WeakestNurseMain
WeakestNurseMain
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- WeakestNurseMain
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Comments
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Is the flashlight lens lined with metallic potassium? I like the idea of it, but it would make more sense if it was an item that you craft after repairing a gen.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3205480#Comment_3205480
I hope you weren't playing against me earlier. I played vs Myers on Grave of Genvale (don't remember if this was the game we had CoH and what the rest brought), but I had a med-kit (yellow) and I was playing wiretap on main building and wasted a lot of time on Myers.
Definitely wasn't me, I was on a farm map, I had double stalk addons(The one that increased obsession stalk rate by 40%, and J Myers Memorial) with 3 slowdowns and 1 info perk.
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@scenekiller said:
Some killers are good on maps, others aren't.
Some perks counter your opponent's play, others don't.
Some things favor one side, some things favor the other.
All this to say, the entirety of this game is basically random - and that's exactly why it shouldn't be viewed as competitively as it is.
I get that, but I just don't see where the fun is in playing these maps with these killers, all they do is limit the things you can do with your power.
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That's the best way I'd put it, this game doesn't make me angry, just lowers my mood at times, it's really demoralizing to lose, like a match I just played as Myers with stalking addons vs a team with 3 really strong medkits and COH, also I'm 99% sure they were cheating but reporting takes so long that I just don't do it.
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I think gen speed/slowdown should be capped, or just remove every gen augmenting perk(since they'll always be the best perks) and add basekit measures to make them fair for both sides.
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Short rock loops are both a blessing and a curse for Nurse players, on the one hand, there's no mind gaming you on those tiles, but playing around them with blinks is tricky, I suggest holding W and mindgaming until you can lunge around the rock and hit them.
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Nothing from the new Fnaf timeline(The VR game and onwards), the quality of the series took a sharp decline after UCN, it went from a horror series that everyone of any age could enjoy, to full on kid horror crap, even if we did get a Fnaf chapter based around the old games, I know they would fumble the writing terribly so I just don't want to see Fnaf ever.
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Adios, thank you for the free stuff.
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If someone is old enough to have grown up playing Silent Hill 2, then they probably play mostly offline games, most older gamers I know just stick to old PS1-2 games and boomer shooters. Also they didn't actually get Guy Cihi's likeness so he just doesn't look right.
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@Eye66 said:
This is Hilarious, like I knew the entitled and invalid complaints about each killer were bad but this is a completely new level. What's next, "killers shouldn't have unique powers", lol
I don't think she's op, I just don't like facing her.
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You're gonna need a bigger spoon if you want an even remotely accurate description.
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@Yankus said:
Is there a killer that survivors don't hate?
Huntress, Legion, and Trickster are the 3 killers I don't like versing.
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@Aurelle said:
I mean, I do too but I'd rather take a Huntress over Blight any day.
Blight is really a mixed bag, the Blights I face(and I rarely face any unfortunately) typically run chill perks and addons, whereas I hear from my friends who play in SWF's that they only face sweaty Blights.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/348173/i-absolutely-despise-huntress
I should slap you for the disrespect to my girl. But seriously that's to bad I love going against her dodging huntress hatches is one of my fav thing to do in game. Most huntress stack slowdown because she's good in chase but has problems with map pressure especially with her speed. Even when I run full aura perks survivors will just blow threw gens and I'm not a great console huntress but I'm pretty decent. So if your not really good with a killer you have to stack slowdown or the game ends before you even have a chance to try and figure out the powe.
I hate how she plays without addons, but with addons she completely reverses and becomes a completely different character, all those cooldown/speedup addons should be combined into an iri because they completely change her playstyle, maybe with a drawback to them I'd enjoy facing her more, her kit would be completely gutted though so she'll have to remain as a killer I begrudgingly tolerate.
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@Laluzi said:
Huh. Different strokes for different folks, I guess. While camping hatchet-into-M1 Huntresses are annoying, as are iri head Huntresses who just hug your back and then instadown you, I generally find her one of the more fun killers to verse in chase. Had one snipe me through a hole in shack today, which was pretty cool.
Blight is imo the peak killer to verse, barring addons the better player always comes out on top, even if you go down, the amount of time you wasted versus him can win games, Huntress feels like old insta saw Billy but less broken, still annoying though.
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Actually yeah that works, I just wish her basekit was a bit less punishing in exchange for nerfing her addons.
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Guess you gotta sabotage lights(idk I never played among us)
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I just got an idea now actually, did the Blight have compound 33? If so, then maybe the effect glitched when you got impaled by the entity.
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3183635#Comment_3183635
Best I can do is this artist rendering
https://us.v-cdn.net/6030815/uploads/I5FFXI916VO6/image.png
and imagine the sound of like a holy object
What am I lookin at here? Did you disable anti-aliasing in the engine.ini file, or make some other graphical change to your game, that's the only way I can explain that.
