliant on crafting tools to help escape the killer would be really neat.