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@Hensen2100 said:
You just gotta feel out the lobbies. Typically I gauge what to do based off how the first chase goes and how fast the first gen gets done. I almost always have Corrupt, Lethal, or Discordance for the early game. I feel naked without one of them since it means I could be loading into a game with 4x survivors spawning on gens and even walking to the wrong one at the start will cost me 2-3 of them.
If the first chase goes terrible, or the first gen is popping like 30 seconds into the match I just hard tunnel/camp the first survivor to death. Then attempt to slug in the 3v1 if killing the first guy cost me alot of gens
Conversely, if the survivors are dropping like flies or clearly babies I will play for hooks. Which is ideal since tunneling people to death gets old every game but against sweaty teams it is your only chance to win on alot of killers/builds
Or you can just play for hooks and not care about 3-4king every game
This is a pretty foreign way to play for me, I come from a Minecraft/Cod pvp background where you can just become insanely good at the game and play chill while being able to win, I absolutely hate sweats and sweating in games, especially sweating in public lobbies.
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I literally don't know how to respond to this
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@emetSdidnothingwrong said:
No way, SWFs don't need something else to make the game even easier for them. Lets focus on making solo que better without making the already strongest role even stronger.
As the number 1 SWF hater in the world, I think this is a flimsy argument, literally every suggestion you could ever make can be countered with "But what about the other side!"
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@jesterkind said:
Legion and to a lesser extent Ghostface were made less clunky and unresponsive to play as, though, and those changes were much more recent than the other ones you mentioned.
In fact, Slinger and Pyramid Head are the only examples I can think of where killers were actively made more clunky. Some were made weaker, but not really in the same way.
The difference between those and the ones I mentioned is that they never had clunky powers to begin with, Legion was nimble when his speed got increased from 5.6 after launch, and Ghostface only got worse with dedicated servers being added.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/3178660#Comment_3178660
I mean it is fairly absolute, The game since day 1 has been about killing survivors its like trying to remove guns from doom and making it a melee game. It would not be the same game. The onyl change that could make DBD no longer an elimination game would be if survivors didint die, which makes it an entirely different game.
@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3178660#Comment_3178660
That level of change would be akin to asking why can't survivors be in first person and build guns to hunt the killer? It would completely modify the game in a huge way if survivors never died. What would be the game end condition? X hits? A time limit?
DBD is inherently flawed and poorly designed, would you rather have a better game?
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@Crowman said:
Halo and Doom aren't elimination games.
DBD at it's core is an elimination game where one side is trying to remove the other side from the game. There's only so much you can do to get killers to not tunnel and camp, but the end of the day the fastest way to win is to remove someone as quickly as you can. Focusing on getting a single survivor out of the game or forcing a hook state are just tools to accomplish that.
What if it didn't have to be that way? You're acting like this is absolute and that no change could possibly make it any other way, but the fact of the matter is that with the right changes you could make tunneling and camping non viable, while still making the game fair for killers.
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Ormond is like the Game, it's bad, but I just kinda got used to it and don't care anymore, the map has a lot of dead zones in the middle though which is nice.
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Imagine if Alchemist Ring Blight was able to use Surge, I don't even want to think about it, how about we just make Nurses blinks special attacks and call it a day.
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@TheLastHook said:
Run Stridor.
Personally I like to run STBFL so I get a faster cooldown after clocking zombies as David.
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I've had the same issue, I assume it's because I'm queueing into different regions, perhaps BHVR decided to make MMR trump ping, which would be a horrible idea if they did so.
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Hex: Bubba chili
A hex that procures your finest chili. When a survivor is hooked, gain a token. For every token gained, the range/limit of your aura reading capabilities is increased/decreased by 4 meters.
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I think he's talking about hackers.
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I don't even know which add-ons you're talking about, but I agree, this is clearly the most pressing issue in the game right now.
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You
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It's called hug tech, and also I imagine it'll be a while for it gets removed.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3171321#Comment_3171321
i would still tunnel through ds because its still fastest way to kill someone than spreading out hooks.
https://forum.deadbydaylight.com/en/discussion/comment/3171305#Comment_3171305
If you want to make DS base-kit, just equip DS every game. 40% of survivor pre-updated equipped Dead hard, DS and BT, so these perk were base-kit on 40% of the survivors. One of meta perks(Borrow time) just became base-kit. That means survivor have 1 extra perk slot from before. You can use this extra perk slot in any way you desire, but one way to use it is to just equip DS every game. They no longer need to use Borrow time as a stronger version of old borrow time is now base-kit.
with 22.5% regression per kick, this almost encourages me to hook 1 person in a 3 gen at 5 gens and just camp. If they hook trade, My base-kick regression goes up therefore my ability to 3 gen and punish gen-tapping goes up and every time a person taps a gen in my 3 gen, i get 22.5% regression for free. base-kit pop goes weasel with 0 negatives on every kick. what could go wrong?
I would rather make every hook into scourge hook and give me default scourage hook pain resonance. Perhaps 25% regression on every hook. If you dislike hold-m1 on gens longer, an alternative suggestion is giving killers 3rd effect of devour hope where after 5 unhooks have been performed, The killer can mori any survivor after downing them. That also incentive me to leave hooks and speed the game-up.
3 gens are completely the fault of survivors, and also, if every survivor is alive at that point, you can just bait out the killer with gen tapping and then unhook the survivor, now what does the killer do? Maybe a cooldown of 30 seconds would be needed, but even then there's counterplay to be had.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3171382#Comment_3171382
Its understandable to a degree, people will always value their own perspective over another. Unfortunately they tend to consider their perspective infallible and anything that exists outside of it (even when not directly contradictory) feels like an attack on their logic. The issue is that it turns into arguing rather than discussing, and nobody really takes anything away from the exchange. Just makes you appreciate when you see open-mindedness, i guess.
Like this very topic has people jumping to argue "the other side can't have nice things" and ignoring that they got an equally nice thing. If thats because they don't believe they are evenly valued, its understandable, but they're ignoring that their appraisal might not be correct. They might not have the insight to even accurately appraise the entire suggestion.
Wow, a rational human being on forums like these, you sir, are a diamond in the rough.
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3171313#Comment_3171313
Half the people on here are little kids. Over half the people playing this game are probably little kids, as well. Therefor, a lot of the solutions to problems that people generally come up with might be short sighted.
I find it funny how I'm always debating killer and survivor mains at the same time in my threads, for some reason people really struggle to understand that both sides have problems that need fixing.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3171305#Comment_3171305
They already did a LOT to encourage that. That just made it worse. Rewards are not working for people who only focus on those 2 elements of DBD.
What have they done exactly? The only things they've as of late is encourage people to stay at hooks by removing the info from pain reso and making BBQ useless to most killers, but at the same time adding reassurance as a bandaid fix to camping.
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@AVoiceOfReason said:
So a free Pop Goes The Weasel on top of multiple gen regression perks? No thanks. If they add BBQ BPs back, then WGLF should also get it back.
Did you read the first part? This would heavily discourage tunneling and camping, while supporting playing the game in a way that allows all players to have chases(the only part of the game that expresses skill from both sides), the values could always be changed, and regression perks can always be nerfed, but you would prefer this over getting tunneled and camped, correct?
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@BradQuackson said:
Woah actually suggesting mechanics to benefit the game in the longterm thats new
ofc everyone here is gonna tell me the same "PeRkS ShOULdNT bE BaSekiT!"
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I'd love to demoralize people with Bubba, "I have deadlock, No Way Out, and I'm camping you at 5 gens, there's no escape." Or I can flex my near spot on impression of Pinhead.
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@GoodBoyKaru said:
Considering that to consistently do anything more than a 45 flick with ease you need to lock your framerate to like 20 I don't really mind.
it's not like he's as good as Blight. He doesn't have any mobility.
If you're right next to the survivor, you can treat it like a shoulder flick and get guaranteed hits since the hitbox is so large when next to Pyramid Head, I play on high DPI and I can consistently do flicks in excess of 90 degree's.
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@n000b51 said:
"I've picked back up Pyramid Head after learning that you can perform 90+ degree flicks with his attack"
"Pyramid Head has the most telegraphed M2 attack"
Do you mean, using a flick with his power ability/M2 ?
If yes, when can you use your flick ? I don't get it...
The flick itself adds unpredictability to his attacks, basically if you time your flick to be a couple of frames before you attack, you can cause the punishment to go in a different direction, this makes every M2 attack a mindgame, thus making it not telegraphed, but the M2 itself without flicking is very easy to dodge if you have LOS on the killer.
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@Gary_Coleman said:
The real issue is that Bhvr isn't sending me free pizza.
You're right actually, time to delete this thread.
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@HugTheHag said:
Bring back sky Billy
Don't worry, instead of leaving fun things like that in, BHVR will remove hug tech and force all Blights to play the same boring way: using bump logic.
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@Steel_Eyed said:
Was about to say, Spirit was murdered as a teenager by her rabid father.
Her father was suffering from the curse of malding that all Yamaoka's have, that's why Spirit is extra malding in the entities realm, she's like mald to the power of 3.
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I fully support this, but I just upgraded my computer and started over on my free Epic Account, BHVR is not even half as competent as other video game companies, so unfortunately we're stuck waiting for huge things like Switch cross progression or positive changes to game health, while smaller but still important things like this will be on the back burner for years, perhaps never coming out.
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@prion11 said:
as an ex top 500 overwatch player, to pull a doomfist they would need to just remove every part of wesker's kit that has creative skill expression and say that it was all "bugs"
Don't worry, they'll rectify that soon with Blight.
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I love playing against him at the moment, he really does feel like basekit Blight where the better player will always come out on top, I don't about playing as him though, I've heard his hitboxes are broken so maybe once that's fixed what I said before will be true.
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@Bot_Salvo88 said:
It's not that tragic. The map is smaller and now I can finally find the basement as killer. I can also get to hooks without getting crazy since there are many holes on the map. It's a good work, overall.
I haven't gotten the west wing variant yet so I don't know what it's like exactly, but the east wing variant absolutely blows.
